Files
BarotraumaModServer/LocalMods/Thalassophobia Restored/Items/Jobgear/Scientist/GeneLimbs/Mudraptorlimbs.xml
T

29 lines
3.9 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<huskappendage>
<limb id="13" name="RightFoot" type="RightFoot" width="10" height="40" notes="" flip="True" healthindex="3" attackpriority="0.5" steerforce="0" stepoffset="10,-10" radius="10" mass="0" density="1" pullpos="-0.14543161,-6.254539" refjoint="4" ignorecollisions="True" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True">
<deformablesprite sourcerect="72,480,82,32" origin="0.4,0.3" depth="0.1" texture="Content/Characters/Mudraptor/Mudraptor.png" ignoretint="true" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" rotation="90" />
<sound tag="footstep_mudraptor" />
</limb>
<limb id="14" name="RightFoot" type="RightFoot" width="10" height="40" notes="" flip="True" healthindex="3" attackpriority="0.5" steerforce="0" stepoffset="10,-10" radius="10" mass="0" density="1" pullpos="-0.14543161,-6.254539" refjoint="4" ignorecollisions="True" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True">
<deformablesprite sourcerect="72,480,82,32" origin="0.4,0.3" depth="0.1" texture="Content/Characters/Mudraptor/Mudraptor.png" ignoretint="true" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" rotation="90" />
<sound tag="footstep_mudraptor" />
</limb>
<limb id="15" name="MudTail" type="Tail" width="10" height="10" notes="" flip="True" healthindex="3" attackpriority="0.5" steerforce="0" stepoffset="10,-10" radius="10" mass="0" density="1" pullpos="-0.14543161,-6.254539" refjoint="4" ignorecollisions="True" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1.4" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True">
<deformablesprite sourcerect="29,22,155,59" origin="1,0.4" depth="0.05" texture="Content/Characters/Mudraptor/Mudraptor.png" ignoretint="true" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" subdivisions="4,1">
<spritedeformation type="bendjoint" resolution="3,3" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1" onlyinwater="False" />
</deformablesprite>
<sound tag="footstep_mudraptor" />
<StatusEffect target="Character" type="Always" SpeedMultiplier="1.75" setvalue="true">
<Conditional InWater="True" />
</StatusEffect>
<StatusEffect target="Character" type="Always" PressureTimer="-15" Comparison="And" setvalue="false">
<Conditional thal_disordermudraptor="gt 0" />
<!-- UPGRADE -->
<Conditional PressureTimer="gt 0" />
</StatusEffect>
</limb>
<!-- Feet appendage -->
<joint name="foot to Mudraptor Armor Append" limb1="8" limb2="13" limb1anchor="-6,-4" limb2anchor="1,-1" upperlimit="90" weldjoint="false" lowerlimit="-90" canbesevered="False" limitenabled="True" />
<joint name="foot to Mudraptor Armor Append" limb1="11" limb2="14" limb1anchor="-6,-4" limb2anchor="1,-1" upperlimit="90" weldjoint="false" lowerlimit="-90" canbesevered="False" limitenabled="True" />
<joint name="Torso to Tail" limb1="0" limb2="15" limb1anchor="-3,-16" limb2anchor="1,-1" upperlimit="56" weldjoint="false" lowerlimit="42" canbesevered="False" limitenabled="True" />
</huskappendage>