85 lines
5.5 KiBLFS
XML
Executable File
85 lines
5.5 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Override>
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<Item name="" identifier="emergencysiren" category="Electrical" Tags="smallitem,sound" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
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<Price baseprice="150" minleveldifficulty="5">
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<Price storeidentifier="merchantoutpost" />
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<Price storeidentifier="merchantcity" sold="false" />
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<Price storeidentifier="merchantresearch" multiplier="1.25" />
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<Price storeidentifier="merchantmilitary" />
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<Price storeidentifier="merchantmine" />
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<Price storeidentifier="merchantengineering" multiplier="0.9" />
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</Price>
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<PreferredContainer primary="engcab" />
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<PreferredContainer secondary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.05" />
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<Deconstruct time="10">
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<Item identifier="plastic" />
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<Item identifier="copper" />
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<Item identifier="steel" />
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</Deconstruct>
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<Fabricate suitablefabricators="fabricator" requiredtime="10">
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<RequiredSkill identifier="electrical" level="30" />
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<RequiredItem identifier="fpgacircuit" />
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<RequiredItem identifier="steel" />
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</Fabricate>
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<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
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<Sprite texture="signalcomp.png" depth="0.8" sourcerect="222,72,40,62" origin="0.5,0.5" />
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<Body radius="20" height="20" density="15" />
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<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
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<RequiredItem items="wrench" type="Equipped" />
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</Holdable>
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<LightComponent canbeselected="false" lightcolor="255,0,0,100" alphablend="true" castshadows="false" blinkfrequency="0.68" range="20">
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<Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="302,894,40,62" origin="0.5,0.5" alpha="1.0" />
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<sound file="%ModDir%/Content/Items/Electricity/Alarm - Very Serious.ogg" type="OnActive" range="2000.0" loop="true" volume="0.5" />
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<StatusEffect type="OnContained" target="This" IsActive="false">
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<Conditional targetitemcomponent="Holdable" IsActive="eq false" />
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</StatusEffect>
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</LightComponent>
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<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
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<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
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<RequiredItem items="screwdriver" type="Equipped" />
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<input name="toggle" displayname="connection.togglestate" />
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<input name="set_state" displayname="connection.setstate" />
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</ConnectionPanel>
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</Item>
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<Item name="" identifier="alarmbuzzer" category="Electrical" Tags="smallitem,sound" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
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<Price baseprice="100" minleveldifficulty="5">
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<Price storeidentifier="merchantoutpost" />
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<Price storeidentifier="merchantcity" sold="false" />
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<Price storeidentifier="merchantresearch" multiplier="1.25" />
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<Price storeidentifier="merchantmilitary" />
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<Price storeidentifier="merchantmine" />
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<Price storeidentifier="merchantengineering" multiplier="0.9" />
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</Price>
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<PreferredContainer primary="engcab" />
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<PreferredContainer secondary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.05" />
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<Deconstruct time="10">
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<Item identifier="plastic" />
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<Item identifier="copper" />
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<Item identifier="tin" />
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</Deconstruct>
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<Fabricate suitablefabricators="fabricator" requiredtime="10">
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<RequiredSkill identifier="electrical" level="30" />
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<RequiredItem identifier="fpgacircuit" />
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<RequiredItem identifier="tin" />
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</Fabricate>
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<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="128,127,64,64" origin="0.5,0.5" />
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<Sprite texture="signalcomp.png" depth="0.8" sourcerect="221,138,42,57" origin="0.5,0.5" />
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<Body radius="20" density="20" />
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<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
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<RequiredItem items="wrench" type="Equipped" />
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</Holdable>
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<LightComponent canbeselected="false" lightcolor="255,0,0,100" alphablend="true" castshadows="false" blinkfrequency="2.6" range="20">
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<Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="301,963,42,57" origin="0.5,0.5" alpha="1.0" />
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<sound file="%ModDir%/Content/Items/Electricity/Alarm - Beep Beep.ogg" type="OnActive" range="1000.0" loop="true" volume="0.5" />
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<StatusEffect type="OnContained" target="This" IsActive="false">
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<Conditional targetitemcomponent="Holdable" IsActive="eq false" />
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</StatusEffect>
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</LightComponent>
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<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
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<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
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<RequiredItem items="screwdriver" type="Equipped" />
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<input name="toggle" displayname="connection.togglestate" />
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<input name="set_state" displayname="connection.setstate" />
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</ConnectionPanel>
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</Item>
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</Override> |