130 lines
32 KiBLFS
XML
Executable File
130 lines
32 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
|
|
<Ragdoll type="Human" Texture="%ModDir%/Characters/Humanhive/Human_[GENDER].png" Color="255,255,255,255" SpritesheetOrientation="180" LimbScale="0.5" JointScale="0.5" TextureScale="1" ColliderHeightFromFloor="140" ImpactTolerance="7.5" CanEnterSubmarine="True" CanWalk="True" Draggable="True" MainLimb="Torso">
|
|
<collider Name="Main Collider" Radius="30" Height="110" Width="0" BodyType="Dynamic" />
|
|
<collider Name="Secondary Collider" Radius="30" Height="80" Width="0" BodyType="Dynamic" />
|
|
<limb Name="Torso (0)" ID="0" Type="Torso" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="30" Height="70" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05">
|
|
<sprite SourceRect="160,0,112,192" Origin="0.5,0.5" Depth="0.06" Texture="" IgnoreTint="True" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<tintmask texture="Content/Characters/Human/Human_[GENDER]_mask.png" />
|
|
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="160,0,112,192" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
|
|
</limb>
|
|
<limb Name="Head (1)" ID="1" Type="Head" Notes="" Scale="0.75" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="45" InheritLimbDepth="None" SteerForce="0" Radius="45" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
|
|
<sprite SourceRect="0,0,177,121" Origin="0.27992716,0.3193946" Depth="0.05" Texture="%ModDir%/Characters/Humanhive/Ragdolls/Heads/head_hive.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagedsprite texture="Content/Characters/Human/Human_damage.png" sourcerect="0,0,128,128" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
|
|
<StatusEffect type="OnDamaged" target="This">
|
|
<RequiredAffliction identifier="internaldamage,blunttrauma,bitewounds,explosiondamage,lacerations" minstrength="5" />
|
|
<Affliction identifier="concussion" strength="10" probability="0.25" />
|
|
</StatusEffect>
|
|
</limb>
|
|
<limb Name="RightArm (2)" ID="2" Type="RightArm" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="15" Height="50" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05">
|
|
<sprite SourceRect="272,0,64,96" Origin="0.5,0.5" Depth="0.02" Texture="" IgnoreTint="True" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="272,0,64,96" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
|
|
</limb>
|
|
<limb Name="RightHand (3)" ID="3" Type="RightHand" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="13" Height="20" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05">
|
|
<sprite SourceRect="272,160,64,48" Origin="0.44,0.4" Depth="0.015" Texture="" IgnoreTint="True" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="272,160,64,48" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
|
|
<attack range="20" damagerange="40" duration="0.1" targetforce="5" structuresoundtype="StructureBlunt" force="600" applyforceonlimbs="600" torque="30" context="Any" targettype="Character" hitdetectiontype="Distance" structuredamage="0" itemdamage="20" stun="0" onlyhumans="False" applyforcesonlyonce="True" targetimpulse="3" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" priority="0" afterattack="FollowThrough" cooldown="1" secondarycooldown="0" cooldownrandomfactor="0" targetlimbtype="None" afterattackdelay="1" reverse="False" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="20,0" roottransitioneasing="Smooth" fullspeedafterattack="False" levelwalldamage="0" ranged="False" avoidfriendlyfire="False" requiredangle="20">
|
|
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
|
|
<ReduceAffliction identifier="damage" strength="5" />
|
|
</StatusEffect>
|
|
<Affliction identifier="bleeding" strength="20" probability="0.5" />
|
|
<Affliction identifier="stun" strength="0.3" probability="1" />
|
|
</attack>
|
|
</limb>
|
|
<limb Name="LeftArm (4)" ID="4" Type="LeftArm" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="15" Height="50" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05">
|
|
<sprite SourceRect="336,0,64,96" Origin="0.5,0.5" Depth="0.14" Texture="" IgnoreTint="True" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="336,0,64,96" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
|
|
</limb>
|
|
<limb Name="LeftHand (5)" ID="5" Type="LeftHand" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="13" Height="20" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05">
|
|
<sprite SourceRect="336,160,64,48" Origin="0.44,0.4" Depth="0.16" Texture="" IgnoreTint="True" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="336,160,64,48" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
|
|
<attack range="20" damagerange="40" duration="0.1" targetforce="5" structuresoundtype="StructureBlunt" force="600" applyforceonlimbs="600" torque="30" context="Any" targettype="Character" hitdetectiontype="Distance" structuredamage="0" itemdamage="20" stun="0" onlyhumans="False" applyforcesonlyonce="True" targetimpulse="3" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" priority="0" afterattack="FollowThrough" cooldown="1" secondarycooldown="0" cooldownrandomfactor="0" targetlimbtype="None" afterattackdelay="1" reverse="False" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="20,0" roottransitioneasing="Smooth" fullspeedafterattack="False" levelwalldamage="0" ranged="False" avoidfriendlyfire="False" requiredangle="20">
|
|
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
|
|
<ReduceAffliction identifier="damage" strength="5" />
|
|
</StatusEffect>
|
|
<Affliction identifier="bleeding" strength="20" probability="0.5" />
|
|
<Affliction identifier="stun" strength="0.3" probability="1" />
|
|
</attack>
|
|
</limb>
|
|
<limb Name="LeftThigh (6)" ID="6" Type="LeftThigh" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="20" Height="65" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="4" Friction="0.3" Restitution="0.05">
|
|
<sprite SourceRect="80,0,80,128" Origin="0.5,0.5" Depth="0.13" Texture="" IgnoreTint="True" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="80,0,80,128" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
|
|
</limb>
|
|
<limb Name="LeftLeg (7)" ID="7" Type="LeftLeg" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="15" Height="50" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="4" Friction="0.3" Restitution="0.05">
|
|
