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BarotraumaModServer/LocalMods/Real Sonar/afflictionslowfx.xml
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XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<!-- ↓↓↓ Main afflictions/injuries applied by sonar. ↓↓↓ -->
<Afflictions>
<!-- Brain hemorrhage -->
<Affliction name="Brain hemorrhage" identifier="brainhemorrhagelowfx" type="brainhemorrhage" maxstrength="100" treatmentthreshold="40" limbspecific="true" indicatorlimb="Head" healcostmultiplier="0" basehealcost="650" showiconthreshold="33" showinhealthscannerthreshold="0" causeofdeathdescription="afflictioncauseofdeath.brainhemorrhage" selfcauseofdeathdescription="afflictioncauseofdeathself.brainhemorrhage">
<icon texture="%ModDir%/Icons/Afflictions.png" sourcerect="384,0,128,128" origin="0,0" />
<Description textidentifier="afflictiondescription.brainhemorrhage" target="OtherCharacter" minstrength="0" maxstrength="25" />
<Description textidentifier="afflictiondescription.brainhemorrhage.medium" target="OtherCharacter" minstrength="25" maxstrength="99" />
<Description textidentifier="afflictiondescription.brainhemorrhage.high" target="OtherCharacter" minstrength="99" maxstrength="100" />
<Description textidentifier="afflictiondescription.brainhemorrhage.self" target="Self" minstrength="0" maxstrength="25" />
<Description textidentifier="afflictiondescription.brainhemorrhage.medium.self" target="Self" minstrength="25" maxstrength="100" />
<Effect minstrength="0" maxstrength="15" multiplybymaxvitality="true" minvitalitydecrease="0.0" maxvitalitydecrease="0.15" minscreendistort="0.0" maxscreendistort="0.15" minscreenblur="0.0" maxscreenblur="0.15" minradialdistort="0.0" maxradialdistort="0.15" minspeedmultiplier="1" maxspeedmultiplier="0.8">
<StatusEffect target="Character" disabledeltatime="true" interval="1">
<ReduceAffliction identifier="brainhemorrhagelowfx" strength="0.02" />
</StatusEffect>
<!-- Integration with Neurotrauma brain transplants & amputations. -->
<StatusEffect target="Character" interval="1" disabledeltatime="true" comparison="or">
<Conditional brainremoved="gt 0" />
<Conditional th_amputation="gt 0" />
<Conditional sh_amputation="gt 0" />
<ReduceAffliction type="brainhemorrhagelowfx" strength="1000" />
<Affliction identifier="removehemorrhagefxlowfx" strength="1000" />
</StatusEffect>
</Effect>
<Effect minstrength="15" maxstrength="99" multiplybymaxvitality="true" dialogflag="BrainHemorrhageLow" minvitalitydecrease="0.15" maxvitalitydecrease="1.0" minscreendistort="0.15" maxscreendistort="1.275" minscreenblur="0.15" maxscreenblur="1.5" mingrainstrength="0.15" maxgrainstrength="1.5" minradialdistort="0.15" maxradialdistort="1.275" minspeedmultiplier="0.8" maxspeedmultiplier="0.25">
<!-- Integration with Neurotrauma brain transplants & amputations. -->
<StatusEffect target="Character" interval="1" disabledeltatime="true" comparison="or">
<Conditional brainremoved="gt 0" />
<Conditional th_amputation="gt 0" />
<Conditional sh_amputation="gt 0" />
<ReduceAffliction type="brainhemorrhagelowfx" strength="1000" />
<Affliction identifier="removehemorrhagefxlowfx" strength="1000" />
</StatusEffect>
<!-- After 15%, the hemorrhaging advances by itself, leaving the patient with ~5 minutes to live. -->
<StatusEffect target="Character" targetlimb="Head" disabledeltatime="true" interval="1">
<Conditional mannainfluencehead="lteq 0" />
<Affliction identifier="brainhemorrhagelowfx" strength="0.28" />
</StatusEffect>
<StatusEffect target="Character" targetlimb="Head" disabledeltatime="true" interval="1">
