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<?xml version="1.0" encoding="utf-8"?>
<infotexts language="English" nowhitespace="false" translatedname="English">
<eventtext.UFO_GALLIMUX.c1>A guy approaches you, apparently he wants to ask you something: \n\n"Hello, I'm UFO GALLIMUX or at least that's what I call myself. Do you like Mudraptors?".\n</eventtext.UFO_GALLIMUX.c1>
<eventtext.UFO_GALLIMUX.o1>What kind of question is that?</eventtext.UFO_GALLIMUX.o1>
<eventtext.UFO_GALLIMUX.o1.c1>In this place they don't want me because of my peculiar pet, but if you take me with you I will work on the artillery of your ship. Is that okay with you?</eventtext.UFO_GALLIMUX.o1.c1>
<eventtext.UFO_GALLIMUX.o1.o1>Great, if you keep your pet under control, everything is fine then.</eventtext.UFO_GALLIMUX.o1.o1>
<eventtext.UFO_GALLIMUX.o1.o1.c1>Thank you so much! You will not regret.</eventtext.UFO_GALLIMUX.o1.o1.c1>
<eventtext.UFO_GALLIMUX.o1.o2>I don't want monsters on my ship!.</eventtext.UFO_GALLIMUX.o1.o2>
<eventtext.UFO_GALLIMUX.o1.o2.c1>You're missing it, you idiot!.</eventtext.UFO_GALLIMUX.o1.o2.c1>
<eventtext.UFO_GALLIMUX.o2>Get out of me!.</eventtext.UFO_GALLIMUX.o2>
<eventtext.UFO_GALLIMUX.o2.c1>I'm out.</eventtext.UFO_GALLIMUX.o2.c1>
<eventtext.Hatsumaru.c0>Hey! You seem quite capable of this. My name is Hatsumaru, engineer and repairer of beacon stations. I need you to help me on a mission. Are you interested?.</eventtext.Hatsumaru.c0>
<eventtext.Hatsumaru.o0>I hear you.</eventtext.Hatsumaru.o0>
<eventtext.Hatsumaru.o1>I'm busy!.</eventtext.Hatsumaru.o1>
<eventtext.Hatsumaru.o1.c1>Recently while maintaining a beacon, his sonar detected a horde of monsters approaching this place. The boss of this place gave me good pay to kill them, but I'm just an engineer without proper equipment. Instead you have a crew ready for these events.</eventtext.Hatsumaru.o1.c1>
<eventtext.Hatsumaru.o1.c2>Sorry for the inconveniences.</eventtext.Hatsumaru.o1.c2>
<eventtext.Hatsumaru.o1.o1>I see where this is going. I hope for good pay.</eventtext.Hatsumaru.o1.o1>
<eventtext.Hatsumaru.o1.o2>It seems like a very dangerous mission to me. Find someone else.</eventtext.Hatsumaru.o1.o2>
<eventtext.Hatsumaru.o1.o2.c1>Brilliant! I will go with you, I will surely be useful to you with my skills.</eventtext.Hatsumaru.o1.o2.c1>
<eventtext.Hatsumaru.o1.o2.c2>Okay, have a good day.</eventtext.Hatsumaru.o1.o2.c2>
<missionname.hatsumarumission1>A dangerous horde detected.</missionname.hatsumarumission1>
<missionheader0.hatsumarumission1>Objectives eliminated.</missionheader0.hatsumarumission1>
<missiondescription.hatsumarumission1>Engineer Hatsumaru detected a huge horde heading towards this station. You will be paid well for eliminating that entire group of animals.</missiondescription.hatsumarumission1>
<missionmessage1.hatsumarumission1>The targets detected by the sonar were eliminated. It's time to collect the reward.</missionmessage1.hatsumarumission1>
<eventtext.Hunter.c0>That enigmatic mechanic slowly approaches you. \n\n"Hey, do you think you can lend me some money to pay the doctor? I'll tell you the reason I'm at the clinic in exchange. It'll only be 50 coins."\n</eventtext.Hunter.c0>
<eventtext.Hunter.o0>Your story better be interesting.</eventtext.Hunter.o0>
<eventtext.Hunter.o1>HA! Get out of here beggar.</eventtext.Hunter.o1>
<eventtext.Hunter.o1.c1>First of all, my name is Hunter. I am the only survivor of a mining expedition. We were sailing until we saw a wrecked submarine. The captain decided to approach and... what a terrible decision. That's where the disaster began.</eventtext.Hunter.o1.c1>
<eventtext.Hunter.o1.c2>How rude! You're missing it, ruffian.</eventtext.Hunter.o1.c2>
<eventtext.Hunter.o1.o1>Let me guess! There were mudraptors waiting for them.</eventtext.Hunter.o1.o1>
<eventtext.Hunter.o1.o2>Let me guess! There were crawlers waiting for them.</eventtext.Hunter.o1.o2>
<eventtext.Hunter.o1.o1.c1>Ugh, what you say would have been better. However, it was something worse, some tentacles were deployed from the abandoned submarine that did not allow us to escape, and some red creatures came out of the tentacles and began to attack the crew. I was able to escape in one of the emergency shuttles, although somewhat injured, one of those things hit my arm and it felt very numb.</eventtext.Hunter.o1.o1.c1>
<eventtext.Hunter.o1.o1.o1>A very horrifying story.</eventtext.Hunter.o1.o1.o1>
<eventtext.Hunter.o1.o1.o1.c1>The truth is yes. Do you want to go to the place? I bet they paid well to kill that "thing" that attacked us.</eventtext.Hunter.o1.o1.o1.c1>
<eventtext.Hunter.o1.o1.o1.o1>You only live once, plus I'm curious to kill that "thing" that took them down.</eventtext.Hunter.o1.o1.o1.o1>
<eventtext.Hunter.o1.o1.o1.o2>You just told me that you almost died there and you want me to come with you! Find someone else for your suicide mission.</eventtext.Hunter.o1.o1.o1.o2>
<eventtext.Hunter.o1.o1.o1.o1.c1>Excellent! We are a team now. I will go with you on the "suicide mission." See you on the submarine, mate.</eventtext.Hunter.o1.o1.o1.o1.c1>
<eventtext.Hunter.o1.o1.o1.o1.c2>Hey! I thought we were already partners. Anyway, God will pay for the medical bill. See you later.</eventtext.Hunter.o1.o1.o1.o1.c2>
<missionname.huntermission1>The mysterious "thing."</missionname.huntermission1>
<missionheader0.huntermission1>The "thing" died, we have avenged all the sailors it killed.</missionheader0.huntermission1>
<missiondescription.huntermission1>The guy named Hunter told us about a "thing" that lives inside a shipwreck and sunk his former crew. They will pay us well to kill it.</missiondescription.huntermission1>
<missionmessage1.huntermission1>The presumptuous "thing" died. Head to the nearby outpost to collect your reward.</missionmessage1.huntermission1>
<!--Reiss-->
<npctitle.Reiss>Coalition Detective</npctitle.Reiss>
<npctitle.Rita_prisoner>Coalition Spy</npctitle.Rita_prisoner>
<npctitle.Rita>Coalition Spy</npctitle.Rita>
<npctitle.Fiery>Coalition Soldier</npctitle.Fiery>
<npctitle.Lucapoke>Coalition Soldier</npctitle.Lucapoke>
<npctitle.Havel>Coalition Soldier</npctitle.Havel>
<npctitle.Rebel>"Rebel"</npctitle.Rebel>
<jobname.MCFE_CoalitionSoldiers>Coalition Soldier</jobname.MCFE_CoalitionSoldiers>
<jobdescription.MCFE_CoalitionSoldiers>Elite infantry deployed for pacification operations and large-scale combat. They are the armed branch of the Coalition, trained to maintain order in the depths and carry out high-priority missions where diplomacy has failed.</jobdescription.MCFE_CoalitionSoldiers>
<locationname.RebelBase>Rakeron Outpost</locationname.RebelBase>
<locationdescription.RebelBase>A ghost enclave, erased from all official Coalition records. Intelligence reports suggest that this black hole on the map is the refuge of Tyr Rakeron.</locationdescription.RebelBase>
<RebelBase_Diary_1>"Today is a key day for the commander; the meeting in the conference room seems crucial. I'm dying to be there and hear how they plan to strike the Coalition, but I've been denied entry. I couldn't even try to sneak in: the cameras are monitored from the administrator's office, and the access point is right there. It's impossible to get in without being seen."</RebelBase_Diary_1>
<RebelBase_Diary_2>"What a submarine we have hidden away. It seems that Commander Tyr plans to use it for a direct attack against the Coalition, but what kind of technology could they possibly have to build it in this ultra-secret facility? Anyway, I have to control my urge to board it... sooner or later the time will come. After all, I'm just a soldier waiting for orders."</RebelBase_Diary_2>
<RebelBase_Console>The door opens from the other side.</RebelBase_Console>
<RebelBase_meetingroom>Meeting Room</RebelBase_meetingroom>
<!--ReissChapter1-->
<missionname.reissmission1>Spy Hunt.</missionname.reissmission1>
<missionheader0.reissmission1>The spies are dead, damn separatist dogs.</missionheader0.reissmission1>
<missiondescription.reissmission1>Detective Reiss paid us to eliminate these three separatists for leaking Coalition documents.</missiondescription.reissmission1>
<missionmessage1.reissmission1>The three spies Reiss assigned you are dead. Its time for your reward.</missionmessage1.reissmission1>
<missionsonarlabel.reissmission1>Separatist Spy.</missionsonarlabel.reissmission1>
<eventtext.Reiss.c0>A man in impeccable attire blocks your path. He examines your gear and nods.\n\n"Looks like Ive finally found the profile I was looking for."</eventtext.Reiss.c0>
<eventtext.Reiss.o0>And who might you be?</eventtext.Reiss.o0>
<eventtext.Reiss.o1.c1>I am Detective Reiss of the Coalition. Ill be direct: I was tracking three separatist spies, but they detected me and have barricaded themselves in a nearby station. I need you to eliminate them permanently. The pay will be excellent.</eventtext.Reiss.o1.c1>
<eventtext.Reiss.o1.o1>And why dont you do your own dirty work?</eventtext.Reiss.o1.o1>
<eventtext.Reiss.o1.o1.c1>They already know my face; if I show up at the dock, theyll open fire before I can say a word. You, however, are a new face. Interested? Im talking about a four-figure sum for this “favor.”</eventtext.Reiss.o1.o1.c1>
<eventtext.Reiss.o1.o1.o1>For that amount of money, count me in. Consider it done.</eventtext.Reiss.o1.o1.o1>
<eventtext.Reiss.o1.o1.o2>Find another mercenary to clean up your mess, officer. Im not interested.</eventtext.Reiss.o1.o1.o2>
<eventtext.Reiss.o1.o1.o1.c1>I knew you were pragmatic. Ill contact you by radio as soon as you dock at the location.</eventtext.Reiss.o1.o1.o1.c1>
<eventtext.Reiss.o1.o1.o1.c2>What a waste of time. Youre less brave than you look.</eventtext.Reiss.o1.o1.o1.c2>
<eventtext.Reissradio.o0>Testing... signal established. I see youre already at the outpost. Remember: there are three targets. Use your submarines sonar to track their thermal signatures or carry a portable sonar if you go on foot through the station. Dont let them escape.</eventtext.Reissradio.o0>
<eventtext.Reissradio.o1>Targets neutralized. With those loose ends out of the way, the Coalitions information is safe. Stay close, I may need your services again soon.</eventtext.Reissradio.o1>
<!--ReissChapter2-->
<missionname.reissmission2>Reisss Friend.</missionname.reissmission2>
<missionheader0.reissmission2>You managed to rescue Rita alive.</missionheader0.reissmission2>
<missionmessage0.reissmission2>Mission accomplished, lets get out of this stinking place.</missionmessage0.reissmission2>
<missiondescription.reissmission2>Detective Reiss has assigned us a new and risky mission to rescue a key Coalition ally who disappeared in separatist territory while guarding vital information. To ensure her return by any means necessary, Reiss has authorized us to act freely and has provided a specific weapon to aid the operations success.</missiondescription.reissmission2>
<missionsuccess.reissmission2>Reisss friend, Rita McGlur, was successfully rescued. The Coalition and Reiss will be fully grateful for your victory.</missionsuccess.reissmission2>
<failuremessage.reissmission2>Reisss friend, Rita McGlur, died; you have failed the mission and endangered the Coalition.</failuremessage.reissmission2>
<missionsonarlabel.reissmission2>Reisss Friend.</missionsonarlabel.reissmission2>
<prisonerkilled.reissmission2>Mission failed: Reisss friend has died.</prisonerkilled.reissmission2>
<eventtext.Rita.c0>Are you the rescue team? I figured as much—you dont look like one of those insurgents. Good, move; Ill follow you. Lets get out of here before they find us.</eventtext.Rita.c0>
<eventtext.Reiss2.c0>Well, well! If it isnt the one who survived last time. How are things? Ive got a new high-risk job... and the reward will be just as high.</eventtext.Reiss2.c0>
<eventtext.Reiss2.o0>Detective Reiss... I barely survived the last favor I did for you. What madness do you have planned now?</eventtext.Reiss2.o0>
<eventtext.Reiss2.o1.c1>You survived, didnt you? Thats what matters. Listen: a close friend disappeared while monitoring a separatist base. She was carrying crucial data, and I need you to get her out of that hole, no matter the method—as long as she comes back breathing. For someone with your guts, this should be a piece of cake.</eventtext.Reiss2.o1.c1>
<eventtext.Reiss2.o1.o1>This sounds suicidal! If you expect me to go in there, at least provide the necessary equipment.</eventtext.Reiss2.o1.o1>
<eventtext.Reiss2.o1.o1.c1>Thats exactly what I had in mind. Take this experimental unit; its silent and perfect for incapacitating targets without alerting the entire base. Use it wisely, prioritize your targets, and get that woman out of there.</eventtext.Reiss2.o1.o1.c1>
<eventtext.Reiss2.o1.o1.o1>Those credits better be worth it, Reiss. Im heading out now.</eventtext.Reiss2.o1.o1.o1>
<eventtext.Reiss2.o1.o1.o2>Sorry, Detective, but this is too much even for me. Count me out.</eventtext.Reiss2.o1.o1.o2>
<eventtext.Reiss2.o1.o1.o1.c1>Thats the spirit. The Coalition knows how to reward those who deliver. Take the weapon and dont die out there.</eventtext.Reiss2.o1.o1.o1.c1>
<eventtext.Reiss2.o1.o1.o1.c2>What a disappointment... I thought you cared about money. Get out of here; Ill find someone with more courage.</eventtext.Reiss2.o1.o1.o1.c2>
<!--ReissChapter3-->
<missionname.reissmission3>Assault on Rakeron Base</missionname.reissmission3>
<missionheader0.reissmission3>You have eliminated all the separatists in the station, a tremendous massacre.</missionheader0.reissmission3>
<missiondescription.reissmission3>After rescuing Rita, she provided us with the location of an influential separatist leader; his head is on the Coalition's most wanted list and Reiss gave you the opportunity to capture him. Eliminate all separatists in sector [location1] and search for Tyr Rakeron, alias 'Rebel'.</missiondescription.reissmission3>
<missionmessage1.reissmission3>All the separatists are dead, but something isnt right…</missionmessage1.reissmission3>
<missionsonarlabel.reissmission3>Separatists.</missionsonarlabel.reissmission3>
<eventtext.SeparatistsRadio.o0>What!? A Coalition ship just docked here!? Attention all units, we have intruders!</eventtext.SeparatistsRadio.o0>
<eventtext.WhereisRebel.o0>Mission accomplished... or so I thought. I checked the faces and theres no sign of 'Rebel'. I cant leave yet; that coward must be hiding in some room in this dump. I have to find him before he finds a way out.</eventtext.WhereisRebel.o0>
<eventtext.WhereisRebel.o1>You manage to spot a submarine fleeing from the rear of the station. \n\n "Damn it! Its him! Tyr is escaping in an escape submersible! Abort the search and return to the ship right now if we dont want to lose his trail!"</eventtext.WhereisRebel.o1>
<eventtext.Reiss3.c0>Well, if it isnt the Coalitions most valuable asset! Boy, rescuing Rita gave us the whereabouts of a big fish in the resistance. I see you knew how to make use of those paralytics... but now what I need is a captain for a large-scale operation. Are you in? The bounty on his head is all yours</eventtext.Reiss3.c0>
<eventtext.Reiss3.o0>Detective Reiss... at this point, do I even have a choice?</eventtext.Reiss3.o0>
<eventtext.Reiss3.o1.c1>Thats the spirit! The target is Tyr Rakeron, alias 'Rebel'. Ironic, isnt it? But his streak ends under your command. The 'host' will meet at a nearby station; our sources say hes planning a guerrilla deployment against one of our forward bases.</eventtext.Reiss3.o1.c1>
<eventtext.Reiss3.o1.o1>Guerrilla? That means he wont be alone... hell have heavy equipment with him.</eventtext.Reiss3.o1.o1>
<eventtext.Reiss3.o1.o1.c1>Perceptive as always. But you wont go in blind; these Coalition men have volunteered to follow you. Take good care of them, Lieutenant; theres a promotion and a fortune waiting for you when you return.</eventtext.Reiss3.o1.o1.c1>
