Files
BarotraumaModServer/LocalMods/Thalassophobia Restored/Items/Jobgear/Scientist/GeneLimbs/Shroomlimbs.xml
T

29 lines
3.7 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<huskappendage>
<limb id="13" name="bfoot" type="None" height="2" width="10" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="5" radius="0" density="0.1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1.2" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
<sprite texture="%ModDir%/Items/Jobgear/Scientist/GeneLimbs/ramblinsheet.png" sourcerect="183,21,51,23" origin="0.45,0.05" depth="0.120" ignoretint="true" color="255,255,255,255" deadcolor="255,255,255,0" subdivisions="4,4" deadcolortime="0" />
</limb>
<limb id="14" name="bfoot" type="None" height="2" width="10" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="5" radius="0" density="0.1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1.2" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
<sprite texture="%ModDir%/Items/Jobgear/Scientist/GeneLimbs/ramblinsheet.png" sourcerect="183,21,51,23" origin="0.45,0.05" depth="0.120" color="255,255,255,255" deadcolor="255,255,255,0" subdivisions="4,4" deadcolortime="0" />
<StatusEffect target="Character" type="Always" SpeedMultiplier="1.35" setvalue="true" disabledeltatime="true">
<Conditional InWater="false" />
</StatusEffect>
<StatusEffect target="Character" type="Always" SpeedMultiplier="0.75" setvalue="true" disabledeltatime="true">
<Conditional InWater="true" />
</StatusEffect>
<StatusEffect type="OnDamaged" target="This" targetlimb="Torso" disabledeltatime="False" delay="0.4" stackable="false">
<SpawnItem identifier="acidemitter" spawnposition="This" count="3" spread="5" />
<Sound file="Content/Characters/Watcher/WATCHER_burst1.ogg" range="5000" selectionmode="Random" />
<Sound file="Content/Characters/Watcher/WATCHER_burst2.ogg" range="5000" />
<Sound file="Content/Characters/Watcher/WATCHER_burst3.ogg" range="5000" />
<Sound file="Content/Characters/Watcher/WATCHER_burst4.ogg" range="5000" />
<Sound file="Content/Characters/Watcher/WATCHER_burst5.ogg" range="5000" />
<Sound file="Content/Characters/Watcher/WATCHER_burst6.ogg" range="5000" />
<Sound file="Content/Characters/Watcher/WATCHER_burst7.ogg" range="5000" />
<Sound file="Content/Characters/Watcher/WATCHER_burst8.ogg" range="5000" />
</StatusEffect>
</limb>
<!-- Head to husk appendage -->
<joint name="BFoot to shoe" limb1="8" limb2="13" limb1anchor="-6,1" limb2anchor="0, -1" upperlimit="0" lowerlimit="-10" weldjoint="True" canbesevered="False" limitenabled="True" />
<joint name="Foot to shoe" limb1="11" limb2="14" limb1anchor="-6,1" limb2anchor="0, -1" upperlimit="0" lowerlimit="-10" weldjoint="True" canbesevered="False" limitenabled="True" />
</huskappendage>