Files
BarotraumaModServer/LocalMods/Thalassophobia Restored/Items/Jobgear/Scientist/GeneLimbs/Maggottorso.xml
T

23 lines
2.7 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<huskappendage>
<limb id="13" name="mag1" type="None" height="20" width="10" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="5" radius="0" density="0.1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
<deformablesprite texture="%ModDir%/Items/Jobgear/Scientist/GeneLimbs/maggot.png" sourcerect="122,138,83,111" ignoretint="true" origin="0.65,0.45" depth="0.061" color="255,255,255,255" deadcolor="255,255,255,0" subdivisions="4,4" deadcolortime="0">
<SpriteDeformation type="inflate" resolution="3,3" frequency="3" scale="0.3" sync="1" stopwhenhostisdead="True" typename="inflate" blendmode="Add" usemovementsine="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
</deformablesprite>
<StatusEffect target="Character" type="OnDeath" stackable="false" setvalue="true" CanSpeak="false">
<Conditional CanSpeak="eq true" />
<SpawnCharacter speciesname="maggot" count="3" spread="1" />
<ParticleEmitter particle="organeruption" particleamount="50" scalemin="0.5" scalemax="0.5" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" colormultiplier="255,0,0,255" />
<ParticleEmitter particle="heavygib" drawontop="true" particleamount="20" scalemin="0.5" scalemax="0.5" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" />
<Sound file="%ModDir%/Items/Food/gib1.ogg" selectionmode="random" range="500" />
<Sound file="%ModDir%/Items/Food/gib2.ogg" selectionmode="random" range="500" />
<Sound file="%ModDir%/Items/Food/gib3.ogg" selectionmode="random" range="500" />
<Sound file="%ModDir%/Items/Food/gib4.ogg" selectionmode="random" range="500" />
<Explosion range="0.0" structuredamage="0" itemdamage="0" force="4.0" severlimbsprobability="0.0" decal="blood" decalsize="3.25"></Explosion>
<Conditional speciesname="human" />
</StatusEffect>
<!-- quickkill? -->
</limb>
<!-- Head to husk appendage -->
<joint name="Torso to bloater" limb1="0" limb2="13" limb1anchor="3,-5" limb2anchor="19,0" upperlimit="0" lowerlimit="-10" weldjoint="True" canbesevered="False" limitenabled="True" />
</huskappendage>