602 lines
48 KiBLFS
XML
Executable File
602 lines
48 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<!--
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EventSet
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chooserandom = true/false. If true, one of the events in the set is chosen randomly, otherwise all of them are used.
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eventcount = how many random events to choose if chooserandom is set to true.
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mindistancetraveled = 0-1. How large portion of the level must the submarine traverse before the event can be activated.
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minmissiontime = How many seconds must have passed before the event can be activated. Note that the event activates
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if either mindistancetraveled OR minmissiontime is reached. If you want to make the event purely
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time-based or only distance-based, you can set the distance or time limit to a very high value.
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minintensity, maxintensity = 0-1. Eventmanager's intensity value must be within this range for the event to be activated.
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Use the minintensity value to prevent the event from occurring when intensity is low (i.e. when there's
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no immediate danger or much going on in the sub), and the maxintensity value to prevent activating
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additional events if there crew is already in trouble.
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minleveldifficulty,
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maxleveldifficulty = 0-100, both inclusive.
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ignorecooldown = true/false (defaults to false, or the setting of the parent event set if used in a child set).
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If true, the global event cooldowns configured in the event manager settings are ignored.
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allowatstart = true/false (defaults to false). Can the event be activated when the submarine hasn't left the start outpost.
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perruin = true/false (defaults to false). If true, the event set is applied for each alien ruin in the level.
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perwreck = true/false (defaults to false). If true, the event set is applied for each wreck in the level.
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percave = true/false (defaults to false). If true, the event set is applied for each cave in the level.
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onceperlevel = true/false (defaults to false). If true, this event set is only executed the first time you visit the outpost.
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triggereventcooldown = true/false (defaults to true). Should the event cooldown be triggered when the event set triggers,
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i.e. when the set triggers, should there be a delay during which additional events can't trigger. If set to false,
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the triggereventcooldown settings of the individual events in the set are ignored.
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delaywhencrewaway = true/false (defaults to true if perruin, perwreck and percave are false, otherwise defaults to false).
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If true, the events in the set are delayed if more than 50% of the human players are outside the sub near a ruin, wreck or cave.
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disableinhuntinggrounds = true/false (defaults to false). If true, the event set won't trigger if the level has an active hunting grounds.
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Any type of event
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commonness = Used for making some events more probable than others when the set is defined to choose randomTechnically the weight of a weighted random.
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triggereventcooldown = true/false (defaults to true). Should the event cooldown be triggered when the event triggers,
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i.e. should there be a delay after the event during which additional events can't trigger.
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MonsterEvent
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characterfile = the identifier of the monster to spawn
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amount = how many of the monster to spawn
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minamount, maxamount = use to configure a random number of monsters to spawn
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spawntype = Where to spawn the monster(s): MainPath, SidePath, Cave, Ruin, Wreck, BeaconStation, Abyss.
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spawnprobability = 0-1. How likely is it that this event spawns any creatures.
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scatter = default 500, max 3000. How far the monsters on a single spawn point are scattered/spread around the point. In pixels.
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offset = Used for offsetting the spawns towards the end position of the level, so that they spawn farther afront the sub than normally. In pixels.
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maxamountperlevel = Maximum number of this type of monster in the level. E.g. if set to 1, and another event or a mission has already spawned the same type of monster, the event won't spawn an additional one.
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spawndistance = The distance at which the monsters are spawned. Defaults are, 8000px for caves, 5000 for ruins, and 3000 for wreck spawns.
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Ignored for all the other spawn types unless specified, meaning the monsters spawn when the event is triggered.
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delaybetweenspawns = The delay between spawning the individual monsters in the event. Only has an effect if the event spawns more than 1 monster. Defaults to 0.1 s.