<sprite SourceRect="80,128,80,128" Origin="0.5,0.5" Depth="0.131" Texture="" IgnoreTint="True" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="80,128,80,128" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
|
|
</limb>
|
|
<limb Name="LeftFoot (8)" ID="8" Type="LeftFoot" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="12" Height="0" Width="32" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="-2.8043144,-11.4667225" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="4" Friction="0.3" Restitution="0.05">
|
|
<sprite SourceRect="336,208,64,48" Origin="0.48,0.55" Depth="0.132" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="336,208,64,48" />
|
|
<sound tag="thal_footstep_brute" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
|
|
</limb>
|
|
<limb Name="RightThigh (9)" ID="9" Type="RightThigh" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="20" Height="65" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05">
|
|
<sprite SourceRect="0,0,80,128" Origin="0.5,0.5" Depth="0.12" Texture="" IgnoreTint="True" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="0,0,80,128" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
|
|
</limb>
|
|
<limb Name="RightLeg (10)" ID="10" Type="RightLeg" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="15" Height="50" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05">
|
|
<sprite SourceRect="0,128,80,128" Origin="0.5,0.5" Depth="0.121" Texture="" IgnoreTint="True" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="0,128,80,128" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
|
|
</limb>
|
|
<limb Name="RightFoot (11)" ID="11" Type="RightFoot" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="12" Height="0" Width="32" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="-7.0750213,-11.173927" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05">
|
|
<sprite SourceRect="272,208,64,48" Origin="0.48,0.55" Depth="0.122" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="272,208,64,48" />
|
|
<sound tag="thal_footstep_brute" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
|
|
</limb>
|
|
<limb Name="Waist (12)" ID="12" Type="Waist" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="25" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="1000" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05">
|
|
<sprite SourceRect="160,192,112,64" Origin="0.5,0.5" Depth="0.121" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="160,192,112,64" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
|
|
</limb>
|
|
<limb Name="LeftForearm (13)" ID="13" Type="LeftForearm" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="13" Height="35" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05">
|
|
<sprite SourceRect="336,96,64,64" Origin="0.5,0.5" Depth="0.15" Texture="" IgnoreTint="True" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="336,96,64,64" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
|
|
</limb>
|
|
<limb Name="RightForearm (14)" ID="14" Type="RightForearm" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="13" Height="35" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05">
|
|
<sprite SourceRect="272,96,64,64" Origin="0.5,0.5" Depth="0.01" Texture="" IgnoreTint="True" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="272,96,64,64" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
|
|
</limb>
|
|
<joint Name="Joint 0 - 1" Limb1="0" Limb2="1" Limb1Anchor="-10.253771,67.140594" Limb2Anchor="-10.745748,-12.599744" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="45" LowerLimit="-20" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 12" Limb1="0" Limb2="12" Limb1Anchor="-0.6422227,-53.382404" Limb2Anchor="0.10620385,-0.07190597" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="18" LowerLimit="-43" Stiffness="1000" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
|
|
<joint Name="Joint 12 - 6" Limb1="12" Limb2="6" Limb1Anchor="-1.8,-6.7" Limb2Anchor="-2.4,37.57086" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="45" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 10 - 11" Limb1="10" Limb2="11" Limb1Anchor="0.5,-41.187973" Limb2Anchor="-10.862407,6.005065" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="-70" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 12 - 9" Limb1="12" Limb2="9" Limb1Anchor="-1.8046935,-6.683343" Limb2Anchor="-2.423022,37.601402" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="45" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 7 - 8" Limb1="7" Limb2="8" Limb1Anchor="0.5,-41.2" Limb2Anchor="-10.937978,6" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="-70" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 4" Limb1="0" Limb2="4" Limb1Anchor="-10.37207,43.280663" Limb2Anchor="0.6,28.573063" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="False" UpperLimit="0" LowerLimit="0" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 4 - 13" Limb1="4" Limb2="13" Limb1Anchor="-1.4478967,-28.244104" Limb2Anchor="-1.2,23.5" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="170" LowerLimit="5" Stiffness="0.2" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
|
|
<joint Name="Joint 13 - 5" Limb1="13" Limb2="5" Limb1Anchor="-0.8,-29" Limb2Anchor="-0.5,7.8" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-30.000021" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 2" Limb1="0" Limb2="2" Limb1Anchor="-10.39392,43.006573" Limb2Anchor="0.6395478,28.56819" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="False" UpperLimit="0" LowerLimit="0" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 2 - 14" Limb1="2" Limb2="14" Limb1Anchor="1.2209377,-28.202503" Limb2Anchor="1.7877463,20.79795" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="170" LowerLimit="5" Stiffness="0.2" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
|
|
<joint Name="Joint 14 - 3" Limb1="14" Limb2="3" Limb1Anchor="-0.8303146,-28.958904" Limb2Anchor="-0.51387256,7.8291073" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-30.000021" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 9 - 10" Limb1="9" Limb2="10" Limb1Anchor="-2.1145673,-39.204475" Limb2Anchor="-0.6147495,41.310158" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-5" LowerLimit="-145" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
|
|
<joint Name="Joint 6 - 7" Limb1="6" Limb2="7" Limb1Anchor="-2.1,-39.2" Limb2Anchor="-0.6,41.3" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-5" LowerLimit="-145" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
|
|
</Ragdoll> |