Files
BarotraumaModServer/LocalMods/More Content for Europa/Items/Templars_items/MCFE_TemplarItems.xml
T

773 lines
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XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="" identifier="MCFE_Torchbaton" category="Weapon" Tags="smallitem,weapon,gunsmith,mountableweapon,sharptool" Scale="0.5" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<PreferredContainer primary="secarmcab" secondary="armcab" />
<Price baseprice="400" sold="false">
<Price storeidentifier="TemplarNpcShop" minavailable="1" maxavailable="2" sold="true">
<Reputation faction="Templars" min="40" />
</Price>
</Price>
<Deconstruct time="10">
<Item identifier="steel" />
<Item identifier="plastic" />
<Item identifier="fpgacircuit" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="10" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="40" />
<RequiredSkill identifier="electrical" level="40" />
<RequiredItem identifier="steel" amount="2" />
<RequiredItem identifier="plastic" amount="2" />
<RequiredItem identifier="fpgacircuit" amount="1" />
</Fabricate>
<InventoryIcon texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="448,256,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="0,0,188,56" depth="0.55" origin="0.4954025,0.7936202" />
<Body width="170" height="30" density="20" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,20" handle1="-30,15" holdangle="20" aimangle="30" reload="0.95" range="100" combatPriority="35" msg="ItemMsgPickUpSelect" preferredcontaineditems="mobilebattery">
<Attack targetimpulse="5" itemdamage="1">
<StatusEffect type="OnUse" target="UseTarget">
<Conditional entitytype="eq Character" />
<Sound file="Content/Items/Weapons/Smack1.ogg" selectionmode="random" range="500" />
<Sound file="Content/Items/Weapons/Smack2.ogg" range="500" />
</StatusEffect>
<Affliction identifier="blunttrauma" strength="4" />
<Affliction identifier="stun" strength="0.2" />
</Attack>
<StatusEffect type="OnUse" target="limb" disabledeltatime="true">
<Conditional mass="lt 40" />
<Affliction identifier="stun" strength="0.3" />
<Affliction identifier="burn" strength="12" />
<sound file="Content/Items/Weapons/ExplosionSmall1.ogg" selectionmode="random" range="500" />
<sound file="Content/Items/Weapons/ExplosionSmall2.ogg" range="500" />
<sound file="Content/Items/Weapons/ExplosionSmall3.ogg" range="500" />
<RequiredItem items="weldingtoolfuel" ExcludedIdentifiers="incendiumfueltank" type="Contained" msg="ItemMsgWeldingFuelRequired" />
<ParticleEmitter particle="weldspark" ParticleAmount="5" VelocityMin="100" VelocityMax="200" AngleMin="-40" AngleMax="40" ScaleMin="0.1" ScaleMax="0.2" />
<ParticleEmitter particle="muzzleflashpulselaser" DistanceMin="5" DistanceMax="20" ParticleAmount="3" ScaleMin="0.07" ScaleMax="0.1" />
</StatusEffect>
<StatusEffect type="OnUse" target="limb" disabledeltatime="true">
<Conditional mass="lt 60" />
<Affliction identifier="stun" strength="0.3" />
<Affliction identifier="burn" strength="24" />
<sound file="Content/Items/Weapons/ExplosionSmall1.ogg" selectionmode="random" range="500" />
<sound file="Content/Items/Weapons/ExplosionSmall2.ogg" range="500" />
<sound file="Content/Items/Weapons/ExplosionSmall3.ogg" range="500" />
<RequiredItem items="incendiumfueltank" type="Contained" msg="ItemMsgWeldingFuelRequired" />
<ParticleEmitter particle="weldspark" ParticleAmount="5" VelocityMin="100" VelocityMax="200" AngleMin="-40" AngleMax="40" ScaleMin="0.1" ScaleMax="0.2" />
<ParticleEmitter particle="muzzleflashpulselaser" DistanceMin="10" DistanceMax="25" ParticleAmount="5" ScaleMin="0.1" ScaleMax="0.12" />
</StatusEffect>
<StatusEffect type="OnUse" target="Contained" Condition="-8" disabledeltatime="true">
<RequiredItem items="weldingtoolfuel" type="Contained" msg="ItemMsgBatteryCellRequired" />
</StatusEffect>
</MeleeWeapon>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" itempos="8,-20" containedspritedepth="0.56" containedstateindicatorstyle="tank">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
<Containable items="weldingtoolfuel" />
</ItemContainer>
<aitarget sightrange="500" soundrange="500" fadeouttime="1" />
<Quality>
<QualityStat stattype="StrikingPowerMultiplier" value="0.25" />
</Quality>
<SkillRequirementHint identifier="weapons" level="30" />
<SkillRequirementHint identifier="electrical" level="30" />
</Item>
<Item name="" identifier="MCFE_TemplarSword" category="Weapon" Tags="smallitem,weapon,gunsmith,mountableweapon,sharptool" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<PreferredContainer primary="secarmcab" secondary="armcab" />
<Price baseprice="200" sold="false">
<Price storeidentifier="TemplarNpcShop" minavailable="1" maxavailable="2" sold="true">
<Reputation faction="Templars" min="40" />
</Price>
</Price>
<Deconstruct time="10">
<Item identifier="iron" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiresrecipe="true" requiredtime="30">
<RequiredSkill identifier="weapons" level="60" />
<RequiredItem identifier="titaniumaluminiumalloy" amount="1" />
<RequiredItem identifier="iron" amount="1" />
</Fabricate>
<InventoryIcon texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="448,320,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="0,76,152,23" depth="0.55" origin="0.5,0.5" />
<Body width="153" height="14" density="30" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="35,10" handle1="-28,0" holdangle="30" aimangle="20" reload="0.75" range="75" combatPriority="30" msg="ItemMsgPickUpSelect">