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-->
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<!--
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<ScriptedEvent identifier="MafiaGuys_1">
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<TriggerEventAction identifier="Morebeacon_replace" />
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<TriggerEventAction identifier="Morebeacon_Mafia_enablelayers" />
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<TriggerEventAction identifier="MafiaGuys_Units" />
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</ScriptedEvent>
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<ScriptedEvent identifier="MafiaGuys_Units">
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="MafiaGuy" targettag="beacon_bandit" spawnpointtag="beacon_bandit" spawnlocation="beaconstation" requirespawnpointtag="true" team="None"/>
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="MafiaGuy" targettag="beacon_bandit" spawnpointtag="beacon_bandit" spawnlocation="beaconstation" requirespawnpointtag="true" team="None"/>
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="MafiaGuy" targettag="beacon_bandit" spawnpointtag="beacon_bandit" spawnlocation="beaconstation" requirespawnpointtag="true" team="None"/>
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<RNGAction chance="0.25">
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<Success>
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<SpawnAction speciesname="Mudraptor_pet" targettag="beacon_bandit" spawnpointtag="beacon_bandit" spawnlocation="beaconstation" requirespawnpointtag="true" team="None"/>
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<TagAction criteria="speciesname:Mudraptor_pet" tag="Petraptor" SubmarineType="beaconstation"/>
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<NPCChangeTeamAction npctag="Petraptor" teamid="None" />
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<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="commoner" targettag="commoner" spawnpointtag="Petraptor" spawnlocation="beaconstation" team="Team1"/>
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<StatusEffectAction targettag="commoner">
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<StatusEffect target="This" IsDead="true" setvalue="true" />
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</StatusEffectAction>
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</Success>
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<Failure>
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<RNGAction chance="0.20">
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<Success>
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<SpawnAction speciesname="Mudraptor_pet" targettag="beacon_bandit" spawnpointtag="beacon_bandit" spawnlocation="beaconstation" requirespawnpointtag="true" team="None"/>
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<TagAction criteria="speciesname:Mudraptor_pet" tag="Petraptor" SubmarineType="beaconstation"/>
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<NPCChangeTeamAction npctag="Petraptor" teamid="None" />
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<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="commoner" targettag="commoner" spawnpointtag="Petraptor" spawnlocation="beaconstation" team="Team1"/>
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<StatusEffectAction targettag="commoner">
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<StatusEffect target="This" IsDead="true" setvalue="true" />
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</StatusEffectAction>
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="CorruptPolice" targettag="beacon_bandit" spawnpointtag="beacon_bandit" spawnlocation="beaconstation" requirespawnpointtag="true" team="None"/>
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</Success>
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</RNGAction>
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</Failure>
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</RNGAction>
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</ScriptedEvent>
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<ScriptedEvent identifier="Morebeacon_Mafia_enablelayers">
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<TagAction criteria="itemtag:reactor" submarinetype="BeaconStation" tag="beaconreactor" />
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<SpawnAction itemidentifier="fuelrod" targetinventory="beaconreactor" />
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<TagAction criteria="humanprefabidentifier:MafiaGuy" tag="MafiaGuyReactor" chooserandom="true" />
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<NPCOperateItemAction npctag="MafiaGuyReactor" targettag="beaconreactor" itemcomponentname="controller" operate="true" OrderOption="powerup" Priority="70" />
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</ScriptedEvent>
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<ScriptedEvent identifier="Morebeacon_enablelayers">
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<LayerAction layer="bandit" enabled="true" />
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<CheckDifficultyAction mindifficulty="50">
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<Success>
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<LayerAction layer="bandit_hard" enabled="true" />
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</Success>
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</CheckDifficultyAction>
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<TagAction criteria="itemtag:reactor" submarinetype="BeaconStation" tag="beaconreactor" />
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<SpawnAction itemidentifier="fuelrod" targetinventory="beaconreactor" />
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</ScriptedEvent>
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<ScriptedEvent identifier="MafiaGuys_1">
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<TriggerEventAction identifier="Morebeacon_enablelayers" />
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<TriggerEventAction identifier="Morebeacon_spawndivingsuit" />
