50 lines
4.5 KiBLFS
XML
Executable File
50 lines
4.5 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Override>
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<Item name="" description="" identifier="chaingun" Tags="turret" category="Machine,Weapon" interactthroughwalls="true" Scale="0.5" interactdistance="10" spritecolor="1.0,1.0,1.0,1.0" focusonselected="true" offsetonselected="750" linkable="true" allowedlinks="coilgunequipment">
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<Sprite texture="Loaders.png" depth="0.01" sourcerect="0,0,256,256" canflipy="false" />
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<MinimapIcon name="Command_Weapons_Chaingun" texture="Content/UI/CommandUIAtlas.png" sourcerect="384,896,128,128" />
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<SwappableItem price="6000" replacementonuninstall="turrethardpoint" origin="128,215" swapidentifier="basicturret">
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<SchematicSprite texture="Content/UI/WeaponUI.png" sourcerect="512,0,256,389" />
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<SwapConnectedItem tag="periscope" swapto="periscope" />
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<SwapConnectedItem tag="turretammosource" swapto="chaingunloader" />
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</SwappableItem>
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<UpgradePreviewSprite scale="2.5" texture="Content/UI/WeaponUI.png" sourcerect="387,810,106,65" origin="0.5,0.5" />
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<StaticBody width="80" radius="80" />
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<Turret launchimpulse="100" spinningbarreldistance="45.0" firingrotationspeedmodifier="0.6" usefiringoffsetformuzzleflash="true" maxchargetime="1.0" canbeselected="false" firingoffset="-10,-370" characterusable="false" linkable="true" barrelpos="128,88" rotationlimits="180,360" powerconsumption="400.0" showchargeindicator="true" showprojectileindicator="true" recoildistance="50" reload="0.1" springstiffnesslowskill="2" springstiffnesshighskill="50" springdampinglowskill="0.5" springdampinghighskill="10" rotationspeedlowskill="1" rotationspeedhighskill="5">
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<Sound file="%ModDir%/Content/Items/Weapons/Chaingun - Shot.ogg" type="OnUse" range="10000" selectionmode="Random" />
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<WeaponIndicator texture="Content/UI/WeaponUI.png" sourcerect="575,914,66,32" origin="0.227, 0.531" />
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<RailSprite texture="Content/Items/Weapons/Loaders.png" depth="0.011" sourcerect="256,0,212,512" origin="0.425, 0.875" />
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<SpinningBarrelSprite spriteamount="5" texture="Content/Items/Weapons/Loaders.png" depth="0.013" sourcerect="468,0,46,296" origin="0.1, 1.4" />
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<Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,0,256,256" />
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<CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,0,256,256" />
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<MoveSound file="Content/Items/Weapons/RailgunLoop.ogg" />
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<StartMoveSound file="Content/Items/Weapons/RailgunStart.ogg" />
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<EndMoveSound file="Content/Items/Weapons/RailgunStop.ogg" />
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<ChargeSound file="%ModDir%/Content/Items/Weapons/Chaingun - Charge Up.ogg" range="10000" />
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<RequiredSkill identifier="weapons" level="50" />
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<LightComponent LightColor="1.0,0.8,0.8,1.0" Flicker="0.0" range="2500" IsOn="true" drawbehindsubs="true" ignorecontinuoustoggle="true">
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<LightTexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
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</LightComponent>
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<ParticleEmitter particle="muzzleflashchaingun" particleamount="1" velocitymin="0" velocitymax="0" distancemin="-50" distancemax="-50" />
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<ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" scalemin="2" scalemax="3" />
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<ParticleEmitter particle="swirlysmoke" particleamount="10" velocitymin="0" velocitymax="0" scalemin="2" scalemax="3" distancemin="-100" distancemax="50" />
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<StatusEffect type="OnUse" target="This">
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<Explosion range="1500.0" structuredamage="0" force="0.0" camerashake="8" flames="false" smoke="false" sparks="false" underwaterbubble="false" />
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</StatusEffect>
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</Turret>
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<aitarget maxsightrange="3000" maxsoundrange="8000" fadeouttime="5" />
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<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
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<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
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<RequiredItem items="screwdriver" type="Equipped" />
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<input name="power_in" displayname="connection.powerin" />
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<input name="position_in" displayname="connection.turretaimingin" />
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<input name="trigger_in" displayname="connection.turrettriggerin" />
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<input name="toggle_light" displayname="connection.togglelight" />
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<input name="set_light" displayname="connection.setlight" />
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</ConnectionPanel>
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<Upgrade gameversion="0.19.5.0">
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<Turret rotationspeedhighskill="5" />
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</Upgrade>
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<SkillRequirementHint identifier="weapons" level="50" />
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</Item>
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</Override> |