42 lines
5.7 KiBLFS
XML
Executable File
42 lines
5.7 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<huskappendage>
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<limb id="13" name="laser" type="None" height="70" width="90" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="5" radius="0" density="0.1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="0.35" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
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<sprite texture="%ModDir%/Items/Jobgear/Scientist/GeneLimbs/Hammerhead.png" sourcerect="368,34,1,1" origin="0.26,0.60" depth="0" ignoretint="true" color="255,255,255,255" deadcolor="255,255,255,0" deadcolortime="0" />
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<!-- melee
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-->
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<attack context="Any" requiredangle="10" cooldown="6" afterattack="Pursue" range="700" ranged="true" damagerange="100" duration="0.1" structuredamage="0.1" itemdamage="0.1" structuresoundtype="StructureSlash" targetforce="50" severlimbsprobability="0" torque="0" force="10" applyforceonlimbs="0" targettype="Any" hitdetectiontype="Distance" stun="4" onlyhumans="False" applyforcesonlyonce="True" targetimpulse="50" targetimpulseworld="0,0" targetforceworld="0,0" stickchance="0" priority="1" secondarycooldown="0" cooldownrandomfactor="0.5" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" levelwalldamage="30">
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<Affliction identifier="bitewounds" strength="3" probability="1" />
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<!-- launching -->
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</attack>
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</limb>
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<limb id="14" name="mag1" type="None" height="70" width="90" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="5" radius="0" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="0.35" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
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<!-- IMMA FIRIN MAH LASER (UPGRADE)
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-->
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<sprite texture="%ModDir%/Items/Jobgear/Scientist/GeneLimbs/Hammerhead.png" sourcerect="368,34,260,178" origin="0.26,0.60" depth="0" color="255,255,255,255" ignoretint="true" deadcolor="255,255,255,0" deadcolortime="0" />
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<attack ranged="True" avoidfriendlyfire="True" requiredangle="10" structuresoundtype="StructureBlunt" context="Any" targettype="Any" targetlimbtype="None" hitdetectiontype="Distance" afterattack="FallBackUntilCanAttack" afterattackdelay="0.1" reverse="False" retreat="False" fullspeedafterattack="True" range="900" damagerange="900" duration="0.1" cooldown="7" secondarycooldown="0" cooldownrandomfactor="0" structuredamage="0" itemdamage="0" stun="0" onlyhumans="False" applyforceonlimbs="" force="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" torque="0" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" severlimbsprobability="0" priority="0">
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<StatusEffect type="OnFailure" target="UseTarget">
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<SpawnItem identifier="thal_hammerprojectile" spawnposition="This" count="1" aimspread="3" rotationtype="Limb" rotation="7" />
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<Conditional thal_disorderhammer="gt 0" targetself="true" />
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</StatusEffect>
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<StatusEffect type="OnFailure" target="UseTarget">
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<SpawnItem identifier="thal_hammerprojectile" spawnposition="This" count="1" aimspread="3" rotationtype="Limb" rotation="-3" />
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<Conditional thal_disorderhammer="gt 0" targetself="true" />
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</StatusEffect>
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<StatusEffect type="OnFailure" target="UseTarget">
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<SpawnItem identifier="thal_hammerprojectile" spawnposition="This" count="1" aimspread="3" rotationtype="Limb" rotation="-13" />
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<Conditional thal_disorderhammer="gt 0" targetself="true" />
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</StatusEffect>
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<StatusEffect type="OnFailure" target="This">
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<sound file="%ModDir%/Items/Weapons/Blaster1.ogg" range="800" volume="1.0" selectionmode="random" dontmuffle="false" />
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<Conditional thal_disorderhammer="gt 0" targetself="true" />
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</StatusEffect>
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</attack>
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<StatusEffect target="Character" stackable="false" duration="1.0" disabledeltatime="false" targetlimb="Head" checkconditionalalways="true">
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<ParticleEmitter particle="thal_zap" copyentityangle="false" anglemin="0" anglemax="360" particleamount="1" particlespersecond="2" velocitymin="40" velocitymax="75" scalemin="0.1" scalemax="0.3" colormultiplier="150,150,255,100" />
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<Conditional thal_disorderhammer="gt 0" />
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</StatusEffect>
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</limb>
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<!-- Head to husk appendage -->
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<joint name="Head to Huskappendage" limb1="1" limb2="13" limb1anchor="2.8,-5" limb2anchor="-1.5,0" upperlimit="0" lowerlimit="-10" weldjoint="True" canbesevered="False" limitenabled="True" />
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<joint name="Head to Huskappendage" limb1="1" limb2="14" limb1anchor="2.8,-5" limb2anchor="-1.5,0" upperlimit="0" lowerlimit="-10" weldjoint="True" canbesevered="False" limitenabled="True" />
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</huskappendage> |