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<TriggerEventAction identifier="Morebeacon_spawndivingsuit" />
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="MafiaGuy" targettag="beacon_bandit" spawnpointtag="beacon_bandit" spawnlocation="beaconstation" requirespawnpointtag="true" team="None"/>
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="MafiaGuy" targettag="beacon_bandit" spawnpointtag="beacon_bandit" spawnlocation="beaconstation" requirespawnpointtag="true" team="None"/>
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="MafiaGuy" targettag="beacon_bandit" spawnpointtag="beacon_bandit" spawnlocation="beaconstation" requirespawnpointtag="true" team="None"/>
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<TriggerEventAction identifier="Morebeaconbandit_defense" />
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</ScriptedEvent>
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<ScriptedEvent identifier="Morebeacon_defense">
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<TagAction criteria="humanprefabtag:bandit" tag="defender" chooserandom="true" />
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<TagAction criteria="itemtag:defendable" tag="defendable" chooserandom="true" AllowHiddenItems="true" />
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<WaitAction time="20" />
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<NPCOperateItemAction npctag="defender" targettag="defendable" itemcomponentname="controller" operate="true" Priority="70" />
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</ScriptedEvent>
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<ScriptedEvent identifier="Morebeacon_replace">
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<TagAction criteria="humanprefabtag:bandit" tag="replacebandit" SubmarineType="beaconstation"/>
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<TagAction criteria="humanprefabtag:bandit_heavy" tag="replacebandit" SubmarineType="beaconstation"/>
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<TagAction criteria="humanprefabtag:banditleader" tag="replacebandit" SubmarineType="beaconstation"/>
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<TagAction criteria="humanprefabtag:banditleader_heavy" tag="replacebandit" SubmarineType="beaconstation"/>
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<AfflictionAction targettag="replacebandit" affliction="gunshotwound" strength="500" />
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</ScriptedEvent>
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-->
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<Randomevents>
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<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
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<!-- Prefabs -->
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<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
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<EventPrefabs>
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<ScriptedEvent identifier="beaconOceanKnight">
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="OceanKnight" targettag="OceanKnight" spawnpointtag="saferoom" spawnlocation="beaconstation" requirespawnpointtag="true" team="None" />
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<StatusEffectAction targettag="OceanKnight">
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<StatusEffect target="This">
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<GiveTalentInfo giverandom="false" talentidentifiers="skedaddle,exampleofhealth,physicalconditioning,swole,implacable" />
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</StatusEffect>
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</StatusEffectAction>
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<AfflictionAction targettag="OceanKnight" affliction="strengthen" strength="600" />
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<AfflictionAction targettag="OceanKnight" affliction="pressurestabilized" strength="900" />
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</ScriptedEvent>
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<ScriptedEvent identifier="beaconEvilClown">
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="EvilClown_of_Beacons" targettag="EvilClown_of_Beacons" spawnpointtag="saferoom" spawnlocation="beaconstation" requirespawnpointtag="true" team="None" />
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<StatusEffectAction targettag="EvilClown_of_Beacons">
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<StatusEffect target="This">
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<GiveTalentInfo giverandom="false" talentidentifiers="skedaddle,exampleofhealth,physicalconditioning,swole,implacable" />
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</StatusEffect>
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</StatusEffectAction>
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<AfflictionAction targettag="EvilClown_of_Beacons" affliction="pressurestabilized" strength="900" />
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<AfflictionAction targettag="EvilClown_of_Beacons" affliction="psychoclown" strength="100" />
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<AfflictionAction targettag="EvilClown_of_Beacons" affliction="haste" strength="600" />
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</ScriptedEvent>
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<ScriptedEvent identifier="beaconCrazyEngineer">
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="CrazyEngineer" targettag="CrazyEngineer" spawnpointtag="saferoom" spawnlocation="beaconstation" requirespawnpointtag="true" team="None" />
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<StatusEffectAction targettag="CrazyEngineer">
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<StatusEffect target="This">
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<GiveTalentInfo giverandom="false" talentidentifiers="skedaddle,exampleofhealth,physicalconditioning,swole" />
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</StatusEffect>
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</StatusEffectAction>
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</ScriptedEvent>
