v0.10.5.1
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@@ -1,4 +1,5 @@
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using Barotrauma.Extensions;
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using Barotrauma.Items.Components;
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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@@ -30,11 +31,6 @@ namespace Barotrauma
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protected set;
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}
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public override bool Paused
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{
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get { return ForceMapUI || CoroutineManager.IsCoroutineRunning("LevelTransition"); }
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}
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private bool showCampaignUI;
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private bool wasChatBoxOpen;
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public bool ShowCampaignUI
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@@ -165,7 +161,6 @@ namespace Barotrauma
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}
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break;
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case TransitionType.LeaveLocation:
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// not sure why this can happen at an outpost but it apparently can in multiplayer
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buttonText = TextManager.GetWithVariable("LeaveLocation", "[locationname]", Level.Loaded.StartLocation?.Name ?? "[ERROR]");
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endRoundButton.Visible = !ForceMapUI && !ShowCampaignUI;
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break;
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@@ -195,14 +190,26 @@ namespace Barotrauma
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if (endRoundButton.Visible)
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{
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if (!AllowedToEndRound()) { buttonText = TextManager.Get("map"); }
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endRoundButton.Text = ToolBox.LimitString(buttonText, endRoundButton.Font, endRoundButton.Rect.Width - 5);
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if (endRoundButton.Text != buttonText)
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{
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endRoundButton.ToolTip = buttonText;
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}
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endRoundButton.Enabled = AllowedToEndRound();
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if (Character.Controlled?.ViewTarget is Item item)
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{
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Turret turret = item.GetComponent<Turret>();
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endRoundButton.RectTransform.ScreenSpaceOffset = turret == null ? Point.Zero : new Point(0, (int)(turret.UIElementHeight * 1.25f));
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}
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else if (Character.Controlled?.CharacterHealth?.SuicideButton?.Visible ?? false)
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{
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endRoundButton.RectTransform.ScreenSpaceOffset = new Point(0, Character.Controlled.CharacterHealth.SuicideButton.Rect.Height);
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}
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else
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{
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endRoundButton.RectTransform.ScreenSpaceOffset = Point.Zero;
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}
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}
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endRoundButton.DrawManually(spriteBatch);
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}
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@@ -216,7 +223,14 @@ namespace Barotrauma
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{
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await Task.Yield();
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Rand.ThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
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GameMain.GameSession.StartRound(newLevel, mirrorLevel: mirror);
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try
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{
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GameMain.GameSession.StartRound(newLevel, mirrorLevel: mirror);
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}
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catch (Exception e)
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{
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roundSummaryScreen.LoadException = e;
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}
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Rand.ThreadId = 0;
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});
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TaskPool.Add("AsyncCampaignStartRound", loadTask, (t) =>
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