24 lines
3.8 KiBLFS
XML
Executable File
24 lines
3.8 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<huskappendage>
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<limb id="13" width="15" height="160" name="Spike3" type="None" notes="" scale="0.4" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="0" steerforce="0" radius="0" density="1" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="600" constantangle="20" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05">
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<sprite texture="%ModDir%/Items/Jobgear/Scientist/GeneLimbs/thalamus.png" sourcerect="10,300,214,235" origin="0.17,0.50" depth="0.0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
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<attack ranged="True" avoidfriendlyfire="True" requiredangle="10" structuresoundtype="StructureBlunt" context="Any" targettype="Any" targetlimbtype="None" hitdetectiontype="Distance" afterattack="FallBackUntilCanAttack" afterattackdelay="0.1" reverse="False" retreat="False" fullspeedafterattack="True" range="700" damagerange="700" duration="0.1" cooldown="1" secondarycooldown="0.3" cooldownrandomfactor="0" structuredamage="0" itemdamage="0" stun="0" onlyhumans="False" applyforceonlimbs="" force="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" torque="0" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" severlimbsprobability="0" priority="0">
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<StatusEffect type="OnFailure" target="UseTarget">
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<SpawnItem identifier="thal_hammerprojectile" spawnposition="This" count="1" aimspread="2" rotationtype="Limb" rotation="0" />
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</StatusEffect>
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<StatusEffect type="OnFailure" target="This">
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<sound file="Content/Characters/Spineling/SPINELING_attackProjectile1.ogg" range="2000" volume="0.1" selectionmode="random" dontmuffle="true" />
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<sound file="Content/Characters/Spineling/SPINELING_attackProjectile2.ogg" range="2000" volume="0.1" selectionmode="random" dontmuffle="true" />
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<sound file="Content/Characters/Spineling/SPINELING_attackProjectile3.ogg" range="2000" volume="0.1" selectionmode="random" dontmuffle="true" />
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</StatusEffect>
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</attack>
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<lightsource color="200,200,255,0" range="0" castshadows="false" scale="1" offset="-4,0" rotation="-90" flicker="0" flickerspeed="1" pulsefrequency="0" pulseamount="0" blinkfrequency="0">
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<lighttexture texture="Content/Lights/pointlight_falloff.png" origin="0.5,0.5" size="1,1" />
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<Sprite texture="Content/Characters/Spineling/Spineling.png" sourcerect="0,230,180,23" origin="0.5,0.5" alpha="0.3" />
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</lightsource>
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</limb>
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<!-- Head to husk appendage -->
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<joint name="Head to Mudraptor Append" limb1="0" limb2="13" limb1anchor="2,-1" limb2anchor="-2,0" upperlimit="0" weldjoint="true" lowerlimit="-10" canbesevered="False" limitenabled="True" />
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<joint limb1="0" limb2="14" limb1anchor="-3,-7" limb2anchor="-8, 0" name="Joint Jaw" canbesevered="True" severanceprobabilitymodifier="0.5" breaksound="gore" limitenabled="True" upperlimit="12" lowerlimit="-15" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
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<joint limb1="0" limb2="15" limb1anchor="3,11" limb2anchor="-5,0" name="Joint Head - Armor" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
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</huskappendage> |