<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  <PropertyGroup>
    <ProjectGuid>{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}</ProjectGuid>
    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Sbmr_contentContentContent</RootNamespace>
    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
    <MonoGamePlatform>Windows</MonoGamePlatform>
    <OutputPath>bin\$(MonoGamePlatform)\$(Configuration)</OutputPath>
    <ContentRootDirectory>Content</ContentRootDirectory>
    <PlatformTarget>x86</PlatformTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)' == 'Windows' ">
    <MonoGamePlatform>Windows</MonoGamePlatform>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
    <MonoGamePlatform>Windows8</MonoGamePlatform>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
    <MonoGamePlatform>Android</MonoGamePlatform>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
    <MonoGamePlatform>iOS</MonoGamePlatform>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
    <MonoGamePlatform>OSX</MonoGamePlatform>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
    <MonoGamePlatform>Linux</MonoGamePlatform>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
    <MonoGamePlatform>PSM</MonoGamePlatform>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter" />
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter" />
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter" />
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter" />
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters" />
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters" />
    <Reference Include="MonoGameContentProcessors">
      <HintPath>$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGameContentProcessors.dll</HintPath>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="SpriteFont1.spritefont">
      <Name>SpriteFont1</Name>
      <Importer>FontDescriptionImporter</Importer>
      <Processor>FontDescriptionProcessor</Processor>
      <SubType>Designer</SubType>
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="SmallFont.spritefont">
      <SubType>Designer</SubType>
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
      <Name>SmallFont</Name>
      <Importer>FontDescriptionImporter</Importer>
      <Processor>FontDescriptionProcessor</Processor>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="LargeFont.spritefont">
      <SubType>Designer</SubType>
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
      <Name>LargeFont</Name>
      <Importer>FontDescriptionImporter</Importer>
      <Processor>FontDescriptionProcessor</Processor>
    </Compile>
  </ItemGroup>
  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  <!--
      To modify your build process, add your task inside one of the targets below and uncomment it. 
      Other similar extension points exist, see Microsoft.Common.targets.
      <Target Name="BeforeBuild">
      </Target>
      <Target Name="AfterBuild">
      </Target>
    -->
</Project>