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<ScriptedEvent identifier="beaconStrongman">
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="Strongman" targettag="Strongman" spawnpointtag="saferoom" spawnlocation="beaconstation" requirespawnpointtag="true" team="None" />
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<StatusEffectAction targettag="Strongman">
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<StatusEffect target="This">
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<GiveTalentInfo giverandom="false" talentidentifiers="powerarmor,skedaddle,exampleofhealth,physicalconditioning,swole,quickdraw,bigguns" />
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</StatusEffect>
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</StatusEffectAction>
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</ScriptedEvent>
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<ScriptedEvent identifier="beaconAmongUs">
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="AmongUs" targettag="AmongUs" spawnpointtag="saferoom" spawnlocation="beaconstation" requirespawnpointtag="true" team="None" />
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<StatusEffectAction targettag="AmongUs">
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<StatusEffect target="This">
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<GiveTalentInfo giverandom="false" talentidentifiers="skedaddle,exampleofhealth,physicalconditioning,swole,implacable,quickdraw,bigguns" />
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</StatusEffect>
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</StatusEffectAction>
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<AfflictionAction targettag="AmongUs" affliction="pressurestabilized" strength="900" />
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</ScriptedEvent>
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<ScriptedEvent identifier="beaconFisherman">
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="Fisherman" targettag="Fisherman" spawnpointtag="saferoom" spawnlocation="beaconstation" requirespawnpointtag="true" team="None" />
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<StatusEffectAction targettag="Fisherman">
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<StatusEffect target="This">
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<GiveTalentInfo giverandom="false" talentidentifiers="skedaddle,exampleofhealth,physicalconditioning,swole,slayer" />
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</StatusEffect>
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</StatusEffectAction>
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<AfflictionAction targettag="Fisherman" affliction="strengthen" strength="600" />
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<AfflictionAction targettag="Fisherman" affliction="pressurestabilized" strength="900" />
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</ScriptedEvent>
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<ScriptedEvent identifier="beaconMachinegunman">
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="Machinegunman" targettag="Machinegunman" spawnpointtag="saferoom" spawnlocation="beaconstation" requirespawnpointtag="true" team="None" />
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<StatusEffectAction targettag="Machinegunman">
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<StatusEffect target="This">
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<GiveTalentInfo giverandom="false" talentidentifiers="skedaddle,exampleofhealth,physicalconditioning,swole,implacable,rifleman" />
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</StatusEffect>
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</StatusEffectAction>
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<AfflictionAction targettag="Machinegunman" affliction="pressurestabilized" strength="900" />
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</ScriptedEvent>
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<ScriptedEvent identifier="beaconHuskAssasin">
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="HuskAssasin" targettag="HuskAssasin" spawnpointtag="saferoom" spawnlocation="beaconstation" requirespawnpointtag="true" team="None" />
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<StatusEffectAction targettag="HuskAssasin">
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<StatusEffect target="This">
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<GiveTalentInfo giverandom="false" talentidentifiers="skedaddle,exampleofhealth,physicalconditioning,swole,whatastench,plaguedoctor,macrodosing" />
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</StatusEffect>
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</StatusEffectAction>
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<AfflictionAction targettag="HuskAssasin" affliction="pressurestabilized" strength="900" />
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</ScriptedEvent>
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<ScriptedEvent identifier="beaconScientistStrange">
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="ScientistStrange" targettag="ScientistStrange" spawnpointtag="saferoom" spawnlocation="beaconstation" requirespawnpointtag="true" team="None" />
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<StatusEffectAction targettag="ScientistStrange">
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<StatusEffect target="This">
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<GiveTalentInfo giverandom="false" talentidentifiers="skedaddle,exampleofhealth,physicalconditioning,swole,whatastench,plaguedoctor,macrodosing" />
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</StatusEffect>
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</StatusEffectAction>
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<AfflictionAction targettag="ScientistStrange" affliction="pressurestabilized" strength="900" />
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</ScriptedEvent>
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<ScriptedEvent identifier="beaconTheMiner">
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="TheMiner" targettag="TheMiner" spawnpointtag="saferoom" spawnlocation="beaconstation" requirespawnpointtag="true" team="None" />