<eventtext.Ritatalk2.c0>Hey, you! You almost left without letting me thank you for getting me out of that hole. Take this; itll be more useful to you than to me on a beach chair. Ive already met my quota of shots for this year, Im off on vacation.</eventtext.Ritatalk2.c0>
<eventtext.Ritatalk2.o0>Wow... its an impressive piece. Thanks, Rita. Itll come in handy for whats ahead.</eventtext.Ritatalk2.o0>
<eventtext.Ritatalk2.o1.c1>No, thank you. If you hadnt shown up, Id be Fangoraptor dinner right now. Dont let Reiss squeeze you too much... and come back in one piece, soldier.</eventtext.Ritatalk2.o1.c1>
<eventtext.Soldiertalk.c0>The three soldiers exchange looks of astonishment as they process the orders they just received.\n\n Havel: "Well... looks like were under your command now. I hope the confidence Reiss has in you translates into good results when the bullets start flying." \n\n Lucapoke: "Seriously? Youre the one giving us orders? I didnt enlist in the Coalition to end up in a suicide mission led by a civilian." \n\n Fiery: "Shut up, Luca, and give him a chance. Weve made it out of worse holes than this before." \n\n Lucapoke: "Yeah, sure... But if were going to die, I could use a couple of beers before we set sail."</eventtext.Soldiertalk.c0>
<eventtext.Soldiertalk.o0>"At ease, soldiers. This isnt the first 'suicide' Reiss has sent me on, and it wont be the last. My priority is that everyone gets home in one piece."</eventtext.Soldiertalk.o0>
<eventtext.Soldiertalk.o1.c1>The atmosphere relaxes noticeably. The soldiers nod, acknowledging your authority with renewed respect.</eventtext.Soldiertalk.o1.c1>
<!--ReissChapter4-->
<missionname.reissmission4>The Hunt for Rakeron.</missionname.reissmission4>
<missiontypedescription.reissmission4>Tyr Rakeron, the damn "Rebel", slipped through our fingers during the assault, but he wont get far. We have to intercept his submersible before it reaches deep waters and disappears from radar. Its now or never.</missiontypedescription.reissmission4>
<missionsonarlabel.reissmission4>Escape Submarine: "Rebel"</missionsonarlabel.reissmission4>
<missionmessage0.reissmission4>"Dont you fascist dogs know when to surrender? Chasing me this far has been your last mistake. Enjoy the pressure... your bodies will end up crushed at the bottom of the abyss."</missionmessage0.reissmission4>
<missionmessage1.reissmission4>Critical hit confirmed! Tyr Rakeron has finally fallen to the bottom of Europa."</missionmessage1.reissmission4>
<missionheader0.reissmission4>RADIO - SEPARATIST CHANNEL:</missionheader0.reissmission4>
<missionheader1.reissmission4>Long live the Coalition...</missionheader1.reissmission4>
<missionsuccess.reissmission4>Mission accomplished. You have eliminated 'Rebel' and cut off the head of the insurgency in this sector. The reward for his execution has been transferred to your account. Good job, captain.</missionsuccess.reissmission4>
<failuremessage.reissmission4>Target lost. Rakerons submarine has vanished into the shadows of the abyss. The Coalition will not forget your ineptitude; you let the most wanted man in the region escape.</failuremessage.reissmission4>
<eventtext.Fiery.c0>Thats it, Captain! We did it... Tyr is history now. Look at Lucas face, he still cant believe were still in one piece. Keeping up with that submarine was hell, but it was worth it. By the way, sir... dont think youll get rid of me that easily; I liked how you command. If you accept me, Ill stay in your crew; Ive always wanted to see the world through a periscope.</eventtext.Fiery.c0>
<eventtext.Lucapoke.c0>Well, well... Mission accomplished and Im still breathing. I guess I have to eat my words: I was wrong to underestimate you, Boss. Here, have a drink of this beer; its the good stuff. To this victory... and to the ones to come under your command.</eventtext.Lucapoke.c0>
<eventtext.Havel.c0>I didnt expect the separatists to have such a heavy vessel; we got out of that by the skin of our teeth. Now I fully understand why Reiss entrusted this contract to you and not one of his officers. Excellent work, sir. Count on my weapon for any other madness you have in mind.</eventtext.Havel.c0>
<!--ReissChapterFinal-->
<eventtext.Reiss4.c0>The news travels fast through sonar, boy. Its official now: Tyr Rakeron is history. Im glad to confirm that our encounter back then was no mere coincidence... you have an instinct that cant be bought with credits. You have a bright future ahead; the Coalition will not forget your service, and Im sure those soldiers wont forget who brought them back home either.</eventtext.Reiss4.c0>
<eventtext.Reiss4.o0>Detective Reiss... I wont lie to you, there were moments when I thought I wouldnt make it. But after everything, these missions have been the best combat training I could have asked for.</eventtext.Reiss4.o0>
<eventtext.Reiss4.o1.c1>You can say that again, my dear. Danger has that way of polishing talent. Anyway, I wont take up more of your navigation time; the abyss is vast and new routes await you. Good luck on your adventures. I have no doubt Ill hear your name again if you keep achieving feats of this caliber. Until next time, Captain.</eventtext.Reiss4.o1.c1>
<!--Reiss-->
<missionname.andersongmission1>A pop-up delivery.</missionname.andersongmission1>
<missionheader0.andersongmission1>Doctor Andersong is free and can now work with us.</missionheader0.andersongmission1>
<missiondescription.andersongmission1>The doctor who calls himself "Andersong" asked us to bring him this emergent delivery. He told us that with this he would pay his debt and give a part of the sale to us for helping him get out of the rush.</missiondescription.andersongmission1>
<missionmessage1.andersongmission1>Andersong no longer owes anything to the people he used to work with and could now be part of the team.</missionmessage1.andersongmission1>
<eventtext.Andersong.c0>Hello, your submarine is the one that just arrived, right?. \n\n Please I need you to help me!.\n </eventtext.Andersong.c0>
<eventtext.Andersong.o0>Who are you supposed to be? What kind of help?.</eventtext.Andersong.o0>
<eventtext.Andersong.o1>Get out of my sight, crazy! Go ask your mother for help..</eventtext.Andersong.o1>
<eventtext.Andersong.o1.c1>Listen to me! I need to take a load to the next outpost because of an outstanding debt I have with some bad people. They are going to pay me large amounts of money, but I don't have transportation and if I don't take it to them soon, those people will kill me. Please! , accept the request! , I will work for you and I will also give you part of the pay. </eventtext.Andersong.o1.c1>
<eventtext.Andersong.o1.c2>Who are you calling a crazy selfish pig?!.</eventtext.Andersong.o1.c2>
<eventtext.Andersong.o1.o1>Calm down, I will help you and I hope the reward is good.</eventtext.Andersong.o1.o1>
<eventtext.Andersong.o1.o2>Bad people? Take your stories somewhere else!.</eventtext.Andersong.o1.o2>
<eventtext.Andersong.o1.o2.c1>Thank you very much! You saved my life! I will be a good doctor in your crew.</eventtext.Andersong.o1.o2.c1>
<eventtext.Andersong.o1.o2.c2>Disgraceful! Nobody in this miserable place wants to help! This won't stay like this!.</eventtext.Andersong.o1.o2.c2>
<!-- Workersindicatos-->
<missionname.Workers>A Rebellious Union.</missionname.Workers>
<missiontypedescription.Workers>The union leader and current pirate named David the Buccaneer has caused problems for all factions in Europa. It seems that no one will miss him when you shoot down the "Wandering Crawler", his well-known ship.</missiontypedescription.Workers>
<missionsonarlabel.Workers>Wandering Crawler</missionsonarlabel.Workers>
<missionmessage0.Workers>Kill the unionists or send the submarine to the bottom of the sea!</missionmessage0.Workers>
<missionmessage1.Workers>Take the submarine to [location2] to collect your reward.</missionmessage1.Workers>
<missionheader0.Workers>A Rebellious Union.</missionheader0.Workers>
<missionheader1.Workers>Goodbye unionists.</missionheader1.Workers>
<eventtext.Davidradio.o0>Another coalition hound?! It would be a pleasure to decorate my wall with your idiot head.</eventtext.Davidradio.o0>
<!-- Workersindicatos Sujely-->
<eventtext.Sujely.c0>An imposing female figure approaches you. \n\n Do you want to do humanity a favor?. \n</eventtext.Sujely.c0>
<eventtext.Sujely.o0>What kind of "favor"?.</eventtext.Sujely.o0>
<eventtext.Sujely.o1.c1>Excellent!, I got your attention. I need you to kill a guy, he calls himself "David the Buccaneer". He was an old mechanic who created a union. Since no one paid attention to his absurd requests, he stole a Dugong which he called the "Wandering Crawler". Since then he has only caused problems for all factions without discrimination. I bet even those separatist dogs would like to see him dead.</eventtext.Sujely.o1.c1>
<eventtext.Sujely.o1.o1>That "favor" sounds more complicated than it seems. You're asking me to hunt down a man and his crew.</eventtext.Sujely.o1.o1>
<eventtext.Sujely.o1.o1.c1>Calm down soldier, obviously you will be paid well for sinking it in the depths of Europa. So, do you sign up for the mission?.</eventtext.Sujely.o1.o1.c1>
<eventtext.Sujely.o1.o1.o1>I accept the mission, nothing better than sinking some union members.</eventtext.Sujely.o1.o1.o1>
<eventtext.Sujely.o1.o1.o2>I'm not interested in the truth.</eventtext.Sujely.o1.o1.o2>
<eventtext.Sujely.o1.o1.o1.c1>Excellent soldier! I will leave the coordinates loaded on your ship. When I board those dogs' submarine, send my regards to their cabin boy named Santiago with a bullet in his forehead. And I am Lieutenant Sujely of the Coalition. Good luck soldier.</eventtext.Sujely.o1.o1.o1.c1>
<eventtext.Sujely.o1.o1.o1.c2>Ha! Now there are only pure cowards in the coalition.</eventtext.Sujely.o1.o1.o1.c2>
<!-- Fabrizio Valderrama-->
<eventtext.Fabrizio.c0>You see a subject with anguish on his face. \n\n What the hell are you looking at?. \n</eventtext.Fabrizio.c0>
<eventtext.Fabrizio.o0>You have a worried face, man. Like you saw a Latcher from outside your submarine.</eventtext.Fabrizio.o0>
<eventtext.Fabrizio.o1.c1>Don't make me laugh. There are worse horrors than a latcher, in fact what I experienced was done by a human. Those despicable members of the Church of Husk committed the greatest terrorist act I have ever witnessed.</eventtext.Fabrizio.o1.c1>
<eventtext.Fabrizio.o1.o1>What exactly happened?.</eventtext.Fabrizio.o1.o1>
<eventtext.Fabrizio.o1.o1.c1>The only thing I saw was that they arrived at the outpost where I lived and started shooting everyone with syringes of the parasite they love so much. I managed to escape luckily, but I think I was the only one. The worst thing of all is that they managed to change the story as an incident of attack by the local fauna and wiped their tracks.</eventtext.Fabrizio.o1.o1.c1>
<eventtext.Fabrizio.o1.o1.o1>And you haven't tried to testify against them?</eventtext.Fabrizio.o1.o1.o1>
<eventtext.Fabrizio.o1.o1.o1.c1>Obviously, but I have no proof and going back to that place without a team is suicide. You! You have a crew! I can give you the coordinates of the place, help me clean the area while I get clues to blame those bastards.</eventtext.Fabrizio.o1.o1.o1.c1>
<eventtext.Fabrizio.o1.o1.o1.o1>I don't work for free, if you include a good payment for risking our lives I will do it.</eventtext.Fabrizio.o1.o1.o1.o1>
<eventtext.Fabrizio.o1.o1.o1.o2>I'm sorry, but I'd rather not risk my neck.</eventtext.Fabrizio.o1.o1.o1.o2>
<eventtext.Fabrizio.o1.o1.o1.o1.c1>I will pay you soldier, not only that, the coalition or any faction will thank you for that and you will be rewarded. I will leave the coordinates of the place loaded on your ship, as soon as you finish cleaning the place I will go to look for the clues. Thank you very much for your bravery.</eventtext.Fabrizio.o1.o1.o1.o1.c1>
<eventtext.Fabrizio.o1.o1.o1.o1.c2>Coward, the coalition will bomb the place and all information will be lost. Get out of my sight.</eventtext.Fabrizio.o1.o1.o1.o1.c2>
<missionheader0.FabrizioMissions.01>Incoming transmission.</missionheader0.FabrizioMissions.01>
<missionmessage0.FabrizioMissions.01>Thank you very much, soldier. I'm already approaching your position.</missionmessage0.FabrizioMissions.01>
<missiondescription.FabrizioMissions.01>Captain Fabrizio Valderrama was a survivor of a terrorist attack by the Church of the Husk. He asked us to clean up [location1] so he can investigate and find clues about the killers.</missiondescription.FabrizioMissions.01>
<missionname.FabrizioMissions.01>A Bioterrorist Attack.</missionname.FabrizioMissions.01>
<locationname.AbandonedMissions>Abandoned Outpost</locationname.AbandonedMissions>
<locationdescription.AbandonedMissions>An outpost with no signs of life.</locationdescription.AbandonedMissions>
<locationname.None.2></locationname.None.2>
<locationdescription.None.2>Uninhabited, a potential location for an outpost.</locationdescription.None.2>
<eventtext.Fabrizio.2.c0>Hey, I'm going to investigate the place, hopefully there's some clue left.</eventtext.Fabrizio.2.c0>
<eventtext.Fabrizio.2.o0>How fast you appeared, did you follow me in a shuttle?.</eventtext.Fabrizio.2.o0>
<eventtext.Fabrizio.2.o0.c1>Exactly, soldier, a reckless act on your part. I have not seen anyone shoot like that since the first civil war against the separatists.</eventtext.Fabrizio.2.o0.c1>
<eventtext.Fabrizio.2.o0.o1>It was nothing, I've never seen so many zombies together.</eventtext.Fabrizio.2.o0.o1>
<eventtext.Fabrizio.2.o0.o1.c1>And why don't you join them?.</eventtext.Fabrizio.2.o0.o1.c1>
<eventtext.Fabrizio.2.o0.o1.o1>What?!</eventtext.Fabrizio.2.o0.o1.o1>
<eventtext.Fabrizio.2.nohusks>All the time those fanatics were hiding, but nothing like a good hand cannon to solve these problems. Well, thanks for everything again, soldier.</eventtext.Fabrizio.2.nohusks>
<!-- Admin rescue-->
<EventText.MinersRescue.c1>We have been informed that at a nearby station while mining activities were taking place a nest of Mudraptors was found.Annihilate them before they threaten the peace of the station.</EventText.MinersRescue.c1>
<eventtext.adminrescue0>I accept the mission.</eventtext.adminrescue0>
<eventtext.adminrescue1>I reject the mission.</eventtext.adminrescue1>
<eventtext.adminrescueo1>Good luck, save those people.</eventtext.adminrescueo1>
<eventtext.adminrescueo1.o1>What other orders are there?.</eventtext.adminrescueo1.o1>
<missionname.rescueadmin>Rescue of the mining station.</missionname.rescueadmin>
<missionheader0.rescueadmin>Objectives eliminated.</missionheader0.rescueadmin>
<missiondescription.rescueadmin>A nest of mudraptors threatens the mining operations of a nearby outpost. Eliminate them all to ensure the survival of the site.</missiondescription.rescueadmin>
<missionmessage1.rescueadmin>The mudraptors have been eliminated. It's time to collect the reward.</missionmessage1.rescueadmin>
<!-- Admin rescue-->
<!--Zealots of Europa-->
<missionheader0.KnightsOfEurope>Zealot Leader Eliminated.</missionheader0.KnightsOfEurope>
<missionmessage0.KnightsOfEurope>The Zealot leader has been eliminated. Leave the outpost to complete the mission.</missionmessage0.KnightsOfEurope>
<missiondescription.KnightsOfEurope>We recently lost contact with [location1] and suspect that a group calling themselves the Zealots of Europa is responsible for the incident. Eliminate these fanatics and reclaim the outpost.</missiondescription.KnightsOfEurope>
<missionname.KnightsOfEurope>The Zealot Order of Europa</missionname.KnightsOfEurope>
<missionheader0.KnightsOfEurope_rescue>Sweet freedom!</missionheader0.KnightsOfEurope_rescue>
<missionmessage0.KnightsOfEurope_rescue>You have rescued the hostages from the Zealots. Good work! Leave the outpost to claim your reward.</missionmessage0.KnightsOfEurope_rescue>
