Files
BarotraumaModServer/LocalMods/TSFX/tsfx_alarms.xml
2026-06-09 00:42:10 +03:00

256 lines
20 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="TSFX Alarm 01" identifier="tsfx_alarm01" description="Alarm with sound Alarm 01" category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/signal.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/Alarm 01.ogg" type="OnActive" range="5000.0" loop="true" volume="1.2" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Sounds/Alarm 01.ogg" range="2000" volume="1.2" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="TSFX Alarm 01n" identifier="tsfx_alarm01n" description="Alarm with sound Alarm 01n" category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/signal.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/Alarm 01n.ogg" type="OnActive" range="5000.0" loop="true" volume="1.2" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Sounds/Alarm 01n.ogg" range="2000" volume="1.2" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="TSFX Alarm 02" identifier="tsfx_alarm02" description="Alarm with sound Alarm 02" category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/signal.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/Alarm 02.ogg" type="OnActive" range="5000.0" loop="true" volume="1.2" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Sounds/Alarm 02.ogg" range="2000" volume="1.2" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="TSFX Alarm 03" identifier="tsfx_alarm03" description="Alarm with sound Alarm 03" category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/signal.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/Alarm 03.ogg" type="OnActive" range="5000.0" loop="true" volume="1.2" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Sounds/Alarm 03.ogg" range="2000" volume="1.2" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="TSFX Alarm 04" identifier="tsfx_alarm04" description="Alarm with sound Alarm 04" category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/signal.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/Alarm 04.ogg" type="OnActive" range="5000.0" loop="true" volume="1.2" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Sounds/Alarm 04.ogg" range="2000" volume="1.2" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="TSFX Alarm 05" identifier="tsfx_alarm05" description="Alarm with sound Alarm 05" category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/signal.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/Alarm 05.ogg" type="OnActive" range="5000.0" loop="true" volume="1.2" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Sounds/Alarm 05.ogg" range="2000" volume="1.2" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="TSFX Alarm 06" identifier="tsfx_alarm06" description="Alarm with sound Alarm 06" category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/signal.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/Alarm 06.ogg" type="OnActive" range="5000.0" loop="true" volume="1.2" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Sounds/Alarm 06.ogg" range="2000" volume="1.2" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="TSFX Alarm 07" identifier="tsfx_alarm07" description="Alarm with sound Alarm 07" category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/signal.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/Alarm 07.ogg" type="OnActive" range="5000.0" loop="true" volume="1.2" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Sounds/Alarm 07.ogg" range="2000" volume="1.2" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="TSFX Alarm Buzzer 01" identifier="tsfx_alarmbuzzer01" description="Alarm with sound Alarm Buzzer 01" category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/signal.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/Alarm Buzzer 01.ogg" type="OnActive" range="5000.0" loop="true" volume="1.2" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Sounds/Alarm Buzzer 01.ogg" range="2000" volume="1.2" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="TSFX Alarm Buzzer 02" identifier="tsfx_alarmbuzzer02" description="Alarm with sound Alarm Buzzer 02" category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/signal.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/Alarm Buzzer 02.ogg" type="OnActive" range="5000.0" loop="true" volume="1.2" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Sounds/Alarm Buzzer 02.ogg" range="2000" volume="1.2" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="TSFX Alarm Buzzer 03" identifier="tsfx_alarmbuzzer03" description="Alarm with sound Alarm Buzzer 03" category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/signal.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/Alarm Buzzer 03.ogg" type="OnActive" range="5000.0" loop="true" volume="1.2" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Sounds/Alarm Buzzer 03.ogg" range="2000" volume="1.2" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
</Items>