
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Farseer Physics MonoGame", "Farseer Physics MonoGame.csproj", "{0AAD36E3-51A5-4A07-AB60-5C8A66BD38B7}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Farseer Physics Silverlight", "Farseer Physics Silverlight.csproj", "{786DC838-D746-4107-93FF-19A902A78CFC}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Farseer Physics WP7", "Farseer Physics WP7.csproj", "{4DA8DC0C-EC1E-4C31-8B00-9C0DB87C5D0A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Farseer Physics Xbox360", "Farseer Physics Xbox360.csproj", "{448C63FB-8177-4CC6-B2AD-1D44031B3C2E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Farseer Physics XNA", "Farseer Physics XNA.csproj", "{0A850700-1ABB-4288-A391-6726B90EBEB9}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Farseer Physics", "Farseer Physics.csproj", "{A4610E4C-DD34-428B-BABB-779CA0B5993A}"
EndProject
Global
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		Debug|Mixed Platforms = Debug|Mixed Platforms
		Debug|Windows Phone = Debug|Windows Phone
		Debug|x86 = Debug|x86
		Debug|Xbox 360 = Debug|Xbox 360
		Release|Any CPU = Release|Any CPU
		Release|Mixed Platforms = Release|Mixed Platforms
		Release|Windows Phone = Release|Windows Phone
		Release|x86 = Release|x86
		Release|Xbox 360 = Release|Xbox 360
	EndGlobalSection
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	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
EndGlobal