<missiondescription.KnightsOfEurope_rescue>We recently lost contact with [location1] and suspect that a group calling themselves the Zealots of Europa is responsible for the incident. Eliminate the fanatics, secure the hostages, and evacuate them aboard your submarine.</missiondescription.KnightsOfEurope_rescue>
<missionname.KnightsOfEurope_rescue>The Zealot Order of Europa</missionname.KnightsOfEurope_rescue>
<missionheader0.KnightsOfEurope_reactor>Phew! I sure love explosions.</missionheader0.KnightsOfEurope_reactor>
<missionmessage0.KnightsOfEurope_reactor>With the reactor destroyed, all that remains is to send an engineer to reclaim the outpost later. This will keep the templars away for a while. Undock your submarine to collect your reward.</missionmessage0.KnightsOfEurope_reactor>
<missiondescription.KnightsOfEurope_reactor>We recently lost contact with [location1] and suspect that a group calling themselves the Zealots of Europa is responsible for the incident. Blow up the reactor to drive those pests out of the outpost.</missiondescription.KnightsOfEurope_reactor>
<missionname.KnightsOfEurope_reactor>The Zealot Order of Europa</missionname.KnightsOfEurope_reactor>
<!--Zealots of Europa Items-->
<!--Zealots of Europa-->
<!--Husked Outposts-->
<missionheader0.huskedoutposts>The horror is over.</missionheader0.huskedoutposts>
<missionmessage0.huskedoutposts>You have purged all horrors from this place. Leave the station to report your success and collect your reward.</missionmessage0.huskedoutposts>
<missiondescription.huskedoutposts>We recently lost contact with [location1]. Although the radios there are still online, all we can hear are growls. Investigate what happened there and retake the outpost.</missiondescription.huskedoutposts>
<missionname.huskedoutposts>Lost communications</missionname.huskedoutposts>
<!--Husked Outposts-->
<!--Mantis Outposts-->
<missionheader0.MantisOutposts>The Mantis were eliminated.</missionheader0.MantisOutposts>
<missionmessage0.MantisOutposts>All the invading mantises have died. Undock from the outpost to complete the mission.</missionmessage0.MantisOutposts>
<missiondescription.MantisOutposts>A group of mantises have nested in this outpost and wiped out all of the townspeople there. Eliminate them and liberate the outpost to receive your reward.</missiondescription.MantisOutposts>
<missionname.MantisOutposts>The Paralyzers of Europa</missionname.MantisOutposts>
<!--Mantis Outposts-->
<!--Destroy Outposts-->
<missionheader0.outpostsDestroy>Ugh! I just love explosions.</missionheader0.outpostsDestroy>
<missionmessage0.outpostsDestroy>Those separatists will think twice before building their trash bases in our territory. Excellent work, soldier. Dock to receive your reward.</missionmessage0.outpostsDestroy>
<missiondescription.outpostsDestroy>Detonate the industrial power cells to force the Separatists to abandon their military outpost. Proceed with caution: they will not hesitate to defend their resources to the very end.</missiondescription.outpostsDestroy>
<missionname.outpostsDestroy>Destroy the enemy Tactical Operations Center</missionname.outpostsDestroy>
<EventText.outpostsDestroy.c1>We have detected a Separatist Tactical Operations Center in the sector. Our spies report they rely on three industrial power cells; destroying them will force them to abandon the site. The Coalition will not tolerate these acts of aggression; destroy their power source and the reward will be yours. Do you have the courage to do it?</EventText.outpostsDestroy.c1>
<missionmessage0.outpostsDestroy.v2>We need to drive the fascists out of Europa. This strike will scare them, no doubt. Well done, comrade, head out and collect your reward.</missionmessage0.outpostsDestroy.v2>
<missiondescription.outpostsDestroy.v2>Detonate the industrial power cells to force the Coalition to abandon their military outpost. Proceed with caution: they will not hesitate to defend their resources to the very end.</missiondescription.outpostsDestroy.v2>
<EventText.outpostsDestroy.v2>We have detected a Coalition Tactical Operations Center in the sector. Our spies report they rely on three industrial power cells; destroying them will force them to abandon the site. We will not allow them to limit our expansion; destroy their power source and the reward will be yours. Do you have the courage to do it?</EventText.outpostsDestroy.v2>
<EventText.adminoutpostdestroy.s1>Let's drive those filthy fascists out of these seas.</EventText.adminoutpostdestroy.s1>
<EventText.adminoutpostdestroy.c1>Let's drive those separatist dogs out of these seas.</EventText.adminoutpostdestroy.c1>
<EventText.OutpostDestroyAlarm.c1>ALERT! Network integrity compromised; we have lost a power module. Security units, execute all visitors immediately.</EventText.OutpostDestroyAlarm.c1>
<locationname.Outpost_of_surveillance>Tactical Operations Center</locationname.Outpost_of_surveillance>
<locationdescription.Outpost_of_surveillance>A heavily guarded military outpost where strategic attacks against enemies are planned. This complex operates as the nervous system of the sector, coordinating patrols and offensive deployments. Its infrastructure critically depends on three highly efficient industrial power cells; a compact design that sacrifices redundancy for power, making its electrical supply both its greatest asset and its most vulnerable weakness.</locationdescription.Outpost_of_surveillance>
<EventText.Secwelcome.c1>I dont know what business you think you have here, but your presence is unauthorized. Clear the area immediately; this facility is restricted to non-cleared personnel.</EventText.Secwelcome.c1>
<EventText.Secwelcome.c2>The grace period is over. Security units, proceed with the elimination of the intruders; they ignored the evacuation warning.</EventText.Secwelcome.c2>
<npctitle.MCFE_securitynpccoalition_1>Coalition Soldier</npctitle.MCFE_securitynpccoalition_1>
<npctitle.MCFE_securitynpccoalition_2>Coalition Soldier</npctitle.MCFE_securitynpccoalition_2>
<npctitle.MCFE_securitynpccoalition_3>Coalition Soldier</npctitle.MCFE_securitynpccoalition_3>
<npctitle.MCFE_coalitionmechanic>Coalition Mechanic</npctitle.MCFE_coalitionmechanic>
<npctitle.MCFE_coalitionEngineer>Coalition Engineer</npctitle.MCFE_coalitionEngineer>
<npctitle.MCFE_coalitionmedic>Coalition Medic</npctitle.MCFE_coalitionmedic>
<npctitle.MCFE_outpostmanagercoalition>Coalition Commander</npctitle.MCFE_outpostmanagercoalition>
<npctitle.MCFE_securitynpcseparatists_1>Separatist Soldier</npctitle.MCFE_securitynpcseparatists_1>
<npctitle.MCFE_securitynpcseparatists_2>Separatist Soldier</npctitle.MCFE_securitynpcseparatists_2>
<npctitle.MCFE_securitynpcseparatists_3>Separatist Soldier</npctitle.MCFE_securitynpcseparatists_3>
<npctitle.MCFE_separatistsmechanic>Separatist Mechanic</npctitle.MCFE_separatistsmechanic>
<npctitle.MCFE_separatistsEngineer>Separatist Engineer</npctitle.MCFE_separatistsEngineer>
<npctitle.MCFE_separatistmedic>Separatist Medic</npctitle.MCFE_separatistmedic>
<npctitle.MCFE_outpostmanagerseparatist>Separatist Commander</npctitle.MCFE_outpostmanagerseparatist>
<!--Destroy Outposts-->
<!--Templar of Europe-->
<faction.Templars>Templars of Europa</faction.Templars>
<faction.Templars.description>No one knows how this faction came about, they simply arrived one day with the desire to help the progress and survival of humanity, while preaching that the Alpha Spark would save them all. However, their engineering and mechanical services are exquisite in Europa.</faction.Templars.description>
<faction.Templars.shortdescription>The Templars of Europa are a small religious and commercial faction. They deify the technology, as they believe that only with it will they be able to survive in the oceans of Europa.</faction.Templars.shortdescription>
<!--Shop Templars of Europe-->
<!--TemplarCooking-->
<entityname.MCFE_MudraptorMeat_tail>Mudraptor Tail</entityname.MCFE_MudraptorMeat_tail>
<entityname.MCFE_MudraptorMeat_leg>Mudraptor Leg</entityname.MCFE_MudraptorMeat_leg>
<entityname.MCFE_MudraptorMeat_body>Mudraptor Body</entityname.MCFE_MudraptorMeat_body>
<entityname.MCFE_Thresher_tail>Tiger Thresher Tail</entityname.MCFE_Thresher_tail>
<entityname.MCFE_Thresher_body>Tiger Thresher Body</entityname.MCFE_Thresher_body>
<entityname.MCFE_BabyHammerfish>Baby Hammerhead Body</entityname.MCFE_BabyHammerfish>
<entityname.MCFE_Hammerfish_tail>Hammerhead Tail</entityname.MCFE_Hammerfish_tail>
<entityname.MCFE_Hammerfish_body>Hammerhead Body</entityname.MCFE_Hammerfish_body>
<entityname.MCFE_Hammerfish_fin_1>Hammerhead Fin</entityname.MCFE_Hammerfish_fin_1>
<entityname.MCFE_Hammerfish_fin_2>Hammerhead Fin</entityname.MCFE_Hammerfish_fin_2>
<npctitle.TemplarNpcChef>Templar Chef</npctitle.TemplarNpcChef>
<storename.TemplarNpcChef>Templar Chef Shop</storename.TemplarNpcChef>
<entityname.MCFE_FishwithFruits>Fish with Fruits</entityname.MCFE_FishwithFruits>
<entitydescription.MCFE_FishwithFruits>Fresh fish with citrus fruits. Light and antiseptic.</entitydescription.MCFE_FishwithFruits>
<entityname.MCFE_MeatStew>Meat Stew</entityname.MCFE_MeatStew>
<entitydescription.MCFE_MeatStew>Hearty meat stew. Ideal for long maintenance shifts.</entitydescription.MCFE_MeatStew>
<entityname.MCFE_Salad>Marine Salad</entityname.MCFE_Salad>
<entitydescription.MCFE_Salad>Prepared with cave plants, including opium ones. Calms nerves and wound pain.</entitydescription.MCFE_Salad>
<entityname.MCFE_CrawlerCeviche>Crawler Ceviche</entityname.MCFE_CrawlerCeviche>
<entitydescription.MCFE_CrawlerCeviche>Extreme acidity that can wake even the dead.</entitydescription.MCFE_CrawlerCeviche>
<entityname.MCFE_TigerSoap>Tiger Thresher Head Soup</entityname.MCFE_TigerSoap>
<entitydescription.MCFE_TigerSoap>Hot soup, ideal for stressful days.</entitydescription.MCFE_TigerSoap>
<entityname.MCFE_MudCereal>Mudraptor Cereal: MUD</entityname.MCFE_MudCereal>
<entitydescription.MCFE_MudCereal>Delicious and nutritious flakes made from your favorite animal. Each flake is shaped like a mudraptor.</entitydescription.MCFE_MudCereal>
<entityname.MCFE_MudKebab>Mudraptor Skewer</entityname.MCFE_MudKebab>
<entitydescription.MCFE_MudKebab>Mudraptor meat on a skewer. A unique bite to eliminate toxins.</entitydescription.MCFE_MudKebab>
<entityname.MCFE_TEmplarWater>Templar Mineral Water</entityname.MCFE_TEmplarWater>
<entitydescription.MCFE_TEmplarWater>Powerful water treated with cutting-edge technology. Ideal for body cleansing and quenching thirst.</entitydescription.MCFE_TEmplarWater>
<entityname.MCFE_TEmplarCitricWater>Hammerhead Juice</entityname.MCFE_TEmplarCitricWater>
<entitydescription.MCFE_TEmplarCitricWater>Blood of our beloved sea predator processed for consumption. Has antiseptic benefits and helps with headaches.</entitydescription.MCFE_TEmplarCitricWater>
<entityname.MCFE_Cheflironhelmet>Chef Helmet</entityname.MCFE_Cheflironhelmet>
<entitydescription.MCFE_Cheflironhelmet>An elegant knight helmet with a chef hat.</entitydescription.MCFE_Cheflironhelmet>
<entityname.MCFE_Chefbody>Chef Apron</entityname.MCFE_Chefbody>
<entitydescription.MCFE_Chefbody>You have to keep your clothes clean, right?</entitydescription.MCFE_Chefbody>
<entityname.MCFE_templarbook_3>Templar Scriptures III: Gastronomy</entityname.MCFE_templarbook_3>
<MCFE_TemplarBook3>Despite our advances, our society was a disaster in medical treatment, making us dependent on other factions. To remedy this, we have developed foods that prevent diseases and mitigate symptoms until the patient receives proper medication.\n\n Fish with fruits: Possesses antiseptic properties similar to a broad-spectrum antibiotic, though less potent. Reduces nausea and improves motor coordination during high-energy tasks.\n\n Meat stew: Its high protein concentration increases resistance to external damage and provides greater brute strength for the use of heavy tools.\n\n Marine salad: Made with nutrients from cave plants, it strengthens the immune system against infections. Its opioid components effectively relieve acute pain.\n\n Crawler ceviche: Keeps the patient's nervous system alert, preventing fainting or loss of critical motor functions.\n\n Tiger Thresher head soup: Rich in antipsychotic compounds designed to stabilize and calm even the most fractured minds.\n\n Mudraptor cereal: The cereals activate the patients reflexes, allowing them to react with surgical speed in imminent danger situations.\n\n Mudraptor skewer: Loaded with antitoxins that slow the spread of poisons in the bloodstream, buying vital time until a proper antidote is obtained.\n\n Templar mineral water: This miraculous liquid accelerates cellular regeneration from burns caused by fire or acid, and is also a reliable remedy against alcohol toxicity.\n\n Hammerhead juice: A citric compound that preserves consciousness, preventing dizziness from mechanical accidents and avoiding opportunistic infections.\n\n All our meals promote cellular regeneration against physical damage. We must keep our people alive.</MCFE_TemplarBook3>
<!--Fabricartorbot-->
<entityname.MCFE_TemplarFactory>Templar Assembly Unit</entityname.MCFE_TemplarFactory>
<eventtext.fabricartorbot.c0>Welcome, I am Tommi the smart fabricator. What do you want to order? Remember to have your money ready.</eventtext.fabricartorbot.c0>
<eventtext.fabricartorbot.restart.o1>Thank you very much, come back soon.</eventtext.fabricartorbot.restart.o1>
<eventtext.fabricartorbot.restart.o2>Insufficient money, sir.</eventtext.fabricartorbot.restart.o2>
<eventtext.fabricartorbot.restart.o3>I won't buy anything for now.</eventtext.fabricartorbot.restart.o3>
<eventtext.fabricartorbot.restart.o4>I would like to choose another object.</eventtext.fabricartorbot.restart.o4>
<eventtext.fabricartorbot.restart.reputation>You do not have enough reputation to request this item, sir.</eventtext.fabricartorbot.restart.reputation>
<eventtext.fabricartorbot.choose>There are three types of Fuel Rods for sale. \n\n The price defines the quality and efficiency of each fuel rod. \n </eventtext.fabricartorbot.choose>
<!--Fuel Rod-->
<eventtext.fuelrod.c0>Buy Fuel rods for the submarine.</eventtext.fuelrod.c0>
<eventtext.fuelrod.c1>Buy Uranium rods.</eventtext.fuelrod.c1>
<eventtext.fuelrod.c1.d1>A bar of enriched uranium, for use within a reactor.</eventtext.fuelrod.c1.d1>
<eventtext.fuelrod.c2>Buy Thorium rods.</eventtext.fuelrod.c2>
<eventtext.fuelrod.c2.d2>A thorium bar, for use within a reactor. Generates slightly more heat and lasts longer than uranium fuel rods.</eventtext.fuelrod.c2.d2>
<eventtext.fuelrod.c3>Buy Fulgurium rods.</eventtext.fuelrod.c3>
<eventtext.fuelrod.c3.d3>A bar of enriched fulgurium, for use within a reactor. Generates significantly more heat and lasts longer than uranium fuel rods.</eventtext.fuelrod.c3.d3>
<eventtext.fuelrod.o0>Uranium Fuel rod x1 = 200mk</eventtext.fuelrod.o0>
<eventtext.fuelrod.o1>Uranium Fuel rod x2 = 400mk</eventtext.fuelrod.o1>
<eventtext.fuelrod.o2>Uranium Fuel rod x3 = 600mk</eventtext.fuelrod.o2>
<eventtext.fuelrod.o3>Uranium Fuel rod x4 = 800mk</eventtext.fuelrod.o3>
<eventtext.fuelrod.o4>Uranium Fuel rod x5 = 1000mk</eventtext.fuelrod.o4>
<eventtext.fuelrod.o5>Thorium Fuel rod x1 = 250mk</eventtext.fuelrod.o5>
<eventtext.fuelrod.o6>Thorium Fuel rod x2 = 500mk</eventtext.fuelrod.o6>
<eventtext.fuelrod.o7>Thorium Fuel rod x3 = 750mk</eventtext.fuelrod.o7>
<eventtext.fuelrod.o8>Thorium Fuel rod x4 = 1000mk</eventtext.fuelrod.o8>
<eventtext.fuelrod.o9>Thorium Fuel rod x5 = 1250mk</eventtext.fuelrod.o9>
<eventtext.fuelrod.o10>Fulgurium Fuel rod x1 = 300mk</eventtext.fuelrod.o10>
<eventtext.fuelrod.o11>Fulgurium Fuel rod x2 = 600mk</eventtext.fuelrod.o11>
