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    lifetime="3"
    growtime ="0.2"
    deleteoncollision="true"
    velocitychange="0.0, -9.8">
    <sprite texture="Content/Particles/spatter.png"/>
  </watersplash>

  <mist
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    sizechangemin="0.25,0.25" sizechangemax="0.3,0.3"
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    <sprite texture="Content/Particles/spatter.png"/>
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    velocitychange="0.0, -5.0">
    <sprite texture="Content/Particles/spatter.png"/>
  </dustcloud>

  <bubbles
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    sizechangemin="0.1,0.1" sizechangemax="0.3,0.3"
    startrotationmin ="0.0" startrotationmax="360"
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    colorchange="0.0, 0.0, 0.0, -0.5"
    lifetime="3"
    deleteoncollision="true"
    drawtarget="water"
    velocitychange="0.0, 0.1">
    <sprite texture="Content/Particles/bubbles.png"/>
  </bubbles>

  <blood
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    deleteoncollision="true"
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    velocitychange="0.0, -9.8">
    <sprite texture="Content/Particles/blood.png"/>
  </blood>

  <waterblood
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    startrotationmin ="0.0" startrotationmax="360"
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    drawtarget="water"
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    <sprite texture="Content/Particles/spatter.png"/>
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    drawtarget="air"
    growtime ="0.1"
    deleteoncollision="true"
    rotatetodirection="true"
    velocitychange="0.0, -5.0">
    <sprite texture="Content/Particles/explosion.png" sourcerect="128,0,128,64"/>
  </spark>

  <shockwave
    startsize="0.1,0.1"
    sizechange="15.0,15.0"
    startrotationmin ="0.0" startrotationmax="360"
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    colorchange="0.0, 0.0, 0.0, -2.0"
    lifetime="1.0"
    drawtarget="both"
    velocitychange="0.0, 0.0">
    <sprite texture="Content/Particles/explosion.png" sourcerect="0,128,128,128"/>
  </shockwave>

  <explosionfire
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    startrotationmin ="0.0" startrotationmax="360"
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    colorchange="-0.6, -0.6, -0.6, -0.5"
    lifetime="5.0"
    growtime ="0.05"
    drawtarget="air"
    deleteoncollision="true"
    velocitychange="0.0, 0.5">
    <sprite texture="Content/Particles/explosion.png" sourcerect="0,0,128,128"/>
  </explosionfire>
  
  <weld
    startsizemin="0.9,0.9" startsizemax="1.1,1.1"
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    colorchange="0.0, 0.0, 0.0, -4.0"
    lifetime="0.25"
    drawtarget="both"
    velocitychange="0.0, 0.0">
    <sprite texture="Content/Particles/flames.png" sourcerect="0,0,128,64" origin="0.15,0.5"/>
  </weld>

  <plasma
    startsizemin="0.9,0.9" startsizemax="1.1,1.1"
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    colorchange="0.0, 0.0, 0.0, -4.0"
    lifetime="0.25"    
    drawtarget="both"
    velocitychange="0.0, 0.0">
    <sprite texture="Content/Particles/flames.png" sourcerect="0,64,128,64" origin="0.15,0.5"/>
  </plasma>
</prefabs>
