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BarotraumaModServer/LocalMods/Thalassophobia Restored/Map/LevelGenerationParameters.xml
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2.8 KiBLFS
XML
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<?xml version="1.0" encoding="utf-8"?>
<LevelGenerationParameters>
<Biomes>
<Biome identifier="glow" name="The Glow" description="" AllowedZones="1,2,3,4,5">
<Submarines maxtier="2" />
</Biome>
<!--Biome identifier="fractalhive" name="Fractal Hives" description="" AllowedZones="5" /-->
</Biomes>
<GlowNormal biomes="glow" height="40000" levelobjectamount="300" ambientlightcolor="3,20,10,3" backgroundtexturecolor="200,200,200,255" backgroundcolor="0,0,0,255" wallcolor="255,255,255,255" minwidth="190000" maxwidth="250000" voronoisiteinterval="2000,2000" voronoisitevariance="800,800" cellsubdivisionlength="1000" cellroundingamount="0.5" cellirregularity="0.1" mainpathnodeintervalrange="10000,22500" smalltunnelcount="0" smalltunnellengthrange="10000,20000" itemcount="300" floatingicechunkcount="3" seafloordepth="-1000" seafloorvariance="1000" mountaincountmin="0" mountaincountmax="0" mountainheightmin="0" mountainheightmax="0" ruincount="2" bottomholeprobability="0" waterparticlescale="3">
<Background texture="%ModDir%/Map/glowGfx/glowBg.png" />
<BackgroundTop texture="%ModDir%/Map/glowGfx/glowBg.png" premultiplyalpha="false" />
<WaterParticles texture="%ModDir%/Map/glowGfx/dustparticles.png" />
<Wall texture="%ModDir%/Map/glowGfx/glowBackground.png" premultiplyalpha="true" />
<WallSpecular texture="Content/Map/IceBackgroundSpecular.png" premultiplyalpha="false" />
<WallEdge texture="%ModDir%/Map/glowGfx/glowWallEdge.png" />
<WallEdgeSpecular texture="Content/Map/IceWallEdgeSpecular.png" />
</GlowNormal>
<GlowWide biomes="glow" height="40000" levelobjectamount="500" ambientlightcolor="3,20,10,3" backgroundtexturecolor="200,200,200,255" backgroundcolor="0,0,0,255" wallcolor="255,255,255,255" minwidth="100000" maxwidth="250000" voronoisiteinterval="2000,2000" voronoisitevariance="800,800" cellsubdivisionlength="1000" cellroundingamount="0.5" cellirregularity="0.1" mainpathnodeintervalrange="10000,22500" smalltunnelcount="0" smalltunnellengthrange="10000,20000" itemcount="300" floatingicechunkcount="3" seafloordepth="-10000" seafloorvariance="1000" mountaincountmin="0" mountaincountmax="0" mountainheightmin="0" mountainheightmax="0" ruincount="2" bottomholeprobability="1" waterparticlescale="3">
<Background texture="%ModDir%/Map/glowGfx/glowBg.png" />
<BackgroundTop texture="%ModDir%/Map/glowGfx/glowBg.png" premultiplyalpha="false" />
<WaterParticles texture="%ModDir%/Map/glowGfx/dustparticles.png" />
<Wall texture="%ModDir%/Map/glowGfx/glowBackground.png" premultiplyalpha="true" />
<WallSpecular texture="Content/Map/IceBackgroundSpecular.png" premultiplyalpha="false" />
<WallEdge texture="%ModDir%/Map/glowGfx/glowWallEdge.png" />
<WallEdgeSpecular texture="Content/Map/IceWallEdgeSpecular.png" />
</GlowWide>
</LevelGenerationParameters>