<Conditional brainhemorrhagelowfx="gteq 25" />
<Affliction identifier="photopsialowfx" strength="0.9" />
</StatusEffect>
<StatusEffect target="Character" targetlimb="Head" disabledeltatime="true" interval="1">
<Conditional brainhemorrhagelowfx="gteq 30" />
<Affliction identifier="ataxialowfx" strength="0.8" />
</StatusEffect>
<StatusEffect target="Character">
<Conditional brainhemorrhagelowfx="gteq 40" />
<Affliction identifier="brainbleedoverlaylowfx" strength="1" />
</StatusEffect>
<StatusEffect target="Character">
<Conditional brainhemorrhagelowfx="gteq 50" />
<Affliction identifier="psychosis" strength="1" />
</StatusEffect>
<StatusEffect target="Character" targetlimb="Head">
<Conditional brainhemorrhagelowfx="gteq 60" />
<Affliction identifier="myodesopsiaslowfx" strength="2" />
<Affliction identifier="aphasia" strength="0.8" />
</StatusEffect>
<StatusEffect target="Character" targetlimb="LeftArm,RightArm">
<Conditional brainhemorrhagelowfx="gteq 70" />
<Affliction identifier="nervedamage" strength="0.1" />
</StatusEffect>
<StatusEffect target="Character" targetlimb="Head">
<Conditional brainhemorrhagelowfx="gteq 80" />
<Affliction identifier="opticneuritislowfx" strength="3.5" />
</StatusEffect>
<!-- Sound loops -->
<StatusEffect target="Character" comparison="and">
<Conditional isLocalPlayer="true" />
<Conditional brainhemorrhagelowfx="gteq 15" />
<Conditional brainhemorrhagelowfx="lt 32" />
<Sound file="%ModDir%/Sounds/brainHemorrhageStage1.ogg" volume="1.0" dontmuffle="true" loop="true" />
</StatusEffect>
<StatusEffect target="Character" comparison="and">
<Conditional isLocalPlayer="true" />
<Conditional brainhemorrhagelowfx="gteq 32" />
<Conditional brainhemorrhagelowfx="lt 49" />
<Sound file="%ModDir%/Sounds/brainHemorrhageStage2.ogg" volume="1.2" dontmuffle="true" loop="true" />
</StatusEffect>
<StatusEffect target="Character" comparison="and">
<Conditional isLocalPlayer="true" />
<Conditional brainhemorrhagelowfx="gteq 49" />
<Conditional brainhemorrhagelowfx="lt 66" />
<Sound file="%ModDir%/Sounds/brainHemorrhageStage3.ogg" volume="1.4" dontmuffle="true" loop="true" />
</StatusEffect>
<StatusEffect target="Character" comparison="and">
<Conditional isLocalPlayer="true" />
<Conditional brainhemorrhagelowfx="gteq 66" />
<Conditional brainhemorrhagelowfx="lt 83" />
<Sound file="%ModDir%/Sounds/brainHemorrhageStage4.ogg" volume="1.6" dontmuffle="true" loop="true" />
</StatusEffect>
<StatusEffect target="Character" comparison="and">
<Conditional isLocalPlayer="true" />
<Conditional brainhemorrhagelowfx="gteq 83" />
<Sound file="%ModDir%/Sounds/brainHemorrhageStage5.ogg" volume="1.8" dontmuffle="true" loop="true" />
</StatusEffect>
</Effect>
<!-- Kills the patient at 100% -->
<Effect minstrength="99" maxstrength="100" multiplybymaxvitality="true" minvitalitydecrease="1.0" maxvitalitydecrease="2.0" minscreendistort="1.5" maxscreendistort="3" minscreenblur="1.5" maxscreenblur="5" minchromaticaberration="1.5" maxchromaticaberration="5" mingrainstrength="1.5" maxgrainstrength="5" minradialdistort="1.5" maxradialdistort="3">
<StatusEffect target="Character" targetlimb="Head">
<Affliction identifier="brainhemorrhagelowfx" strength="0.35" />
</StatusEffect>
<StatusEffect target="Character" comparison="and">
<Conditional brainhemorrhagelowfx="gteq 97" />
<Conditional IsLocalPlayer="True" />
<ReduceAffliction identifier="blindnesslowfx" strength="1000" />
<Sound file="%ModDir%/Sounds/brainDeath.ogg" loop="false" dontmuffle="true" volume="1.4" />
</StatusEffect>
</Effect>
</Affliction>
<!-- Cortizide injection LOW visuals -->
