Files
BarotraumaModServer/LocalMods/More Content for Europa/Job/MCFE_Jobs.xml
T

30 lines
1.5 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Jobs>
<Job identifier="MCFE_CoalitionSoldiers" minkarma="0" uicolor="103,194,148" vitalitymodifier="0" pricemultiplier="1.15" idlebehavior="Patrol" onlyjobspecificdialog="true" minnumber="0" maxnumber="0" initialcount="0" hiddenjob="true">
<Jobicon>
<sprite texture="%ModDir%/Job/Coalition_Soldiers.png" sourcerect="256,256,256,256" origin="0.5,0.5" />
</Jobicon>
<JobiconSmall>
<sprite texture="%ModDir%/Job/Coalition_Soldiers.png" sourcerect="256,256,256,256" origin="0.5,0.5" />
</JobiconSmall>
<Skills>
<Skill identifier="weapons" level="40,60" primary="true" />
<Skill identifier="medical" level="45,55" />
<Skill identifier="mechanical" level="15,25" />
<Skill identifier="electrical" level="15,25" />
<Skill identifier="helm" level="5,10" />
</Skills>
<AutonomousObjectives>
<Order identifier="fightintruders" prioritymodifier="1" />
<Order identifier="rescue" prioritymodifier="1" />
<Order identifier="extinguishfires" prioritymodifier="0.75" />
<Order identifier="inspectnoises" prioritymodifier="0.5" />
<Order identifier="operatereactor" option="powerup" prioritymodifier="0.2" />
<Order identifier="fixleaks" prioritymodifier="0.1" />
</AutonomousObjectives>
<AppropriateOrders>
<Order identifier="operateweapons" />
<Order identifier="fightintruders" />
</AppropriateOrders>
</Job>
</Jobs>