19 lines
2.0 KiBLFS
XML
Executable File
19 lines
2.0 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<huskappendage>
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<limb id="13" name="ThreshTail" type="Tail" width="10" height="10" notes="" flip="True" healthindex="3" attackpriority="0.5" steerforce="0" stepoffset="10,-10" radius="10" mass="0" density="1" pullpos="-0.14543161,-6.254539" refjoint="4" ignorecollisions="True" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="0.7" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True">
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<deformablesprite texture="%ModDir%/Items/Jobgear/Scientist/GeneLimbs/Tigerthresher.png" depth="0.1" ignoretint="true" sourcerect="16,18,392,86" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" subdivisions="4,1" origin="0.97,0.5">
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<spritedeformation type="bendjoint" resolution="3,3" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1" onlyinwater="False" />
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</deformablesprite>
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<!--deco -->
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<lightsource color="255,200,120,200" range="380" castshadows="true" scale="1" offset="0,0" pulsefrequency="0.1" pulseamount="0.3">
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<lighttexture texture="Content/Lights/pointlight_falloff.png" origin="0.6,0.5" size="1,1" />
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<deformablesprite texture="%ModDir%/Items/Jobgear/Scientist/GeneLimbs/Tigerthresher.png" sourcerect="16,136,392,86" origin="0.97,0.5" depth="0.19" alpha="1" />
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</lightsource>
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<sound tag="footstep_mudraptor" />
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<StatusEffect target="Character" type="Always" SpeedMultiplier="1.15" setvalue="true">
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<Conditional InWater="True" />
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</StatusEffect>
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</limb>
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<!-- Feet appendage -->
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<joint name="Torso to Tail" limb1="0" limb2="13" limb1anchor="-3,-16" limb2anchor="1,-1" upperlimit="56" weldjoint="false" lowerlimit="42" canbesevered="False" limitenabled="True" />
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</huskappendage> |