<Affliction identifier="cortizideinjectionlowfx" showiconthreshold="1000" showinhealthscannerthreshold="1000" maxstrength="122">
<Effect minstrength="0" maxstrength="100">
<StatusEffect target="Character">
<Affliction identifier="blurandabberationlowfx" strength="1" />
<Affliction identifier="cortizideinjectionlowfx" strength="9.92" />
</StatusEffect>
<StatusEffect target="Character" disabledeltatime="true" interval="0.1" comparison="and">
<Conditional isLocalPlayer="true" />
<Conditional cortizideinjectionlowfx="gteq 21.34" />
<Explosion range="1" force="0" smoke="false" sparks="false" flames="false" shockwave="false" underwaterbubble="false" camerashake="15" camerashakerange="3000" flashrange="0" flashduration="0.4" screencolor="255,0,0,25" screencolorrange="1000" screencolorduration="0.5" />
</StatusEffect>
<StatusEffect target="Character" disabledeltatime="true">
<Conditional cortizideinjectionlowfx="gteq 122" />
<Affliction identifier="cortizideinjectionlowfx" strength="-1000" />
<Affliction identifier="blurandabberationlowfx" strength="-1000" />
</StatusEffect>
</Effect>
</Affliction>
<Affliction identifier="blurandabberationlowfx" showiconthreshold="1000" showinhealthscannerthreshold="1000" maxstrength="100">
<Effect minstrength="0" maxstrength="100" strengthchange="20" minscreenblur="0" maxscreenblur="2.5" minchromaticaberration="0" maxchromaticaberration="2.5"></Effect>
</Affliction>
<!-- LOWFX Note: This affliction has a lowfx version for the lowfx version of blindness. -->
<Affliction identifier="removehemorrhagefxlowfx" showiconthreshold="1000" showinhealthscannerthreshold="1000" maxstrength="1">
<Effect minstrength="0" maxstrength="1">
<StatusEffect target="Character">
<ReduceAffliction identifier="blindnesslowfx" strength="100" />
<ReduceAffliction identifier="invertcontrols" strength="100" />
<ReduceAffliction identifier="psychosis" amount="100" />
<ReduceAffliction identifier="hallucinating" amount="100" />
</StatusEffect>
<StatusEffect target="Character" disabledeltatime="true" interval="1">
<ReduceAffliction identifier="removehemorrhagefxlowfx" strength="0.5" />
</StatusEffect>
</Effect>
</Affliction>
<!-- ↓↓↓ Cosmetic Afflictions ↓↓↓ -->
<!-- Photopsia : Flash-like vision disturbances. -->
<Affliction name="Photopsia" identifier="photopsialowfx" type="brainhemorrhage" maxstrength="100" limbspecific="true" indicatorlimb="Head" showiconthreshold="0" showinhealthscannerthreshold="0" healableinmedicalclinic="false">
<icon texture="%ModDir%/Icons/Afflictions.png" sourcerect="640,0,128,128" origin="0,0" />
<Effect minstrength="0" maxstrength="100">
<!-- Remove photopsia if brainhemorrhage is treated. -->
<StatusEffect target="Character" interval="1" disabledeltatime="true" comparison="and">
<Conditional brainhemorrhagelowfx="lt 25" />
<Affliction identifier="photopsialowfx" strength="-1000" />
</StatusEffect>
</Effect>
<Description textidentifier="afflictiondescription.photopsia" target="OtherCharacter" />
<Description textidentifier="afflictiondescription.photopsia.self" target="Self" />
<PeriodicEffect mininterval="1" maxinterval="5">
<StatusEffect target="Character">
<Conditional brainhemorrhagelowfx="gteq 25" />
<Affliction identifier="flickerlowfx" strength="100" />
</StatusEffect>
</PeriodicEffect>
<PeriodicEffect mininterval="9" maxinterval="18">
<StatusEffect target="Character">
<Conditional brainhemorrhagelowfx="gteq 35" />
<Affliction identifier="bigflashlowfx" strength="100" />
</StatusEffect>
</PeriodicEffect>
<PeriodicEffect mininterval="8" maxinterval="14">
<StatusEffect target="Character">
<Conditional brainhemorrhagelowfx="gteq 45" />
