Files
BarotraumaModServer/LocalMods/More Content for Europa/Items/AmmoBoxes/MCFE_AmmoBoxes.xml
T

1307 lines
94 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Items>
<!--CoilGun-->
<Item name="" identifier="MCFE_coilgunboltDementonite" category="Weapon" scale="0.5" sonarsize="2" hideinmenus="true">
<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
<Body width="170" height="10" density="20" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
<Projectile characterusable="false" launchimpulse="0" damagedoors="true">
<Attack structuredamage="20" itemdamage="10" severlimbsprobability="0.25" penetration="0.1">
<Affliction identifier="lacerations" strength="15" />
<Affliction identifier="bleeding" strength="1.0" />
<Affliction identifier="deliriuminepoisoning" strength="1.0" />
<Affliction identifier="stun" strength="0.025" />
</Attack>
<StatusEffect type="OnActive" target="This" lifetime="2">
<ParticleEmitter particle="ammotrailwater" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="5" velocitymin="-10" velocitymax="-100" scalemin="0.5" scalemax="1" colormultiplier="135,0,216" />
</StatusEffect>
<!-- a 3 second lifetime after being fired -->
<StatusEffect type="OnNotContained" target="This" stackable="false" delay="3">
<Remove />
</StatusEffect>
<StatusEffect type="OnImpact" target="This">
<ParticleEmitter particle="impactfirearm" copyentityangle="true" particleamount="1" velocitymin="0" velocitymax="0" scalemin="4.0" scalemax="5.0" colormultiplier="135,0,216" lifetimemultiplier="5" />
<ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="0" anglemax="360" particleamount="10" velocitymin="100" velocitymax="2000" scalemin="0.25" scalemax="0.5" colormultiplier="135,0,216" />
<Remove />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="MCFE_coilgunammoboxDementonite" scale="0.5" tags="coilgunequipment,coilgunammo,ammobox" category="Weapon" linkable="true" impactsoundtag="impact_metal_heavy" cargocontaineridentifier="">
<PreferredContainer primary="MCFE_piratetclownshelf" amount="3" mincondition="1" />
<PreferredContainer secondary="coilgunammoloader" amount="0" />
<PreferredContainer secondary="ammoboxcontainer" amount="0" />
<!--Ensure that Thalamus always has at least one coilgun ammo box to use-->
<Price baseprice="200" minavailable="0" maxavailable="5" sold="false">
<Price storeidentifier="merchantclown" sold="true" minleveldifficulty="20">
<Reputation faction="clowns" min="40" />
</Price>
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="35" />
<RequiredItem tag="munition_core" amount="2" description="fabricationdescription.munition_core" />
<RequiredItem identifier="aluminium" />
<RequiredItem identifier="dementonite" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="35" />
<RequiredItem identifier="dementonite" />
<RequiredItem tag="munition_core" amount="2" description="fabricationdescription.munition_core" />
<RequiredItem tag="ammobox" mincondition="0.0" maxcondition="0.1" usecondition="false" description="fabricationdescription.ammoboxrecycle" header="fabricationheader.ammoboxrecycle" defaultitem="MCFE_coilgunammoboxDementonite" />
</Fabricate>
<Deconstruct time="10">
<Item identifier="aluminium" />
</Deconstruct>
<!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,128,64,64" />-->
<Sprite texture="%ModDir%/Items/AmmoBoxes/Munición_MCFE.png" depth="0.54" sourcerect="8,9,95,78" origin="0.5,0.5" />
<Body width="90" height="72" density="30" />
<Holdable canbecombined="true" removeoncombined="false" slots="RightHand,LeftHand" holdpos="0,-30" handle1="0,-30" aimable="false" msg="ItemMsgPickUpSelect">
<StatValue stattype="MovementSpeed" value="-0.2" />
</Holdable>
<ItemContainer hideitems="true" capacity="2" drawinventory="false" canbeselected="false" canbecombined="true" ShowConditionInContainedStateIndicator="true" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
<!-- we cheat a bit with ammunition boxes - they don't actually contain hundreds of rounds,
but spawn a new round every time the OnUse effect is triggered. OnUse also reduces the condition
of the item, and when the condition is 0, the box is considered empty. -->
<!-- -0.5 per usage = 200 shots per box -->
<StatusEffect type="OnUse" target="This" condition="-0.5" disabledeltatime="true">
<RequiredItem items="MCFE_coilgunboltDementonite" type="Contained" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<SpawnItem identifiers="MCFE_coilgunboltDementonite" spawnposition="ThisInventory" />
<Conditional condition="gt 0" />
</StatusEffect>
<Containable items="MCFE_coilgunboltDementonite" />
</ItemContainer>
</Item>
<Item name="" identifier="MCFE_coilgunboltToxic" category="Weapon" scale="0.5" sonarsize="2" hideinmenus="true">
<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
<Body width="170" height="10" density="20" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
<Projectile characterusable="false" launchimpulse="0" damagedoors="true">
<Attack structuredamage="20" itemdamage="10" severlimbsprobability="0.25" penetration="0.1">
<Affliction identifier="lacerations" strength="15" />
<Affliction identifier="infection" strength="5" />
<Affliction identifier="bleeding" strength="1.0" />
<Affliction identifier="stun" strength="0.025" />
</Attack>
<StatusEffect type="OnActive" target="This" lifetime="2">
<ParticleEmitter particle="ammotrailwater" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="5" velocitymin="-10" velocitymax="-100" scalemin="0.5" scalemax="1" colormultiplier="128,233,65" />
</StatusEffect>
<!-- a 3 second lifetime after being fired -->
<StatusEffect type="OnNotContained" target="This" stackable="false" delay="3">
<Remove />
</StatusEffect>
<StatusEffect type="OnImpact" target="This">
<ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="0" anglemax="360" particleamount="10" velocitymin="100" velocitymax="2000" scalemin="0.25" scalemax="0.5" colormultiplier="128,233,65" />
<ParticleEmitter particle="impactfirearm" copyentityangle="true" particleamount="1" velocitymin="0" velocitymax="0" scalemin="4.0" scalemax="5.0" colormultiplier="128,233,65" lifetimemultiplier="5" />
<Remove />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="MCFE_coilgunammoboxToxic" scale="0.5" tags="coilgunequipment,coilgunammo,ammobox" category="Weapon" linkable="true" impactsoundtag="impact_metal_heavy" cargocontaineridentifier="">
<PreferredContainer primary="MCFE_piratethuskcultshelf" amount="3" mincondition="1" />
<PreferredContainer secondary="coilgunammoloader" amount="0" />
<PreferredContainer secondary="ammoboxcontainer" amount="0" />
<Price baseprice="200" minavailable="0" maxavailable="5" sold="false">
<Price storeidentifier="merchanthusk" sold="true" minleveldifficulty="20">
<Reputation faction="huskcult" min="40" />
</Price>
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="35" />
<RequiredItem tag="munition_core" amount="2" description="fabricationdescription.munition_core" />
<RequiredItem identifier="aluminium" />
<RequiredItem identifier="alienblood" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="35" />
<RequiredItem identifier="alienblood" />
<RequiredItem tag="munition_core" amount="2" description="fabricationdescription.munition_core" />
<RequiredItem tag="ammobox" mincondition="0.0" maxcondition="0.1" usecondition="false" description="fabricationdescription.ammoboxrecycle" header="fabricationheader.ammoboxrecycle" defaultitem="MCFE_coilgunammoboxToxic" />
</Fabricate>
<Deconstruct time="10">
<Item identifier="aluminium" />
</Deconstruct>
<!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,128,64,64" />-->
<Sprite texture="%ModDir%/Items/AmmoBoxes/Munición_MCFE.png" depth="0.54" sourcerect="119,9,95,78" origin="0.5,0.5" />
<Body width="90" height="72" density="30" />
<Holdable canbecombined="true" removeoncombined="false" slots="RightHand,LeftHand" holdpos="0,-30" handle1="0,-30" aimable="false" msg="ItemMsgPickUpSelect">
<StatValue stattype="MovementSpeed" value="-0.2" />
</Holdable>
<ItemContainer hideitems="true" capacity="2" drawinventory="false" canbeselected="false" canbecombined="true" ShowConditionInContainedStateIndicator="true" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
<!-- we cheat a bit with ammunition boxes - they don't actually contain hundreds of rounds,
but spawn a new round every time the OnUse effect is triggered. OnUse also reduces the condition
of the item, and when the condition is 0, the box is considered empty. -->
<!-- -0.5 per usage = 200 shots per box -->
<StatusEffect type="OnUse" target="This" condition="-0.5" disabledeltatime="true">
<RequiredItem items="MCFE_coilgunboltToxic" type="Contained" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<SpawnItem identifiers="MCFE_coilgunboltToxic" spawnposition="ThisInventory" />
<Conditional condition="gt 0" />
</StatusEffect>
<Containable items="MCFE_coilgunboltToxic" />
</ItemContainer>
</Item>
<Item name="" identifier="MCFE_coilgunboltTrash" category="Weapon" scale="0.5" sonarsize="2" hideinmenus="true">
<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
<Body width="170" height="10" density="20" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
<Projectile characterusable="false" launchimpulse="0" damagedoors="true">
<Attack structuredamage="10" itemdamage="10" severlimbsprobability="0.25" penetration="0.1">
<Affliction identifier="lacerations" strength="7.5" />
<Affliction identifier="bleeding" strength="12" />
<Affliction identifier="stun" strength="0.025" />
</Attack>
<StatusEffect type="OnActive" target="This" lifetime="2">
<ParticleEmitter particle="tracerfirearm" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="5" velocitymin="-10" velocitymax="-100" scalemin="0.5" scalemax="1" colormultiplier="111,69,0" />
</StatusEffect>
<!-- a 3 second lifetime after being fired -->