<Attack targetimpulse="2" severlimbsprobability="0.55" itemdamage="6" structuredamage="1" structuresoundtype="StructureSlash" penetration="0.35">
<Affliction identifier="lacerations" strength="25" />
<Affliction identifier="organdamage" strength="25" probability="0.15" />
<Affliction identifier="bleeding" strength="18" />
<Affliction identifier="stun" strength="0.25" />
</Attack>
<StatusEffect type="OnUse" target="UseTarget">
<Conditional entitytype="eq Character" />
<Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="This" reload="0.4" setvalue="true">
<Conditional reload="gt 0.4" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" reload="1.5" setvalue="true" />
<RequiredSkill identifier="weapons" level="60" />
<RequiredSkill identifier="medical" level="40" />
<!--Reset the reload speed-->
<StatusEffect type="OnUse" target="This" reload="0.75" setvalue="true" delay="1" />
</MeleeWeapon>
<aitarget sightrange="500" soundrange="250" fadeouttime="1" />
<Quality>
<QualityStat stattype="StrikingPowerMultiplier" value="0.15" />
</Quality>
<SkillRequirementHint identifier="weapons" level="60" />
<SkillRequirementHint identifier="medical" level="40" />
</Item>
<Item name="" identifier="MCFE_TemplarShield" category="Equipment" tags="mediumitem" health="75" impactsoundtag="impact_metal_light" cargocontaineridentifier="metalcrate" damagedbyprojectiles="true" damagedbymeleeweapons="true" damagedbyrepairtools="true" scale="1" allowasextracargo="true">
<PreferredContainer primary="armcab" secondary="secarmcab" />
<Price baseprice="400" sold="false">
<Price storeidentifier="TemplarNpcShop" minavailable="1" maxavailable="2" sold="true">
<Reputation faction="Templars" min="40" />
</Price>
</Price>
<Deconstruct time="10">
<Item identifier="steel" />
<Item identifier="plastic" amount="1" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="10" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="40" />
<RequiredItem identifier="steel" amount="1" />
<RequiredItem identifier="plastic" amount="1" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" requiredtime="5" requiresrecipe="true" displayname="recycleitem">
<RequiredItem identifier="MCFE_TemplarShield" amount="1" mincondition="0.0" maxcondition="0.9" usecondition="false" />
<RequiredItem identifier="steel" amount="1" />
</Fabricate>
<InventoryIcon texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="384,192,64,64" />
<Sprite texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="0,232,29,144" origin="0.5,0.5" depth="0.55" />
<Body height="120" radius="12" density="30" />
<Holdable slots="LeftHand" aimpos="50,-30" holdpos="35,-30" handle1="-10,0" handle2="-10,0" controlpose="true" blocksplayers="false" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.9" setvalue="true" />
<StatusEffect type="OnBroken" target="This">
<particleemitter particle="shrapnel" drawontop="true" particleamount="15" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" distancemin="0" distancemax="30" scalemin="0.35" scalemax="0.5" />
<Sound file="Content/Sounds/Damage/ArmorBreak4.ogg" range="800" />
<Remove />
</StatusEffect>
<StatusEffect type="OnDamaged" target="This">
<particleemitter particle="weldspark" drawontop="true" particleamount="10" velocitymin="100" velocitymax="500" anglemin="-45" anglemax="45" distancemin="0" distancemax="30" scalemin="0.35" scalemax="0.5" copyentityangle="true" />
<Sound file="Content/Sounds/Damage/HitArmor1.ogg" range="800" forcePlaySounds="true" />
<!-- an invisible explosion to make the user "flinch" -->
<Explosion range="100.0" force="1" showeffects="false" camerashake="1.0" />
</StatusEffect>
</Holdable>
<Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
<sprite texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" canbehiddenbyotherwearables="false" sourcerect="0,232,29,144" rotation="180" inheritlimbdepth="true" depth="0.6" limb="Torso" ignorelimbscale="true" scale="1" origin="-0.2,0.5" />
</Wearable>
</Item>
<Item name="" identifier="MCFE_HarpoonPistol" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,gun,pistolitem,provocativetohumanai,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="secarmcab" secondary="armcab,weaponholder" />
<Price baseprice="200" sold="false">
<Price storeidentifier="TemplarNpcShop" minavailable="1" maxavailable="2" sold="true">
<Reputation faction="Templars" min="40" />
</Price>
</Price>
<Deconstruct time="10">
<Item identifier="steel" />
<Item identifier="plastic" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="35" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="45" />
<RequiredSkill identifier="mechanical" level="30" />
<RequiredItem identifier="steel" amount="1" />
<RequiredItem identifier="plastic" />
<Item tag="electricalwire" />
</Fabricate>
<InventoryIcon texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="448,0,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="0,109,130,49" depth="0.55" origin="0.5,0.5" />
<Body width="72" height="40" density="25" />
<Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="70,5" handle1="-25,-7" msg="ItemMsgPickUpSelect" />
<RangedWeapon barrelpos="29,11" spread="0.1" unskilledspread="6" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2" reload="1.0" launchimpulse="20.0" DualWieldReloadTimePenaltyMultiplier="1.75" DualWieldAccuracyPenalty="8">
<Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
<CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
<Sound file="Content/Items/Weapons/HarpoonGun1.ogg" type="OnUse" range="1000" selectionmode="Random" />
<Sound file="Content/Items/Weapons/HarpoonGun2.ogg" type="OnUse" range="1000" />
<Sound file="Content/Items/Weapons/HarpoonGun3.ogg" type="OnUse" range="1000" />
<ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
<StatusEffect type="OnUse" target="This">
<Explosion range="150.0" force="0.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
</StatusEffect>
<RequiredItems items="boltammo" type="Contained" msg="ItemMsgSpearRequired" />
<RequiredSkill identifier="weapons" level="40" />
</RangedWeapon>
<ItemContainer itempos="27,10" iteminterval="0,-4" hideitems="false" capacity="1" maxstacksize="6" containedstateindicatorslot="0" containedstateindicatorstyle="spear" containedspritedepths="0.551,0.552,0.553,0.554,0.555,0.556">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="0,448,64,64" origin="0.5,0.5" />
<Containable items="boltammo" />
</ItemContainer>
<aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
<Quality>
<QualityStat stattype="FirepowerMultiplier" value="0.1" />
</Quality>
<SkillRequirementHint identifier="weapons" level="40" />
<SkillRequirementHint identifier="mechanical" level="30" />
</Item>
<Item name="" identifier="MCFE_bolt" category="Weapon" maxstacksize="32" maxstacksizecharacterinventory="12" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,boltammo,handheldammo" Scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="MCFE_HarpoonPistol" amount="6" spawnprobability="1" />
<PreferredContainer primary="secarmcab" secondary="armcab,weaponholder" />
<Price baseprice="10" sold="false">
<Price storeidentifier="TemplarNpcShop" minavailable="15" maxavailable="20" sold="true">
<Reputation faction="Templars" min="40" />
</Price>
</Price>
<Deconstruct time="5" />
<Fabricate suitablefabricators="fabricator" requiredtime="10" amount="12" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="20" />
<RequiredItem identifier="steel" />
</Fabricate>
<InventoryIcon texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="448,68,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="0,202,103,14" depth="0.55" origin="0.5,0.5" />
<Body width="160" height="10" density="30" />
<Pickable slots="Any" msg="ItemMsgPickUpSelect" />
<Projectile characterusable="false" launchimpulse="5" sticktocharacters="true" sticktoitems="true" sticktostructures="true" sticktodeflective="true" sticktodoors="false" sticktolighttargets="true">
<Attack structuredamage="7" itemdamage="15" targetforce="20" severlimbsprobability="0.1" penetration="0.2">
<Affliction identifier="lacerations" strength="15" />
<Affliction identifier="bleeding" strength="15" />
<Affliction identifier="stun" strength="0.5" />
</Attack>
<StatusEffect type="OnActive" target="UseTarget,This" checkconditionalalways="true" comparison="And" disabledeltatime="true">
<Conditional Snapped="false" />
<Conditional mass="lt 30" />
<Affliction identifier="drag" strength="1" />
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="MCFE_bolt_stun" category="Weapon" maxstacksize="32" maxstacksizecharacterinventory="12" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,boltammo,handheldammo" Scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="MCFE_HarpoonPistol" amount="6" spawnprobability="1" />
<PreferredContainer primary="secarmcab" secondary="armcab,weaponholder" />
<Price baseprice="55" sold="false">
<Price storeidentifier="TemplarNpcShop" minavailable="15" maxavailable="20" sold="true">
<Reputation faction="Templars" min="40" />
</Price>
</Price>
<Deconstruct time="5" />
<Fabricate suitablefabricators="fabricator" requiredtime="10" amount="4" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="20" />
<RequiredSkill identifier="electrical" level="30" />
<RequiredItem identifier="steel" />
<RequiredItem identifier="fpgacircuit" />
</Fabricate>
<InventoryIcon texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="448,128,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="0,181,103,14" depth="0.55" origin="0.5,0.5" />
<Body width="160" height="10" density="30" />
<Pickable slots="Any" msg="ItemMsgPickUpSelect" />
<Projectile characterusable="false" launchimpulse="5" sticktocharacters="true" sticktoitems="true" sticktostructures="true">
<Attack structuredamage="2" itemdamage="15" targetforce="20" penetration="0.1">
<Affliction identifier="lacerations" strength="2" />
<Affliction identifier="stun" strength="0.2" />
</Attack>
<StatusEffect type="OnImpact" target="UseTarget" delay="0.5" disabledeltatime="true">
<Conditional entitytype="eq Character" />
<ParticleEmitter particle="ElectricShock" DistanceMin="5" DistanceMax="20" ParticleAmount="3" ScaleMin="0.07" ScaleMax="0.1" />
<Affliction identifier="electricshock" strength="80" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" delay="2.5" disabledeltatime="true">
<Conditional entitytype="eq Character" />
<Affliction identifier="electricshock" strength="35" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" delay="5" disabledeltatime="true">
<Conditional entitytype="eq Character" />
<!-- Reapply after 5 seconds to extend the stun -->
<Affliction identifier="electricshock" strength="25" />
</StatusEffect>
<StatusEffect type="OnImpact" target="This" delay="3.0">
<Sound file="Content/Items/Weapons/TaserHit1.ogg" type="OnUse" range="500" selectionmode="Random" />
