v0.10.5.1
This commit is contained in:
@@ -446,7 +446,7 @@ namespace Barotrauma
|
||||
//dragging
|
||||
if (CanDragElements && draggedElement != null)
|
||||
{
|
||||
if (!PlayerInput.LeftButtonHeld())
|
||||
if (!PlayerInput.PrimaryMouseButtonHeld())
|
||||
{
|
||||
OnRearranged?.Invoke(this, draggedElement.UserData);
|
||||
draggedElement = null;
|
||||
@@ -533,7 +533,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
if (CanDragElements && PlayerInput.LeftButtonDown() && GUI.MouseOn == child)
|
||||
if (CanDragElements && PlayerInput.PrimaryMouseButtonDown() && GUI.MouseOn == child)
|
||||
{
|
||||
draggedElement = child;
|
||||
draggedReferenceRectangle = child.Rect;
|
||||
@@ -970,7 +970,6 @@ namespace Barotrauma
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
|
||||
}
|
||||
|
||||
var children = Content.Children;
|
||||
int lastVisible = 0;
|
||||
|
||||
int i = 0;
|
||||
|
||||
Reference in New Issue
Block a user