<Affliction identifier="tallflash1lowfx" strength="100" />
<Affliction identifier="tallflash2lowfx" strength="100" />
<Affliction identifier="tallflash3lowfx" strength="100" />
</StatusEffect>
</PeriodicEffect>
<PeriodicEffect mininterval="16" maxinterval="30">
<StatusEffect target="Character">
<Conditional brainhemorrhagelowfx="gteq 55" />
<Affliction identifier="peripheralorblowfx" strength="100" />
</StatusEffect>
</PeriodicEffect>
</Affliction>
<!-- Ataxia : Poor muslce control that leads to clumsy voluntary movements. -->
<Affliction name="Ataxia" identifier="ataxialowfx" type="ataxia" maxstrength="100" limbspecific="true" indicatorlimb="Head" showiconthreshold="0" showinhealthscannerthreshold="0" healableinmedicalclinic="false">
<icon texture="%ModDir%/Icons/Afflictions.png" sourcerect="896,0,128,128" origin="0,0" />
<Description textidentifier="afflictiondescription.ataxia" target="OtherCharacter" />
<Description textidentifier="afflictiondescription.ataxia.self" target="Self" />
<Effect minstrength="0" maxstrength="100">
<!-- Remove ataxia if brainhemorrhage is treated. -->
<StatusEffect target="Character" interval="1" disabledeltatime="true">
<Conditional brainhemorrhagelowfx="lt 30" />
<ReduceAffliction identifier="invertcontrols" strength="1000" />
<Affliction identifier="ataxialowfx" strength="-1000" />
</StatusEffect>
</Effect>
<!-- Repeatedly inverts the characters movement. -->
<PeriodicEffect mininterval="9" maxinterval="18">
<StatusEffect target="Character">
<Conditional invertcontrols="lteq 0" />
<Conditional brainhemorrhagelowfx="gteq 30" />
<Affliction identifier="invertcontrols" strength="20" />
</StatusEffect>
</PeriodicEffect>
<PeriodicEffect mininterval="9" maxinterval="18">
<StatusEffect target="Character">
<Conditional invertcontrols="gteq 1" />
<ReduceAffliction identifier="invertcontrols" strength="1000" />
</StatusEffect>
</PeriodicEffect>
<!-- Convulsions -->
<PeriodicEffect mininterval="0.5" maxinterval="1.5">
<StatusEffect target="Character" disabledeltatime="true" stackable="false" delay="0" checkconditionalalways="false" comparison="and">
<Conditional brainhemorrhagelowfx="gteq 65" />
<Conditional isLocalPlayer="true" />
<Explosion range="1" flashrange="1000" flashduration="0.3" stun="0" structuredamage="0" itemdamage="0" force="20" severlimbsprobability="0.0" ballastfloradamage="0" smoke="false" flash="true" flames="false" shockwave="false" sparks="false" underwaterbubble="false" />
</StatusEffect>
</PeriodicEffect>
</Affliction>
<!-- Optic Neuritis : Temporary vision loss. -->
<Affliction name="Optic neuritis" identifier="opticneuritislowfx" type="brainhemorrhage" maxstrength="100" limbspecific="true" indicatorlimb="Head" showiconthreshold="0" showinhealthscannerthreshold="0" healableinmedicalclinic="false">
<icon texture="%ModDir%/Icons/Afflictions.png" sourcerect="512,0,128,128" origin="0,0" />
<Description textidentifier="afflictiondescription.opticneuritis" target="OtherCharacter" />
<Description textidentifier="afflictiondescription.opticneuritis.self" target="Self" />
<Effect minstrength="0" maxstrength="100" dialogflag="BrainHemorrhageHigh">
<!-- Remove opticneuritis if brainhemorrhage is treated. -->
<StatusEffect target="Character" interval="1" disabledeltatime="true">
<Conditional brainhemorrhagelowfx="lt 80" />
<Affliction identifier="opticneuritislowfx" strength="-1000" />
<Affliction identifier="blindness" strength="-1000" />
</StatusEffect>
</Effect>
<PeriodicEffect mininterval="11" maxinterval="18">
<StatusEffect target="Character" comparison="and">
<Conditional brainhemorrhagelowfx="lt 97" />