<Sound file="Content/Items/Weapons/TaserHit2.ogg" type="OnUse" range="500" />
<ParticleEmitter particle="ElectricShock" DistanceMin="5" DistanceMax="20" ParticleAmount="3" ScaleMin="0.07" ScaleMax="0.1" />
<Remove />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<Conditional entitytype="eq Structure" />
<Conditional hastag="eq door" />
<ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="MCFE_bolt_penetrator" category="Weapon" maxstacksize="32" maxstacksizecharacterinventory="12" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,boltammo,handheldammo" Scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="MCFE_HarpoonPistol" amount="6" spawnprobability="1" />
<PreferredContainer primary="secarmcab" secondary="armcab,weaponholder" />
<Price baseprice="40" sold="false">
<Price storeidentifier="TemplarNpcShop" minavailable="15" maxavailable="20" sold="true">
<Reputation faction="Templars" min="40" />
</Price>
</Price>
<Deconstruct time="5" />
<Fabricate suitablefabricators="fabricator" requiredtime="10" amount="8" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="40" />
<RequiredSkill identifier="mechanical" level="25" />
<RequiredItem identifier="titaniumaluminiumalloy" />
</Fabricate>
<InventoryIcon texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="448,192,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="0,165,103,6" depth="0.55" origin="0.5,0.5" />
<Body width="160" height="10" density="30" />
<Pickable slots="Any" msg="ItemMsgPickUpSelect" />
<Projectile characterusable="false" launchimpulse="5" sticktocharacters="true" sticktoitems="true" sticktostructures="true" sticktodeflective="true" sticktodoors="false" sticktolighttargets="true">
<Attack structuredamage="7" itemdamage="15" targetforce="20" severlimbsprobability="0.1" penetration="0.6">
<Affliction identifier="lacerations" strength="35" />
<Affliction identifier="bleeding" strength="15" />
<Affliction identifier="stun" strength="0.5" />
</Attack>
<StatusEffect type="OnActive" target="UseTarget,This" checkconditionalalways="true" comparison="And" disabledeltatime="true">
<Conditional Snapped="false" />
<Conditional mass="lt 30" />
<Affliction identifier="drag" strength="1" />
</StatusEffect>
</Projectile>
</Item>
<!--CHEF-->
<Item name="" identifier="MCFE_Cheflironhelmet" category="Equipment" tags="smallitem" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_heavy" scale="0.325">
<PreferredContainer primary="crewcab" />
<Price baseprice="300" sold="false" minleveldifficulty="0">
<Price storeidentifier="TemplarNpcChef" minavailable="1" maxavailable="2" sold="true" minleveldifficulty="20">
<Reputation faction="Templars" min="40" />
</Price>
</Price>
<Deconstruct time="10">
<Item identifier="iron" amount="2" />
<Item identifier="organicfiber" amount="1" />
</Deconstruct>
<Body width="70" height="80" density="30" />
<Sprite name="MakeshiftChef Helmet Item" texture="%ModDir%/Items/Templars_items/MCFE_Cheftemplarclothes.png" sourcerect="0,100,108,157" depth="0.6" origin="0.5,0.5" />
<Wearable slots="Any,Head" armorvalue="20.0" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" SpeedMultiplier="0.9" setvalue="true" disabledeltatime="true" />
<damagemodifier afflictionidentifiers="lacerations, bitewounds" armorsector="0.0,360.0" damagemultiplier="0.15" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier afflictiontypes="bleeding" armorsector="0.0,360.0" damagemultiplier="0.2" damagesound="LimbArmor" deflectprojectiles="true" />
<sprite name="MakeshiftChef" texture="%ModDir%/Items/Templars_items/MCFE_Cheftemplarclothes.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidewearablesoftype="Hair" sourcerect="0,100,108,157" origin="0.5,0.7" />
<SkillModifier skillidentifier="medical" skillvalue="5" />
</Wearable>
</Item>
<Item name="" identifier="MCFE_Chefbody" category="Equipment" cargocontaineridentifier="metalcrate" tags="smallitem,clothing" scale="0.5" impactsoundtag="impact_soft">
<PreferredContainer primary="crewcab" />
<Price baseprice="500" sold="false" minleveldifficulty="0">
<Price storeidentifier="TemplarNpcChef" minavailable="1" maxavailable="2" sold="true" minleveldifficulty="20">
<Reputation faction="Templars" min="40" />
</Price>
</Price>
<Deconstruct time="10">
<Item identifier="organicfiber" amount="2" />
</Deconstruct>
<InventoryIcon texture="%ModDir%/Items/Templars_items/MCFE_Cheftemplarclothes.png" sourcerect="429,0,83,95" origin="0.5,0.5" />
<Sprite name="Chefbody" texture="%ModDir%/Items/Templars_items/MCFE_Cheftemplarclothes.png" sourcerect="401,218,111,38" depth="0.6" origin="0.5,0.5" />
<Body width="100" height="50" density="15" friction="0.8" restitution="0.01" />
<Wearable slots="Any,OuterClothes" msg="ItemMsgPickUpSelect">
<sprite name="Chefbody's Uniform Torso" texture="%ModDir%/Items/Templars_items/MCFE_Cheftemplarclothes.png" limb="Torso" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" sourcerect="186,38,70,128" depth="0.55" origin="0.5,0.5" />
<SkillModifier skillidentifier="medical" skillvalue="10" />
</Wearable>
</Item>
<!--FOODSERVICE-->
<Item name="" identifier="MCFE_FishwithFruits" category="Medical,Material" maxstacksize="8" maxstacksizecharacterinventory="3" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem,medical" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="crewcab" />
<Price baseprice="150" sold="false" minleveldifficulty="0">
