// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.

using System;
using System.IO;

namespace Microsoft.Xna.Framework.Graphics
{
    internal partial class Shader
    {
        private static int PlatformProfile()
        {
            throw new NotImplementedException();
        }

        private void PlatformConstruct(bool isVertexShader, byte[] shaderBytecode)
        {
            throw new NotImplementedException();
        }

        private void PlatformGraphicsDeviceResetting()
        {
            throw new NotImplementedException();
        }
    }
}