<StatusEffect type="OnNotContained" target="This" stackable="false" delay="3">
<Remove />
</StatusEffect>
<StatusEffect type="OnImpact" target="This">
<ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="0" anglemax="360" particleamount="10" velocitymin="100" velocitymax="2000" scalemin="0.25" scalemax="0.5" colormultiplier="111,69,0" />
<ParticleEmitter particle="weldspark" copyentityangle="true" anglemin="-40" anglemax="40" particleamount="8" velocitymin="-300" velocitymax="-800" scalemin="1" scalemax="2" />
<Remove />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="MCFE_coilgunammoboxTrash" scale="0.5" tags="coilgunequipment,coilgunammo,ammobox" category="Weapon" linkable="true" impactsoundtag="impact_metal_heavy" cargocontaineridentifier="">
<PreferredContainer primary="MCFE_piratetbanditshelf" amount="3" mincondition="1" />
<PreferredContainer secondary="coilgunammoloader" amount="0" />
<PreferredContainer secondary="ammoboxcontainer" amount="0" />
<Price baseprice="150" canbespecial="false" sold="false" />
<Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="15" />
<RequiredItem tag="scrapcannonammo" amount="1" description="fabricationdescription.munition_core" />
<RequiredItem identifier="aluminium" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="15" />
<RequiredItem tag="scrapcannonammo" amount="1" description="fabricationdescription.munition_core" />
<RequiredItem tag="ammobox" mincondition="0.0" maxcondition="0.1" usecondition="false" description="fabricationdescription.ammoboxrecycle" header="fabricationheader.ammoboxrecycle" defaultitem="MCFE_coilgunammoboxTrash" />
</Fabricate>
<Deconstruct time="10">
<Item identifier="aluminium" />
</Deconstruct>
<!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,128,64,64" />-->
<Sprite texture="%ModDir%/Items/AmmoBoxes/Munición_MCFE.png" depth="0.54" sourcerect="231,9,95,78" origin="0.5,0.5" />
<Body width="90" height="72" density="30" />
<Holdable canbecombined="true" removeoncombined="false" slots="RightHand,LeftHand" holdpos="0,-30" handle1="0,-30" aimable="false" msg="ItemMsgPickUpSelect">
<StatValue stattype="MovementSpeed" value="-0.2" />
</Holdable>
<ItemContainer hideitems="true" capacity="2" drawinventory="false" canbeselected="false" canbecombined="true" ShowConditionInContainedStateIndicator="true" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
<!-- we cheat a bit with ammunition boxes - they don't actually contain hundreds of rounds,
but spawn a new round every time the OnUse effect is triggered. OnUse also reduces the condition
of the item, and when the condition is 0, the box is considered empty. -->
<!-- -0.5 per usage = 200 shots per box -->
<StatusEffect type="OnUse" target="This" condition="-0.5" disabledeltatime="true">
<RequiredItem items="MCFE_coilgunboltTrash" type="Contained" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<SpawnItem identifiers="MCFE_coilgunboltTrash" spawnposition="ThisInventory" />
<Conditional condition="gt 0" />
</StatusEffect>
<Containable items="MCFE_coilgunboltTrash" />
</ItemContainer>
</Item>
<!--ChainGun-->
<Item name="" identifier="MCFE_chaingunboltDementonite" category="Weapon" scale="0.3" sonarsize="2" hideinmenus="true">
<Sprite texture="Content/Items/Weapons/TurretsAndDepthCharges.png" sourcerect="143,310,369,66" depth="0.55" />
<Body width="170" height="10" density="10" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
<Projectile characterusable="false" launchimpulse="0" spread="9.5" removeonhit="true" damagedoors="true">
<Attack structuredamage="8" itemdamage="12" severlimbsprobability="0.1" penetration="0.1">
<Affliction identifier="lacerations" strength="12" />
<Affliction identifier="bleeding" strength="2" />
<Affliction identifier="deliriuminepoisoning" strength="1.0" />
<Affliction identifier="stun" strength="0.025" />
<Affliction identifier="stun" strength="0.025" probability="0.5" />
</Attack>
<StatusEffect type="OnActive" target="This">
<ParticleEmitter particle="chainguntrail" copyentityangle="true" particlespersecond="50" initialdelay="0.05" colormultiplier="135,0,216" />
</StatusEffect>
<StatusEffect type="OnNotContained" target="This" stackable="false" delay="2">
<Remove />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<ParticleEmitter particle="impactfirearm" copyentityangle="true" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="135,0,216" scalemin="2.0" scalemax="3.0" />
<ParticleEmitter particle="weldspark" copyentityangle="true" anglemin="-40" anglemax="40" particleamount="8" velocitymin="-300" velocitymax="-800" scalemin="1" scalemax="2" />
<ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="0" anglemax="360" particleamount="5" velocitymin="100" velocitymax="500" scalemin="0.4" scalemax="0.5" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<Conditional entitytype="eq Structure" />
<Conditional hastag="eq door" />
<ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="MCFE_chaingunammoboxDementonite" scale="0.5" tags="chaingunequipment,chaingunammo,ammobox" category="Weapon" linkable="true" impactsoundtag="impact_metal_heavy" cargocontaineridentifier="">
<PreferredContainer primary="MCFE_piratetclownshelf" amount="3" mincondition="1" />
<PreferredContainer secondary="chaingunammosource" amount="0" />
<PreferredContainer secondary="ammoboxcontainer" amount="0" />
<Price baseprice="210" minavailable="0" maxavailable="5" sold="false">
<Price storeidentifier="merchantclown" sold="true" minleveldifficulty="20">
<Reputation faction="clowns" min="40" />
</Price>
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="35" />
<RequiredItem tag="munition_core" amount="3" description="fabricationdescription.munition_core" />
<RequiredItem identifier="aluminium" />
<RequiredItem identifier="dementonite" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="35" />
<RequiredItem identifier="dementonite" />
<RequiredItem tag="munition_core" amount="3" description="fabricationdescription.munition_core" />
<RequiredItem tag="ammobox" mincondition="0.0" maxcondition="0.1" usecondition="false" description="fabricationdescription.ammoboxrecycle" header="fabricationheader.ammoboxrecycle" defaultitem="MCFE_chaingunammoboxDementonite" />
</Fabricate>
<Deconstruct time="10">
<Item identifier="aluminium" />
</Deconstruct>
<!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,128,64,64" />-->
<Sprite texture="%ModDir%/Items/AmmoBoxes/Munición_MCFE.png" depth="0.54" sourcerect="8,107,95,78" origin="0.5,0.5" />
<Body width="90" height="72" density="50" />
<Holdable canbecombined="true" removeoncombined="false" slots="RightHand,LeftHand" holdpos="0,-30" handle1="0,-30" aimable="false" msg="ItemMsgPickUpSelect">
<StatValue stattype="MovementSpeed" value="-0.2" />
</Holdable>
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" ShowConditionInContainedStateIndicator="true" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
<StatusEffect type="OnUse" target="This" condition="-0.20" disabledeltatime="true">
<RequiredItem items="MCFE_chaingunboltDementonite" type="Contained" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<SpawnItem identifiers="MCFE_chaingunboltDementonite" spawnposition="ThisInventory" />
<Conditional condition="gt 0" />
</StatusEffect>
<Containable items="MCFE_chaingunboltDementonite" />
</ItemContainer>
</Item>
<Item name="" identifier="MCFE_chaingunboltToxic" category="Weapon" scale="0.3" sonarsize="2" hideinmenus="true">
<Sprite texture="Content/Items/Weapons/TurretsAndDepthCharges.png" sourcerect="143,310,369,66" depth="0.55" />
<Body width="170" height="10" density="10" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
<Projectile characterusable="false" launchimpulse="0" spread="9.5" removeonhit="true" damagedoors="true">
<Attack structuredamage="8" itemdamage="12" severlimbsprobability="0.1" penetration="0.1">
<Affliction identifier="lacerations" strength="12" />
<Affliction identifier="bleeding" strength="2" />
<Affliction identifier="infection" strength="5" />
<Affliction identifier="stun" strength="0.025" />
<Affliction identifier="stun" strength="0.025" probability="0.5" />
</Attack>
<StatusEffect type="OnActive" target="This">
<ParticleEmitter particle="chainguntrail" copyentityangle="true" particlespersecond="50" initialdelay="0.05" colormultiplier="128,233,65" />
</StatusEffect>
<StatusEffect type="OnNotContained" target="This" stackable="false" delay="2">
<Remove />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<ParticleEmitter particle="impactfirearm" copyentityangle="true" particleamount="1" velocitymin="0" velocitymax="0" scalemin="2.0" scalemax="3.0" colormultiplier="128,233,65" />
<ParticleEmitter particle="weldspark" copyentityangle="true" anglemin="-40" anglemax="40" particleamount="8" velocitymin="-300" velocitymax="-800" scalemin="1" scalemax="2" />
<ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="0" anglemax="360" particleamount="5" velocitymin="100" velocitymax="500" scalemin="0.4" scalemax="0.5" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<Conditional entitytype="eq Structure" />
<Conditional hastag="eq door" />
<ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="MCFE_chaingunammoboxToxic" scale="0.5" tags="chaingunequipment,chaingunammo,ammobox" category="Weapon" linkable="true" impactsoundtag="impact_metal_heavy" cargocontaineridentifier="">
<PreferredContainer primary="MCFE_piratethuskcultshelf" amount="3" mincondition="1" />
<PreferredContainer secondary="chaingunammosource" amount="0" />
<PreferredContainer secondary="ammoboxcontainer" amount="0" />
<Price baseprice="210" minavailable="0" maxavailable="5" sold="false">
<Price storeidentifier="merchanthusk" sold="true" minleveldifficulty="20">
<Reputation faction="huskcult" min="40" />
</Price>
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="35" />