<Price storeidentifier="TemplarNpcChef" minavailable="5" maxavailable="10" sold="true" />
</Price>
<Deconstruct time="2">
<Item identifier="carbon" />
</Deconstruct>
<InventoryIcon texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="384,320,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="38,475,48,37" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.1" />
<!-- characterusable="false" because the "Use" action is triggered via a status effect when the bottle is empty, can't be done just by hitting E -->
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" characterusable="false" aimpos="32,15" holdangle="0" aimangle="90" aimable="false" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnSecondaryUse" target="This" Condition="-30.0">
<ParticleEmitter particle="brownchunks" AngleMin="80" AngleMax="100" DistanceMin="30" DistanceMax="45" VelocityMin="80" VelocityMax="90" ScaleMin="0.08" ScaleMax="0.1" EmitInterval="1.5" ParticleAmount="10" InitialDelay="0.2" CopyEntityAngle="True" ColorMultiplier="255,255,255,255" LifeTimeMultiplier="0.75" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This">
<Conditional Condition="gte 99" />
<Sound file="Content/Items/Medical/ITEM_proteinBarOpen.ogg" range="250" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This">
<Conditional Condition="lt 95" />
<Sound file="Content/Items/Medical/ITEM_eatingLoop.ogg" range="250" loop="true" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This,Character" disabledeltatime="true">
<Conditional Condition="lte 1" />
<Use />
</StatusEffect>
<StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
<Conditional Condition="gt 1" />
<Sound file="Content/Items/Medical/ITEM_eatingBiteQuick.ogg" range="250" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" duration="7.5">
<ReduceAffliction type="damage" amount="1.0" />
<ReduceAffliction identifier="nausea" amount="2.0" />
<ReduceAffliction identifier="huskinfection" amount="0.05" />
<ReduceAffliction type="infection" amount="0.5" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" duration="15">
<Affliction identifier="haste" amount="20" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" disabledeltatime="true">
<Affliction identifier="nausea" amount="10" probability="0.1" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="" identifier="MCFE_MeatStew" category="Medical,Material" maxstacksize="8" maxstacksizecharacterinventory="3" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem,medical" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="crewcab" />
<Price baseprice="250" sold="false" minleveldifficulty="0">
<Price storeidentifier="TemplarNpcChef" minavailable="5" maxavailable="10" sold="true" />
</Price>
<Deconstruct time="2">
<Item identifier="carbon" />
</Deconstruct>
<InventoryIcon texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="384,384,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="97,474,60,38" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.1" />
<!-- characterusable="false" because the "Use" action is triggered via a status effect when the bottle is empty, can't be done just by hitting E -->
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" characterusable="false" aimpos="32,15" holdangle="0" aimangle="90" aimable="false" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnSecondaryUse" target="This" Condition="-30.0">
<ParticleEmitter particle="brownchunks" AngleMin="80" AngleMax="100" DistanceMin="30" DistanceMax="45" VelocityMin="80" VelocityMax="90" ScaleMin="0.08" ScaleMax="0.1" EmitInterval="1.5" ParticleAmount="10" InitialDelay="0.2" CopyEntityAngle="True" ColorMultiplier="255,255,255,255" LifeTimeMultiplier="0.75" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This">
<Conditional Condition="gte 99" />
<Sound file="Content/Items/Medical/ITEM_proteinBarOpen.ogg" range="250" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This">
<Conditional Condition="lt 95" />
<Sound file="Content/Items/Medical/ITEM_eatingLoop.ogg" range="250" loop="true" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This,Character" disabledeltatime="true">
<Conditional Condition="lte 1" />
<Use />
</StatusEffect>
<StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
<Conditional Condition="gt 1" />
<Sound file="Content/Items/Medical/ITEM_eatingBiteQuick.ogg" range="250" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" duration="7.5">
<ReduceAffliction type="damage" amount="1.0" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" duration="15">
<Affliction identifier="strengthen" amount="20" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" disabledeltatime="true">
<Affliction identifier="nausea" amount="20.0" probability="0.1" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="" identifier="MCFE_Salad" category="Medical,Material" maxstacksize="8" maxstacksizecharacterinventory="3" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem,medical" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="crewcab" />
<Price baseprice="150" sold="false" minleveldifficulty="0">
<Price storeidentifier="TemplarNpcChef" minavailable="5" maxavailable="10" sold="true" />
</Price>
<Deconstruct time="2">
<Item identifier="carbon" />
</Deconstruct>
<InventoryIcon texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="384,448,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="164,477,57,35" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.1" />