<eventtext.fuelrod.o12>Fulgurium Fuel rod x3 = 900mk</eventtext.fuelrod.o12>
<eventtext.fuelrod.o13>Fulgurium Fuel rod x4 = 1200mk</eventtext.fuelrod.o13>
<eventtext.fuelrod.o14>Fulgurium Fuel rod x5 = 1500mk</eventtext.fuelrod.o14>
<!--Fuel Rod-->
<!--Cargo Scooter-->
<eventtext.CargoScooter.c0>Buy Cargo Scooter.</eventtext.CargoScooter.c0>
<eventtext.fabricartorbot.choose.cargo>An underwater scooter special-made to transport material underwater. While the scooter is too large to be stored in one's inventory, its inherent buoyancy means the scooter will stay where you leave it.</eventtext.fabricartorbot.choose.cargo>
<eventtext.CargoScooter.o0>Cargo Scooter = 400mk</eventtext.CargoScooter.o0>
<!--Cargo Scooter-->
<!--safetyharness-->
<eventtext.safetyharness.c0>Buy Safety Harness.</eventtext.safetyharness.c0>
<eventtext.fabricartorbot.choose.safetyharness>A special harness made to reduce workplace related injuries incurred on Europan submarines. The harness also dampens the effects of rushing water, stabilizing the user in the event of a hull breach.</eventtext.fabricartorbot.choose.safetyharness>
<eventtext.safetyharness.o0>Safety Harness = 320mk</eventtext.safetyharness.o0>
<!--safetyharness-->
<!--safetyharness-->
<eventtext.ArmorKit.c0>Buy Templar Armor Kit.</eventtext.ArmorKit.c0>
<eventtext.fabricartorbot.choose.ArmorKit>The Templar's signature armor, this offer gives you the steel chestplate and helmet.</eventtext.fabricartorbot.choose.ArmorKit>
<eventtext.ArmorKit.o0>Templar Armor Kit = 400mk</eventtext.ArmorKit.o0>
<!--safetyharness-->
<!--Monitors-->
<eventtext.monitors.c0>Buy Handheld Monitors.</eventtext.monitors.c0>
<eventtext.fabricartorbot.choose.monitors>Monitors that display submarine information in a practical way.</eventtext.fabricartorbot.choose.monitors>
<!--Handheld Status Monitors-->
<eventtext.monitors.c1>Buy Handheld Status Monitor.</eventtext.monitors.c1>
<eventtext.monitors.c1.d1>A small handheld device with a screen displaying the current status of the ship, informing the user of any breaches remotely.</eventtext.monitors.c1.d1>
<eventtext.monitors.o1>Handheld Status Monitor = 250mk</eventtext.monitors.o1>
<!--Reactor PDA-->
<eventtext.monitors.c2>Buy Reactor PDA.</eventtext.monitors.c2>
<eventtext.monitors.c2.d2>A handheld device that can be used to remotely control the submarine's reactor.</eventtext.monitors.c2.d2>
<eventtext.monitors.o2>Reactor PDA = 200mk</eventtext.monitors.o2>
<!--Handheld Electrical Monitors-->
<eventtext.monitors.c3>Buy Handheld Electrical Monitor.</eventtext.monitors.c3>
<eventtext.monitors.c3.d3>A small handheld device that gives the user remote access to information regarding the ship's electrical systems.</eventtext.monitors.c3.d3>
<eventtext.monitors.o3>Handheld Electrical Monitor = 250mk</eventtext.monitors.o3>
<!--Item Finder Monitors-->
<eventtext.monitors.c4>Buy Handheld Itemfinder.</eventtext.monitors.c4>
<eventtext.monitors.c4.d4>A small handheld device with a screen, capable of easily finding items within the submarine.</eventtext.monitors.c4.d4>
<eventtext.monitors.o4>Handheld Itemfinder = 200mk</eventtext.monitors.o4>
<!--Monitors-->
<!--Tools-->
<eventtext.Tools.c0>Buy Tools.</eventtext.Tools.c0>
<eventtext.fabricartorbot.choose.Tools>Buy tools to repair machinery or walls of the submarine.</eventtext.fabricartorbot.choose.Tools>
<!--Screwdriver and crowbar-->
<eventtext.Tools.c1>Buy Screwdriver or crowbar.</eventtext.Tools.c1>
<eventtext.Tools.c1.d1>ScrewDriver: Makes electrical repairs and rewiring possible. \n\n Crowbar: Forces doors and hatches open. Also a blunt weapon.\n</eventtext.Tools.c1.d1>
<eventtext.Tools.o1>Screwdriver = 30mk</eventtext.Tools.o1>
<eventtext.Tools.o1.o1>Crowbar = 50mk</eventtext.Tools.o1.o1>
<!--Wrench-->
<eventtext.Tools.c2>Buy Wrench or Hardened Wrench.</eventtext.Tools.c2>
<eventtext.Tools.c2.d2>Wrench: Makes mechanical repairs possible. \n\n Hardened Wrench: A wrench that has gone through a process of hardening using depleted fuel. The strengthened material allows for more efficient repairs and heavier swings. Skill Requirements: Mechanical: 40 \n</eventtext.Tools.c2.d2>
<eventtext.Tools.o2>Wrench = 50mk</eventtext.Tools.o2>
<eventtext.Tools.o2.o2>Hardened Wrench = 250mk</eventtext.Tools.o2.o2>
<!--Welding Tool and fuel-->
<eventtext.Tools.c3>Buy Welding Tool and its fuel.</eventtext.Tools.c3>
<eventtext.Tools.c3.d3>Welding Tool: One of the most crucial tools on board the submarine. Also works underwater. \n\n Welding Fuel Tank: Fuel for the welding tool. \n </eventtext.Tools.c3.d3>
<eventtext.Tools.o3>Welding Tool = 200mk</eventtext.Tools.o3>
<eventtext.Tools.o3.p1>Welding Fuel Tanks</eventtext.Tools.o3.p1>
<eventtext.Tools.o3.p1.d1>Choose the number of fuel tanks you wish to purchase.</eventtext.Tools.o3.p1.d1>
<eventtext.Tools.o3.x1>Welding Fuel Tank x1 = 160mk</eventtext.Tools.o3.x1>
<eventtext.Tools.o3.x2>Welding Fuel Tank x2 = 320mk</eventtext.Tools.o3.x2>
<eventtext.Tools.o3.x3>Welding Fuel Tank x3 = 480mk</eventtext.Tools.o3.x3>
<eventtext.Tools.o3.x4>Welding Fuel Tank x4 = 640mk</eventtext.Tools.o3.x4>
<eventtext.Tools.o3.x5>Welding Fuel Tank x5 = 800mk</eventtext.Tools.o3.x5>
<!--Extinguisher , Multi tools and others-->
<eventtext.Tools.c4>Buy Fire Extinguisher , Multitool or others.</eventtext.Tools.c4>
<eventtext.Tools.c4.d4>Set of tools that your crew can use for submarine maintenance.</eventtext.Tools.c4.d4>
<eventtext.Tools.o4.n1>Buy Fire Extinguisher.</eventtext.Tools.o4.n1>
<eventtext.Tools.o4.d1>A handheld carbon dioxide extinguisher.</eventtext.Tools.o4.d1>
<eventtext.Tools.o4.op1>Fire Extinguisher = 120mk</eventtext.Tools.o4.op1>
<eventtext.Tools.o4.n2>Buy Multi-tool.</eventtext.Tools.o4.n2>
<eventtext.Tools.o4.d2>A makeshift multi-tool, capable of quickly correcting both mechanical and electrical problems.</eventtext.Tools.o4.d2>
<eventtext.Tools.o4.op2>Multi-tool = 75mk</eventtext.Tools.o4.op2>
<eventtext.Tools.o4.n3>Buy Sprayer.</eventtext.Tools.o4.n3>
<eventtext.Tools.o4.d3>Cleans or paints walls by spraying liquid on them.</eventtext.Tools.o4.d3>
<eventtext.Tools.o4.op3>Sprayer = 145mk</eventtext.Tools.o4.op3>
<eventtext.Tools.o4.n4>Buy Storage Container.</eventtext.Tools.o4.n4>
<eventtext.Tools.o4.d4>A portable container for storing tools and supplies.</eventtext.Tools.o4.d4>
<eventtext.Tools.o4.op4>Storage Container = 110mk</eventtext.Tools.o4.op4>
<eventtext.Tools.o4.n5>Buy Toolbelt.</eventtext.Tools.o4.n5>
<eventtext.Tools.o4.d5>A wearable container for storing tools and supplies.</eventtext.Tools.o4.d5>
<eventtext.Tools.o4.op5>Toolbelt = 80mk</eventtext.Tools.o4.op5>
<eventtext.Tools.o4.n6>Buy Fixfoam Grenade.</eventtext.Tools.o4.n6>
<eventtext.Tools.o4.d6>Emits a cloud of chemical sealant that quickly seals off leaks.\n Requires at least 30 reputation points. </eventtext.Tools.o4.d6>
<eventtext.Tools.o4.op6>Fixfoam Grenade = 140mk</eventtext.Tools.o4.op6>
<eventtext.Tools.o4.n7>Buy Portable Pump.</eventtext.Tools.o4.n7>
<eventtext.Tools.o4.d7>A small battery-powered pump that can be installed on walls. Pumps out water very fast, but consumes a lot of power. \n Requires at least 60 reputation points .\n Requires prior training on "Let it Drain" for setup.</eventtext.Tools.o4.d7>
<eventtext.Tools.o4.op7>Portable Pump = 740mk</eventtext.Tools.o4.op7>
<eventtext.Tools.o4.n8>Buy Battery Cell.</eventtext.Tools.o4.n8>
<eventtext.Tools.o4.d8>Used as a power source for various handheld devices. Most submarines have several stationary backup batteries with recharge docks for battery cells.</eventtext.Tools.o4.d8>
<eventtext.Tools.o4.op8>Battery Cell = 210mk</eventtext.Tools.o4.op8>
<!--Tools-->
<!--Templar Items-->
<entityname.MCFE_assistantclothes_templar>Templar Clothes</entityname.MCFE_assistantclothes_templar>
<entitydescription.MCFE_assistantclothes_templar>Classic uniform of the Templars of Europa.</entitydescription.MCFE_assistantclothes_templar>
<entityname.MCFE_assistantclothes_templaradmin>High Templar Clothes</entityname.MCFE_assistantclothes_templaradmin>
<entitydescription.MCFE_assistantclothes_templaradmin>Uniform of a higher-ranking Templar of Europa. Equipped with devices and armored sections.</entitydescription.MCFE_assistantclothes_templaradmin>
<entityname.MCFE_engineerclothes_templar>Templar Engineer Clothes</entityname.MCFE_engineerclothes_templar>
<entitydescription.MCFE_engineerclothes_templar>Uniform of the engineers of the Templars of Europa. Includes armor as well as protection against burns and radiation.</entitydescription.MCFE_engineerclothes_templar>
<entityname.MCFE_mechanicclothes_templar>Templar Mechanic Clothes</entityname.MCFE_mechanicclothes_templar>
<entitydescription.MCFE_mechanicclothes_templar>Uniform of the mechanics of the Templars of Europa. Includes armor as well as protection against cuts, lacerations, and burns.</entitydescription.MCFE_mechanicclothes_templar>
<entityname.MCFE_templar_Medic>Templar Pharmacist Uniform</entityname.MCFE_templar_Medic>
<entitydescription.MCFE_templar_Medic>A lightweight scientist's outfit. The Templars, guided by their philosophy of "disease prevention," do not seek cures but rather ways to strengthen the body. While that may sound like a convenient excuse for not knowing where to begin with medicine development, ironically, their medical research efforts resulted in the creation of highly nutritious cuisine.</entitydescription.MCFE_templar_Medic>
<entityname.MCFE_templar_Security>Templar Security Officer Uniform</entityname.MCFE_templar_Security>
<entitydescription.MCFE_templar_Security>Although heavy armor is the Templars' greatest pride, this lightweight outfit provides a discreet yet indispensable layer of protection beneath the steel. Its tactical design includes reinforced compartments for the efficient transport of ammunition, allowing the soldier to remain armed even when circumstances require mobility without the weight of their primary combat gear.</entitydescription.MCFE_templar_Security>
<!--Templar Items-->
<!--Fabricartorbot-->
<!--Templar Missions-->
<missionheader0.Templar_escort1>The Templars arrived safely.</missionheader0.Templar_escort1>
<missionmessage0.Templar_escort1>All the Templars arrived safely, you will be paid [reward] for good service.</missionmessage0.Templar_escort1>
<missiondescription.Templar_escort1>A group of Templars want to reach to [location2] for migration missions. Transport them carefully.</missiondescription.Templar_escort1>
<EventText.Templar_escort1>A group of Templars want to reach to next outpost for migration missions. Transport them carefully.</EventText.Templar_escort1>
<missionname.Templar_escort1>Escorting Templars</missionname.Templar_escort1>
<missionsuccess.Templar_escort1>Good job, the Templars arrived healthy.</missionsuccess.Templar_escort1>
<missionfailure.Templar_escort1>Some Templars have died, the mission failed.</missionfailure.Templar_escort1>
<missionheader0.Templar_escortVIP_1>The Templar VIP arrived safely.</missionheader0.Templar_escortVIP_1>
<missionmessage0.Templar_escortVIP_1>The Templar ambassador arrived safely, you are well paid [reward] for your good service.</missionmessage0.Templar_escortVIP_1>
<missiondescription.Templar_escortVIP_1>A Templar ambassador needs to reach to [location2] for diplomatic missions. You will be paid to transport him carefully.</missiondescription.Templar_escortVIP_1>
<EventText.Templar_escortVIP_1>A Templar ambassador needs to reach to the next outpost for diplomatic missions. You will be paid to transport him carefully.</EventText.Templar_escortVIP_1>
<missionname.Templar_escortVIP_1>Escorting VIP Templars</missionname.Templar_escortVIP_1>
<missionsuccess.Templar_escortVIP_1>Good job, the Templar VIP arrived healthy. </missionsuccess.Templar_escortVIP_1>
<missionfailure.Templar_escortVIP_1>The VIP Templar died, you failed the mission.</missionfailure.Templar_escortVIP_1>
<missionheader0.Templar_escortTerrorist1>Dead engineers.</missionheader0.Templar_escortTerrorist1>
<missionmessage0.Templar_escortTerrorist1>Most of the engineers died at sea. The mission failed.</missionmessage0.Templar_escortTerrorist1>
<missionheader1.Templar_escortTerrorist1>Extremist zealots eliminated.</missionheader1.Templar_escortTerrorist1>
<missionmessage1.Templar_escortTerrorist1>It seems the last of the radical zealots has died. Continue the mission by transporting the engineers to [location2] .</missionmessage1.Templar_escortTerrorist1>
<missiondescription.Templar_escortTerrorist1>A group of radical templars have mixed in with the engineers that you must transport to [location2]. Eliminate or neutralize them when they begin their hostile activities and protect our engineers.</missiondescription.Templar_escortTerrorist1>
<EventText.Templar_escortTerrorist1>A group of radical templars have mixed in with the engineers that you must transport to the next outpost. Eliminate or neutralize them when they begin their hostile activities and protect our engineers.</EventText.Templar_escortTerrorist1>
<missionname.Templar_escortTerrorist1>Zealots Among Us</missionname.Templar_escortTerrorist1>
<missionsuccess.Templar_escortTerrorist1>You eliminated the extremists and protected the engineers. Good job. </missionsuccess.Templar_escortTerrorist1>
<missionfailure.Templar_escortTerrorist1>The engineers are dead. You didn't protect them as you promised.</missionfailure.Templar_escortTerrorist1>
<!--Templar Missions-->
<!--hireableTemplars-->
<npctitle.hireabletemplarmechanic>Templar Mechanic</npctitle.hireabletemplarmechanic>
<npctitle.hireabletemplarmechanicveteran>Veteran Templar Mechanic</npctitle.hireabletemplarmechanicveteran>
<npctitle.hireabletemplarengineer>Templar Engineer</npctitle.hireabletemplarengineer>
<npctitle.hireabletemplarengineerveteran>Veteran Templar Engineer</npctitle.hireabletemplarengineerveteran>
<npctitle.hireabletemplarassistant>Templar Assistant</npctitle.hireabletemplarassistant>
<!--hireableTemplars-->
<locationname.TemplarOutpost>Templar Outpost</locationname.TemplarOutpost>
<locationdescription.TemplarOutpost>An outpost full of machines and good music.</locationdescription.TemplarOutpost>
<locationname.TemplarBase>Templar Checkpoint</locationname.TemplarBase>
<locationdescription.TemplarBase>A Templar base in its early stages of construction.</locationdescription.TemplarBase>
<locationdescription.None.2>Uninhabited. A potential site to host an outpost.</locationdescription.None.2>
<locationchange.ruins.changeto.TemplarBase>A Templar checkpoint was established in [previousname].</locationchange.ruins.changeto.TemplarBase>
<locationchange.TemplarBase.changeto.none>The Templar checkpoint in [previousname] was destroyed.</locationchange.TemplarBase.changeto.none>
<locationchange.TemplarBase.changeto.TemplarOutpost>The Templar checkpoint in [previousname] grew enough to become a Templar outpost.</locationchange.TemplarBase.changeto.TemplarOutpost>
<locationchange.TemplarOutpost.changeto.none>The Templar outpost in [previousname] was destroyed.</locationchange.TemplarOutpost.changeto.none>
<!--Templar NPC Title-->
<npctitle.TemplarNpcShop>Templar Merchant</npctitle.TemplarNpcShop>
<storename.TemplarNpcShop>Templar Store</storename.TemplarNpcShop>
<npctitle.outpostmanagertemplar>High Templar</npctitle.outpostmanagertemplar>
<npctitle.subupgradenpcTemplar>Templar Chief Mechanic</npctitle.subupgradenpcTemplar>
<npctitle.securitynpctemplar>Templar Techno-Sacred Guard</npctitle.securitynpctemplar>
<npctitle.watchmannpctemplar>Templar Senior Knight</npctitle.watchmannpctemplar>
<npctitle.TemplarNpcVIP>Templar VIP</npctitle.TemplarNpcVIP>
<npctitle.TemplarNpcVIPSecurity>Templar Bodyguard</npctitle.TemplarNpcVIPSecurity>
<npctitle.Rick_Stone>Temple Scientist</npctitle.Rick_Stone>
<npctitle.Rick_Stone_escort_Mission>Temple Scientist</npctitle.Rick_Stone_escort_Mission>
<npctitle.Templarhrmanager>Templar HR Director</npctitle.Templarhrmanager>
