v0.10.5.1
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@@ -41,7 +41,6 @@ namespace Barotrauma
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private Tab selectedTab;
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private Sprite backgroundSprite;
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private Sprite backgroundVignette;
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private readonly GUIComponent titleText;
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@@ -65,8 +64,6 @@ namespace Barotrauma
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CreateCampaignSetupUI();
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};
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backgroundVignette = new Sprite("Content/UI/MainMenuVignette.png", Vector2.Zero);
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new GUIImage(new RectTransform(new Vector2(0.4f, 0.25f), Frame.RectTransform, Anchor.BottomRight)
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{ RelativeOffset = new Vector2(0.08f, 0.05f), AbsoluteOffset = new Point(-8, -8) },
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style: "TitleText")
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@@ -863,7 +860,7 @@ namespace Barotrauma
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GameMain.NetLobbyScreen = new NetLobbyScreen();
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try
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{
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string exeName = ContentPackage.GetFilesOfType(GameMain.Config.SelectedContentPackages, ContentType.ServerExecutable)?.FirstOrDefault()?.Path;
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string exeName = ContentPackage.GetFilesOfType(GameMain.Config.AllEnabledPackages, ContentType.ServerExecutable)?.FirstOrDefault()?.Path;
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if (string.IsNullOrEmpty(exeName))
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{
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DebugConsole.ThrowError("No server executable defined in the selected content packages. Attempting to use the default executable...");
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@@ -947,14 +944,11 @@ namespace Barotrauma
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#if USE_STEAM
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if (GameMain.Config.UseSteamMatchmaking)
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{
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joinServerButton.Enabled = Steam.SteamManager.IsInitialized;
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hostServerButton.Enabled = Steam.SteamManager.IsInitialized;
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hostServerButton.Enabled = Steam.SteamManager.IsInitialized;
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}
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steamWorkshopButton.Enabled = Steam.SteamManager.IsInitialized;
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steamWorkshopButton.Enabled = Steam.SteamManager.IsInitialized;
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#endif
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#else
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joinServerButton.Enabled = true;
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hostServerButton.Enabled = true;
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#if USE_STEAM
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steamWorkshopButton.Enabled = true;
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#endif
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@@ -976,10 +970,14 @@ namespace Barotrauma
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aberrationStrength: 0.0f);
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}
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spriteBatch.Begin(blendState: BlendState.NonPremultiplied);
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backgroundVignette.Draw(spriteBatch, Vector2.Zero, Color.White, Vector2.Zero, 0.0f,
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new Vector2(GameMain.GraphicsWidth / backgroundVignette.size.X, GameMain.GraphicsHeight / backgroundVignette.size.Y));
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spriteBatch.End();
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var vignette = GUI.Style.GetComponentStyle("mainmenuvignette")?.GetDefaultSprite();
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if (vignette != null)
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{
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spriteBatch.Begin(blendState: BlendState.NonPremultiplied);
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vignette.Draw(spriteBatch, Vector2.Zero, Color.White, Vector2.Zero, 0.0f,
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new Vector2(GameMain.GraphicsWidth / vignette.size.X, GameMain.GraphicsHeight / vignette.size.Y));
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spriteBatch.End();
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}
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}
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readonly string[] legalCrap = new string[]
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