<RequiredItem tag="munition_core" amount="3" description="fabricationdescription.munition_core" />
<RequiredItem identifier="aluminium" />
<RequiredItem identifier="alienblood" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="35" />
<RequiredItem identifier="alienblood" />
<RequiredItem tag="munition_core" amount="3" description="fabricationdescription.munition_core" />
<RequiredItem tag="ammobox" mincondition="0.0" maxcondition="0.1" usecondition="false" description="fabricationdescription.ammoboxrecycle" header="fabricationheader.ammoboxrecycle" defaultitem="MCFE_chaingunammoboxToxic" />
</Fabricate>
<Deconstruct time="10">
<Item identifier="aluminium" />
</Deconstruct>
<!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,128,64,64" />-->
<Sprite texture="%ModDir%/Items/AmmoBoxes/Munición_MCFE.png" depth="0.54" sourcerect="119,107,95,78" origin="0.5,0.5" />
<Body width="90" height="72" density="50" />
<Holdable canbecombined="true" removeoncombined="false" slots="RightHand,LeftHand" holdpos="0,-30" handle1="0,-30" aimable="false" msg="ItemMsgPickUpSelect">
<StatValue stattype="MovementSpeed" value="-0.2" />
</Holdable>
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" ShowConditionInContainedStateIndicator="true" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
<StatusEffect type="OnUse" target="This" condition="-0.20" disabledeltatime="true">
<RequiredItem items="MCFE_chaingunboltToxic" type="Contained" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<SpawnItem identifiers="MCFE_chaingunboltToxic" spawnposition="ThisInventory" />
<Conditional condition="gt 0" />
</StatusEffect>
<Containable items="MCFE_chaingunboltToxic" />
</ItemContainer>
</Item>
<Item name="" identifier="MCFE_chaingunboltTrash" category="Weapon" scale="0.3" sonarsize="2" hideinmenus="true">
<Sprite texture="Content/Items/Weapons/TurretsAndDepthCharges.png" sourcerect="143,310,369,66" depth="0.55" />
<Body width="170" height="10" density="10" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
<Projectile characterusable="false" launchimpulse="0" spread="9.5" removeonhit="true" damagedoors="true">
<Attack structuredamage="4" itemdamage="12" severlimbsprobability="0.1" penetration="0.1">
<Affliction identifier="lacerations" strength="6" />
<Affliction identifier="bleeding" strength="8.5" />
<Affliction identifier="stun" strength="0.025" />
<Affliction identifier="stun" strength="0.025" probability="0.5" />
</Attack>
<StatusEffect type="OnActive" target="This">
<ParticleEmitter particle="chainguntrail" copyentityangle="true" particlespersecond="50" initialdelay="0.05" colormultiplier="138,138,138" />
</StatusEffect>
<StatusEffect type="OnNotContained" target="This" stackable="false" delay="2">
<Remove />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<ParticleEmitter particle="impactfirearm" copyentityangle="true" particleamount="1" velocitymin="0" velocitymax="0" scalemin="2.0" scalemax="3.0" />
<ParticleEmitter particle="weldspark" copyentityangle="true" anglemin="-40" anglemax="40" particleamount="8" velocitymin="-300" velocitymax="-800" scalemin="1" scalemax="2" />
<ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="0" anglemax="360" particleamount="5" velocitymin="100" velocitymax="500" scalemin="0.4" scalemax="0.5" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<Conditional entitytype="eq Structure" />
<Conditional hastag="eq door" />
<ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="MCFE_chaingunammoboxTrash" scale="0.5" tags="chaingunequipment,chaingunammo,ammobox" category="Weapon" linkable="true" impactsoundtag="impact_metal_heavy" cargocontaineridentifier="">
<PreferredContainer primary="MCFE_piratetbanditshelf" amount="3" mincondition="1" />
<PreferredContainer secondary="chaingunammosource" amount="0" />
<PreferredContainer secondary="ammoboxcontainer" amount="0" />
<Price baseprice="150" canbespecial="false" sold="false" />
<Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="15" />
<RequiredItem tag="scrapcannonammo" amount="2" description="fabricationdescription.munition_core" />
<RequiredItem identifier="aluminium" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="15" />
<RequiredItem tag="scrapcannonammo" amount="2" description="fabricationdescription.munition_core" />
<RequiredItem tag="ammobox" mincondition="0.0" maxcondition="0.1" usecondition="false" description="fabricationdescription.ammoboxrecycle" header="fabricationheader.ammoboxrecycle" defaultitem="MCFE_chaingunammoboxTrash" />
</Fabricate>
<Deconstruct time="10">
<Item identifier="aluminium" />
</Deconstruct>
<!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,128,64,64" />-->
<Sprite texture="%ModDir%/Items/AmmoBoxes/Munición_MCFE.png" depth="0.54" sourcerect="231,107,95,78" origin="0.5,0.5" />
<Body width="90" height="72" density="50" />
<Holdable canbecombined="true" removeoncombined="false" slots="RightHand,LeftHand" holdpos="0,-30" handle1="0,-30" aimable="false" msg="ItemMsgPickUpSelect">
<StatValue stattype="MovementSpeed" value="-0.2" />
</Holdable>
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" ShowConditionInContainedStateIndicator="true" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
<StatusEffect type="OnUse" target="This" condition="-0.20" disabledeltatime="true">
<RequiredItem items="MCFE_chaingunboltTrash" type="Contained" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<SpawnItem identifiers="MCFE_chaingunboltTrash" spawnposition="ThisInventory" />
<Conditional condition="gt 0" />
</StatusEffect>
<Containable items="MCFE_chaingunboltTrash" />
</ItemContainer>
</Item>
<!--Pulse Laser-->
<Item name="" identifier="MCFE_pulselaserboltTrash" category="Weapon" scale="0.5" sonarsize="2" hideinmenus="true">
<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
<Body width="170" height="10" density="20" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
<Projectile characterusable="false" hitscan="true" removeonhit="true" damagedoors="true" penetration="0.5">
<ParticleEmitter particle="MCFE_Trashtracerpulselaser" particleamount="1" velocitymin="0" velocitymax="0" />
<ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50" />
<Attack structuredamage="5" targetforce="100" itemdamage="25" severlimbsprobability="1.0" penetration="0.5">
<Affliction identifier="explosiondamage" strength="20" />
<Affliction identifier="stun" strength="0.5" />
</Attack>
<StatusEffect type="OnUse" target="This">
<ParticleEmitter particle="MCFE_Trashmuzzleflashpulselaser" particleamount="1" velocitymin="0" velocitymax="0" scalemin="2.0" scalemax="2.5" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<ParticleEmitter particle="MCFE_Trashmuzzleflashpulselaser" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.5" scalemax="0.8" />
<ParticleEmitter particle="weldspark" particleamount="5" anglemin="0" anglemax="360" velocitymin="300" velocitymax="350" scalemin="1.5" scalemax="1.9" drawontop="true" colormultiplier="212,212,212,180" />
<ParticleEmitter particle="FlareBubbles" particleamount="3" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
<Explosion range="150.0" ballastfloradamage="50" structuredamage="20" levelwalldamage="80" itemdamage="250" force="10.0" flames="false" smoke="false" sparks="false" underwaterbubble="false" flashcolor="212,212,212,255">
<Affliction identifier="burn" strength="30" />
<Affliction identifier="stun" strength="1.5" />
</Explosion>
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<Conditional entitytype="eq Structure" />
<Conditional hastag="eq door" />
<ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
</StatusEffect>
<StatusEffect type="OnNotContained" target="This">
<Remove />
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="MCFE_pulselaserammoboxTrash" scale="0.5" tags="pulselaserequipment,pulselaserammo,ammobox" category="Weapon" linkable="true" impactsoundtag="impact_metal_heavy" cargocontaineridentifier="">
<PreferredContainer primary="MCFE_piratetbanditshelf" amount="3" mincondition="1" />
<PreferredContainer secondary="pulselaserammosource" amount="0" />
<PreferredContainer secondary="ammoboxcontainer" amount="0" />
<Price baseprice="150" canbespecial="false" sold="false" />
<Deconstruct time="10">
<Item identifier="chlorine" mincondition="0.95" />
<Item identifier="aluminium" />
<Item identifier="zinc" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="30" />
<RequiredItem identifier="chlorine" amount="2" />
<RequiredItem identifier="zinc" amount="2" />
<RequiredItem identifier="aluminium" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="25" />
<RequiredItem identifier="chlorine" amount="2" />
<RequiredItem identifier="zinc" amount="2" />
<RequiredItem tag="ammobox" mincondition="0.0" maxcondition="0.1" usecondition="false" description="fabricationdescription.ammoboxrecycle" header="fabricationheader.ammoboxrecycle" defaultitem="pulselaserammobox" />
</Fabricate>
<!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,128,64,64" />-->
<Sprite texture="%ModDir%/Items/AmmoBoxes/Munición_MCFE.png" depth="0.54" sourcerect="344,9,95,78" origin="0.5,0.5" />
<Body width="90" height="72" density="30" />
<Holdable canbecombined="true" removeoncombined="false" slots="RightHand,LeftHand" holdpos="0,-30" handle1="0,-30" aimable="false" msg="ItemMsgPickUpSelect">
<StatValue stattype="MovementSpeed" value="-0.2" />
</Holdable>
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" ShowConditionInContainedStateIndicator="true" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
<StatusEffect type="OnUse" target="This" condition="-2.25" disabledeltatime="true">
<RequiredItem items="MCFE_pulselaserboltTrash" type="Contained" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<SpawnItem identifiers="MCFE_pulselaserboltTrash" spawnposition="ThisInventory" />
<Conditional condition="gt 0" />
</StatusEffect>
