79 lines
12 KiBLFS
XML
Executable File
79 lines
12 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Character specifiertags="true" skincolors="(#899394, 100)" SpeciesName="Humanhive" SpeciesTranslationOverride="" DisplayName="" Group="maggot" Humanoid="True" HasInfo="True" CanInteract="True" Husk="False" UseHuskAppendage="True" NeedsAir="False" NeedsWater="False" UseHumanAI="True" IsMachine="False" CanSpeak="True" ShowHealthBar="True" UseBossHealthBar="False" Noise="150" Visibility="150" BloodDecal="blackblood" BleedParticleAir="blackblooddrop" BleedParticleWater="blackwaterblood" BleedParticleMultiplier="1" CanEat="True" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="">
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<names path="Content/Characters/Human/names.xml" />
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<ragdolls folder="default" />
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<animations folder="default" />
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<huskappendage affliction="thal_maggotinfection" path="%ModDir%/Characters/Humanhive/Head/head_hive.xml" />
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<damageemitter drawontop="True" Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.25" ScaleMax="0.5" VelocityMin="50" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<bloodemitter Particle="blood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<bloodemitter Particle="waterblood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<gibemitter Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="1" VelocityMin="200" VelocityMax="700" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<gibemitter Particle="heavygib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="1" VelocityMin="50" VelocityMax="500" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<sound gender="None" File="%ModDir%/Characters/Humanapostle/Sounds/amb_idle01.ogg" State="Idle" Range="800" Volume="1" Tags="" />
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<sound gender="None" File="%ModDir%/Characters/Humanapostle/Sounds/amb_idle02.ogg" State="Idle" Range="800" Volume="1" Tags="" />
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<sound gender="None" File="%ModDir%/Characters/Humanapostle/Sounds/amb_idle03.ogg" State="Idle" Range="800" Volume="1" Tags="" />
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<sound gender="None" File="%ModDir%/Characters/Humanapostle/Sounds/amb_idle04.ogg" State="Idle" Range="800" Volume="1" Tags="" />
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<sound gender="None" File="%ModDir%/Characters/Humanapostle/Sounds/amb_idle05.ogg" State="Idle" Range="800" Volume="1" Tags="" />
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<sound gender="None" File="%ModDir%/Characters/Humanapostle/Sounds/attack_claw01.ogg" State="Attack" Range="800" Volume="1" Tags="" />
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<sound gender="None" File="%ModDir%/Characters/Humanapostle/Sounds/attack_claw02.ogg" State="Attack" Range="800" Volume="1" Tags="" />
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<sound gender="None" File="%ModDir%/Characters/Humanapostle/Sounds/attack_claw03.ogg" State="Attack" Range="800" Volume="1" Tags="" />
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<sound gender="None" File="%ModDir%/Characters/Humanapostle/Sounds/amb_hunt01.ogg" State="Damage" Range="800" Volume="1" Tags="" />
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<sound gender="None" File="%ModDir%/Characters/Humanapostle/Sounds/amb_hunt02.ogg" State="Damage" Range="800" Volume="1" Tags="" />
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<sound gender="None" File="%ModDir%/Characters/Humanapostle/Sounds/amb_hunt03.ogg" State="Damage" Range="800" Volume="1" Tags="" />
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<health Vitality="260" DoesBleed="True" CrushDepth="inf" UseHealthWindow="True" BleedingReduction="0" BurnReduction="0.075" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="0" StunImmunity="False" PoisonImmunity="False" PoisonVulnerability="1" EmpVulnerability="0" ApplyAfflictionColors="True">
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<MedUISilhouette texture="Content/UI/Health/MedUI_Silhouette.png" columns="8" rows="2" sourcerect="0,0,1008,748" />
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<MedUIExtra texture="Content/UI/Health/MedUIExtra.png" columns="4" rows="4" sourcerect="0,0,1024,1024" />
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<Limb name="Head">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="1,0,126,374" highlightarea="41,0,45,54" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="1,515,126,374" />
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</Limb>
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<Limb name="Torso">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="631,0,126,374" highlightarea="29,56,70,134" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="631,515,126,374" />
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</Limb>
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<Limb name="LeftArm">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="379,0,126,374" highlightarea="1,69,27,140" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="379,515,126,374" />
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</Limb>
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<Limb name="RightArm">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="127,0,126,374" highlightarea="100,69,27,140" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="127,515,126,374" />
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</Limb>
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<Limb name="LeftLeg">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="505,0,126,374" highlightarea="3,180,57,194" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="505,515,126,374" />
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</Limb>
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<Limb name="RightLeg">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="253,0,126,374" highlightarea="68,180,57,194" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="253,515,126,374" />
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</Limb>
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</health>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="True" Commonness="1" />
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<ai CombatStrength="150" Sight="1.0000001" Hearing="1" AggressionHurt="100" AggressionGreed="10" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="True" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="True" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="False" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="True" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target">
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<target Tag="provocative" State="Attack" Priority="70" ReactDistance="20" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="crawler" State="Attack" Priority="70" ReactDistance="50" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="mudraptor" State="Attack" Priority="70" ReactDistance="50" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="spineling" State="Attack" Priority="70" ReactDistance="50" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="hammerheadspawn" State="Attack" Priority="70" ReactDistance="50" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="husk" State="Attack" Priority="70" ReactDistance="50" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="humanhusk" State="Attack" Priority="70" ReactDistance="50" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="jobid:thal_clown" State="Attack" Priority="100" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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</ai>
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<Heads>
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<Head tags="head1,male" sheetindex="0,0" />
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<Head tags="head1,female" sheetindex="0,0" />
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</Heads>
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<Vars>
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<Var var="GENDER" tags="female,male" />
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</Vars>
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<MenuCategory var="GENDER" />
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<Pronouns var="GENDER" />
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<HeadAttachments>
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<Wearable type="Husk">
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<sprite name="Husk" texture="Content/Characters/Human/Human_husk.png" hidewearablesoftype="Beard" sheetindex="0,0" />
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</Wearable>
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<Wearable type="Herpes">
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<sprite name="Herpes" texture="Content/Characters/Human/Human_karma.png" sheetindex="0,0" />
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</Wearable>
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</HeadAttachments>
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</Character> |