<!-- characterusable="false" because the "Use" action is triggered via a status effect when the bottle is empty, can't be done just by hitting E -->
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" characterusable="false" aimpos="32,15" holdangle="0" aimangle="90" aimable="false" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnSecondaryUse" target="This" Condition="-30.0">
<ParticleEmitter particle="brownchunks" AngleMin="80" AngleMax="100" DistanceMin="30" DistanceMax="45" VelocityMin="80" VelocityMax="90" ScaleMin="0.08" ScaleMax="0.1" EmitInterval="1.5" ParticleAmount="10" InitialDelay="0.2" CopyEntityAngle="True" ColorMultiplier="255,255,255,255" LifeTimeMultiplier="0.75" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This">
<Conditional Condition="gte 99" />
<Sound file="Content/Items/Medical/ITEM_proteinBarOpen.ogg" range="250" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This">
<Conditional Condition="lt 95" />
<Sound file="Content/Items/Medical/ITEM_eatingLoop.ogg" range="250" loop="true" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This,Character" disabledeltatime="true">
<Conditional Condition="lte 1" />
<Use />
</StatusEffect>
<StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
<Conditional Condition="gt 1" />
<Sound file="Content/Items/Medical/ITEM_eatingBiteQuick.ogg" range="250" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" duration="7.5">
<ReduceAffliction type="damage" amount="1.5" />
<ReduceAffliction type="infection" amount="1.5" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" duration="10">
<Affliction identifier="huskinfectionresistance" amount="20" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" disabledeltatime="true">
<Affliction identifier="nausea" amount="20.0" probability="0.1" />
<Affliction identifier="opiateaddiction" amount="10.0" probability="0.1" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="" identifier="MCFE_CrawlerCeviche" category="Medical,Material" maxstacksize="8" maxstacksizecharacterinventory="3" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem,medical" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="crewcab" />
<Price baseprice="200" sold="false" minleveldifficulty="0">
<Price storeidentifier="TemplarNpcChef" minavailable="5" maxavailable="10" sold="true" />
</Price>
<Deconstruct time="2">
<Item identifier="carbon" />
</Deconstruct>
<InventoryIcon texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="384,64,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="38,428,48,37" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.1" />
<!-- characterusable="false" because the "Use" action is triggered via a status effect when the bottle is empty, can't be done just by hitting E -->
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" characterusable="false" aimpos="32,15" holdangle="0" aimangle="90" aimable="false" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnSecondaryUse" target="This" Condition="-30.0">
<ParticleEmitter particle="brownchunks" AngleMin="80" AngleMax="100" DistanceMin="30" DistanceMax="45" VelocityMin="80" VelocityMax="90" ScaleMin="0.08" ScaleMax="0.1" EmitInterval="1.5" ParticleAmount="10" InitialDelay="0.2" CopyEntityAngle="True" ColorMultiplier="255,255,255,255" LifeTimeMultiplier="0.75" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This">
<Conditional Condition="gte 99" />
<Sound file="Content/Items/Medical/ITEM_proteinBarOpen.ogg" range="250" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This">
<Conditional Condition="lt 95" />
<Sound file="Content/Items/Medical/ITEM_eatingLoop.ogg" range="250" loop="true" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This,Character" disabledeltatime="true">
<Conditional Condition="lte 1" />
<Use />
</StatusEffect>
<StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
<Conditional Condition="gt 1" />
<Sound file="Content/Items/Medical/ITEM_eatingBiteQuick.ogg" range="250" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" duration="7.5">
<ReduceAffliction type="damage" amount="1.0" />
<ReduceAffliction type="stun" amount="0.5" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" duration="15">
<Affliction identifier="paralysisresistance" amount="20" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" disabledeltatime="true">
<Affliction identifier="nausea" amount="20.0" probability="0.1" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="" identifier="MCFE_TigerSoap" category="Medical,Material" maxstacksize="8" maxstacksizecharacterinventory="3" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem,medical" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="crewcab" />
<Price baseprice="200" sold="false" minleveldifficulty="0">
<Price storeidentifier="TemplarNpcChef" minavailable="5" maxavailable="10" sold="true" />
</Price>
<Deconstruct time="2">
<Item identifier="carbon" />
</Deconstruct>
<InventoryIcon texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="384,128,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="97,427,49,38" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.1" />
<!-- characterusable="false" because the "Use" action is triggered via a status effect when the bottle is empty, can't be done just by hitting E -->
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" characterusable="false" aimpos="32,15" holdangle="0" aimangle="90" aimable="false" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnSecondaryUse" target="This" Condition="-30.0">
