v0.10.5.1
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@@ -43,6 +43,8 @@ namespace Barotrauma
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Console.WriteLine("Barotrauma Dedicated Server " + GameMain.Version +
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" (" + AssemblyInfo.GetBuildString() + ", branch " + AssemblyInfo.GetGitBranch() + ", revision " + AssemblyInfo.GetGitRevision() + ")");
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string executableDir = Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location);
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Directory.SetCurrentDirectory(executableDir);
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Game = new GameMain(args);
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Game.Run();
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@@ -102,9 +104,9 @@ namespace Barotrauma
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{
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sb.AppendLine("Language: " + (GameMain.Config.Language ?? "none"));
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}
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if (GameMain.SelectedPackages != null)
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if (GameMain.Config.AllEnabledPackages != null)
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{
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sb.AppendLine("Selected content packages: " + (!GameMain.SelectedPackages.Any() ? "None" : string.Join(", ", GameMain.SelectedPackages.Select(c => c.Name))));
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sb.AppendLine("Selected content packages: " + (!GameMain.Config.AllEnabledPackages.Any() ? "None" : string.Join(", ", GameMain.Config.AllEnabledPackages.Select(c => c.Name))));
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}
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sb.AppendLine("Level seed: " + ((Level.Loaded == null) ? "no level loaded" : Level.Loaded.Seed));
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sb.AppendLine("Loaded submarine: " + ((Submarine.MainSub == null) ? "None" : Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash + ")"));
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