<npctitle.TemplarNpcWarShop>Templar War Merchant</npctitle.TemplarNpcWarShop>
<storename.TemplarNpcWarShop>Templar War Merchant Store</storename.TemplarNpcWarShop>
<npctitle.TemplarNpcMedicShop>Templar Pharmacist</npctitle.TemplarNpcMedicShop>
<storename.TemplarNpcMedicShop>Templar Pharmacist Store</storename.TemplarNpcMedicShop>
<npctitle.Templarsubsale>Templar Submarine Merchant</npctitle.Templarsubsale>
<!--TemplarTradeItems-->
<entityname.MCFE_Torchbaton>Templar Torch Baton</entityname.MCFE_Torchbaton>
<entitydescription.MCFE_Torchbaton>Reinforced alloy baton equipped with high-density thermal cores. Emits extreme temperatures on impact, incinerating tissue and organic structures through direct thermal trauma.</entitydescription.MCFE_Torchbaton>
<entityname.MCFE_blueprintTorchbaton>Blueprint: Templar Torch Baton</entityname.MCFE_blueprintTorchbaton>
<entitydescription.MCFE_blueprintTorchbaton>Templar construction schematics. Read them to learn how to craft a thermal weapon.</entitydescription.MCFE_blueprintTorchbaton>
<entityname.MCFE_TemplarSword>Templar Sword</entityname.MCFE_TemplarSword>
<entitydescription.MCFE_TemplarSword>Single-edged lethal sword. Capable of bypassing part of organic armor to inflict direct damage to internal organs.</entitydescription.MCFE_TemplarSword>
<entityname.MCFE_blueprintTemplarSword>Blueprint: Templar Sword</entityname.MCFE_blueprintTemplarSword>
<entitydescription.MCFE_blueprintTemplarSword>Templar construction schematics. Read them to learn how to craft a weapon for close-quarters combat.</entitydescription.MCFE_blueprintTemplarSword>
<entityname.MCFE_TemplarShield>Templar Tactical Shield</entityname.MCFE_TemplarShield>
<entitydescription.MCFE_TemplarShield>Lightweight high-density tactical shield. Provides exceptional defense against projectiles and direct physical attacks at close range while maintaining minimal movement penalty.</entitydescription.MCFE_TemplarShield>
<entityname.MCFE_blueprintTemplarShield>Blueprint: Templar Tactical Shield</entityname.MCFE_blueprintTemplarShield>
<entitydescription.MCFE_blueprintTemplarShield>Templar construction schematics. Read them to learn how to craft a defensive tool.</entitydescription.MCFE_blueprintTemplarShield>
<entityname.MCFE_HarpoonPistol>Templar Handheld Mechanical Crossbow</entityname.MCFE_HarpoonPistol>
<entitydescription.MCFE_HarpoonPistol>A marvel of compact engineering. This mechanical crossbow uses a high-tension cam system to fire bolts with kinetic force comparable to heavy harpoon cannons. Its reduced size allows exceptional maneuverability in short-range engagements.</entitydescription.MCFE_HarpoonPistol>
<entityname.MCFE_blueprintHarpoonPistol>Blueprint: Templar Handheld Mechanical Crossbow</entityname.MCFE_blueprintHarpoonPistol>
<entitydescription.MCFE_blueprintHarpoonPistol>Templar construction schematics. Read them to learn how to craft a mid-range weapon.</entitydescription.MCFE_blueprintHarpoonPistol>
<entityname.MCFE_bolt>Steel Bolt</entityname.MCFE_bolt>
<entitydescription.MCFE_bolt>Compact steel ammunition with sharpened tips. Specialized in inflicting severe cutting damage and persistent bleeding on biological targets.</entitydescription.MCFE_bolt>
<entityname.MCFE_blueprintbolt>Blueprint: Steel Bolt</entityname.MCFE_blueprintbolt>
<entitydescription.MCFE_blueprintbolt>Templar construction schematics. Read them to learn how to craft ammunition for the templar handheld mechanical crossbow.</entitydescription.MCFE_blueprintbolt>
<entityname.MCFE_bolt_stun>Stun Steel Bolt</entityname.MCFE_bolt_stun>
<entitydescription.MCFE_bolt_stun>Non-lethal steel ammunition with an electric charge. Deals reduced physical damage but is highly effective at stunning and incapacitating enemies through electric shocks.</entitydescription.MCFE_bolt_stun>
<entityname.MCFE_blueprintbolt_stun>Blueprint: Stun Steel Bolt</entityname.MCFE_blueprintbolt_stun>
<entitydescription.MCFE_blueprintbolt_stun>Templar construction schematics. Read them to learn how to craft ammunition for the templar handheld mechanical crossbow.</entitydescription.MCFE_blueprintbolt_stun>
<entityname.MCFE_bolt_penetrator>Penetrator Steel Bolt</entityname.MCFE_bolt_penetrator>
<entitydescription.MCFE_bolt_penetrator>Specialized steel ammunition with a drill tip. Designed to maximize armor penetration, sacrificing tearing area for unmatched piercing capability.</entitydescription.MCFE_bolt_penetrator>
<entityname.MCFE_blueprintbolt_penetrator>Blueprint: Penetrator Steel Bolt</entityname.MCFE_blueprintbolt_penetrator>
<entitydescription.MCFE_blueprintbolt_penetrator>Templar construction schematics. Read them to learn how to craft ammunition for the templar handheld mechanical crossbow.</entitydescription.MCFE_blueprintbolt_penetrator>
<!--Shop Templars of Europe-->
<eventtext.Templarwelcome.c0>A man in shining armor approaches you.\n\n Welcome citizen! It seems like this is the first time you've seen us, your face says it all. \n</eventtext.Templarwelcome.c0>
<eventtext.Templarwelcome.o0>Why are you wearing such extravagant armor?.</eventtext.Templarwelcome.o0>
<eventtext.Templarwelcome.o1.c1>It's pretty, isn't it? HAHA Well, let me introduce myself. I belong to the Templars of Europa, my friend. We are a friendly faction that seeks technological improvement for the good of humanity. Our goddess, the Alpha Spark, has blessed us and guided us on this great journey.</eventtext.Templarwelcome.o1.c1>
<eventtext.Templarwelcome.o1.o1>Your goddess is called the Alpha Spark?</eventtext.Templarwelcome.o1.o1>
<eventtext.Templarwelcome.o1.o1.c1>Exactly, citizen! I see that you understood it well! You are a very clever person. Please go to our modules, we offer products with a good guarantee and we can give you a job if you want.</eventtext.Templarwelcome.o1.o1.c1>
<eventtext.Templarwelcome.o1.o1.o1.o1>Uhm... Thank you very much. I'll visit you when I can.</eventtext.Templarwelcome.o1.o1.o1.o1>
<entityname.MCFE_templarbook_1>Templar Scriptures I: Emergence</entityname.MCFE_templarbook_1>
<entityname.MCFE_templarbook_2>Templar Scriptures II: Economy</entityname.MCFE_templarbook_2>
<MCFE_TemplarBook1>The Templars of Europa emerged more than a century ago when the first settlers, lost within the endless darkness of Europas ocean, witnessed a stable electrical phenomenon produced by an experimental reactor that bathed a cavern in an eternal bluish glow. This “technological miracle” was interpreted by their founders as the manifestation of the Alpha Spark, a goddess symbolizing the union of faith and science, hope amidst the abyss, and the conviction that technology should serve to preserve rather than destroy. Since then, the Templars became mediators between factions, erecting sanctuaries in remote outposts, protecting luminous artifacts, and defending their central doctrine: “technology is a gift, not a weapon.” However, their history was also marked by an internal schism that arose decades later, when a group of Templars reinterpreted the light of the Alpha Spark as an exclusive mandate to “guide and purify” humanity. Thus were born the Zealots of Europa, a radical subfaction composed of brilliant engineers and fervent fanatics capable of corrupting electrical systems, altering creatures, and sabotaging reactors. While the Templars reject them and struggle to maintain their peaceful path, the Zealots argue that only through absolute mastery of the Alpha Sparks energy, even at the cost of innocent lives, can Europa be truly “enlightened.” This sacred-technological conflict has defined much of the recent history of the under-ice ocean, shaping alliances, wars, and legends that continue to influence the lives of every human colony beneath the ice.</MCFE_TemplarBook1>
<MCFE_TemplarBook2>After establishing their first sanctuaries and a network of shelters beneath the ice, the Templars of Europa realized that the stability of their order could not rely solely on faith and principles; they needed a constant source of resources. Unlike other factions, the Templars did not seek to dominate rare minerals or monopolize dangerous deposits. Their strength arose from something simpler, yet far more revolutionary. By combining science and devotion, they developed advanced methods for extracting Europas common minerals—iron, nickel, silicates, and everyday frozen compounds—with an efficiency far beyond that of conventional mining operations. Through drills stabilized by electrical fields, mining drones guided by Alpha Spark light patterns, and recycling systems that greatly reduced waste, the Templars obtained more useful material with less seismic risk and fewer losses. This allowed them to become trusted suppliers to the Coalition, independent merchants, and even scientific colonies, which preferred dealing with them because of their transparent agreements and high-quality refined materials. Their economy was built upon the abundance of resources rather than their rarity: common minerals extracted better than anyone else. However, this success also generated tensions; some factions began to suspect that Templar “pacifism” concealed growing economic power, while the Zealots of Europa openly criticized the order for “selling the Sparks blessing” to non-believers. Nevertheless, for decades Templar mining sustained countless colonies, stabilized trade routes, and transformed the order into a silent pillar of political balance beneath Europas ice.</MCFE_TemplarBook2>
<!--BluePrints Templar of Europe-->
<entityname.MCFE_blueprintAbandoned_makeshiftarmor>Blueprint: Zealot Armor</entityname.MCFE_blueprintAbandoned_makeshiftarmor>
<entitydescription.MCFE_blueprintAbandoned_makeshiftarmor>A construction blueprint from the Zealots of Europa. Read it to learn how to craft Zealot Armor.</entitydescription.MCFE_blueprintAbandoned_makeshiftarmor>
<entityname.MCFE_blueprintAbandoned_ironhelmet>Blueprint: Zealot Iron Helmet</entityname.MCFE_blueprintAbandoned_ironhelmet>
<entitydescription.MCFE_blueprintAbandoned_ironhelmet>A construction blueprint from the Zealots of Europa. Read it to learn how to craft Zealot Iron Helmets.</entitydescription.MCFE_blueprintAbandoned_ironhelmet>
<entityname.MCFE_blueprintcombattemplardivingsuit>Blueprint: Zealot Combat Suit</entityname.MCFE_blueprintcombattemplardivingsuit>
<entitydescription.MCFE_blueprintcombattemplardivingsuit>A construction blueprint from the Zealots of Europa. Read it to learn how to craft Zealot Combat Suits.</entitydescription.MCFE_blueprintcombattemplardivingsuit>
<entityname.MCFE_blueprintscrappistol>Blueprint: Scrap Pistol</entityname.MCFE_blueprintscrappistol>
<entitydescription.MCFE_blueprintscrappistol>A construction blueprint from the Zealots of Europa. Read it to learn how to craft Scrap Pistols.</entitydescription.MCFE_blueprintscrappistol>
<entityname.MCFE_blueprintscrappistol_ammo>Blueprint: Scrap Pistol Ammunition</entityname.MCFE_blueprintscrappistol_ammo>
<entitydescription.MCFE_blueprintscrappistol_ammo>A construction blueprint from the Zealots of Europa. Read it to learn how to craft Scrap Pistol Ammunition.</entitydescription.MCFE_blueprintscrappistol_ammo>
<!--BluePrints Templar of Europe-->
<!--Templar of Europe Chapter 1-->
<eventtext.Chapter1_Templar.c0>You just arrived at this outpost, right? You could be useful to us; I'll get straight to the point: the Templars are investigating a new energy source that could improve the quality of life in Europa, but I need to reach the neighboring outpost. You, who have nothing to do with us, could you help me? Your submarine, not being one of ours, could go unnoticed by the fanatics trying to kill me.</eventtext.Chapter1_Templar.c0>
<eventtext.Chapter1_Templar.o0>They want to kill you? An escort mission is going to cost you.</eventtext.Chapter1_Templar.o0>
<eventtext.Chapter1_Templar.o1.c1>Relax, my people will reward you very well. Besides, I won't go alone; my bodyguards will come with me. My name is Rick Stone, scientist-engineer of the Templars.</eventtext.Chapter1_Templar.o1.c1>
<eventtext.Chapter1_Templar.o1.o1>Alright, deal.</eventtext.Chapter1_Templar.o1.o1>
<eventtext.Chapter1_Templar.o1.o1.c1>May the Alpha Spark bless you.</eventtext.Chapter1_Templar.o1.o1.c1>
<eventtext.Chapter1_Templar.o1.o1.o1.o1>(Alpha Spark? Ive heard of their supposed deity before.)</eventtext.Chapter1_Templar.o1.o1.o1.o1>
<eventtext.RickConversation.c0>I cant believe they followed me all the way here; those people are insane. For them to reach your submarine means they never stopped stalking me; I really was in danger. Sorry for the trouble.</eventtext.RickConversation.c0>
<missionheader0.Templar_escortVIP_Special>Mission failed.</missionheader0.Templar_escortVIP_Special>
<missionmessage0.Templar_escortVIP_Special>The scientist-engineer Rick Stone died while we were escorting him.</missionmessage0.Templar_escortVIP_Special>
<missiondescription.Templar_escortVIP_Special>The scientist-engineer Rick Stone must reach [location2] for an important mission for the Templars which, according to him, will help improve the quality of life in Europa. He told us that people want to kill him, so he wants us to protect him and stay unnoticed in our submarine.</missiondescription.Templar_escortVIP_Special>
<missionname.Templar_escortVIP_Special>Escort Rick Stone</missionname.Templar_escortVIP_Special>
<missionsuccess.Templar_escortVIP_Special>Rick Stone arrived safely!</missionsuccess.Templar_escortVIP_Special>
<missionfailure.Templar_escortVIP_Special>Rick Stone was killed; you failed the mission.</missionfailure.Templar_escortVIP_Special>
<transmission.Templar_escortVIP_Special>Did you think you could escape from us? Sharing the technology of the Alpha Spark with these mundanes only makes you a heretic.\n\n You hear footsteps coming from the submarines airlock.</transmission.Templar_escortVIP_Special>
<!--Templar of Europe Chapter 1-->
<!--Templar of Europe Chapter 2-->
<eventtext.Chapter2_Templar.c0>It's you! I have terrible news, something horrible is happening.</eventtext.Chapter2_Templar.c0>
<eventtext.Chapter2_Templar.o0>Rick? What happened?</eventtext.Chapter2_Templar.o0>
<eventtext.Chapter2_Templar.o1.c1>The templar fanatics are attacking an outpost not far from here; they want to destroy the technology we've been developing because they don't want us to share it with others. Many innocent people will die. Can you go save them? It will take a long time for the rest of the templar submarines to arrive, and it might be too late; you're much closer.</eventtext.Chapter2_Templar.o1.c1>
<eventtext.Chapter2_Templar.o1.o1>Ill do what I can.</eventtext.Chapter2_Templar.o1.o1>
<eventtext.Chapter2_Templar.o1.o1.c1>Thank you, my people will remember you.</eventtext.Chapter2_Templar.o1.o1.c1>
<eventtext.Chapter2_Templar.o1.o1.o1.o1>(The last thing we need is another civil war like the current Coalition versus Separatists one.)</eventtext.Chapter2_Templar.o1.o1.o1.o1>
<eventtext.Chapter2_Templar_end.c0>Who are you, stranger? You have saved us.</eventtext.Chapter2_Templar_end.c0>
<eventtext.Chapter2_Templar_end.o0>Your companion Rick Stone warned me of the danger you were in, so I came to help.</eventtext.Chapter2_Templar_end.o0>
<eventtext.Chapter2_Templar_end.o1.c1>Rick, huh?! That crazy scientist… I'm sure this attack has something to do with him.</eventtext.Chapter2_Templar_end.o1.c1>
<eventtext.Chapter2_Templar_end.o1.o1>It seems Rick is quite popular around here. Is this the first time something like this happens?</eventtext.Chapter2_Templar_end.o1.o1>