<ParticleEmitter particle="brownchunks" AngleMin="80" AngleMax="100" DistanceMin="30" DistanceMax="45" VelocityMin="80" VelocityMax="90" ScaleMin="0.08" ScaleMax="0.1" EmitInterval="1.5" ParticleAmount="10" InitialDelay="0.2" CopyEntityAngle="True" ColorMultiplier="255,255,255,255" LifeTimeMultiplier="0.75" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This">
<Conditional Condition="gte 99" />
<Sound file="Content/Items/Medical/ITEM_proteinBarOpen.ogg" range="250" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This">
<Conditional Condition="lt 95" />
<Sound file="Content/Items/Medical/ITEM_eatingLoop.ogg" range="250" loop="true" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This,Character" disabledeltatime="true">
<Conditional Condition="lte 1" />
<Use />
</StatusEffect>
<StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
<Conditional Condition="gt 1" />
<Sound file="Content/Items/Medical/ITEM_eatingBiteQuick.ogg" range="250" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" duration="7.5">
<ReduceAffliction type="damage" amount="1.0" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" duration="15">
<Affliction identifier="psychosisresistance" amount="20" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" disabledeltatime="true">
<Affliction identifier="nausea" amount="20.0" probability="0.1" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="" identifier="MCFE_MudCereal" category="Medical,Material" maxstacksize="8" maxstacksizecharacterinventory="3" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem,medical" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="crewcab" />
<Price baseprice="230" sold="false" minleveldifficulty="0">
<Price storeidentifier="TemplarNpcChef" minavailable="5" maxavailable="10" sold="true" />
</Price>
<Deconstruct time="2">
<Item identifier="carbon" />
</Deconstruct>
<InventoryIcon texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="384,0,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="164,409,49,57" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.1" />
<!-- characterusable="false" because the "Use" action is triggered via a status effect when the bottle is empty, can't be done just by hitting E -->
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" characterusable="false" aimpos="32,3" holdangle="0" aimangle="90" aimable="false" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnSecondaryUse" target="This" Condition="-30.0">
<ParticleEmitter particle="brownchunks" AngleMin="80" AngleMax="100" DistanceMin="30" DistanceMax="45" VelocityMin="80" VelocityMax="90" ScaleMin="0.08" ScaleMax="0.1" EmitInterval="1.5" ParticleAmount="10" InitialDelay="0.2" CopyEntityAngle="True" ColorMultiplier="255,255,255,255" LifeTimeMultiplier="0.75" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This">
<Conditional Condition="gte 99" />
<Sound file="Content/Items/Medical/ITEM_proteinBarOpen.ogg" range="250" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This">
<Conditional Condition="lt 95" />
<Sound file="Content/Items/Medical/ITEM_eatingLoop.ogg" range="250" loop="true" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This,Character" disabledeltatime="true">
<Conditional Condition="lte 1" />
<Use />
</StatusEffect>
<StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
<Conditional Condition="gt 1" />
<Sound file="Content/Items/Medical/ITEM_eatingBiteQuick.ogg" range="250" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" duration="7.5">
<ReduceAffliction type="damage" amount="1.0" />
<ReduceAffliction type="infection" amount="1.0" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" duration="30">
<Affliction identifier="adrenalinerush" amount="4" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" disabledeltatime="true">
<Affliction identifier="nausea" amount="20.0" probability="0.1" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="" identifier="MCFE_MudKebab" category="Medical,Material" maxstacksize="8" maxstacksizecharacterinventory="3" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem,medical" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="crewcab" />
<Price baseprice="100" sold="false" minleveldifficulty="0">
<Price storeidentifier="TemplarNpcChef" minavailable="5" maxavailable="10" sold="true" />
</Price>
<Deconstruct time="2">
<Item identifier="carbon" />
</Deconstruct>
<InventoryIcon texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="384,256,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="0,457,20,55" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.1" />
<!-- characterusable="false" because the "Use" action is triggered via a status effect when the bottle is empty, can't be done just by hitting E -->
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" characterusable="false" aimpos="32,15" holdangle="0" aimangle="90" aimable="false" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnSecondaryUse" target="This" Condition="-30.0">
<ParticleEmitter particle="brownchunks" AngleMin="80" AngleMax="100" DistanceMin="30" DistanceMax="45" VelocityMin="80" VelocityMax="90" ScaleMin="0.08" ScaleMax="0.1" EmitInterval="1.5" ParticleAmount="10" InitialDelay="0.2" CopyEntityAngle="True" ColorMultiplier="255,255,255,255" LifeTimeMultiplier="0.75" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This">
<Conditional Condition="gte 99" />