<Containable items="MCFE_pulselaserboltTrash" />
</ItemContainer>
</Item>
<Item name="" identifier="MCFE_pulselaserboltToxic" category="Weapon" scale="0.5" sonarsize="2" hideinmenus="true">
<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
<Body width="170" height="10" density="20" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
<Projectile characterusable="false" hitscan="true" removeonhit="true" damagedoors="true" penetration="0.5">
<ParticleEmitter particle="MCFE_Toxictracerpulselaser" particleamount="1" velocitymin="0" velocitymax="0" />
<ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50" />
<Attack structuredamage="5" targetforce="100" itemdamage="25" severlimbsprobability="1.0" penetration="0.5">
<Affliction identifier="explosiondamage" strength="10" />
<Affliction identifier="radiationsickness" strength="5" />
<Affliction identifier="stun" strength="0.5" />
</Attack>
<StatusEffect type="OnUse" target="This">
<ParticleEmitter particle="MCFE_Toxicmuzzleflashpulselaser" particleamount="1" velocitymin="0" velocitymax="0" scalemin="2.0" scalemax="2.5" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<ParticleEmitter particle="MCFE_Toxicmuzzleflashpulselaser" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.5" scalemax="0.8" />
<ParticleEmitter particle="weldspark" particleamount="5" anglemin="0" anglemax="360" velocitymin="300" velocitymax="350" scalemin="1.5" scalemax="1.9" drawontop="true" colormultiplier="85,240,36,180" />
<ParticleEmitter particle="FlareBubbles" particleamount="3" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
<Explosion range="150.0" ballastfloradamage="50" structuredamage="30" levelwalldamage="80" itemdamage="250" force="10.0" flames="false" smoke="false" sparks="false" underwaterbubble="false" flashcolor="160,255,128,255">
<Affliction identifier="burn" strength="10" />
<Affliction identifier="radiationsickness" strength="5" />
<Affliction identifier="stun" strength="1.5" />
</Explosion>
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<Conditional entitytype="eq Structure" />
<Conditional hastag="eq door" />
<ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
</StatusEffect>
<StatusEffect type="OnNotContained" target="This">
<Remove />
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="MCFE_pulselaserammoboxToxic" scale="0.5" tags="pulselaserequipment,pulselaserammo,ammobox" category="Weapon" linkable="true" impactsoundtag="impact_metal_heavy" cargocontaineridentifier="">
<PreferredContainer primary="MCFE_piratethuskcultshelf" amount="3" mincondition="1" />
<PreferredContainer secondary="pulselaserammosource" amount="0" />
<PreferredContainer secondary="ammoboxcontainer" amount="0" />
<Price baseprice="280" minavailable="0" maxavailable="5" sold="false">
<Price storeidentifier="merchanthusk" sold="true" minleveldifficulty="20">
<Reputation faction="huskcult" min="40" />
</Price>
</Price>
<Deconstruct time="10">
<Item identifier="lithium" mincondition="0.95" />
<Item identifier="aluminium" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="50" />
<RequiredItem identifier="lithium" />
<RequiredItem identifier="uranium" amount="2" />
<RequiredItem identifier="aluminium" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="50" />
<RequiredItem identifier="lithium" />
<RequiredItem identifier="thorium" />
<RequiredItem identifier="aluminium" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="45" />
<RequiredItem identifier="lithium" />
<RequiredItem identifier="thorium" />
<RequiredItem tag="ammobox" mincondition="0.0" maxcondition="0.1" usecondition="false" description="fabricationdescription.ammoboxrecycle" header="fabricationheader.ammoboxrecycle" defaultitem="pulselaserammobox" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="45" />
<RequiredItem identifier="lithium" />
<RequiredItem identifier="uranium" amount="2" />
<RequiredItem tag="ammobox" mincondition="0.0" maxcondition="0.1" usecondition="false" description="fabricationdescription.ammoboxrecycle" header="fabricationheader.ammoboxrecycle" defaultitem="pulselaserammobox" />
</Fabricate>
<!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,128,64,64" />-->
<Sprite texture="%ModDir%/Items/AmmoBoxes/Munición_MCFE.png" depth="0.54" sourcerect="458,9,95,78" origin="0.5,0.5" />
<Body width="90" height="72" density="30" />
<Holdable canbecombined="true" removeoncombined="false" slots="RightHand,LeftHand" holdpos="0,-30" handle1="0,-30" aimable="false" msg="ItemMsgPickUpSelect">
<StatValue stattype="MovementSpeed" value="-0.2" />
</Holdable>
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" ShowConditionInContainedStateIndicator="true" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
<StatusEffect type="OnUse" target="This" condition="-2.25" disabledeltatime="true">
<RequiredItem items="MCFE_pulselaserboltToxic" type="Contained" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<SpawnItem identifiers="MCFE_pulselaserboltToxic" spawnposition="ThisInventory" />
<Conditional condition="gt 0" />
</StatusEffect>
<Containable items="MCFE_pulselaserboltToxic" />
</ItemContainer>
</Item>
<Item name="" identifier="MCFE_pulselaserboltAlcoholic" category="Weapon" scale="0.5" sonarsize="2" hideinmenus="true">
<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
<Body width="170" height="10" density="20" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
<Projectile characterusable="false" hitscan="true" removeonhit="true" damagedoors="true" penetration="0.5">
<ParticleEmitter particle="MCFE_Alcoholictracerpulselaser" particleamount="1" velocitymin="0" velocitymax="0" />
<ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50" />
<Attack structuredamage="5" targetforce="100" itemdamage="25" severlimbsprobability="1.0" penetration="0.5">
<Affliction identifier="explosiondamage" strength="10" />
<Affliction identifier="drunk" strength="15" />
<Affliction identifier="stun" strength="0.5" />
</Attack>
<StatusEffect type="OnUse" target="This">
<ParticleEmitter particle="MCFE_Alcoholicmuzzleflashpulselaser" particleamount="1" velocitymin="0" velocitymax="0" scalemin="2.0" scalemax="2.5" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<ParticleEmitter particle="MCFE_Alcoholicmuzzleflashpulselaser" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.5" scalemax="0.8" />
<ParticleEmitter particle="weldspark" particleamount="5" anglemin="0" anglemax="360" velocitymin="300" velocitymax="350" scalemin="1.5" scalemax="1.9" drawontop="true" colormultiplier="227,89,235,180" />
<ParticleEmitter particle="FlareBubbles" particleamount="3" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
<Explosion range="150.0" ballastfloradamage="50" structuredamage="30" levelwalldamage="80" itemdamage="250" force="10.0" flames="false" smoke="false" sparks="false" underwaterbubble="false" flashcolor="251,163,255,255">
<Affliction identifier="burn" strength="10" />
<Affliction identifier="drunk" strength="15" />
<Affliction identifier="stun" strength="1.5" />
</Explosion>
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<Conditional entitytype="eq Structure" />
<Conditional hastag="eq door" />
<ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
</StatusEffect>
<StatusEffect type="OnNotContained" target="This">
<Remove />
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="MCFE_pulselaserammoboxAlcoholic" scale="0.5" tags="pulselaserequipment,pulselaserammo,ammobox" category="Weapon" linkable="true" impactsoundtag="impact_metal_heavy" cargocontaineridentifier="">
<PreferredContainer primary="MCFE_piratetclownshelf" amount="3" mincondition="1" />
<PreferredContainer secondary="pulselaserammosource" amount="0" />
<PreferredContainer secondary="ammoboxcontainer" amount="0" />
<Price baseprice="280" minavailable="0" maxavailable="5" sold="false">
<Price storeidentifier="merchantclown" sold="true" minleveldifficulty="20">
<Reputation faction="clowns" min="40" />
</Price>
</Price>
<Deconstruct time="10">
<Item identifier="lithium" mincondition="0.95" />
<Item identifier="aluminium" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="50" />
<RequiredItem identifier="lithium" />
<RequiredItem identifier="ethanol" amount="2" />
<RequiredItem identifier="aluminium" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="45" />
<RequiredItem identifier="lithium" />
<RequiredItem identifier="ethanol" amount="2" />
<RequiredItem tag="ammobox" mincondition="0.0" maxcondition="0.1" usecondition="false" description="fabricationdescription.ammoboxrecycle" header="fabricationheader.ammoboxrecycle" defaultitem="pulselaserammobox" />
</Fabricate>
<!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,128,64,64" />-->
<Sprite texture="%ModDir%/Items/AmmoBoxes/Munición_MCFE.png" depth="0.54" sourcerect="571,9,95,78" origin="0.5,0.5" />
<Body width="90" height="72" density="30" />
<Holdable canbecombined="true" removeoncombined="false" slots="RightHand,LeftHand" holdpos="0,-30" handle1="0,-30" aimable="false" msg="ItemMsgPickUpSelect">
<StatValue stattype="MovementSpeed" value="-0.2" />
</Holdable>
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" ShowConditionInContainedStateIndicator="true" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
<StatusEffect type="OnUse" target="This" condition="-2.25" disabledeltatime="true">
<RequiredItem items="MCFE_pulselaserboltAlcoholic" type="Contained" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<SpawnItem identifiers="MCFE_pulselaserboltAlcoholic" spawnposition="ThisInventory" />
<Conditional condition="gt 0" />
</StatusEffect>
<Containable items="MCFE_pulselaserboltAlcoholic" />
</ItemContainer>
</Item>
<!--Explosive Ammo-->
<Item name="" identifier="MCFE_coilgunboltexplosiveTrash" category="Weapon" scale="0.5" sonarsize="2" hideinmenus="true">