<eventtext.Chapter2_Templar_end.o1.o1.c1>Stone is a colleague; he always had great ideas, and his faith has guided him to create technologies that helped us survive in Europa. It would be unfair to blame him; those radical fanatics with their extremist ideas are the real culprits. They misinterpreted the teachings of the Alpha Spark and want their faction to be the only one allowed to use advanced technology… complete lunatics. Anyway, Ill go help the survivors. Thank you very much, stranger. May the Alpha Spark guide you on your journeys.</eventtext.Chapter2_Templar_end.o1.o1.c1>
<eventtext.Chapter2_Templar_end.o1.o1.o1.o1>(Its true, all these deaths are because of those fanatics; I hope this encounter is a harsh blow to them.)</eventtext.Chapter2_Templar_end.o1.o1.o1.o1>
<missionheader0.Templar_Outpost_Assault>Mission accomplished.</missionheader0.Templar_Outpost_Assault>
<missionmessage0.Templar_Outpost_Assault>You managed to eliminate all the fanatics; the outpost will survive.</missionmessage0.Templar_Outpost_Assault>
<missiondescription.Templar_Outpost_Assault>Weve encountered Rick Stone once again; he has asked us to get to [location2] to save him from the fanatics. It seems this will be a dangerous mission, so wed better arrive well-equipped.</missiondescription.Templar_Outpost_Assault>
<missionname.Templar_Outpost_Assault>The Fanatic Assault</missionname.Templar_Outpost_Assault>
<missionsuccess.Templar_Outpost_Assault>You managed to eliminate all the fanatics; the outpost will survive.</missionsuccess.Templar_Outpost_Assault>
<missionfailure.Templar_Outpost_Assault>You abandoned the outpost to its fate; without a doubt, this place will fall.</missionfailure.Templar_Outpost_Assault>
<entityname.MCFE_scrappistol>Scrap Pistol</entityname.MCFE_scrappistol>
<entitydescription.MCFE_scrappistol>Weapon crafted by the Alpha Spark fanatics. Compared to a standard scrap cannon, it has less power; however, it is lighter to carry and uses its own ammunition.</entitydescription.MCFE_scrappistol>
<entityname.MCFE_scrappistol_ammo>Scrap Pistol Ammo</entityname.MCFE_scrappistol_ammo>
<entitydescription.MCFE_scrappistol_ammo>Its wrapped in shotgun cartridges, but inside you can see iron and other metals of all shapes ready to be fired.</entitydescription.MCFE_scrappistol_ammo>
<!--Templar of Europe Chapter 2-->
<!--Wrecks-->
<!--Items-->
<entityname.MCFE_brokenexosuit>Broken Exosuit</entityname.MCFE_brokenexosuit>
<entitydescription.MCFE_brokenexosuit>A battered Exosuit that can be dismantled to obtain basic materials.</entitydescription.MCFE_brokenexosuit>
<!--RiskyCargo-->
<missionname.fragilecargo>A Risky Cargo.</missionname.fragilecargo>
<missiondescription.fragilecargo>We've lost communication with a submarine that was carrying a highly volatile element for weapons manufacturing. The sealed box won't be able to protect them forever, recover it before its contents are lost.\n\nBe careful not to drop the box when entering the submarine, it is recommended to leave it on a shelf and keep an eye on the batteries in the box.\n</missiondescription.fragilecargo>
<missionsuccess.fragilecargo>You managed to recover the lost cargo. Exit the caves to collect your reward.</missionsuccess.fragilecargo>
<missionfailure.fragilecargo>The cargo was lost forever.</missionfailure.fragilecargo>
<missionmessage.fragilecargo.partiallyretrieved>You've already recovered half of the cargo. Keep going like this.</missionmessage.fragilecargo.partiallyretrieved>
<missionmessage.fragilecargo.allretrieved>You managed to recover the lost cargo. Exit the caves to collect your reward.</missionmessage.fragilecargo.allretrieved>
<missionsonarlabel.fragilecargo>Risky Cargo</missionsonarlabel.fragilecargo>
<!--ClownCargoCave-->
<missionname.ClownsCave>The Lost Boxes of the Clowns.</missionname.ClownsCave>
<missiondescription.ClownsCave>Some boxes with materials for making clown costumes have been lost. Well be paid if we recover them. The clown who had them… we wont be paid for finding him.</missiondescription.ClownsCave>
<missionsuccess.ClownsCave>All the clown boxes have been successfully recovered. Lets get out of here and collect the payment.</missionsuccess.ClownsCave>
<missionfailure.ClownsCave>The clowns will go without new costumes for a few seasons.</missionfailure.ClownsCave>
<missionmessage.ClownsCave.partiallyretrieved>Youre halfway there. Keep it up!</missionmessage.ClownsCave.partiallyretrieved>
<missionmessage.ClownsCave.allretrieved>The clown textile industry wont stop thanks to you. Leave these caves to receive your reward.</missionmessage.ClownsCave.allretrieved>
<missionsonarlabel.ClownsCave>Clown Box.</missionsonarlabel.ClownsCave>
<missionmessage.ClownsCave.pickedup>You found one of the clown boxes. Time to get to work.</missionmessage.ClownsCave.pickedup>
<eventtext.missionevent_clowncargo.c1>My guys who went to the caves for materials have disappeared. Bring me the boxes where they stored their collection and Ill pay you. Continuing to make clown costumes depends on this.</eventtext.missionevent_clowncargo.c1>
<!--HuskCargoCave-->
<missionname.HuskCultCave>The Lost Boxes of the Cultists.</missionname.HuskCultCave>
<missiondescription.HuskCultCave>The cultists say theyll pay us if we recover the boxes they used to gather materials for their “medicines.” Its unknown what happened to their members who were working in the caves.</missiondescription.HuskCultCave>
<missionsuccess.HuskCultCave>All the cultist boxes have been successfully recovered. Lets get out of here and collect the payment.</missionsuccess.HuskCultCave>
<missionfailure.HuskCultCave>We couldnt recover all the lost cultist boxes.</missionfailure.HuskCultCave>
<missionmessage.HuskCultCave.partiallyretrieved>Youre halfway there. Keep it up!</missionmessage.HuskCultCave.partiallyretrieved>
<missionmessage.HuskCultCave.allretrieved>The cultists will be glad to know they can keep making their “medicines.” Lets get out of here and collect the payment.</missionmessage.HuskCultCave.allretrieved>
<missionsonarlabel.HuskCultCave>Cultist Box.</missionsonarlabel.HuskCultCave>
<missionmessage.HuskCultCave.pickedup>You found one of the cultist boxes. Lets move them carefully.</missionmessage.HuskCultCave.pickedup>
<eventtext.missionevent_huskcargo.c1>Some new devotees went on a gathering mission to the caves, but we havent heard from them since. We need you to recover the boxes they took to store those resources—without them, we wont be able to make medicines.</eventtext.missionevent_huskcargo.c1>
<!--ClownCargoWreck-->
<missionname.lostcargoclown>The Lost Boxes of the Clowns.</missionname.lostcargoclown>
<missiondescription.lostcargoclown>The clowns told us that a shipment was lost in a sunken submarine. Theyll pay us well if we recover them all.</missiondescription.lostcargoclown>
<missionsuccess.lostcargoclown>All the clowns cargo has been recovered. The reward will be ours.</missionsuccess.lostcargoclown>
<missionfailure.lostcargoclown>We failed to recover all the clowns cargo. That money will vanish like their bad jokes.</missionfailure.lostcargoclown>
<missionmessage.lostcargoclown.partiallyretrieved>Youre halfway there. Keep it up!</missionmessage.lostcargoclown.partiallyretrieved>
<missionmessage.lostcargoclown.allretrieved>We have all the clowns cargo; lets get out of here and claim the reward.</missionmessage.lostcargoclown.allretrieved>
<missionmessage.lostcargoclown.pickedup>Weve got one of the clowns cargo boxes. Lets take it to the submarine and continue with the rest.</missionmessage.lostcargoclown.pickedup>
<eventtext.missionevent_lostcargoclown.c1>Unfortunately, the submarine carrying our cargo got stranded in the middle of the caves, which obviously isnt funny to us. Recover our cargo and well pay you well—you have my clowns word.</eventtext.missionevent_lostcargoclown.c1>
<!--HuskCargoWreck-->
<missionname.lostcargohusk>The Lost Boxes of the Cultists.</missionname.lostcargohusk>
<missiondescription.lostcargohusk>An acolyte from the Church of the Parasite told us their cargo was lost in a sunken submarine. Despite their strange appearance, they promised a good payment if we rescue their packages.</missiondescription.lostcargohusk>
<missionsuccess.lostcargohusk>All the cultists cargo has been recovered. Lets get out of here and collect our money.</missionsuccess.lostcargohusk>
<missionfailure.lostcargohusk>We couldnt recover all the cultists cargo. Lets consider that money lost.</missionfailure.lostcargohusk>
<missionmessage.lostcargohusk.partiallyretrieved>Youre halfway there. Keep it up!</missionmessage.lostcargohusk.partiallyretrieved>
<missionmessage.lostcargohusk.allretrieved>All the cultists boxes are on board. Lets get out of here and claim those coins.</missionmessage.lostcargohusk.allretrieved>
<missionmessage.lostcargohusk.pickedup>You found one of the cultists lost packages. Lets put it in the submarine and go back for the rest.</missionmessage.lostcargohusk.pickedup>
<eventtext.missionevent_lostcargohusk.c1>Want some good money? Rescue our cargo that got stranded in the submarine that sank in the middle of the caves.</eventtext.missionevent_lostcargohusk.c1>
<!-- VESSELS-->
<!-- Bandits Pirates-->
<missionname.bandit>Bandits in sight</missionname.bandit>
<missiontypedescription.bandit>Find the bandits' ship and destroy it and its crew.</missiontypedescription.bandit>
<missionsonarlabel.bandit>Bandit Ship</missionsonarlabel.bandit>
<missionmessage0.bandit1>Kill the bandits or send the submarine to the bottom of the sea!</missionmessage0.bandit1>
<missionmessage1.bandit1>Take the submarine to [location2] to collect your reward.</missionmessage1.bandit1>
<missionheader0.bandit>Bandits in sight!</missionheader0.bandit>
<missionheader1.bandit>Eliminated bandits</missionheader1.bandit>
<eventtext.missionevent_bandit1.c1>Some ruffians have been raiding our submarines on the next route. We would appreciate it if you delete them.</eventtext.missionevent_bandit1.c1>
<!-- Clowns Pirates-->
<missionname.clownpirates>Clown Removal</missionname.clownpirates>
<missiontypedescription.clownpirates>Find the clown ship and destroy it and its crew.</missiontypedescription.clownpirates>
<missionsonarlabel.clownpirates>Clown Ship</missionsonarlabel.clownpirates>
<missionmessage0.clownpirates>Kill the clowns or send the submarine to the bottom of the sea!</missionmessage0.clownpirates>
<missionmessage1.clownpirates>Take the submarine to [location2] to collect your reward.</missionmessage1.clownpirates>
<missionheader0.clownpirates>Clowns in sight ! Kill them without mercy ! </missionheader0.clownpirates>
<missionheader1.clownpirates>Clowns eliminated</missionheader1.clownpirates>
<eventtext.missionevent_clownpirates.c1>Some clowns have intercepted our transport vessels and killed our crew. Kill them without mercy.</eventtext.missionevent_clownpirates.c1>
<!-- Huskcult Pirates-->
<missionname.huskcultpirates>Extermination of Cultists</missionname.huskcultpirates>
<missiontypedescription.huskcultpirates>Find the cultists' ship and destroy it for the glory of the Honkmother.</missiontypedescription.huskcultpirates>
<missionsonarlabel.huskcultpirates>Ship of the Cultists</missionsonarlabel.huskcultpirates>
<missionmessage0.huskcultpirates>Kill the Cultists or send the submarine to the bottom of the sea!</missionmessage0.huskcultpirates>
<missionmessage1.huskcultpirates>Take the submarine to [location2] to collect your reward.</missionmessage1.huskcultpirates>
<missionheader0.huskcultpirates>Sectarians in sight! For the fallen clowns!</missionheader0.huskcultpirates>
<missionheader1.huskcultpirates>Cultists eliminated</missionheader1.huskcultpirates>
<eventtext.missionevent_huskcultpirates.c1>Some cultists have kidnapped members of our community. Who knows what horrific things theyve done to them. We will pay you well if you take them out.</eventtext.missionevent_huskcultpirates.c1>
<!-- Bandit Ambush-->
<missionheader0.Banditambush>Incoming transmission</missionheader0.Banditambush>
<missionmessage0.Banditambush>"The road is over for you! Nice submarine, it would look better full of holes."</missionmessage0.Banditambush>
<!-- Vessell Exosuit-->
<entityname.MCFE_coalition_exosuit>Coalition Exosuit</entityname.MCFE_coalition_exosuit>
<entitydescription.MCFE_coalition_exosuit>A coalition exosuit designed for combat. Its reinforced metal provides greater resistance to damage caused in armed conflict. It also bears the colors of the most prosperous government in these seas.</entitydescription.MCFE_coalition_exosuit>
<entityname.MCFE_separatists_exosuit>Separatists Exosuit</entityname.MCFE_separatists_exosuit>
<entitydescription.MCFE_separatists_exosuit>A Separatist exosuit designed for combat. Its reinforced metal provides greater resistance to damage caused in armed conflict. It also bears the colors of freedom.</entitydescription.MCFE_separatists_exosuit>
<entityname.MCFE_blueprintCoaltionExosuit>Blueprints: Coalition Exosuit</entityname.MCFE_blueprintCoaltionExosuit>
<entitydescription.MCFE_blueprintCoaltionExosuit>Construction blueprints from the Coalition. Read them to learn how to craft exosuits for armed conflicts bearing the Coalition's flag.</entitydescription.MCFE_blueprintCoaltionExosuit>
<entityname.MCFE_blueprintSeparatistExosuit>Blueprints: Separatist Exosuit</entityname.MCFE_blueprintSeparatistExosuit>
<entitydescription.MCFE_blueprintSeparatistExosuit>Construction blueprints from the Separatists. Read them to learn how to craft exosuits for armed conflicts bearing the Separatists' flag.</entitydescription.MCFE_blueprintSeparatistExosuit>
<!--NPC Title-->
<!--Coalition NPC-->
<npctitle.coalitioncaptainlord.mpfe>Coalition Admiral</npctitle.coalitioncaptainlord.mpfe>
<npctitle.coalitionmedicrecruit>Coalition Medic</npctitle.coalitionmedicrecruit>
<npctitle.coalitionmedicveteran>Veteran Coalition Medic</npctitle.coalitionmedicveteran>
<!--Separatists NPC-->
<npctitle.separatistcaptainlord.mpfe>Separatist Admiral</npctitle.separatistcaptainlord.mpfe>
<npctitle.separatistmedicrecruit>Separatist Medic</npctitle.separatistmedicrecruit>
<npctitle.separatistmedicveteran>Veteran Separatist Medic</npctitle.separatistmedicveteran>
<!--Bandit NPC-->
<npctitle.banditcaptain>Captain Bandit</npctitle.banditcaptain>
<npctitle.banditcaptainlord>Captain Bandit Lord</npctitle.banditcaptainlord>
<npctitle.banditsecurityrecruit>Bandit Recruit</npctitle.banditsecurityrecruit>
<npctitle.banditsecuritygunner>Bandit Gunner</npctitle.banditsecuritygunner>
<npctitle.banditsecuritybrute>Elite Bandit Gunner</npctitle.banditsecuritybrute>
<npctitle.banditengineerrecruit>Bandit Engineer</npctitle.banditengineerrecruit>
<npctitle.banditengineerveteran>Veteran Bandit Engineer</npctitle.banditengineerveteran>
<npctitle.banditmechanicrecruit>Bandit Mechanic</npctitle.banditmechanicrecruit>
<npctitle.banditmechanicveteran>Veteran Bandit Mechanic</npctitle.banditmechanicveteran>
<npctitle.banditmedicrecruit>Bandit Surgeon</npctitle.banditmedicrecruit>
<npctitle.banditmedicveteran>Veteran Bandit Surgeon</npctitle.banditmedicveteran>
<!--Clown NPC-->
<npctitle.clowncaptain>Captain Clown White Face</npctitle.clowncaptain>
<npctitle.clowncaptainlord>Captain Clown Lord White Face</npctitle.clowncaptainlord>
<npctitle.clownsecurityrecruit>Clown Recruit August</npctitle.clownsecurityrecruit>
<npctitle.clownsecuritygunner>Rodeo Clown Gunner</npctitle.clownsecuritygunner>
<npctitle.clownsecuritybrute>Elite Clown Gunner Eccentric</npctitle.clownsecuritybrute>
<npctitle.clownengineerrecruit>Clown Engineer Tramp</npctitle.clownengineerrecruit>
<npctitle.clownengineerveteran>Veteran Clown Engineer Tramp</npctitle.clownengineerveteran>
<npctitle.clownmechanicrecruit>Clown Mechanic jester</npctitle.clownmechanicrecruit>
<npctitle.clownmechanicveteran>Veteran Clown Mechanic jester</npctitle.clownmechanicveteran>
<npctitle.clownmedicrecruit>Clown Surgeon terrifying</npctitle.clownmedicrecruit>
<npctitle.clownmedicveteran>Veteran Clown Surgeon terrifying</npctitle.clownmedicveteran>
<!--SectarianHusk NPC-->
