Files
BarotraumaModServer/LocalMods/Thalassophobia Restored/Characters/Humanapostle/Apostlehead.xml
T

17 lines
1.5 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<huskappendage>
<limb name="Apostlehead 1" id="13" height="10" width="15" ignorecollisions="True" flip="True">
<sprite texture="%ModDir%/Characters/Humanapostle/Ragdolls/Heads/head_apostle.png" sourcerect="0,0,140,120" depth="0.1" origin="0.5,0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
<attack range="40" damagerange="25" duration="0.1" targetforce="0" structuresoundtype="StructureBlunt" force="6" applyforceonlimbs="1, 16" torque="0" context="Any" targettype="Character" hitdetectiontype="Distance" structuredamage="0" itemdamage="0" stun="0" onlyhumans="False" applyforcesonlyonce="False" targetimpulse="3" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" priority="0" afterattack="FollowThrough" cooldown="1" secondarycooldown="0" cooldownrandomfactor="0">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<ReduceAffliction type="damage" strength="5" />
</StatusEffect>
<Affliction identifier="bitewounds" strength="2" />
<Affliction identifier="bleeding" strength="2" probability="0.5" />
<Affliction identifier="huskinfection" strength="1" probability="0.5" />
<Affliction identifier="stun" strength="0.3" />
</attack>
</limb>
<!-- Head to husk appendage -->
<joint name="Head to Huskappendage" limb1="0" limb2="13" limb1anchor="2.8,-5" limb2anchor="-1.5,0" upperlimit="0" lowerlimit="-10" canbesevered="False" limitenabled="True" />
</huskappendage>