<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="144,436,112,9" depth="0.55" />
<Body width="160" height="10" density="20" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
<Projectile characterusable="false" launchimpulse="0" damagedoors="true">
<Attack structuredamage="10" itemdamage="10" severlimbsprobability="0.25" penetration="0.1">
<Affliction identifier="explosiondamage" strength="10" />
<Affliction identifier="bleeding" strength="2.0" />
<Affliction identifier="stun" strength="0.025" />
</Attack>
<StatusEffect type="OnActive" target="This" lifetime="2">
<ParticleEmitter particle="ammotrailwater" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="5" velocitymin="-10" velocitymax="-100" scalemin="0.5" scalemax="1" />
</StatusEffect>
<!-- a 3 second lifetime after being fired -->
<StatusEffect type="OnNotContained" target="This" stackable="false" delay="3">
<Remove />
</StatusEffect>
<StatusEffect type="OnImpact" target="This">
<Explosion range="200.0" structuredamage="5" force="10.0" itemdamage="250" severlimbsprobability="0.25" decal="explosion" decalsize="0.3">
<Affliction identifier="explosiondamage" strength="15" />
<Affliction identifier="bleeding" strength="2.0" />
</Explosion>
<ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="0" anglemax="360" particleamount="10" velocitymin="100" velocitymax="2000" scalemin="0.25" scalemax="0.5" />
<Remove />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="MCFE_coilgunammoboxexplosiveTrash" scale="0.5" tags="coilgunequipment,coilgunammo,ammobox" category="Weapon" linkable="true" impactsoundtag="impact_metal_heavy" cargocontaineridentifier="">
<PreferredContainer primary="MCFE_piratetbanditshelf" amount="3" mincondition="1" />
<PreferredContainer secondary="coilgunammoloader" amount="0" />
<PreferredContainer secondary="ammoboxcontainer" amount="0" />
<Price baseprice="150" canbespecial="false" sold="false" />
<Deconstruct time="10">
<Item identifier="sodium" mincondition="0.95" />
<Item identifier="aluminium" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="50" />
<RequiredItem identifier="UEX" />
<RequiredItem tag="scrapcannonammo" amount="3" description="fabricationdescription.munition_core" />
<RequiredItem identifier="aluminium" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="40" />
<RequiredItem identifier="UEX" />
<RequiredItem tag="scrapcannonammo" amount="3" description="fabricationdescription.munition_core" />
<RequiredItem tag="ammobox" mincondition="0.0" maxcondition="0.1" usecondition="false" description="fabricationdescription.ammoboxrecycle" header="fabricationheader.ammoboxrecycle" defaultitem="coilgunammoboxexplosive" />
</Fabricate>
<!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,128,64,64" />-->
<Sprite texture="%ModDir%/Items/AmmoBoxes/Munición_MCFE.png" depth="0.54" sourcerect="344,107,95,78" origin="0.5,0.5" />
<Body width="90" height="72" density="25" />
<Holdable canbecombined="true" removeoncombined="false" slots="RightHand,LeftHand" holdpos="0,-30" handle1="0,-30" aimable="false" msg="ItemMsgPickUpSelect">
<StatValue stattype="MovementSpeed" value="-0.2" />
</Holdable>
<ItemContainer hideitems="true" capacity="2" drawinventory="false" canbeselected="false" canbecombined="true" ShowConditionInContainedStateIndicator="true" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
<!-- we cheat a bit with ammunition boxes - they don't actually contain hundreds of rounds,
but spawn a new round every time the OnUse effect is triggered. OnUse also reduces the condition
of the item, and when the condition is 0, the box is considered empty. -->
<!-- -0.67 per usage = about 150 shots per box -->
<StatusEffect type="OnUse" target="This" condition="-1.0" disabledeltatime="true">
<RequiredItem items="MCFE_coilgunboltexplosiveTrash" type="Contained" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<SpawnItem identifiers="MCFE_coilgunboltexplosiveTrash" spawnposition="ThisInventory" />
<Conditional condition="gt 0" />
</StatusEffect>
<Containable items="MCFE_coilgunboltexplosiveTrash" />
</ItemContainer>
</Item>
<Item name="" identifier="MCFE_coilgunboltexplosiveToxic" category="Weapon" scale="0.5" sonarsize="2" hideinmenus="true">
<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="144,436,112,9" depth="0.55" />
<Body width="160" height="10" density="20" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
<Projectile characterusable="false" launchimpulse="0" damagedoors="true">
<Attack structuredamage="10" itemdamage="10" severlimbsprobability="0.25" penetration="0.1">
<Affliction identifier="explosiondamage" strength="5" />
<Affliction identifier="bleeding" strength="1.0" />
<Affliction identifier="stun" strength="0.025" />
</Attack>
<StatusEffect type="OnActive" target="This" lifetime="2">
<ParticleEmitter particle="ammotrailwater" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="5" velocitymin="-10" velocitymax="-100" scalemin="0.5" scalemax="1" />
</StatusEffect>
<!-- a 3 second lifetime after being fired -->
<StatusEffect type="OnNotContained" target="This" stackable="false" delay="3">
<Remove />
</StatusEffect>
<StatusEffect type="OnImpact" target="This">
<Explosion range="300.0" structuredamage="5" force="10.0" itemdamage="250" underwaterbubble="false" playvfx="false" sparks="false" smoke="false" flames="false" severlimbsprobability="0.25" decal="explosion" decalsize="0.3">
<Affliction identifier="explosiondamage" strength="5" />
<Affliction identifier="radiationsickness" strength="10" />
<Affliction identifier="infection" strength="10" />
</Explosion>
<ParticleEmitter particle="MCFE_Toxicmuzzleflashpulselaser" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.8" scalemax="1.4" />
<ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="0" anglemax="360" particleamount="10" velocitymin="100" velocitymax="2000" scalemin="0.25" scalemax="0.5" />
<Remove />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="MCFE_coilgunammoboxexplosiveToxic" scale="0.5" tags="coilgunequipment,coilgunammo,ammobox" category="Weapon" linkable="true" impactsoundtag="impact_metal_heavy" cargocontaineridentifier="">
<PreferredContainer primary="MCFE_piratethuskcultshelf" amount="3" mincondition="1" />
<PreferredContainer secondary="coilgunammoloader" amount="0" />
<PreferredContainer secondary="ammoboxcontainer" amount="0" />
<Price baseprice="400" minavailable="0" maxavailable="3" sold="false">
<Price storeidentifier="merchanthusk" sold="true" minleveldifficulty="20">
<Reputation faction="huskcult" min="40" />
</Price>
</Price>
<Deconstruct time="10">
<Item identifier="sodium" mincondition="0.95" />
<Item identifier="aluminium" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="50" />
<RequiredItem identifier="MCFE_ToxicCharge" />
<RequiredItem identifier="uranium" amount="1" />
<RequiredItem tag="advmunition_jacket" amount="2" description="fabricationdescription.advmunition_jacket" />
<RequiredItem identifier="aluminium" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="40" />
<RequiredItem identifier="MCFE_ToxicCharge" />
<RequiredItem identifier="uranium" amount="1" />
<RequiredItem tag="advmunition_jacket" amount="2" description="fabricationdescription.advmunition_jacket" />
<RequiredItem tag="ammobox" mincondition="0.0" maxcondition="0.1" usecondition="false" description="fabricationdescription.ammoboxrecycle" header="fabricationheader.ammoboxrecycle" defaultitem="coilgunammoboxexplosive" />
</Fabricate>
<!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,128,64,64" />-->
<Sprite texture="%ModDir%/Items/AmmoBoxes/Munición_MCFE.png" depth="0.54" sourcerect="458,107,95,78" origin="0.5,0.5" />
<Body width="90" height="72" density="25" />
<Holdable canbecombined="true" removeoncombined="false" slots="RightHand,LeftHand" holdpos="0,-30" handle1="0,-30" aimable="false" msg="ItemMsgPickUpSelect">
<StatValue stattype="MovementSpeed" value="-0.2" />
</Holdable>
<ItemContainer hideitems="true" capacity="2" drawinventory="false" canbeselected="false" canbecombined="true" ShowConditionInContainedStateIndicator="true" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
<StatusEffect type="OnUse" target="This" condition="-1.0" disabledeltatime="true">
<RequiredItem items="MCFE_coilgunboltexplosiveToxic" type="Contained" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<SpawnItem identifiers="MCFE_coilgunboltexplosiveToxic" spawnposition="ThisInventory" />
<Conditional condition="gt 0" />
</StatusEffect>
<Containable items="MCFE_coilgunboltexplosiveToxic" />
</ItemContainer>
</Item>
<Item name="" identifier="MCFE_coilgunboltexplosiveClown" category="Weapon" scale="0.5" sonarsize="2" hideinmenus="true">
<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="144,436,112,9" depth="0.55" />
<Body width="160" height="10" density="20" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
<Projectile characterusable="false" launchimpulse="0" damagedoors="true">
<Attack structuredamage="10" itemdamage="10" severlimbsprobability="0.25" penetration="0.1">
<Affliction identifier="explosiondamage" strength="10" />
<Affliction identifier="bleeding" strength="1.0" />
<Affliction identifier="stun" strength="0.025" />
</Attack>
<StatusEffect type="OnActive" target="This" lifetime="2">
<ParticleEmitter particle="ammotrailwater" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="5" velocitymin="-10" velocitymax="-100" scalemin="0.5" scalemax="1" />
</StatusEffect>
<!-- a 3 second lifetime after being fired -->
<StatusEffect type="OnNotContained" target="This" stackable="false" delay="3">
<Remove />
</StatusEffect>
<StatusEffect type="OnImpact" target="This">
<Explosion range="300.0" structuredamage="5" force="10.0" itemdamage="250" underwaterbubble="false" playvfx="false" sparks="false" smoke="false" flames="false" severlimbsprobability="0.25" decal="explosion" decalsize="0.3">