<npctitle.huskcultcaptain>Sectarian Priest</npctitle.huskcultcaptain>
<npctitle.huskcultcaptainlord>Sectarian High Priest</npctitle.huskcultcaptainlord>
<npctitle.huskcultsecurityrecruit>Faithful Sectarian Layman</npctitle.huskcultsecurityrecruit>
<npctitle.huskcultsecuritygunner>Sectarian Deacon</npctitle.huskcultsecuritygunner>
<npctitle.huskcultsecuritybrute>Sectarian Inquisitor</npctitle.huskcultsecuritybrute>
<npctitle.huskcultengineerrecruit>Sectarian Altar Boy Engineer</npctitle.huskcultengineerrecruit>
<npctitle.huskcultengineerveteran>Veteran Sectarian Altar Boy Engineer</npctitle.huskcultengineerveteran>
<npctitle.huskcultmechanicrecruit>Sectarian Altar Boy Mechanic</npctitle.huskcultmechanicrecruit>
<npctitle.huskcultmechanicveteran>Veteran Sectarian Altar Boy Mechanic</npctitle.huskcultmechanicveteran>
<npctitle.huskcultmedicrecruit>Sectarian War Scientist</npctitle.huskcultmedicrecruit>
<npctitle.huskcultmedicveteran>Veteran Sectarian War Scientist</npctitle.huskcultmedicveteran>
<npctitle.huskcultprisoner>Prisoner of the Sectarians</npctitle.huskcultprisoner>
<!--Bandit Items-->
<entityname.MCFE_Colt_2118_round>Colt 2118 Round</entityname.MCFE_Colt_2118_round>
<entitydescription.MCFE_Colt_2118_round>.38 caliber. Projectiles modified with a sharpened tip and lateral grooves designed to fragment upon impact. Their purpose is not only to penetrate, but to tear soft tissue and cause massive hemorrhaging that is difficult to cauterize.</entitydescription.MCFE_Colt_2118_round>
<entityname.MCFE_Colt_2118>Colt 2118</entityname.MCFE_Colt_2118>
<entitydescription.MCFE_Colt_2118>A modernization of the Colt 1911, adapted for the narrow corridors of Europa. Although its manufacture is of purely criminal origin, its reliability and controlled recoil have made it the preferred tool for “jobs” that require precision and a steady rate of fire.</entitydescription.MCFE_Colt_2118>
<entityname.MCFE_Colt_2118_magazine>Colt 2118 Magazine</entityname.MCFE_Colt_2118_magazine>
<entitydescription.MCFE_Colt_2118_magazine>Reinforced steel magazine designed to hold .38 caliber ammunition. Its feeding mechanism is optimized to prevent jamming when using irregular serrated-tip rounds.</entitydescription.MCFE_Colt_2118_magazine>
<entityname.MCFE_blueprintColt_2118>Blueprint: Colt 2118</entityname.MCFE_blueprintColt_2118>
<entitydescription.MCFE_blueprintColt_2118>Pirate construction schematics. Read them to learn how to craft Colt 2118 pistols.</entitydescription.MCFE_blueprintColt_2118>
<entityname.MCFE_blueprintColt_2118_magazine>Blueprint: Colt 2118 Magazine</entityname.MCFE_blueprintColt_2118_magazine>
<entitydescription.MCFE_blueprintColt_2118_magazine>Pirate construction schematics. Read them to learn how to craft magazines for the Colt 2118 pistol.</entitydescription.MCFE_blueprintColt_2118_magazine>
<!-- Clown Items -->
<entityname.MCFE_revolverrounddementonine>Dementonite Revolver Ammunition</entityname.MCFE_revolverrounddementonine>
<entitydescription.MCFE_revolverrounddementonine>Revolver ammunition created by the Children of Mother Mec-Mec. Being wounded by it causes hallucinations.</entitydescription.MCFE_revolverrounddementonine>
<entityname.MCFE_clownmask_doctor>Terrifying Clown Mask</entityname.MCFE_clownmask_doctor>
<entitydescription.MCFE_clownmask_doctor>A clown mask in darker tones; the harshness of its colors reflects how they interpret visiting the doctor.</entitydescription.MCFE_clownmask_doctor>
<entityname.MCFE_clowncostume_doctor>Terrifying Clown Costume</entityname.MCFE_clowncostume_doctor>
<entitydescription.MCFE_clowncostume_doctor>A clown costume in darker tones; the harshness of its colors reflects how they interpret visiting the doctor.</entitydescription.MCFE_clowncostume_doctor>
<entityname.MCFE_dementoninespear>Dementonite Harpoon</entityname.MCFE_dementoninespear>
<entitydescription.MCFE_dementoninespear>A harpoon for the harpoon cannon created by the Children of Mother Mec-Mec. In addition to causing cuts, it induces hallucinations in the target.</entitydescription.MCFE_dementoninespear>
<entityname.MCFE_explosivespeardementonite>Explosive Dementonite Harpoon</entityname.MCFE_explosivespeardementonite>
<entitydescription.MCFE_explosivespeardementonite>A volatile harpoon made with dementonite created by the Children of Mother Mec-Mec. Its psychedelic effects cause a confusing death while trapped in the explosion.</entitydescription.MCFE_explosivespeardementonite>
<!-- Husk Items -->
<entityname.MCFE_HuskcultRevolver>Modified Cultist Revolver</entityname.MCFE_HuskcultRevolver>
<entitydescription.MCFE_HuskcultRevolver>This revolver was modified from its original design to allow loading small syringes into the cylinder and firing them.</entitydescription.MCFE_HuskcultRevolver>
<entityname.MCFE_HuskCultrevolverround>Acid Syringe-Bullet</entityname.MCFE_HuskCultrevolverround>
<entitydescription.MCFE_HuskCultrevolverround>The cultists created a bullet with a syringe tip. It is filled with acid; undoubtedly a painful death.</entitydescription.MCFE_HuskCultrevolverround>
<entityname.MCFE_HuskCultrevolverround_2>Chloral Hydrate Syringe-Bullet</entityname.MCFE_HuskCultrevolverround_2>
<entitydescription.MCFE_HuskCultrevolverround_2>The cultists created a bullet with a syringe tip. It is filled with chloral hydrate, a powerful paralytic. They surely kidnap people using these bullets.</entitydescription.MCFE_HuskCultrevolverround_2>
<!-- BluePrints Clowns -->
<entityname.MCFE_blueprintcoilgunammoboxDementonite>Blueprint: Dementonite Coilgun Ammunition Box</entityname.MCFE_blueprintcoilgunammoboxDementonite>
<entitydescription.MCFE_blueprintcoilgunammoboxDementonite>Construction blueprints from the clowns. Read them to learn how to craft dementonite Coilgun ammunition boxes.</entitydescription.MCFE_blueprintcoilgunammoboxDementonite>
<entityname.MCFE_blueprintchaingunammoboxDementonite>Blueprint: Dementonite Chain Gun Ammunition Box</entityname.MCFE_blueprintchaingunammoboxDementonite>
<entitydescription.MCFE_blueprintchaingunammoboxDementonite>Construction blueprints from the clowns. Read them to learn how to craft dementonite chain gun ammunition boxes.</entitydescription.MCFE_blueprintchaingunammoboxDementonite>
<entityname.MCFE_blueprintrevolverrounddementonine>Blueprint: Dementonite Revolver Ammunition</entityname.MCFE_blueprintrevolverrounddementonine>
<entitydescription.MCFE_blueprintrevolverrounddementonine>Construction blueprints from the clowns. Read them to learn how to craft dementonite revolver ammunition.</entitydescription.MCFE_blueprintrevolverrounddementonine>
<entityname.MCFE_blueprintDementoniteCharge>Blueprint: Dementonite UEX</entityname.MCFE_blueprintDementoniteCharge>
<entitydescription.MCFE_blueprintDementoniteCharge>Construction blueprints from the clowns. Read them to learn how to craft dementonite UEX.</entitydescription.MCFE_blueprintDementoniteCharge>
<entityname.MCFE_blueprintdementoninespear>Blueprint: Dementonite Harpoon</entityname.MCFE_blueprintdementoninespear>
<entitydescription.MCFE_blueprintdementoninespear>Construction blueprints from the clowns. Read them to learn how to craft dementonite harpoons.</entitydescription.MCFE_blueprintdementoninespear>
<entityname.MCFE_blueprintexplosivespeardementonite>Blueprint: Explosive Dementonite Harpoon</entityname.MCFE_blueprintexplosivespeardementonite>
<entitydescription.MCFE_blueprintexplosivespeardementonite>Construction blueprints from the clowns. Read them to learn how to craft explosive dementonite harpoons.</entitydescription.MCFE_blueprintexplosivespeardementonite>
<!-- BluePrints HuskCult-->
<entityname.MCFE_blueprintcoilgunammoboxToxic>Blueprints: Sickly Coilgun Ammunition Box</entityname.MCFE_blueprintcoilgunammoboxToxic>
<entitydescription.MCFE_blueprintcoilgunammoboxToxic>Construction blueprints from the cultists. Read them to learn how to craft sickly Coilgun ammunition boxes.</entitydescription.MCFE_blueprintcoilgunammoboxToxic>
<entityname.MCFE_blueprintchaingunammoboxToxic>Blueprints: Sickly Chain Gun Ammunition Box</entityname.MCFE_blueprintchaingunammoboxToxic>
<entitydescription.MCFE_blueprintchaingunammoboxToxic>Construction blueprints from the cultists. Read them to learn how to craft sickly chain gun ammunition boxes.</entitydescription.MCFE_blueprintchaingunammoboxToxic>
<entityname.MCFE_blueprintToxicCharge>Blueprints: Sickly UEX Charge</entityname.MCFE_blueprintToxicCharge>
<entitydescription.MCFE_blueprintToxicCharge>Construction blueprints from the cultists. Read them to learn how to craft sickly UEX charges.</entitydescription.MCFE_blueprintToxicCharge>
<entityname.MCFE_blueprintHuskcultRevolver>Blueprints: Modified Cultist Revolver</entityname.MCFE_blueprintHuskcultRevolver>
<entitydescription.MCFE_blueprintHuskcultRevolver>Construction blueprints from the cultists. Read them to learn how to craft modified cultist revolvers.</entitydescription.MCFE_blueprintHuskcultRevolver>
<entityname.MCFE_blueprintHuskCultrevolverround>Blueprints: Acid Syringe Bullet</entityname.MCFE_blueprintHuskCultrevolverround>
<entitydescription.MCFE_blueprintHuskCultrevolverround>Construction blueprints from the cultists. Read them to learn how to craft acid syringe bullets.</entitydescription.MCFE_blueprintHuskCultrevolverround>
<entityname.MCFE_blueprintHuskCultrevolverround2>Blueprints: Chloral Hydrate Syringe Bullet</entityname.MCFE_blueprintHuskCultrevolverround2>
<entitydescription.MCFE_blueprintHuskCultrevolverround2>Construction blueprints from the cultists. Read them to learn how to craft chloral hydrate syringe bullets.</entitydescription.MCFE_blueprintHuskCultrevolverround2>
<!-- BluePrints Bandits-->
<entityname.MCFE_blueprintcoilgunammoboxTrash>Blueprints: Cheap Coilgun Ammunition Box</entityname.MCFE_blueprintcoilgunammoboxTrash>
<entitydescription.MCFE_blueprintcoilgunammoboxTrash>Construction blueprints from the pirates. Read them to learn how to craft cheap Coilgun ammunition boxes.</entitydescription.MCFE_blueprintcoilgunammoboxTrash>
<entityname.MCFE_blueprintchaingunammoboxTrash>Blueprints: Cheap Chain Gun Ammunition Box</entityname.MCFE_blueprintchaingunammoboxTrash>
<entitydescription.MCFE_blueprintchaingunammoboxTrash>Construction blueprints from the pirates. Read them to learn how to craft cheap chain gun ammunition boxes.</entitydescription.MCFE_blueprintchaingunammoboxTrash>
<!--Ammo Clowns-->
<entityname.MCFE_chaingunammoboxDementonite>Dementonite ChainGun Ammunition Box</entityname.MCFE_chaingunammoboxDementonite>
<entitydescription.MCFE_chaingunammoboxDementonite>A large box of dementonite ammunition for the chain gun. Being hit by these bullets may cause hallucinations.</entitydescription.MCFE_chaingunammoboxDementonite>
<entityname.MCFE_chaingunboltDementonite>Dementonite ChainGun Projectile</entityname.MCFE_chaingunboltDementonite>
<entityname.MCFE_coilgunammoboxDementonite>Dementonite Coilgun Ammunition Box</entityname.MCFE_coilgunammoboxDementonite>
<entitydescription.MCFE_coilgunammoboxDementonite>A large box of dementonite ammunition for the Coilgun. Being hit by these bullets may cause hallucinations.</entitydescription.MCFE_coilgunammoboxDementonite>
<entityname.MCFE_coilgunboltDementonite>Dementonite Coilgun Projectile</entityname.MCFE_coilgunboltDementonite>
<entityname.MCFE_DementoniteCharge>Dementonite UEX Charge</entityname.MCFE_DementoniteCharge>
<entitydescription.MCFE_DementoniteCharge>An explosive compound made by the clowns, composed of sodium, phosphorus, and dementonite. Highly psychedelic.</entitydescription.MCFE_DementoniteCharge>
<!--Ammo Huskcult-->
<entityname.MCFE_chaingunammoboxToxic>Sick Chaingun Ammo Box</entityname.MCFE_chaingunammoboxToxic>
<entitydescription.MCFE_chaingunammoboxToxic>A large box of sick ammunition for the chaingun. Its bullets are contaminated with pathogens, causing dangerous infections when hitting the target.</entitydescription.MCFE_chaingunammoboxToxic>
<entityname.MCFE_chaingunboltToxic>Sick Chaingun Projectile</entityname.MCFE_chaingunboltToxic>
<entityname.MCFE_coilgunammoboxToxic>Sick Coilgun Ammo Box</entityname.MCFE_coilgunammoboxToxic>
<entitydescription.MCFE_coilgunammoboxToxic>A large box of sick ammunition for the Coilgun. Its bullets are contaminated with pathogens, causing dangerous infections when hitting the target.</entitydescription.MCFE_coilgunammoboxToxic>
<entityname.MCFE_coilgunboltToxic>Sick Coilgun Projectile</entityname.MCFE_coilgunboltToxic>
<entityname.MCFE_ToxicCharge>Sick UEX Charge</entityname.MCFE_ToxicCharge>
<entitydescription.MCFE_ToxicCharge>An explosive compound made by cultists, composed of sodium, phosphorus, and bacteria. Extremely harmful to the body.</entitydescription.MCFE_ToxicCharge>
<!--Ammo Bandit-->
<entityname.MCFE_chaingunammoboxTrash>Cheap Chaingun Ammo Box</entityname.MCFE_chaingunammoboxTrash>
<entitydescription.MCFE_chaingunammoboxTrash>A large box of cheap ammunition for the chaingun. Its bullets have irregular tips, causing more severe wounds and increasing bleeding on impact.</entitydescription.MCFE_chaingunammoboxTrash>
<entityname.MCFE_chaingunboltTrash>Cheap Chaingun Projectile</entityname.MCFE_chaingunboltTrash>
<entityname.MCFE_coilgunammoboxTrash>Cheap Coilgun Ammo Box</entityname.MCFE_coilgunammoboxTrash>
<entitydescription.MCFE_coilgunammoboxTrash>A large box of cheap ammunition for the Coilgun. Its bullets have irregular tips, causing more severe wounds and increasing bleeding on impact.</entitydescription.MCFE_coilgunammoboxTrash>
<entityname.MCFE_coilgunboltTrash>Cheap Coilgun Projectile</entityname.MCFE_coilgunboltTrash>
<!--PulseLaserAmmo-->
<entityname.MCFE_pulselaserammoboxAlcoholic>Ethanol Pulse Laser Fuel Box</entityname.MCFE_pulselaserammoboxAlcoholic>
<entitydescription.MCFE_pulselaserammoboxAlcoholic>A strange pulse laser fuel formula that uses ethanol; it lacks strong impact damage but induces a state of disorientation in the target. Used as ammunition for the pulse laser.</entitydescription.MCFE_pulselaserammoboxAlcoholic>
<entityname.MCFE_pulselaserboltAlcoholic>Ethanol Pulse Laser Projectile</entityname.MCFE_pulselaserboltAlcoholic>
<entityname.MCFE_pulselaserammoboxToxic>Radioactive Pulse Laser Fuel Box</entityname.MCFE_pulselaserammoboxToxic>
<entitydescription.MCFE_pulselaserammoboxToxic>An unstable variant of the standard fuel. Although it sacrifices immediate impact power, its poor compound purity creates a lethal radioactive dispersion upon contact with the target.</entitydescription.MCFE_pulselaserammoboxToxic>
<entityname.MCFE_pulselaserboltToxic>Radioactive Pulse Laser Projectile</entityname.MCFE_pulselaserboltToxic>
<entityname.MCFE_pulselaserammoboxTrash>Cheap Pulse Laser Fuel Box</entityname.MCFE_pulselaserammoboxTrash>
<entitydescription.MCFE_pulselaserammoboxTrash>An attempt at conventional pulse laser fuel. Despite its crude manufacturing components, it can produce intense bursts of energy.</entitydescription.MCFE_pulselaserammoboxTrash>
<entityname.MCFE_pulselaserboltTrash>Cheap Pulse Laser Projectile</entityname.MCFE_pulselaserboltTrash>
<entityname.MCFE_blueprintpulselaserammoboxAlcoholic>Blueprints: Ethanol Pulse Laser Fuel Box</entityname.MCFE_blueprintpulselaserammoboxAlcoholic>
<entitydescription.MCFE_blueprintpulselaserammoboxAlcoholic>Clown construction blueprints. Read them to learn how to craft ethanol pulse laser fuel boxes.</entitydescription.MCFE_blueprintpulselaserammoboxAlcoholic>
<entityname.MCFE_blueprintpulselaserammoboxToxic>Blueprints: Radioactive Pulse Laser Fuel Box</entityname.MCFE_blueprintpulselaserammoboxToxic>
<entitydescription.MCFE_blueprintpulselaserammoboxToxic>Cultist construction blueprints. Read them to learn how to craft radioactive pulse laser fuel boxes.</entitydescription.MCFE_blueprintpulselaserammoboxToxic>
