36 lines
3.7 KiBLFS
XML
Executable File
36 lines
3.7 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Character inherit="Mudraptor" speciesname="Glowraptor" humanoid="False" group="mudraptor" husk="False" needsair="False" canspeak="False" noise="100" blooddecal="blood" eatingspeed="10" displayname="Mudraptor" pathfinderpriority="1">
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<ragdolls />
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<health vitality="80" doesbleed="True" crushdepth="inf" usehealthwindow="False" bleedingreduction="1" burnreduction="10" constanthealthregeneration="0.5" healthregenerationwheneating="0.5" />
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<bloodemitter particle="glowBlood" particleamount="1" anglemin="0" anglemax="0" scalemin="2" scalemax="3" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<bloodemitter particle="glowWaterblood" particleamount="3" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<damageemitter particle="brownchunks" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.3" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<gibemitter particle="gib" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<gibemitter particle="heavygib" particleamount="10" velocitymin="50" velocitymax="500" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<sound file="%ModDir%/Characters/Glowraptor/glowraptorIdle0.ogg" state="Idle" range="1000" volume="2" gender="None" />
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<sound file="%ModDir%/Characters/Glowraptor/glowraptorIdle1.ogg" state="Idle" range="1000" volume="2" gender="None" />
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<sound file="%ModDir%/Characters/Glowraptor/glowraptorIdle2.ogg" state="Idle" range="1000" volume="2" gender="None" />
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<sound file="%ModDir%/Characters/Glowraptor/glowraptorHurt0.ogg" state="Damage" range="1000" volume="2" gender="None" />
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<sound file="%ModDir%/Characters/Glowraptor/glowraptorHurt1.ogg" state="Damage" range="1000" volume="2" gender="None" />
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<sound file="%ModDir%/Characters/Glowraptor/glowraptorHurt2.ogg" state="Damage" range="1000" volume="2" gender="None" />
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<sound file="%ModDir%/Characters/Glowraptor/glowraptorHurt1.ogg" state="Attack" range="1000" volume="2" gender="None" />
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<sound file="%ModDir%/Characters/Glowraptor/glowraptorHurt2.ogg" state="Attack" range="1000" volume="2" gender="None" />
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<sound file="%ModDir%/Characters/Glowraptor/glowraptorIdle0.ogg" state="Attack" range="1000" volume="2" gender="None" />
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<sound file="%ModDir%/Characters/Glowraptor/glowraptorIdle2.ogg" state="Die" range="1000" volume="2" gender="None" />
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<sound file="%ModDir%/Characters/Glowraptor/glowraptorHurt0.ogg" state="Die" range="1000" volume="2" gender="None" />
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<Inventory slots="Any, Any" accessiblewhenalive="False" commonness="15">
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<Item identifier="hydroxyapatite" />
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</Inventory>
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<Inventory slots="Any, Any" accessiblewhenalive="False" commonness="1">
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<Item identifier="hydroxyapatite" />
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<Item identifier="mudraptorshell" />
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</Inventory>
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<Inventory slots="Any, Any" accessiblewhenalive="False" commonness="1">
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<Item identifier="hydroxyapatite" />
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<Item identifier="smallmudraptoregg" />
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</Inventory>
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<Inventory slots="Any, Any" accessiblewhenalive="False" commonness="10">
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<Item identifier="uranium" />
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<Item identifier="uranium" />
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</Inventory>
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</Character> |