<Affliction identifier="explosiondamage" strength="10" />
<Affliction identifier="drunk" strength="10" />
<Affliction identifier="deliriuminepoisoning" strength="5" />
<Affliction identifier="hallucinating" strength="5" />
</Explosion>
<ParticleEmitter particle="MCFE_Alcoholicmuzzleflashpulselaser" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.8" scalemax="1.4" />
<ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="0" anglemax="360" particleamount="10" velocitymin="100" velocitymax="2000" scalemin="0.25" scalemax="0.5" />
<Remove />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="MCFE_coilgunammoboxexplosiveClown" scale="0.5" tags="coilgunequipment,coilgunammo,ammobox" category="Weapon" linkable="true" impactsoundtag="impact_metal_heavy" cargocontaineridentifier="">
<PreferredContainer primary="MCFE_piratetclownshelf" amount="3" mincondition="1" />
<PreferredContainer secondary="coilgunammoloader" amount="0" />
<PreferredContainer secondary="ammoboxcontainer" amount="0" />
<Price baseprice="400" minavailable="0" maxavailable="3" sold="false">
<Price storeidentifier="merchantclown" sold="true" minleveldifficulty="20">
<Reputation faction="clowns" min="40" />
</Price>
</Price>
<Deconstruct time="10">
<Item identifier="sodium" mincondition="0.95" />
<Item identifier="aluminium" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="50" />
<RequiredItem identifier="MCFE_DementoniteCharge" />
<RequiredItem identifier="ethanol" amount="1" />
<RequiredItem tag="advmunition_jacket" amount="2" description="fabricationdescription.advmunition_jacket" />
<RequiredItem identifier="aluminium" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="40" />
<RequiredItem identifier="MCFE_DementoniteCharge" />
<RequiredItem identifier="ethanol" amount="1" />
<RequiredItem tag="advmunition_jacket" amount="2" description="fabricationdescription.advmunition_jacket" />
<RequiredItem tag="ammobox" mincondition="0.0" maxcondition="0.1" usecondition="false" description="fabricationdescription.ammoboxrecycle" header="fabricationheader.ammoboxrecycle" defaultitem="coilgunammoboxexplosive" />
</Fabricate>
<!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,128,64,64" />-->
<Sprite texture="%ModDir%/Items/AmmoBoxes/Munición_MCFE.png" depth="0.54" sourcerect="571,107,95,78" origin="0.5,0.5" />
<Body width="90" height="72" density="25" />
<Holdable canbecombined="true" removeoncombined="false" slots="RightHand,LeftHand" holdpos="0,-30" handle1="0,-30" aimable="false" msg="ItemMsgPickUpSelect">
<StatValue stattype="MovementSpeed" value="-0.2" />
</Holdable>
<ItemContainer hideitems="true" capacity="2" drawinventory="false" canbeselected="false" canbecombined="true" ShowConditionInContainedStateIndicator="true" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
<StatusEffect type="OnUse" target="This" condition="-1.0" disabledeltatime="true">
<RequiredItem items="MCFE_coilgunboltexplosiveClown" type="Contained" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<SpawnItem identifiers="MCFE_coilgunboltexplosiveClown" spawnposition="ThisInventory" />
<Conditional condition="gt 0" />
</StatusEffect>
<Containable items="MCFE_coilgunboltexplosiveClown" />
</ItemContainer>
</Item>
<!--Flak Ammo-->
<Item name="" identifier="MCFE_flakboltTrash" category="Weapon" scale="1" sonarsize="2" hideinmenus="true">
<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
<Body width="170" height="10" density="20" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
<Projectile characterusable="false" launchimpulse="0.0" damagedoors="true">
<Attack structuredamage="30" itemdamage="15" levelwalldamage="100" severlimbsprobability="1" penetration="0.1">
<Affliction identifier="explosiondamage" strength="35" />
<Affliction identifier="bleeding" strength="35" />
<Affliction identifier="stun" strength="4" />
</Attack>
<StatusEffect type="OnActive" target="This" lifetime="2">
<ParticleEmitter particle="ammotrailwater" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="5" velocitymin="-10" velocitymax="-100" scalemin="0.9" scalemax="1.5" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<SpawnItem identifier="MCFE_flakshrapnelTrash" spawnposition="This" count="22" aimspread="120" rotationtype="Collider" rotation="0" />
<Explosion range="30.0" structuredamage="20" levelwalldamage="100" camerashake="25.0" camerashakerange="2000" force="10.0" itemdamage="15" severlimbsprobability="0.1" decal="explosion" decalsize="0.3">
<Affliction identifier="explosiondamage" strength="20" />
</Explosion>
<sound file="Content/Items/Weapons/ExplosionLarge1.ogg" volume="2" selectionmode="Random" range="20000" />
<sound file="Content/Items/Weapons/ExplosionLarge2.ogg" volume="2" selectionmode="Random" range="20000" />
<ParticleEmitter particle="shrapnel" anglemin="0" anglemax="360" particleamount="50" velocitymin="100" velocitymax="2000" scalemin="1" scalemax="2" />
<RemoveItem />
</StatusEffect>
<StatusEffect type="OnActive" target="This" Condition="-100" delay="0.25" stackable="false" />
<StatusEffect type="OnImpact" target="This" Condition="-100" stackable="false" />
<!-- child component of the Projectile = only active when the projectile is active -->
<MotionSensor range="325" canbeselected="false" IgnoreDead="True" minimumvelocity="0" updateinterval="0.025" target="Monster" DetectOwnMotion="false">
<StatusEffect type="OnNotContained" target="This" condition="-100" disabledeltatime="true" stackable="false" checkconditionalalways="true">
<Conditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</StatusEffect>
</MotionSensor>
</Projectile>
</Item>
<Item name="" identifier="MCFE_flakshrapnelTrash" category="Weapon" scale="0.3" sonarsize="1" hideinmenus="true">
<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
<Body width="170" height="10" density="20" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
<Projectile characterusable="false" launchimpulse="22.0" impulsespread="0.2" damagedoors="true" DamageUser="true">
<Attack structuredamage="0" itemdamage="10" levelwalldamage="5" severlimbsprobability="0.4" penetration="0.1">
<Affliction identifier="lacerations" strength="18" />
<Affliction identifier="bleeding" strength="12.5" />
<Affliction identifier="stun" strength="0.2" />
</Attack>
<StatusEffect type="OnActive" target="This" lifetime="1">
<ParticleEmitter particle="ammotrailwater" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="1" velocitymin="-10" velocitymax="-100" scalemin="0.5" scalemax="1" />
</StatusEffect>
<!-- a 1.8 second lifetime after being fired -->
<StatusEffect type="OnNotContained" target="This" stackable="false" delay="1.8">
<Remove />
</StatusEffect>
<StatusEffect type="OnImpact" target="This">
<ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="0" anglemax="360" particleamount="1" velocitymin="100" velocitymax="2000" scalemin="0.25" scalemax="0.5" />
<Remove />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="MCFE_flakcannonammoboxTrash" scale="0.5" tags="flakcannonequipment,flakcannonammo,ammobox" category="Weapon" linkable="true" impactsoundtag="impact_metal_heavy" cargocontaineridentifier="">
<PreferredContainer primary="MCFE_piratetbanditshelf" amount="3" mincondition="1" />
<PreferredContainer secondary="flakcannonammoloader" amount="0" />
<PreferredContainer secondary="ammoboxcontainer" amount="0" />
<Price baseprice="150" canbespecial="false" sold="false" />
<Deconstruct time="10">
<Item identifier="aluminium" />
<Item identifier="scrap" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="25" />
<RequiredItem tag="munition_propulsion" description="fabricationdescription.munition_propulsion" />
<RequiredItem tag="scrapcannonammo" amount="3" description="fabricationdescription.munition_core" />
<RequiredItem tag="munition_jacket" amount="1" description="fabricationdescription.munition_jacket" />
<RequiredItem identifier="aluminium" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="20" />
<RequiredItem tag="munition_propulsion" description="fabricationdescription.munition_propulsion" />
<RequiredItem tag="scrapcannonammo" amount="3" description="fabricationdescription.munition_core" />
<RequiredItem tag="munition_jacket" amount="1" description="fabricationdescription.munition_jacket" />
<RequiredItem tag="ammobox" mincondition="0.0" maxcondition="0.1" usecondition="false" description="fabricationdescription.ammoboxrecycle" header="fabricationheader.ammoboxrecycle" defaultitem="flakcannonammobox" />
</Fabricate>
<Sprite texture="%ModDir%/Items/AmmoBoxes/Munición_MCFE.png" depth="0.54" sourcerect="684,9,95,78" origin="0.5,0.5" />
<Body width="90" height="72" density="30" />
<Holdable canbecombined="true" removeoncombined="false" slots="RightHand,LeftHand" holdpos="0,-30" handle1="0,-30" aimable="false" msg="ItemMsgPickUpSelect">
<StatValue stattype="MovementSpeed" value="-0.2" />
</Holdable>
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" ShowConditionInContainedStateIndicator="true" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
<!-- -2.5 per usage = 40 shots per box -->
<StatusEffect type="OnUse" target="This" condition="-2.5" disabledeltatime="true">
<RequiredItem items="MCFE_flakboltTrash" type="Contained" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<Conditional condition="gt 0" />
<SpawnItem identifiers="MCFE_flakboltTrash" spawnposition="ThisInventory" />
</StatusEffect>
<Containable items="MCFE_flakboltTrash" />
</ItemContainer>
</Item>
<Item name="" identifier="MCFE_flakboltToxic" category="Weapon" scale="1" sonarsize="2" hideinmenus="true">
<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
<Body width="170" height="10" density="20" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
<Projectile characterusable="false" launchimpulse="0.0" damagedoors="true">
