Files
BarotraumaModServer/LocalMods/Thalassophobia Restored/Items/Jobgear/Scientist/GeneLimbs/Hammerlimbs.xml
T

16 lines
1.9 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<huskappendage>
<limb id="13" name="hammerTail" type="Tail" width="10" height="10" notes="" flip="True" healthindex="3" attackpriority="0.5" steerforce="0" stepoffset="10,-10" radius="10" mass="0" density="1" pullpos="-0.14543161,-6.254539" refjoint="4" ignorecollisions="True" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="0.7" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True" blinkfrequency="2" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="3" blinkrotationin="0" blinkrotationout="145" blinkforce="100" blinktransitionin="Linear" blinktransitionout="Linear">
<deformablesprite texture="%ModDir%/Items/Jobgear/Scientist/GeneLimbs/Hammerhead.png" depth="0.1" sourcerect="27,281,309,62" ignoretint="true" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" subdivisions="4,1" origin="0.97,0.5">
<spritedeformation type="bendjoint" resolution="3,3" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1" onlyinwater="False" />
</deformablesprite>
<sound tag="footstep_mudraptor" />
<StatusEffect target="Character" type="Always" setvalue="false">
<Conditional InWater="True" />
<ReduceAffliction identifier="damage" strength="0.5" />
<ReduceAffliction identifier="bloodloss" strength="1" />
</StatusEffect>
</limb>
<!-- Feet appendage -->
<joint name="Torso to Tail" limb1="0" limb2="13" limb1anchor="-3,-16" limb2anchor="1,-1" upperlimit="56" weldjoint="false" lowerlimit="42" canbesevered="False" limitenabled="True" />
</huskappendage>