<Sound file="Content/Items/Medical/ITEM_proteinBarOpen.ogg" range="250" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This">
<Conditional Condition="lt 95" />
<Sound file="Content/Items/Medical/ITEM_eatingLoop.ogg" range="250" loop="true" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This,Character" disabledeltatime="true">
<Conditional Condition="lte 1" />
<Use />
</StatusEffect>
<StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
<Conditional Condition="gt 1" />
<Sound file="Content/Items/Medical/ITEM_eatingBiteQuick.ogg" range="250" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" duration="7.5">
<ReduceAffliction type="damage" amount="1.0" />
<ReduceAffliction type="infection" amount="1.0" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" duration="10">
<Affliction identifier="stabilozineeffect" amount="7" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" disabledeltatime="true">
<Affliction identifier="nausea" amount="20.0" probability="0.1" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="" identifier="MCFE_TEmplarWater" category="Medical,Material" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem,chem,medical" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="crewcab" />
<Price baseprice="150" sold="false" minleveldifficulty="0">
<Price storeidentifier="TemplarNpcChef" minavailable="5" maxavailable="10" sold="true" />
</Price>
<InventoryIcon texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="448,384,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="289,447,24,61" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="20" />
<!-- characterusable="false" because the "Use" action is triggered via a status effect when the bottle is empty, can't be done just by hitting E -->
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" characterusable="false" aimpos="32,28" holdangle="30" aimangle="120" aimable="false" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnSecondaryUse" target="This" Condition="-30.0">
<Sound file="Content/Items/Medical/ITEM_drinkingLoop.ogg" range="250" loop="true" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This,Character">
<Conditional Condition="lte 1" />
<Use />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This">
<ParticleEmitter particle="juicedrop" particlespersecond="10" scalemin="1" scalemax="1.5" distancemin="20" distancemax="25" anglemin="80" anglemax="100" velocitymin="40" velocitymax="60" copyentityangle="true" lifetimemultiplier="0.10" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
<Conditional Condition="gt 1" />
<Sound file="Content/Items/Medical/ITEM_drinkingQuick.ogg" range="250" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" duration="10">
<ReduceAffliction type="damage" amount="0.5" />
<ReduceAffliction type="burn" amount="1.0" />
<ReduceAffliction type="acidburn" amount="1.0" />
<ReduceAffliction type="nausea" amount="1.0" />
<ReduceAffliction type="drunk" amount="1.0" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" duration="7.5">
<Affliction identifier="stabilozineeffect" amount="2" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="" identifier="MCFE_TEmplarCitricWater" category="Medical,Material" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem,chem,medical" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
<Price baseprice="150" sold="false" minleveldifficulty="0">
<Price storeidentifier="TemplarNpcChef" minavailable="5" maxavailable="10" sold="true" />
</Price>
<PreferredContainer primary="crewcab" />
<InventoryIcon texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="448,448,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/Templars_items/MCFE_TemplarItems.png" sourcerect="263,447,24,61" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="20" />
<!-- characterusable="false" because the "Use" action is triggered via a status effect when the bottle is empty, can't be done just by hitting E -->
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" characterusable="false" aimpos="32,28" holdangle="30" aimangle="120" aimable="false" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnSecondaryUse" target="This" Condition="-30.0">
<Sound file="Content/Items/Medical/ITEM_drinkingLoop.ogg" range="250" loop="true" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This,Character">
<Conditional Condition="lte 1" />
<Use />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This">
<ParticleEmitter particle="juicedrop" particlespersecond="10" scalemin="1" scalemax="1.5" distancemin="20" distancemax="25" anglemin="80" anglemax="100" velocitymin="40" velocitymax="60" copyentityangle="true" lifetimemultiplier="0.10" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
<Conditional Condition="gt 1" />
<Sound file="Content/Items/Medical/ITEM_drinkingQuick.ogg" range="250" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" duration="10">
<ReduceAffliction type="damage" amount="0.5" />
<ReduceAffliction type="stun" amount="1.0" />
<ReduceAffliction type="infection" amount="1.0" />
<ReduceAffliction type="incrementalstun" amount="1.0" />
<ReduceAffliction type="slow" amount="1.0" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" duration="7.5">
<Affliction identifier="stabilozineeffect" amount="5" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" disabledeltatime="true">
<Affliction identifier="nausea" amount="20.0" probability="0.1" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
</Items>