v0.10.5.1
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@@ -14,7 +14,7 @@ namespace Barotrauma
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Vector2.Zero, 0.0f, hull);
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}
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hull = hull ?? Hull.FindHull(worldPosition, useWorldCoordinates: true);
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hull ??= Hull.FindHull(worldPosition, useWorldCoordinates: true);
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bool underwater = hull == null || worldPosition.Y < hull.WorldSurface;
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if (underwater && underwaterBubble)
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@@ -44,7 +44,7 @@ namespace Barotrauma
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}
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if (smoke)
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{
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var smokeParticle = GameMain.ParticleManager.CreateParticle(Rand.Range(0.0f, 1.0f) < 0.5f ? "explosionsmoke" : "smoke",
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GameMain.ParticleManager.CreateParticle(Rand.Range(0.0f, 1.0f) < 0.5f ? "explosionsmoke" : "smoke",
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ClampParticlePos(worldPosition + Rand.Vector((float)System.Math.Sqrt(Rand.Range(0.0f, attack.Range))), hull),
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Rand.Vector(Rand.Range(0.0f, particleSpeed)), 0.0f, hull);
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}
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@@ -75,11 +75,6 @@ namespace Barotrauma
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}
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}
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if (hull != null && !string.IsNullOrWhiteSpace(decal) && decalSize > 0.0f)
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{
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hull.AddDecal(decal, worldPosition, decalSize);
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}
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if (flash)
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{
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float displayRange = flashRange.HasValue ? flashRange.Value : attack.Range;
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