<Attack structuredamage="30" itemdamage="15" levelwalldamage="100" severlimbsprobability="1" penetration="0.1">
<Affliction identifier="explosiondamage" strength="50" />
<Affliction identifier="bleeding" strength="7.5" />
<Affliction identifier="infection" strength="25" />
<Affliction identifier="stun" strength="4" />
</Attack>
<StatusEffect type="OnActive" target="This" lifetime="2">
<ParticleEmitter particle="ammotrailwater" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="5" velocitymin="-10" velocitymax="-100" scalemin="0.9" scalemax="1.5" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<SpawnItem identifier="MCFE_flakshrapnelToxic" spawnposition="This" count="22" aimspread="120" rotationtype="Collider" rotation="0" />
<Explosion range="30.0" structuredamage="20" levelwalldamage="100" camerashake="25.0" camerashakerange="2000" force="10.0" itemdamage="15" severlimbsprobability="0.1" decal="explosion" decalsize="0.3" underwaterbubble="false" playvfx="false" sparks="false" smoke="false" flames="false">
<Affliction identifier="explosiondamage" strength="10" />
</Explosion>
<ParticleEmitter particle="MCFE_Toxicmuzzleflashpulselaser" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.08" scalemax="0.2" />
<sound file="Content/Items/Weapons/ExplosionLarge1.ogg" volume="2" selectionmode="Random" range="20000" />
<sound file="Content/Items/Weapons/ExplosionLarge2.ogg" volume="2" selectionmode="Random" range="20000" />
<ParticleEmitter particle="shrapnel" anglemin="0" anglemax="360" particleamount="50" velocitymin="100" velocitymax="2000" scalemin="1" scalemax="2" />
<RemoveItem />
</StatusEffect>
<StatusEffect type="OnActive" target="This" Condition="-100" delay="0.25" stackable="false" />
<StatusEffect type="OnImpact" target="This" Condition="-100" stackable="false" />
<!-- child component of the Projectile = only active when the projectile is active -->
<MotionSensor range="325" canbeselected="false" IgnoreDead="True" minimumvelocity="0" updateinterval="0.025" target="Monster" DetectOwnMotion="false">
<StatusEffect type="OnNotContained" target="This" condition="-100" disabledeltatime="true" stackable="false" checkconditionalalways="true">
<Conditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</StatusEffect>
</MotionSensor>
</Projectile>
</Item>
<Item name="" identifier="MCFE_flakshrapnelToxic" category="Weapon" scale="0.3" sonarsize="1" hideinmenus="true">
<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
<Body width="170" height="10" density="20" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
<Projectile characterusable="false" launchimpulse="22.0" impulsespread="0.2" damagedoors="true" DamageUser="true">
<Attack structuredamage="0" itemdamage="10" levelwalldamage="5" severlimbsprobability="0.4" penetration="0.1">
<Affliction identifier="lacerations" strength="10" />
<Affliction identifier="infection" strength="10" />
<Affliction identifier="bleeding" strength="5.5" />
<Affliction identifier="stun" strength="0.2" />
</Attack>
<StatusEffect type="OnActive" target="This" lifetime="1">
<ParticleEmitter particle="ammotrailwater" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="1" velocitymin="-10" velocitymax="-100" scalemin="0.5" scalemax="1" />
</StatusEffect>
<!-- a 1.8 second lifetime after being fired -->
<StatusEffect type="OnNotContained" target="This" stackable="false" delay="1.8">
<Remove />
</StatusEffect>
<StatusEffect type="OnImpact" target="This">
<ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="0" anglemax="360" particleamount="1" velocitymin="100" velocitymax="2000" scalemin="0.25" scalemax="0.5" />
<ParticleEmitter particle="MCFE_Toxicmuzzleflashpulselaser" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.08" scalemax="0.2" />
<Remove />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="MCFE_flakcannonammoboxToxic" scale="0.5" tags="flakcannonequipment,flakcannonammo,ammobox" category="Weapon" linkable="true" impactsoundtag="impact_metal_heavy" cargocontaineridentifier="">
<PreferredContainer primary="MCFE_piratethuskcultshelf" amount="3" mincondition="1" />
<PreferredContainer secondary="flakcannonammoloader" amount="0" />
<PreferredContainer secondary="ammoboxcontainer" amount="0" />
<Price baseprice="200" minavailable="0" maxavailable="5" sold="false">
<Price storeidentifier="merchanthusk" sold="true" minleveldifficulty="20">
<Reputation faction="huskcult" min="40" />
</Price>
</Price>
<Deconstruct time="10">
<Item identifier="aluminium" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="25" />
<RequiredItem tag="munition_propulsion" description="fabricationdescription.munition_propulsion" />
<RequiredItem identifier="alienblood" amount="2" />
<RequiredItem tag="advmunition_jacket" amount="1" description="fabricationdescription.advmunition_jacket" />
<RequiredItem identifier="aluminium" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="20" />
<RequiredItem tag="munition_propulsion" description="fabricationdescription.munition_propulsion" />
<RequiredItem identifier="alienblood" amount="2" />
<RequiredItem tag="advmunition_jacket" amount="1" description="fabricationdescription.advmunition_jacket" />
<RequiredItem tag="ammobox" mincondition="0.0" maxcondition="0.1" usecondition="false" description="fabricationdescription.ammoboxrecycle" header="fabricationheader.ammoboxrecycle" defaultitem="flakcannonammobox" />
</Fabricate>
<Sprite texture="%ModDir%/Items/AmmoBoxes/Munición_MCFE.png" depth="0.54" sourcerect="803,9,95,78" origin="0.5,0.5" />
<Body width="90" height="72" density="30" />
<Holdable canbecombined="true" removeoncombined="false" slots="RightHand,LeftHand" holdpos="0,-30" handle1="0,-30" aimable="false" msg="ItemMsgPickUpSelect">
<StatValue stattype="MovementSpeed" value="-0.2" />
</Holdable>
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" ShowConditionInContainedStateIndicator="true" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
<!-- -2.5 per usage = 40 shots per box -->
<StatusEffect type="OnUse" target="This" condition="-2.5" disabledeltatime="true">
<RequiredItem items="MCFE_flakboltToxic" type="Contained" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<Conditional condition="gt 0" />
<SpawnItem identifiers="MCFE_flakboltToxic" spawnposition="ThisInventory" />
</StatusEffect>
<Containable items="MCFE_flakboltToxic" />
</ItemContainer>
</Item>
<Item name="" identifier="MCFE_flakboltAlcoholic" category="Weapon" scale="1" sonarsize="2" hideinmenus="true">
<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
<Body width="170" height="10" density="20" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
<Projectile characterusable="false" launchimpulse="0.0" damagedoors="true">
<Attack structuredamage="30" itemdamage="15" levelwalldamage="100" severlimbsprobability="1" penetration="0.1">
<Affliction identifier="explosiondamage" strength="50" />
<Affliction identifier="bleeding" strength="7.5" />
<Affliction identifier="drunk" strength="25" />
<Affliction identifier="stun" strength="4" />
</Attack>
<StatusEffect type="OnActive" target="This" lifetime="2">
<ParticleEmitter particle="ammotrailwater" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="5" velocitymin="-10" velocitymax="-100" scalemin="0.9" scalemax="1.5" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<SpawnItem identifier="MCFE_flakshrapnelAlcoholic" spawnposition="This" count="22" aimspread="120" rotationtype="Collider" rotation="0" />
<Explosion range="30.0" structuredamage="20" levelwalldamage="100" camerashake="25.0" camerashakerange="2000" force="10.0" itemdamage="15" severlimbsprobability="0.1" decal="explosion" decalsize="0.3" underwaterbubble="false" playvfx="false" sparks="false" smoke="false" flames="false">
<Affliction identifier="explosiondamage" strength="10" />
</Explosion>
<ParticleEmitter particle="MCFE_Alcoholicmuzzleflashpulselaser" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.08" scalemax="0.2" />
<sound file="Content/Items/Weapons/ExplosionLarge1.ogg" volume="2" selectionmode="Random" range="20000" />
<sound file="Content/Items/Weapons/ExplosionLarge2.ogg" volume="2" selectionmode="Random" range="20000" />
<ParticleEmitter particle="shrapnel" anglemin="0" anglemax="360" particleamount="50" velocitymin="100" velocitymax="2000" scalemin="1" scalemax="2" />
<RemoveItem />
</StatusEffect>
<StatusEffect type="OnActive" target="This" Condition="-100" delay="0.25" stackable="false" />
<StatusEffect type="OnImpact" target="This" Condition="-100" stackable="false" />
<!-- child component of the Projectile = only active when the projectile is active -->
<MotionSensor range="325" canbeselected="false" IgnoreDead="True" minimumvelocity="0" updateinterval="0.025" target="Monster" DetectOwnMotion="false">
<StatusEffect type="OnNotContained" target="This" condition="-100" disabledeltatime="true" stackable="false" checkconditionalalways="true">
<Conditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</StatusEffect>
</MotionSensor>
</Projectile>
</Item>
<Item name="" identifier="MCFE_flakshrapnelAlcoholic" category="Weapon" scale="0.3" sonarsize="1" hideinmenus="true">
<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
<Body width="170" height="10" density="20" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
<Projectile characterusable="false" launchimpulse="22.0" impulsespread="0.2" damagedoors="true" DamageUser="true">
<Attack structuredamage="0" itemdamage="10" levelwalldamage="5" severlimbsprobability="0.4" penetration="0.1">
<Affliction identifier="lacerations" strength="10" />
<Affliction identifier="drunk" strength="10" />
<Affliction identifier="bleeding" strength="5.5" />
<Affliction identifier="stun" strength="0.2" />
</Attack>
<StatusEffect type="OnActive" target="This" lifetime="1">
<ParticleEmitter particle="ammotrailwater" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="1" velocitymin="-10" velocitymax="-100" scalemin="0.5" scalemax="1" />
