v0.10.5.1
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@@ -56,11 +56,6 @@ namespace Barotrauma
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public static Thread MainThread { get; private set; }
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public static IEnumerable<ContentPackage> SelectedPackages
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{
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get { return Config?.SelectedContentPackages; }
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}
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private static ContentPackage vanillaContent;
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public static ContentPackage VanillaContent
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{
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@@ -69,7 +64,7 @@ namespace Barotrauma
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if (vanillaContent == null)
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{
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// TODO: Dynamic method for defining and finding the vanilla content package.
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vanillaContent = ContentPackage.List.SingleOrDefault(cp => Path.GetFileName(cp.Path).Equals("vanilla 0.9.xml", StringComparison.OrdinalIgnoreCase));
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vanillaContent = ContentPackage.CorePackages.SingleOrDefault(cp => Path.GetFileName(cp.Path).Equals("vanilla 0.9.xml", StringComparison.OrdinalIgnoreCase));
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}
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return vanillaContent;
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}
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@@ -454,40 +449,31 @@ namespace Barotrauma
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}
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}
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GUI.Init(Window, Config.SelectedContentPackages, GraphicsDevice);
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GUI.Init(Window, Config.AllEnabledPackages, GraphicsDevice);
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DebugConsole.Init();
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if (Config.AutoUpdateWorkshopItems)
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{
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bool waitingForWorkshopUpdates = true;
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bool result = false;
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Config.WaitingForAutoUpdate = true;
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TaskPool.Add("AutoUpdateWorkshopItemsAsync",
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SteamManager.AutoUpdateWorkshopItemsAsync(), (task) =>
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{
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result = ((Task<bool>)task).Result;
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waitingForWorkshopUpdates = false;
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bool result = ((Task<bool>)task).Result;
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Config.WaitingForAutoUpdate = false;
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});
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while (waitingForWorkshopUpdates) { yield return CoroutineStatus.Running; }
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if (result)
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{
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CrossThread.RequestExecutionOnMainThread(() =>
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{
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ContentPackage.LoadAll();
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Config.ReloadContentPackages();
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});
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}
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while (Config.WaitingForAutoUpdate) { yield return CoroutineStatus.Running; }
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}
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if (SelectedPackages.None())
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if (Config.AllEnabledPackages.None())
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{
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DebugConsole.Log("No content packages selected");
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}
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else
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{
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DebugConsole.Log("Selected content packages: " + string.Join(", ", SelectedPackages.Select(cp => cp.Name)));
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DebugConsole.Log("Selected content packages: " + string.Join(", ", Config.AllEnabledPackages.Select(cp => cp.Name)));
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}
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#if DEBUG
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@@ -542,6 +528,7 @@ namespace Barotrauma
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OutpostGenerationParams.LoadPresets();
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WreckAIConfig.LoadAll();
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EventSet.LoadPrefabs();
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ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item));
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AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions));
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SkillSettings.Load(GetFilesOfType(ContentType.SkillSettings));
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Order.Init();
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@@ -550,10 +537,6 @@ namespace Barotrauma
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yield return CoroutineStatus.Running;
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StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure));
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TitleScreen.LoadState = 53.0f;
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yield return CoroutineStatus.Running;
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ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item));
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TitleScreen.LoadState = 55.0f;
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yield return CoroutineStatus.Running;
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@@ -628,8 +611,6 @@ namespace Barotrauma
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LocationType.Init();
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MainMenuScreen.Select();
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CheckContentPackage();
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foreach (string steamError in SteamManager.InitializationErrors)
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{
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new GUIMessageBox(TextManager.Get("Error"), TextManager.Get(steamError));
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@@ -645,29 +626,6 @@ namespace Barotrauma
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}
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private void CheckContentPackage()
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{
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foreach (ContentPackage contentPackage in Config.SelectedContentPackages)
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{
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var exePaths = contentPackage.GetFilesOfType(ContentType.Executable);
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if (exePaths.Any() && AppDomain.CurrentDomain.FriendlyName != Path.GetFileNameWithoutExtension(exePaths.First()))
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{
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var msgBox = new GUIMessageBox(TextManager.Get("Error"), TextManager.GetWithVariables("IncorrectExe",
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new string[2] { "[selectedpackage]", "[exename]" }, new string[2] { contentPackage.Name, exePaths.First() }),
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new string[] { TextManager.Get("Yes"), TextManager.Get("No") });
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msgBox.Buttons[0].OnClicked += (_, userdata) =>
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{
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string fullPath = Path.GetFullPath(exePaths.First());
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ToolBox.OpenFileWithShell(fullPath);
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Exit();
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return true;
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};
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msgBox.Buttons[1].OnClicked = msgBox.Close;
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break;
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}
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}
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}
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/// <summary>
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/// UnloadContent will be called once per game and is the place to unload
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/// all content.
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@@ -690,11 +648,11 @@ namespace Barotrauma
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{
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if (searchAllContentPackages)
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{
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return ContentPackage.GetFilesOfType(ContentPackage.List, type);
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return ContentPackage.GetFilesOfType(ContentPackage.AllPackages, type);
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}
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else
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{
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return ContentPackage.GetFilesOfType(SelectedPackages, type);
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return ContentPackage.GetFilesOfType(Config.AllEnabledPackages, type);
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}
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}
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@@ -938,6 +896,7 @@ namespace Barotrauma
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if (GameSession?.GameMode != null && GameSession.GameMode.Paused)
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{
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Paused = true;
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GameSession.GameMode.UpdateWhilePaused((float)Timing.Step);
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}
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#if !DEBUG
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@@ -960,7 +919,6 @@ namespace Barotrauma
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DebugConsole.AddToGUIUpdateList();
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DebugConsole.Update((float)Timing.Step);
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Paused = Paused || (DebugConsole.IsOpen && (NetworkMember == null || !NetworkMember.GameStarted));
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if (!Paused)
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{
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@@ -1088,11 +1046,11 @@ namespace Barotrauma
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}
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// Update store stock when saving and quitting in an outpost (normally updated when CampaignMode.End() is called)
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if (GameSession?.Campaign is SinglePlayerCampaign campaign && Level.IsLoadedOutpost && campaign.Map?.CurrentLocation != null && campaign.CargoManager != null)
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if (GameSession?.Campaign is SinglePlayerCampaign spCampaign && Level.IsLoadedOutpost && spCampaign.Map?.CurrentLocation != null && spCampaign.CargoManager != null)
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{
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campaign.Map.CurrentLocation.AddToStock(campaign.CargoManager.SoldItems);
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campaign.CargoManager.ClearSoldItemsProjSpecific();
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campaign.Map.CurrentLocation.RemoveFromStock(campaign.CargoManager.PurchasedItems);
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spCampaign.Map.CurrentLocation.AddToStock(spCampaign.CargoManager.SoldItems);
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spCampaign.CargoManager.ClearSoldItemsProjSpecific();
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spCampaign.Map.CurrentLocation.RemoveFromStock(spCampaign.CargoManager.PurchasedItems);
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}
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SaveUtil.SaveGame(GameSession.SavePath);
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