v0.10.5.1
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@@ -274,9 +274,9 @@ namespace Barotrauma
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}
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//TODO: hacky workaround to check for wrecks and outposts, refactor SubmarineInfo and ContentType at some point
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var nonPlayerFiles = ContentPackage.GetFilesOfType(GameMain.Config.SelectedContentPackages, ContentType.Wreck).ToList();
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nonPlayerFiles.AddRange(ContentPackage.GetFilesOfType(GameMain.Config.SelectedContentPackages, ContentType.Outpost));
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nonPlayerFiles.AddRange(ContentPackage.GetFilesOfType(GameMain.Config.SelectedContentPackages, ContentType.OutpostModule));
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var nonPlayerFiles = ContentPackage.GetFilesOfType(GameMain.Config.AllEnabledPackages, ContentType.Wreck).ToList();
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nonPlayerFiles.AddRange(ContentPackage.GetFilesOfType(GameMain.Config.AllEnabledPackages, ContentType.Outpost));
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nonPlayerFiles.AddRange(ContentPackage.GetFilesOfType(GameMain.Config.AllEnabledPackages, ContentType.OutpostModule));
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SubmarineInfo subInfo = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name.Equals(GameMain.Config.QuickStartSubmarineName, StringComparison.InvariantCultureIgnoreCase));
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subInfo ??= SubmarineInfo.SavedSubmarines.GetRandom(s =>
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s.IsPlayer && !s.HasTag(SubmarineTag.Shuttle) &&
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