v0.10.5.1
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+1
-6
@@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Barotrauma.Extensions;
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using Microsoft.Xna.Framework;
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@@ -89,10 +88,6 @@ namespace Barotrauma
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{
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syncTimer -= deltaTime;
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}
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if (Objectives.None() && Targets.Any(t => !ignoreList.Contains(t)))
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{
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CreateObjectives();
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}
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}
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// the timer is set between 1 and 10 seconds, depending on the priority modifier and a random +-25%
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@@ -113,7 +108,7 @@ namespace Barotrauma
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Priority = 0;
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return Priority;
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}
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if (character.LockHands || character.Submarine == null || Targets.None())
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if (character.LockHands || character.Submarine == null)
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{
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Priority = 0;
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}
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