</StatusEffect>
<!-- a 1.8 second lifetime after being fired -->
<StatusEffect type="OnNotContained" target="This" stackable="false" delay="1.8">
<Remove />
</StatusEffect>
<StatusEffect type="OnImpact" target="This">
<ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="0" anglemax="360" particleamount="1" velocitymin="100" velocitymax="2000" scalemin="0.25" scalemax="0.5" />
<ParticleEmitter particle="MCFE_Alcoholicmuzzleflashpulselaser" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.08" scalemax="0.2" />
<Remove />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="MCFE_flakcannonammoboxAlcoholic" scale="0.5" tags="flakcannonequipment,flakcannonammo,ammobox" category="Weapon" linkable="true" impactsoundtag="impact_metal_heavy" cargocontaineridentifier="">
<PreferredContainer primary="MCFE_piratetclownshelf" amount="3" mincondition="1" />
<PreferredContainer secondary="flakcannonammoloader" amount="0" />
<PreferredContainer secondary="ammoboxcontainer" amount="0" />
<Price baseprice="200" minavailable="0" maxavailable="5" sold="false">
<Price storeidentifier="merchantclown" sold="true" minleveldifficulty="20">
<Reputation faction="clowns" min="40" />
</Price>
</Price>
<Deconstruct time="10">
<Item identifier="aluminium" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="25" />
<RequiredItem tag="munition_propulsion" description="fabricationdescription.munition_propulsion" />
<RequiredItem identifier="ethanol" amount="3" />
<RequiredItem tag="advmunition_jacket" amount="1" description="fabricationdescription.advmunition_jacket" />
<RequiredItem identifier="aluminium" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="20" />
<RequiredItem tag="munition_propulsion" description="fabricationdescription.munition_propulsion" />
<RequiredItem identifier="ethanol" amount="3" />
<RequiredItem tag="advmunition_jacket" amount="1" description="fabricationdescription.advmunition_jacket" />
<RequiredItem tag="ammobox" mincondition="0.0" maxcondition="0.1" usecondition="false" description="fabricationdescription.ammoboxrecycle" header="fabricationheader.ammoboxrecycle" defaultitem="flakcannonammobox" />
</Fabricate>
<Sprite texture="%ModDir%/Items/AmmoBoxes/Munición_MCFE.png" depth="0.54" sourcerect="921,9,95,78" origin="0.5,0.5" />
<Body width="90" height="72" density="30" />
<Holdable canbecombined="true" removeoncombined="false" slots="RightHand,LeftHand" holdpos="0,-30" handle1="0,-30" aimable="false" msg="ItemMsgPickUpSelect">
<StatValue stattype="MovementSpeed" value="-0.2" />
</Holdable>
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" ShowConditionInContainedStateIndicator="true" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
<!-- -2.5 per usage = 40 shots per box -->
<StatusEffect type="OnUse" target="This" condition="-2.5" disabledeltatime="true">
<RequiredItem items="MCFE_flakboltAlcoholic" type="Contained" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<Conditional condition="gt 0" />
<SpawnItem identifiers="MCFE_flakboltAlcoholic" spawnposition="ThisInventory" />
</StatusEffect>
<Containable items="MCFE_flakboltAlcoholic" />
</ItemContainer>
</Item>
<!--
<StatusEffect type="OnImpact" target="This">
<Explosion range="300.0" structuredamage="5" force="10.0" itemdamage="250" underwaterbubble="false" playvfx="false" sparks="false" smoke="false" flames="false" severlimbsprobability="0.25" decal="explosion" decalsize="0.3" >
<Affliction identifier="explosiondamage" strength="30" />
</Explosion>
<ParticleEmitter particle="MCFE_Trashmuzzleflashpulselaser" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.8" scalemax="1.4" />
<ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="0" anglemax="360" particleamount="10" velocitymin="100" velocitymax="2000" scalemin="0.25" scalemax="0.5" />
<Remove />
</StatusEffect>-->
<!--Explosive Charge-->
<Item name="" identifier="MCFE_DementoniteCharge" category="Weapon" description="" Scale="0.5" Tags="smallitem,explosive,demolitionsexpert" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="explosivecrate" impactsoundtag="impact_soft">
<PreferredContainer primary="MCFE_piratetclowncab" minamount="1" maxamount="2" spawnprobability="0.5" />
<PreferredContainer secondary="secarmcab" amount="0" />
<PreferredContainer secondary="wreckarmcab,abandonedarmcab,piratearmcab" amount="0" />
<PreferredContainer secondary="armcab" amount="0" />
<Price baseprice="200" minavailable="0" maxavailable="3" sold="false">
<Price storeidentifier="merchantclown" sold="true" minleveldifficulty="20">
<Reputation faction="clowns" min="30" />
</Price>
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="50" />
<RequiredItem identifier="sodium" />
<RequiredItem identifier="phosphorus" />
<RequiredItem identifier="dementonite" />
</Fabricate>
<Deconstruct time="30">
<Item identifier="sodium" />
</Deconstruct>
<InventoryIcon texture="%ModDir%/Items/AmmoBoxes/Munición_MCFE.png" sourcerect="0,197,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/AmmoBoxes/Munición_MCFE.png" depth="0.55" sourcerect="9,214,47,32" origin="0.5,0.5" />
<Body width="45" height="30" density="20" />
<Throwable characterusable="false" slots="Any,RightHand,LeftHand" canbecombined="true" removeoncombined="true" throwforce="3.5" aimpos="35,-10" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
<StatusEffect type="OnBroken" target="This">
<sound file="Content/Items/Weapons/ExplosionMedium1.ogg" range="5000" />
<sound file="Content/Items/Weapons/ExplosionMedium2.ogg" range="5000" />
<sound file="Content/Items/Weapons/ExplosionMedium3.ogg" range="5000" />
<Explosion range="500.0" ballastfloradamage="100" structuredamage="150" itemdamage="500" force="15" severlimbsprobability="0.5" debris="true" decal="explosion" decalsize="0.5" colormultiplier="135,0,216" penetration="0.5" underwaterbubble="false" playvfx="false" sparks="false" smoke="false" flames="false">
<Affliction identifier="explosiondamage" strength="125" dividebylimbcount="true" />
<Affliction identifier="deliriuminepoisoning" strength="90" />
<Affliction identifier="hallucinating" strength="80" />
<Affliction identifier="burn" strength="15" probability="0.2" dividebylimbcount="false" />
<Affliction identifier="bleeding" strength="40" probability="0.05" dividebylimbcount="false" />
<Affliction identifier="stun" strength="7" />
</Explosion>
<ParticleEmitter particle="MCFE_Alcoholicmuzzleflashpulselaser" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="1.8" scalemax="2.4" />
<Remove />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<sound file="Content/Items/Weapons/ExplosionDebris5.ogg" range="3500" />
<sound type="OnUse" file="Content/Items/Jobgear/Clown/ITEM_cymbalStereo.ogg" range="1500" volume="1" />
</StatusEffect>
</Throwable>
<Quality>
<QualityStat stattype="ExplosionRadius" value="0.1" />
<QualityStat stattype="ExplosionDamage" value="0.1" />
</Quality>
</Item>
<Item name="" identifier="MCFE_ToxicCharge" category="Weapon" description="" Scale="0.5" Tags="smallitem,explosive,demolitionsexpert" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="explosivecrate" impactsoundtag="impact_soft">
<PreferredContainer primary="MCFE_piratethuskcultcab" minamount="1" maxamount="2" spawnprobability="0.5" />
<PreferredContainer secondary="secarmcab" amount="0" />
<PreferredContainer secondary="wreckarmcab,abandonedarmcab,piratearmcab" amount="0" />
<PreferredContainer secondary="armcab" amount="0" />
<Price baseprice="200" minavailable="0" maxavailable="3" sold="false">
<Price storeidentifier="merchanthusk" sold="true" minleveldifficulty="20">
<Reputation faction="huskcult" min="30" />
</Price>
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="50" />
<RequiredItem identifier="sodium" />
<RequiredItem identifier="phosphorus" />
<RequiredItem identifier="alienblood" />
</Fabricate>
<Deconstruct time="30">
<Item identifier="sodium" />
</Deconstruct>
<InventoryIcon texture="%ModDir%/Items/AmmoBoxes/Munición_MCFE.png" sourcerect="57,197,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Items/AmmoBoxes/Munición_MCFE.png" depth="0.55" sourcerect="66,214,47,32" origin="0.5,0.5" />
<Body width="45" height="30" density="20" />
<Throwable characterusable="false" slots="Any,RightHand,LeftHand" canbecombined="true" removeoncombined="true" throwforce="3.5" aimpos="35,-10" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
<StatusEffect type="OnBroken" target="This">
<sound file="Content/Items/Weapons/ExplosionMedium1.ogg" range="5000" />
<sound file="Content/Items/Weapons/ExplosionMedium2.ogg" range="5000" />
<sound file="Content/Items/Weapons/ExplosionMedium3.ogg" range="5000" />
<Explosion range="500.0" ballastfloradamage="100" structuredamage="150" itemdamage="500" force="15" severlimbsprobability="0.5" debris="true" decal="explosion" decalsize="0.5" colormultiplier="128,233,65" penetration="0.5" underwaterbubble="false" playvfx="false" sparks="false" smoke="false" flames="false">
<Affliction identifier="explosiondamage" strength="125" dividebylimbcount="true" />
<Affliction identifier="infection" strength="90" />
<Affliction identifier="burn" strength="15" probability="0.2" dividebylimbcount="false" />
<Affliction identifier="bleeding" strength="40" probability="0.05" dividebylimbcount="false" />
<Affliction identifier="stun" strength="7" />
</Explosion>
<ParticleEmitter particle="MCFE_Toxicmuzzleflashpulselaser" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="1.8" scalemax="2.4" />
<Remove />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<sound file="Content/Items/Weapons/ExplosionDebris5.ogg" range="3500" />
</StatusEffect>
</Throwable>
<Quality>
<QualityStat stattype="ExplosionRadius" value="0.1" />
<QualityStat stattype="ExplosionDamage" value="0.1" />
</Quality>
</Item>
</Items>