<Conditional cortizideinjectionlowfx="lteq 0" />
<Affliction identifier="blindnesslowfx" strength="100" />
</StatusEffect>
</PeriodicEffect>
</Affliction>
<!-- ↓↓↓ Elements of cosmetic afflictions ↓↓↓ -->
<!-- Big flash -->
<Affliction identifier="bigflashlowfx" showiconthreshold="1000" showinhealthscannerthreshold="1000" maxstrength="100">
<Effect minstrength="0" maxstrength="25" strengthchange="-150">
<StatusEffect target="Character">
<Affliction identifier="photopsia1lowfx" strength="100" />
<ReduceAffliction identifier="photopsia2lowfx" strength="1000" />
</StatusEffect>
<StatusEffect target="Character">
<Conditional bigflashlowfx="lteq 1" />
<ReduceAffliction identifier="photopsia1lowfx" strength="1000" />
</StatusEffect>
</Effect>
<Effect minstrength="25" maxstrength="50" strengthchange="-150">
<StatusEffect target="Character">
<Affliction identifier="photopsia2lowfx" strength="100" />
<ReduceAffliction identifier="photopsia3lowfx" strength="1000" />
</StatusEffect>
</Effect>
<Effect minstrength="50" maxstrength="75" strengthchange="-150">
<StatusEffect target="Character">
<Affliction identifier="photopsia3lowfx" strength="100" />
<ReduceAffliction identifier="photopsia4lowfx" strength="1000" />
</StatusEffect>
</Effect>
<Effect minstrength="75" maxstrength="100" strengthchange="-150">
<StatusEffect target="Character">
<Affliction identifier="photopsia4lowfx" strength="100" />
</StatusEffect>
</Effect>
</Affliction>
<!-- Flickering -->
<Affliction identifier="flickerlowfx" showiconthreshold="1000" showinhealthscannerthreshold="1000" maxstrength="100">
<Effect minstrength="0" maxstrength="100" strengthchange="-200">
<StatusEffect target="Character">
<Conditional flickeroverlaylowfx="lteq 0" />
<Affliction identifier="flickeroverlaylowfx" strength="100" />
</StatusEffect>
</Effect>
</Affliction>
<!-- Flicker overlay -->
<Affliction identifier="flickeroverlaylowfx" showiconthreshold="1000" showinhealthscannerthreshold="1000" maxstrength="100">
<Effect minstrength="0" maxstrength="100" strengthchange="-80" minafflictionoverlayalphamultiplier="0.8" maxafflictionoverlayalphamultiplier="0.8" />
<AfflictionOverlay texture="%ModDir%/Icons/flicker.png" />
</Affliction>
<!-- Optic Neuritis overlay -->
<Affliction identifier="blindnesslowfx" showiconthreshold="1000" showinhealthscannerthreshold="1000" maxstrength="100" afflictionoverlayalphaislinear="false">
<Effect minstrength="0" maxstrength="10" strengthchange="-5" minafflictionoverlayalphamultiplier="0" maxafflictionoverlayalphamultiplier="0.2" />
<Effect minstrength="10" maxstrength="100" strengthchange="-25" minafflictionoverlayalphamultiplier="0.2" maxafflictionoverlayalphamultiplier="0.5" />
<AfflictionOverlay texture="%ModDir%/Icons/blindness.png" />
</Affliction>
<!-- Photopsia frame overlays -->
<Affliction identifier="photopsia1lowfx" showiconthreshold="1000" showinhealthscannerthreshold="1000" maxstrength="100" afflictionoverlayalphaislinear="false">
<Effect minstrength="0" maxstrength="100" minafflictionoverlayalphamultiplier="0.0" maxafflictionoverlayalphamultiplier="0.5" />
<AfflictionOverlay texture="%ModDir%/Icons/PhotopsiaOverlay1.png" />
</Affliction>
<Affliction identifier="photopsia2lowfx" showiconthreshold="1000" showinhealthscannerthreshold="1000" maxstrength="100">
<Effect minstrength="0" maxstrength="100" minafflictionoverlayalphamultiplier="0.4" maxafflictionoverlayalphamultiplier="0.5" />
<AfflictionOverlay texture="%ModDir%/Icons/PhotopsiaOverlay2.png" />
</Affliction>
<Affliction identifier="photopsia3lowfx" showiconthreshold="1000" showinhealthscannerthreshold="1000" maxstrength="100">
