v0.10.5.1
This commit is contained in:
+185
-3
@@ -1,13 +1,56 @@
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using System;
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using Barotrauma.Extensions;
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using Barotrauma.Steam;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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namespace Barotrauma.Networking
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{
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abstract class ClientPeer
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{
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protected class ServerContentPackage
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{
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public string Name;
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public string Hash;
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public UInt64 WorkshopId;
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public ContentPackage RegularPackage
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{
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get
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{
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return ContentPackage.RegularPackages.Find(p => p.MD5hash.Hash.Equals(Hash));
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}
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}
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public ContentPackage CorePackage
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{
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get
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{
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return ContentPackage.CorePackages.Find(p => p.MD5hash.Hash.Equals(Hash));
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}
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}
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public ServerContentPackage(string name, string hash, UInt64 workshopId)
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{
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Name = name;
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Hash = hash;
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WorkshopId = workshopId;
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}
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}
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protected string GetPackageStr(ContentPackage contentPackage)
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{
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return "\"" + contentPackage.Name + "\" (hash " + contentPackage.MD5hash.ShortHash + ")";
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}
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protected string GetPackageStr(ServerContentPackage contentPackage)
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{
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return "\"" + contentPackage.Name + "\" (hash " + Md5Hash.GetShortHash(contentPackage.Hash) + ")";
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}
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public delegate void MessageCallback(IReadMessage message);
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public delegate void DisconnectCallback();
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public delegate void DisconnectCallback(bool disableReconnect);
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public delegate void DisconnectMessageCallback(string message);
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public delegate void PasswordCallback(int salt, int retries);
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public delegate void InitializationCompleteCallback();
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@@ -25,11 +68,150 @@ namespace Barotrauma.Networking
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public NetworkConnection ServerConnection { get; protected set; }
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public abstract void Start(object endPoint, int ownerKey);
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public abstract void Close(string msg = null);
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public abstract void Close(string msg = null, bool disableReconnect = false);
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public abstract void Update(float deltaTime);
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public abstract void Send(IWriteMessage msg, DeliveryMethod deliveryMethod);
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public abstract void SendPassword(string password);
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protected abstract void SendMsgInternal(DeliveryMethod deliveryMethod, IWriteMessage msg);
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protected ConnectionInitialization initializationStep;
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protected bool contentPackageOrderReceived;
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protected int ownerKey = 0;
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protected int passwordSalt;
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protected Steamworks.AuthTicket steamAuthTicket;
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protected void ReadConnectionInitializationStep(IReadMessage inc)
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{
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ConnectionInitialization step = (ConnectionInitialization)inc.ReadByte();
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IWriteMessage outMsg;
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switch (step)
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{
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case ConnectionInitialization.SteamTicketAndVersion:
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if (initializationStep != ConnectionInitialization.SteamTicketAndVersion) { return; }
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outMsg = new WriteOnlyMessage();
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outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
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outMsg.Write((byte)ConnectionInitialization.SteamTicketAndVersion);
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outMsg.Write(Name);
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outMsg.Write(ownerKey);
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outMsg.Write(SteamManager.GetSteamID());
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if (steamAuthTicket == null)
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{
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outMsg.Write((UInt16)0);
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}
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else
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{
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outMsg.Write((UInt16)steamAuthTicket.Data.Length);
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outMsg.Write(steamAuthTicket.Data, 0, steamAuthTicket.Data.Length);
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}
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outMsg.Write(GameMain.Version.ToString());
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outMsg.Write(GameMain.Config.Language);
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SendMsgInternal(DeliveryMethod.Reliable, outMsg);
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break;
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case ConnectionInitialization.ContentPackageOrder:
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if (initializationStep == ConnectionInitialization.SteamTicketAndVersion ||
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initializationStep == ConnectionInitialization.Password) { initializationStep = ConnectionInitialization.ContentPackageOrder; }
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if (initializationStep != ConnectionInitialization.ContentPackageOrder) { return; }
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outMsg = new WriteOnlyMessage();
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outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
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outMsg.Write((byte)ConnectionInitialization.ContentPackageOrder);
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string serverName = inc.ReadString();
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UInt32 cpCount = inc.ReadVariableUInt32();
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ServerContentPackage corePackage = null;
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List<ServerContentPackage> regularPackages = new List<ServerContentPackage>();
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List<ServerContentPackage> missingPackages = new List<ServerContentPackage>();
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for (int i = 0; i < cpCount; i++)
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{
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string name = inc.ReadString();
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string hash = inc.ReadString();
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UInt64 workshopId = inc.ReadUInt64();
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var pkg = new ServerContentPackage(name, hash, workshopId);
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if (pkg.CorePackage != null)
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{
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corePackage = pkg;
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}
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else if (pkg.RegularPackage != null)
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{
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regularPackages.Add(pkg);
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}
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else
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{
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missingPackages.Add(pkg);
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}
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}
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if (missingPackages.Count > 0)
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{
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var nonDownloadable = missingPackages.Where(p => p.WorkshopId == 0);
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if (nonDownloadable.Any())
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{
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string disconnectMsg;
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if (nonDownloadable.Count() == 1)
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{
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disconnectMsg = $"DisconnectMessage.MissingContentPackage~[missingcontentpackage]={GetPackageStr(missingPackages[0])}";
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}
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else
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{
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List<string> packageStrs = new List<string>();
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nonDownloadable.ForEach(cp => packageStrs.Add(GetPackageStr(cp)));
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disconnectMsg = $"DisconnectMessage.MissingContentPackages~[missingcontentpackages]={string.Join(", ", packageStrs)}";
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}
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Close(disconnectMsg, disableReconnect: true);
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}
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else
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{
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Close(disableReconnect: true);
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string missingModNames = "\n- " + string.Join("\n\n- ", missingPackages.Select(p => GetPackageStr(p))) + "\n\n";
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var msgBox = new GUIMessageBox(
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TextManager.Get("WorkshopItemDownloadTitle"),
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TextManager.GetWithVariable("WorkshopItemDownloadPrompt", "[items]", missingModNames),
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new string[] { TextManager.Get("Yes"), TextManager.Get("No") });
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msgBox.Buttons[0].OnClicked = (yesBtn, userdata) =>
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{
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GameMain.ServerListScreen.Select();
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GameMain.ServerListScreen.DownloadWorkshopItems(missingPackages.Select(p => p.WorkshopId), serverName, ServerConnection.EndPointString);
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return true;
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};
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msgBox.Buttons[0].OnClicked += msgBox.Close;
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msgBox.Buttons[1].OnClicked = msgBox.Close;
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}
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return;
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}
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if (!contentPackageOrderReceived)
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{
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GameMain.Config.SwapPackages(corePackage.CorePackage, regularPackages.Select(p => p.RegularPackage).ToList());
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contentPackageOrderReceived = true;
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}
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SendMsgInternal(DeliveryMethod.Reliable, outMsg);
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break;
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case ConnectionInitialization.Password:
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if (initializationStep == ConnectionInitialization.SteamTicketAndVersion) { initializationStep = ConnectionInitialization.Password; }
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if (initializationStep != ConnectionInitialization.Password) { return; }
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bool incomingSalt = inc.ReadBoolean(); inc.ReadPadBits();
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int retries = 0;
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if (incomingSalt)
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{
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passwordSalt = inc.ReadInt32();
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}
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else
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{
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retries = inc.ReadInt32();
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}
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OnRequestPassword?.Invoke(passwordSalt, retries);
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break;
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}
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}
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#if DEBUG
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public abstract void ForceTimeOut();
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#endif
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