Files
BarotraumaModServer/LocalMods/Thalassophobia Restored/Items/Jobgear/Scientist/GeneLimbs/Thresherhead.xml
T

27 lines
4.1 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<huskappendage>
<limb id="13" name="RaptorHead" type="None" width="40" height="0" notes="" flip="True" healthindex="1" attackpriority="2" steerforce="5" stepoffset="0,0" radius="20" mass="0" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="4,-3" constanttorque="0" constantangle="0" scale="0.6" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True">
<sprite sourcerect="580,26,184,96" origin="0.36,0.66" depth="0.03" color="255,255,255,255" ignoretint="true" deadcolor="255,255,255,255" deadcolortime="0" texture="%ModDir%/Items/Jobgear/Scientist/GeneLimbs/Tigerthresher.png" />
<damagemodifier damagesound="LimbSlash" damagemultiplier="2" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage,bleeding" probabilitymultiplier="20" damageparticle="" />
<lightsource color="255,255,255,150" range="1" offset="-18,28" castshadows="false">
<lighttexture texture="Content/Lights/pointlight_bright.png" origin="0.5,0.5" size="1,1" />
<deformablesprite texture="Content/Characters/Watcher/gazerage.png" sourcerect="124,0,100,54" origin="0.5,0.5" size="1,1" />
<conditional watchersgaze="gt 0" />
</lightsource>
</limb>
<limb id="14" name="RaptorJaw" type="None" width="70" height="0" notes="" flip="True" healthindex="1" attackpriority="0" steerforce="0" stepoffset="0,0" radius="15" mass="0" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="0.6" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="0" applytailangle="False" applysinemovement="True">
<sprite sourcerect="588,126,159,60" origin="0.45537472,0.5573791" depth="0.03" texture="%ModDir%/Items/Jobgear/Scientist/GeneLimbs/Tigerthresher.png" color="255,255,255,255" deadcolor="255,255,255,255" ignoretint="true" deadcolortime="0" />
<attack context="Any" cooldown="2" afterattack="Pursue" range="150" damagerange="150" duration="0.2" structuredamage="8" itemdamage="0" structuresoundtype="StructureSlash" targetforce="0" severlimbsprobability="0.3" torque="100" force="10" applyforceonlimbs="1, 3" targettype="Any" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforcesonlyonce="True" targetimpulse="20" targetimpulseworld="0,0" targetforceworld="0,-5" stickchance="0" priority="1" secondarycooldown="0" cooldownrandomfactor="0.5" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" levelwalldamage="30">
<Affliction identifier="stun" strength="1" probability="1" />
<StatusEffect type="OnUse" target="This" targetlimb="Head">
<Affliction identifier="blunttrauma" strength="5" probability="1" />
<sound file="%ModDir%/Items/Jobgear/Scientist/GeneLimbs/MudAtt1.ogg" range="300.0" loop="false" selectionmode="random" />
<sound file="%ModDir%/Items/Jobgear/Scientist/GeneLimbs/MudAtt2.ogg" range="300.0" loop="false" selectionmode="random" />
<sound file="%ModDir%/Items/Jobgear/Scientist/GeneLimbs/MudAtt3.ogg" range="300.0" loop="false" selectionmode="random" />
</StatusEffect>
</attack>
</limb>
<!-- Head to husk appendage -->
<joint name="Head to Mudraptor Append" limb1="1" limb2="13" limb1anchor="2,-1" limb2anchor="-2,0" upperlimit="0" weldjoint="true" lowerlimit="-10" canbesevered="False" limitenabled="True" />
<joint limb1="1" limb2="14" limb1anchor="-3,-7" limb2anchor="-8, 0" name="Joint Jaw" canbesevered="True" severanceprobabilitymodifier="0.5" breaksound="gore" limitenabled="True" upperlimit="12" lowerlimit="-15" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
</huskappendage>