<Effect minstrength="0" maxstrength="100" minafflictionoverlayalphamultiplier="0.4" maxafflictionoverlayalphamultiplier="0.5" />
<AfflictionOverlay texture="%ModDir%/Icons/PhotopsiaOverlay3.png" />
</Affliction>
<Affliction identifier="photopsia4lowfx" showiconthreshold="1000" showinhealthscannerthreshold="1000" maxstrength="100" afflictionoverlayalphaislinear="false">
<Effect minstrength="0" maxstrength="100" minafflictionoverlayalphamultiplier="0.0" maxafflictionoverlayalphamultiplier="0.5" />
<AfflictionOverlay texture="%ModDir%/Icons/PhotopsiaOverlay4.png" />
</Affliction>
<!-- Tall flash -->
<Affliction identifier="tallflash1lowfx" showiconthreshold="1000" showinhealthscannerthreshold="1000" maxstrength="100" afflictionoverlayalphaislinear="false">
<Effect minstrength="0" maxstrength="100" strengthchange="-350" minafflictionoverlayalphamultiplier="0.0" maxafflictionoverlayalphamultiplier="0.5" />
<AfflictionOverlay texture="%ModDir%/Icons/TallFlash1.png" />
</Affliction>
<Affliction identifier="tallflash2lowfx" showiconthreshold="1000" showinhealthscannerthreshold="1000" maxstrength="100" afflictionoverlayalphaislinear="false">
<Effect minstrength="0" maxstrength="100" strengthchange="-250" minafflictionoverlayalphamultiplier="0.0" maxafflictionoverlayalphamultiplier="0.5" />
<AfflictionOverlay texture="%ModDir%/Icons/TallFlash2.png" />
</Affliction>
<Affliction identifier="tallflash3lowfx" showiconthreshold="1000" showinhealthscannerthreshold="1000" maxstrength="100" afflictionoverlayalphaislinear="false">
<Effect minstrength="0" maxstrength="100" strengthchange="-150" minafflictionoverlayalphamultiplier="0.0" maxafflictionoverlayalphamultiplier="0.5" />
<AfflictionOverlay texture="%ModDir%/Icons/TallFlash3.png" />
</Affliction>
<!-- Peripheral orb -->
<Affliction identifier="peripheralorblowfx" showiconthreshold="1000" showinhealthscannerthreshold="1000" maxstrength="100" afflictionoverlayalphaislinear="false">
<Effect minstrength="0" maxstrength="100" strengthchange="-400" minafflictionoverlayalphamultiplier="0.0" maxafflictionoverlayalphamultiplier="0.5" />
<AfflictionOverlay texture="%ModDir%/Icons/PeripheralOrbOverlay.png" />
</Affliction>
<!-- Myodesopsias overlay -->
<Affliction identifier="myodesopsiaslowfx" showiconthreshold="1000" showinhealthscannerthreshold="1000" maxstrength="100" afflictionoverlayalphaislinear="false">
<Effect minstrength="0" maxstrength="100" minafflictionoverlayalphamultiplier="0.0" maxafflictionoverlayalphamultiplier="0.8">
<!-- Remove myodesopsias if brainhemorrhage is treated. -->
<StatusEffect target="Character" interval="0.1" disabledeltatime="true">
<Conditional brainhemorrhagelowfx="lteq 0" />
<Affliction identifier="myodesopsiaslowfx" strength="-10" />
</StatusEffect>
</Effect>
<AfflictionOverlay texture="%ModDir%/Icons/MyodesopsiasOverlay.png" />
</Affliction>
<!-- Brain hemorrhage overlay -->
<Affliction identifier="brainbleedoverlaylowfx" showiconthreshold="1000" showinhealthscannerthreshold="1000" maxstrength="100" afflictionoverlayalphaislinear="false">
<Effect minstrength="0" maxstrength="100" minafflictionoverlayalphamultiplier="0.0" maxafflictionoverlayalphamultiplier="0.5">
<!-- Remove overlay if brainhemorrhage is treated. -->
<StatusEffect target="Character" interval="0.1" disabledeltatime="true">
<Conditional brainhemorrhagelowfx="lteq 0" />
<Affliction identifier="brainbleedoverlaylowfx" strength="-10" />
</StatusEffect>
</Effect>
<AfflictionOverlay texture="%ModDir%/Icons/BrainHemorrhageOverlay.png" />
</Affliction>
</Afflictions>