v0.10.5.1

This commit is contained in:
Juan Pablo Arce
2020-09-22 11:31:56 -03:00
parent 44032d0ae0
commit 0002ad2c50
343 changed files with 12276 additions and 5023 deletions
@@ -256,6 +256,7 @@ namespace Barotrauma.Items.Components
loopingSoundChannel = loopingSound.RoundSound.Sound.Play(
new Vector3(item.WorldPosition, 0.0f),
0.01f,
loopingSound.RoundSound.GetRandomFrequencyMultiplier(),
SoundPlayer.ShouldMuffleSound(Character.Controlled, item.WorldPosition, loopingSound.Range, Character.Controlled?.CurrentHull));
loopingSoundChannel.Looping = true;
//TODO: tweak
@@ -326,7 +327,7 @@ namespace Barotrauma.Items.Components
{
float volume = GetSoundVolume(itemSound);
if (volume <= 0.0001f) { return; }
var channel = SoundPlayer.PlaySound(itemSound.RoundSound.Sound, position, volume, itemSound.Range, item.CurrentHull);
var channel = SoundPlayer.PlaySound(itemSound.RoundSound.Sound, position, volume, itemSound.Range, itemSound.RoundSound.GetRandomFrequencyMultiplier(), item.CurrentHull);
if (channel != null) { playingOneshotSoundChannels.Add(channel); }
}
}