v0.10.5.1
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@@ -14,7 +14,8 @@ namespace Barotrauma
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{
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if (this != Controlled)
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{
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if (GameMain.Client.EndCinematic != null) // Freezes the characters during the ending cinematic
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if (GameMain.Client.EndCinematic != null &&
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GameMain.Client.EndCinematic.Running) // Freezes the characters during the ending cinematic
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{
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AnimController.Frozen = true;
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memState.Clear();
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