<entityname.MCFE_blueprintpulselaserammoboxTrash>Blueprints: Cheap Pulse Laser Fuel Box</entityname.MCFE_blueprintpulselaserammoboxTrash>
<entitydescription.MCFE_blueprintpulselaserammoboxTrash>Pirate construction blueprints. Read them to learn how to craft cheap pulse laser fuel boxes.</entitydescription.MCFE_blueprintpulselaserammoboxTrash>
<!--ExplosiveCoilgunAmmo-->
<entityname.MCFE_coilgunammoboxexplosiveClown>Explosive Ethanolized Demented Coilgun Ammunition Box</entityname.MCFE_coilgunammoboxexplosiveClown>
<entitydescription.MCFE_coilgunammoboxexplosiveClown>Explosive Coilgun projectiles loaded with a compound of ethanol and hallucinogenic agents. The detonation vaporizes the chemicals, inducing a state of severe disorientation in the target's nervous system.</entitydescription.MCFE_coilgunammoboxexplosiveClown>
<entityname.MCFE_coilgunboltexplosiveClown>Explosive Ethanolized Demented Coilgun Projectile.</entityname.MCFE_coilgunboltexplosiveClown>
<entityname.MCFE_coilgunammoboxexplosiveToxic>Isotope Plague Explosive Coilgun Ammunition Box</entityname.MCFE_coilgunammoboxexplosiveToxic>
<entitydescription.MCFE_coilgunammoboxexplosiveToxic>Industrial-grade Coilgun charge contaminated with radioactive isotopes and bioactive pathogens. Designed so that the explosion acts as a contagion vector, causing immediate systemic poisoning in victims.</entitydescription.MCFE_coilgunammoboxexplosiveToxic>
<entityname.MCFE_coilgunboltexplosiveToxic>Explosive Isotope Plague Coilgun Projectile.</entityname.MCFE_coilgunboltexplosiveToxic>
<entityname.MCFE_coilgunammoboxexplosiveTrash>Cheap Explosive Coilgun Ammunition Box</entityname.MCFE_coilgunammoboxexplosiveTrash>
<entitydescription.MCFE_coilgunammoboxexplosiveTrash>Improvised ammunition made from basic materials and surplus metal scrap. Although the explosion radius is reduced due to its unstable mixture, the resulting shrapnel saturation tears through tissue and armor with brutal efficiency.</entitydescription.MCFE_coilgunammoboxexplosiveTrash>
<entityname.MCFE_coilgunboltexplosiveTrash>Cheap Explosive Coilgun Projectile.</entityname.MCFE_coilgunboltexplosiveTrash>
<entityname.MCFE_blueprintcoilgunammoboxexplosiveClown>Blueprints: Explosive Ethanolized Demented Coilgun Ammunition Box</entityname.MCFE_blueprintcoilgunammoboxexplosiveClown>
<entitydescription.MCFE_blueprintcoilgunammoboxexplosiveClown>Construction blueprints from the clowns. Read them to learn how to craft explosive ethanolized demented Coilgun ammunition boxes.</entitydescription.MCFE_blueprintcoilgunammoboxexplosiveClown>
<entityname.MCFE_blueprintcoilgunammoboxexplosiveToxic>Blueprints: Isotope Plague Explosive Coilgun Ammunition Box</entityname.MCFE_blueprintcoilgunammoboxexplosiveToxic>
<entitydescription.MCFE_blueprintcoilgunammoboxexplosiveToxic>Construction blueprints from the cultists. Read them to learn how to craft isotope plague explosive Coilgun ammunition boxes.</entitydescription.MCFE_blueprintcoilgunammoboxexplosiveToxic>
<entityname.MCFE_blueprintcoilgunammoboxexplosiveTrash>Blueprints: Cheap Explosive Coilgun Ammunition Box</entityname.MCFE_blueprintcoilgunammoboxexplosiveTrash>
<entitydescription.MCFE_blueprintcoilgunammoboxexplosiveTrash>Construction blueprints from the pirates. Read them to learn how to craft cheap explosive Coilgun ammunition boxes.</entitydescription.MCFE_blueprintcoilgunammoboxexplosiveTrash>
<!--FlakCannons-->
<entityname.MCFE_flakcannonammoboxTrash>Cheap Flak Cannon Ammo Box</entityname.MCFE_flakcannonammoboxTrash>
<entitydescription.MCFE_flakcannonammoboxTrash>Manufactured from surplus high-density metals and recycled scrap. Its design produces a dense shower of irregular shrapnel that deeply tears through target tissue.</entitydescription.MCFE_flakcannonammoboxTrash>
<entityname.MCFE_flakboltTrash>Cheap Flak projectile</entityname.MCFE_flakboltTrash>
<entityname.MCFE_flakshrapnelTrash>Cheap Flak projectile fragment</entityname.MCFE_flakshrapnelTrash>
<entityname.MCFE_flakcannonammoboxToxic>Contaminated Flak Cannon Ammo Box</entityname.MCFE_flakcannonammoboxToxic>
<entitydescription.MCFE_flakcannonammoboxToxic>Projectiles loaded with active biological pathogens. This ammunition does not merely wound the target, but uses the explosion as a vector to cause dangerous infections and systemic diseases that ensure death after impact.</entitydescription.MCFE_flakcannonammoboxToxic>
<entityname.MCFE_flakboltToxic>Contaminated Flak projectile</entityname.MCFE_flakboltToxic>
<entityname.MCFE_flakshrapnelToxic>Contaminated Flak projectile fragment</entityname.MCFE_flakshrapnelToxic>
<entityname.MCFE_flakcannonammoboxAlcoholic>Ethanolized Flak Cannon Ammo Box</entityname.MCFE_flakcannonammoboxAlcoholic>
<entitydescription.MCFE_flakcannonammoboxAlcoholic>Loaded with volatile ethanol compounds. Upon detonation, it disperses contaminated shrapnel that, in addition to causing physical damage, induces severe disorientation and loss of coordination in any target hit.</entitydescription.MCFE_flakcannonammoboxAlcoholic>
<entityname.MCFE_flakboltAlcoholic>Ethanolized Flak projectile</entityname.MCFE_flakboltAlcoholic>
<entityname.MCFE_flakshrapnelAlcoholic>Ethanolized Flak projectile fragment</entityname.MCFE_flakshrapnelAlcoholic>
<entityname.MCFE_blueprintflakcannonammoboxAlcoholic>Blueprint: Ethanolized Flak Cannon Ammo Box</entityname.MCFE_blueprintflakcannonammoboxAlcoholic>
<entitydescription.MCFE_blueprintflakcannonammoboxAlcoholic>Construction blueprints from the clowns. Read them to learn how to craft ethanolized Flak cannon ammo boxes.</entitydescription.MCFE_blueprintflakcannonammoboxAlcoholic>
<entityname.MCFE_blueprintflakcannonammoboxToxic>Blueprint: Contaminated Flak Cannon Ammo Box</entityname.MCFE_blueprintflakcannonammoboxToxic>
<entitydescription.MCFE_blueprintflakcannonammoboxToxic>Construction blueprints from the cultists. Read them to learn how to craft contaminated Flak cannon ammo boxes.</entitydescription.MCFE_blueprintflakcannonammoboxToxic>
<entityname.MCFE_blueprintflakcannonammoboxTrash>Blueprint: Cheap Flak Cannon Ammo Box</entityname.MCFE_blueprintflakcannonammoboxTrash>
<entitydescription.MCFE_blueprintflakcannonammoboxTrash>Construction blueprints from the pirates. Read them to learn how to craft cheap Flak cannon ammo boxes.</entitydescription.MCFE_blueprintflakcannonammoboxTrash>
<!--Tags names-->
<!--Tags names Bandidos-->
<tagname.MCFE_piratetbanditshelf>Bandits' Weapon Loader</tagname.MCFE_piratetbanditshelf>
<tagdescription.MCFE_piratetbanditshelf>Supplies ammunition crates to the bandits' submarines.</tagdescription.MCFE_piratetbanditshelf>
<tagname.MCFE_piratetbanditcab>Bandits' Cabinet</tagname.MCFE_piratetbanditcab>
<tagdescription.MCFE_piratetbanditcab>Stores the bandits' unique items.</tagdescription.MCFE_piratetbanditcab>
<!--Tags names Sectarian-->
<tagname.MCFE_piratethuskcultshelf>Sectarians' Weapon Loader</tagname.MCFE_piratethuskcultshelf>
<tagdescription.MCFE_piratethuskcultshelf>Supplies ammunition crates to the sectarians' submarines.</tagdescription.MCFE_piratethuskcultshelf>
<tagname.MCFE_piratethuskcultcab>Sectarians' Cabinet</tagname.MCFE_piratethuskcultcab>
<tagdescription.MCFE_piratethuskcultcab>Stores the sectarians' unique items.</tagdescription.MCFE_piratethuskcultcab>
<!--Tags names Clowns-->
<tagname.MCFE_piratetclownshelf>Clowns' Weapon Loader</tagname.MCFE_piratetclownshelf>
<tagdescription.MCFE_piratetclownshelf>Supplies ammunition crates to the clowns' submarines.</tagdescription.MCFE_piratetclownshelf>
<tagname.MCFE_piratetclowncab>Clowns' Cabinet</tagname.MCFE_piratetclowncab>
<tagdescription.MCFE_piratetclowncab>Stores the clowns' unique items.</tagdescription.MCFE_piratetclowncab>
<!--Tags names-->
<!--AmbushBandits-->
<missionname.MCFE_Bandit_Vessels_Attack>Bandit Ambush</missionname.MCFE_Bandit_Vessels_Attack>
<missionmessage0.Banditsattack1>"You dont see a submarine this nice fall every day."</missionmessage0.Banditsattack1>
<missionmessage0.Banditsattack2>"Nothing personal, we just need your parts."</missionmessage0.Banditsattack2>
<missionmessage0.Banditsattack3>"What bad luck for you, of all days today."</missionmessage0.Banditsattack3>
<!--MissionItems-->
<entityname.MCFE_Reactorexploder>Thermal Instability Catalyst</entityname.MCFE_Reactorexploder>
<entitydescription.MCFE_Reactorexploder>A volatile compound designed to overload energy cores. Upon detonation, it triggers a chain reaction capable of collapsing multiple sections of an infrastructure within seconds.</entitydescription.MCFE_Reactorexploder>
<entityname.MCFE_EnergyGenerator>Industrial Power Cell</entityname.MCFE_EnergyGenerator>
<entitydescription.MCFE_EnergyGenerator>A backup generator designed for outposts. Although more stable than a reactor, its output is limited and it requires fulgurium fuel rods to operate.</entitydescription.MCFE_EnergyGenerator>
<!--MissionOutpostDestroyDialogue-->
<!--TemplarsOutpostsDestroy-->
<eventtext.templaroutpostdestruction.npcsflee>You hear multiple docking ports disengaging as the remaining inhabitants of the station made their escape, leaving it abandoned.</eventtext.templaroutpostdestruction.npcsflee>
<eventtext.templaroutpostdestruction.placeruined>This place now lies in ruins...</eventtext.templaroutpostdestruction.placeruined>
<!--ZealotsMachinery-->
<entityname.MCFE_Zealto_reactor>Zealot Nuclear Reactor</entityname.MCFE_Zealto_reactor>
<entitydescription.MCFE_Zealto_reactor>A device modified with alien technology used to generate electrical power.</entitydescription.MCFE_Zealto_reactor>
<!--Zealot of Europa-->
<faction.Zealot_Templars>Zealots of Europa</faction.Zealot_Templars>
<faction.Zealot_Templars.description>A faction born from the most radical schism of the Templars. The Zealots consider Alpha Spark technology to be a sacred legacy, forbidden to the “unworthy” of the other factions. Their equipment is a brutal mixture of advanced engineering and survival-grade patchwork, forged through scarcity and designed to endure where others perish.</faction.Zealot_Templars.description>
<faction.Zealot_Templars.shortdescription>A radical Templar sect that forbids the “unworthy” from accessing Alpha Spark technology. Their arsenal is a brutal blend of high technology and survival-grade patchwork forged through scarcity.</faction.Zealot_Templars.shortdescription>
<entityname.Zealot_Robot>Zealot Eye</entityname.Zealot_Robot>
<entitydescription.Zealot_Robot>A giant robotic eye always watching you.</entitydescription.Zealot_Robot>
<entityname.Zealot_holder_1>Templar Taxidermy</entityname.Zealot_holder_1>
<entitydescription.Zealot_holder_1>Part of the body of an honorable templar that ended up in the zealots' lair.</entitydescription.Zealot_holder_1>
<entityname.Zealot_Wall_1>Zealot Wall Decoration</entityname.Zealot_Wall_1>
<entitydescription.Zealot_Wall_1>A bunch of devices mounted on a wall.</entitydescription.Zealot_Wall_1>
<entityname.Zealot_Paint>Zealots Painting</entityname.Zealot_Paint>
<!--Items zealots-->
<entityname.MCFE_Abandoned_makeshiftarmor>Zealot Armor</entityname.MCFE_Abandoned_makeshiftarmor>
<entitydescription.MCFE_Abandoned_makeshiftarmor>A suit of iron plates. Its appearance is dirty and stained with blood.</entitydescription.MCFE_Abandoned_makeshiftarmor>
<entityname.MCFE_Abandoned_ironhelmet>Zealot Iron Helmet</entityname.MCFE_Abandoned_ironhelmet>
<entitydescription.MCFE_Abandoned_ironhelmet>A crude-looking helmet featuring modifications such as its own radio and lighting system.</entitydescription.MCFE_Abandoned_ironhelmet>
<entityname.MCFE_assistantclothes_templarZealots>Zealot Assistant Clothes</entityname.MCFE_assistantclothes_templarZealots>
<entitydescription.MCFE_assistantclothes_templarZealots>A variant of the standard templar uniform featuring a strange device mounted on the shoulder.</entitydescription.MCFE_assistantclothes_templarZealots>
<entityname.MCFE_combattemplardivingsuit>Zealot Combat Suit</entityname.MCFE_combattemplardivingsuit>
<entitydescription.MCFE_combattemplardivingsuit>It appears to be a modified combat suit; despite offering superior protection, it does not seem any heavier than the original. It provides adequate protection down to 5700 meters and features an integrated air filtration system that allows the suit to use oxygen from the wearer's helmet whenever possible.</entitydescription.MCFE_combattemplardivingsuit>
<entityname.MCFE_zealottclothes_templaradmin>High Zealot Clothes</entityname.MCFE_zealottclothes_templaradmin>
<entitydescription.MCFE_zealottclothes_templaradmin>Attire that denotes high rank among the Zealots of Europa; it includes armored sections as well as devices to assist with daily duties.</entitydescription.MCFE_zealottclothes_templaradmin>
<entityname.MCFE_zealot_Security>Zealot Security Officer Uniform</entityname.MCFE_zealot_Security>
<entitydescription.MCFE_zealot_Security>A military-style outfit reinforced with common metal plates and fragments of unknown origin. Integrated tactical pouches allow the wearer to carry extra ammunition, a vital addition for the zealous guardians of the faith.</entitydescription.MCFE_zealot_Security>
<entityname.MCFE_zealot_Engineer>Zealot Engineer Uniform</entityname.MCFE_zealot_Engineer>
<entitydescription.MCFE_zealot_Engineer>A disturbing garment that merges biological tissue with mechanical components. Despite its repulsive appearance, its structure reinforced with alien polymers provides exceptional radiation resistance, making it the ultimate equipment for engineers.</entitydescription.MCFE_zealot_Engineer>
<entityname.MCFE_zealot_Mechanic>Zealot Mechanic Uniform</entityname.MCFE_zealot_Mechanic>
<entitydescription.MCFE_zealot_Mechanic>A suit crafted from biological and mechanical remains. Although its design defies all aesthetic logic, it meets all safety standards required to work within the depths of any submarine.</entitydescription.MCFE_zealot_Mechanic>
<entityname.MCFE_zealot_TecHelmet>Zealot Tech Helmet</entityname.MCFE_zealot_TecHelmet>
<entitydescription.MCFE_zealot_TecHelmet>A helmet forged from alloys of uncertain origin. Its alien design is unsettling, but the integrated interface display greatly assists with complex wiring and circuit manipulation tasks.</entitydescription.MCFE_zealot_TecHelmet>
<entityname.MCFE_zealot_Medic>Zealot Pharmacist Uniform</entityname.MCFE_zealot_Medic>
<entitydescription.MCFE_zealot_Medic>A modified laboratory outfit. Although the Zealots possess a scientific and survival-oriented mindset, their lack of advanced medical technology forces them to rely on supplies from other factions. Even so, their ingenuity allows them to alter and enhance these foreign pharmaceuticals to suit their brutal needs.</entitydescription.MCFE_zealot_Medic>
<!--Templar NPC Title-->
<npctitle.ZealotNpcShop>Zealot Merchant</npctitle.ZealotNpcShop>
<storename.ZealotNpcShop>Zealot Store</storename.ZealotNpcShop>
<npctitle.outpostmanagerzealot>High Zealot</npctitle.outpostmanagerzealot>
<npctitle.subupgradenpcZealot>Zealot Chief Mechanic</npctitle.subupgradenpcZealot>
<npctitle.securitynpczealot>Spark Fanatic</npctitle.securitynpczealot>
<npctitle.watchmannpczealot>Zealot Spark Knight</npctitle.watchmannpczealot>
<npctitle.ZealotNpcVIP>Zealot VIP</npctitle.ZealotNpcVIP>
<npctitle.ZealotNpcVIPSecurity>Zealot Bodyguard</npctitle.ZealotNpcVIPSecurity>
<npctitle.Zealothrmanager>Zealot HR Director</npctitle.Zealothrmanager>
<npctitle.ZealotNpcWarShop>Zealot War Merchant</npctitle.ZealotNpcWarShop>
<storename.ZealotNpcWarShop>Zealot War Merchant Store</storename.ZealotNpcWarShop>
<npctitle.ZealotNpcMedicShop>Zealot Pharmacist</npctitle.ZealotNpcMedicShop>
<storename.ZealotNpcMedicShop>Zealot Pharmacist Store</storename.ZealotNpcMedicShop>
<npctitle.Zealotsubsale>Zealot Submarine Merchant</npctitle.Zealotsubsale>
<npctitle.ZealotScientist>Zealot Scientist</npctitle.ZealotScientist>
</infotexts>