14 lines
2.2 KiBLFS
XML
Executable File
14 lines
2.2 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
|
|
<huskappendage>
|
|
<limb id="13" name="mushhead" type="None" height="20" width="40" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="5" radius="0" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="0.6" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
|
|
<sprite texture="%ModDir%/Items/Jobgear/Scientist/GeneLimbs/ramblinsheet.png" sourcerect="9,39,177,123" ignoretint="true" origin="0.5,0.7" depth="0" color="255,255,255,255" deadcolor="255,255,255,0" deadcolortime="0" />
|
|
<attack context="Any" cooldown="8" afterattack="Pursue" range="500" damagerange="800" duration="0.2" structuredamage="0.1" itemdamage="0.1" structuresoundtype="StructureSlash" targetforce="0" severlimbsprobability="0" torque="0" force="0" applyforceonlimbs="1, 3" targettype="Any" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforcesonlyonce="True" targetimpulse="20" targetimpulseworld="0,0" targetforceworld="0,-5" stickchance="0" priority="1" secondarycooldown="0" cooldownrandomfactor="0.5" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear">
|
|
<StatusEffect type="OnUse" disabledeltatime="true" target="This" targetlimb="Head">
|
|
<SpawnItem identifier="thal_laughingcloud" />
|
|
</StatusEffect>
|
|
<StatusEffect type="OnUse" target="This"></StatusEffect>
|
|
</attack>
|
|
</limb>
|
|
<!-- Head to husk appendage -->
|
|
<joint name="Head to Huskappendage" limb1="1" limb2="13" limb1anchor="-1,11" limb2anchor="-2,0" upperlimit="0" lowerlimit="-10" weldjoint="True" canbesevered="False" limitenabled="True" />
|
|
</huskappendage> |