Files
BarotraumaModServer/LocalMods/Thalassophobia Restored/Characters/Humanhive/Hivemaggot.xml
T

20 lines
4.1 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<huskappendage>
<limb id="13" name="mag1" type="None" height="70" width="90" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="5" radius="0" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="0.7" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
<deformablesprite texture="%ModDir%/Characters/Maggot/Maggot.png" sourcerect="231,1,67,110" origin="0.6065492,0.47160232" depth="0" subdivisions="3,3" color="255,255,255,255" deadcolor="255,255,255,0" deadcolortime="0">
<spritedeformation type="bendjoint" resolution="3,3" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1" onlyinwater="False" />
</deformablesprite>
<attack context="Ground" cooldown="5" range="200" damagerange="100" duration="0.5" structuredamage="0" itemdamage="0" structuresoundtype="StructureSlash" targetimpulse="0" targetimpulseworld="0,0" severlimbsprobability="0.5" force="5" rootforceworldstart="0,3" rootforceworldmiddle="5,5" rootforceworldend="5,-5" roottransitioneasing="Smooth" applyforceonlimbs="0, 1, 15, 11" torque="20" hitdetectiontype="Distance" onlyhumans="False" targetforce="20" targetforceworld="0,-15" priority="1" targettype="Character" secondarycooldown="0.01" applyforcesonlyonce="True" stickchance="0" cooldownrandomfactor="0.25" afterattack="PursueIfCanAttack" reverse="False" targetlimbtype="Torso" retreat="False" afterattackdelay="0" stun="0" fullspeedafterattack="False" levelwalldamage="0" ranged="False" avoidfriendlyfire="False" requiredangle="20">
<Affliction identifier="stun" strength="1.5" probability="1" />
<Affliction identifier="bitewounds" strength="1" probability="1" />
</attack>
</limb>
<limb id="14" name="mag2" type="None" height="80" width="100" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="0.7" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
<deformablesprite texture="%ModDir%/Characters/Maggot/Maggot.png" sourcerect="107,0,126,110" origin="0.5261504,0.50615096" depth="0" subdivisions="3,3" color="255,255,255,255" deadcolor="255,255,255,0" deadcolortime="0">
<spritedeformation type="bendjoint" resolution="3,3" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="5" maxrotation="30" strength="1" onlyinwater="False" />
</deformablesprite>
</limb>
<!-- Head to husk appendage -->
<joint name="Head to Huskappendage" limb1="0" limb2="14" limb1anchor="2.8,-5" limb2anchor="-1.5,0" upperlimit="0" lowerlimit="-10" weldjoint="True" canbesevered="False" limitenabled="True" />
<joint limb1="13" limb2="14" limb1anchor="-10.594663,-4.043311" limb2anchor="13.854249,-4.71241" name="Joint 13 - 14" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-27.000011" lowerlimit="34" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
</huskappendage>