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<StatusEffectAction targettag="TheMiner">
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<StatusEffect target="This">
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<GiveTalentInfo giverandom="false" talentidentifiers="skedaddle,exampleofhealth,physicalconditioning,swole" />
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</StatusEffect>
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</StatusEffectAction>
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<AfflictionAction targettag="TheMiner" affliction="strengthen" strength="600" />
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</ScriptedEvent>
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<ScriptedEvent identifier="beaconSurvivorMan">
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="SurvivorMan" targettag="SurvivorMan" spawnpointtag="saferoom" spawnlocation="beaconstation" requirespawnpointtag="true" team="None" />
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<StatusEffectAction targettag="SurvivorMan">
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<StatusEffect target="This">
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<GiveTalentInfo giverandom="false" talentidentifiers="skedaddle,exampleofhealth,physicalconditioning,swole" />
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</StatusEffect>
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</StatusEffectAction>
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<AfflictionAction targettag="SurvivorMan" affliction="strengthen" strength="600" />
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<AfflictionAction targettag="SurvivorMan" affliction="pressurestabilized" strength="900" />
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</ScriptedEvent>
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<!-- ColdCaverns NPC's -->
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<ScriptedEvent identifier="beaconUniqueBandit">
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="TheUniqueBandit" targettag="TheUniqueBandit" spawnpointtag="saferoom" spawnlocation="beaconstation" requirespawnpointtag="true" team="None" />
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<StatusEffectAction targettag="TheUniqueBandit">
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<StatusEffect target="This">
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<GiveTalentInfo giverandom="false" talentidentifiers="skedaddle,exampleofhealth,physicalconditioning,swole" />
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</StatusEffect>
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</StatusEffectAction>
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<AfflictionAction targettag="TheUniqueBandit" affliction="pressurestabilized" strength="900" />
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</ScriptedEvent>
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<ScriptedEvent identifier="beaconCorruptPolice">
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="CorruptPolice" targettag="CorruptPolice" spawnpointtag="saferoom" spawnlocation="beaconstation" requirespawnpointtag="true" team="None" />
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<StatusEffectAction targettag="CorruptPolice">
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<StatusEffect target="This">
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<GiveTalentInfo giverandom="false" talentidentifiers="skedaddle,exampleofhealth,physicalconditioning,swole" />
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</StatusEffect>
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</StatusEffectAction>
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<AfflictionAction targettag="CorruptPolice" affliction="pressurestabilized" strength="900" />
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</ScriptedEvent>
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<ScriptedEvent identifier="beaconMafiaGuys">
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="MafiaGuy" targettag="MafiaGuy" spawnpointtag="saferoom" spawnlocation="beaconstation" requirespawnpointtag="true" team="None" />
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<StatusEffectAction targettag="MafiaGuy">
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<StatusEffect target="This">
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<GiveTalentInfo giverandom="false" talentidentifiers="skedaddle,exampleofhealth,physicalconditioning,swole" />
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</StatusEffect>
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</StatusEffectAction>
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<AfflictionAction targettag="MafiaGuy" affliction="pressurestabilized" strength="900" />
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</ScriptedEvent>
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<ScriptedEvent identifier="beaconMistic">
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="Mistic" targettag="Mistic" spawnpointtag="saferoom" spawnlocation="beaconstation" requirespawnpointtag="true" team="None" />
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<StatusEffectAction targettag="Mistic">
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<StatusEffect target="This">
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<GiveTalentInfo giverandom="false" talentidentifiers="skedaddle,exampleofhealth,physicalconditioning,swole" />
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</StatusEffect>
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</StatusEffectAction>
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<AfflictionAction targettag="Mistic" affliction="pressurestabilized" strength="900" />
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<AfflictionAction targettag="Mistic" affliction="haste" strength="600" />
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</ScriptedEvent>
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<ScriptedEvent identifier="beaconPrisoner">
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<SpawnAction npcsetidentifier="BeaconsNpcs" npcidentifier="Prisonerbeacon" targettag="Prisonerbeacon" spawnpointtag="saferoom" spawnlocation="beaconstation" requirespawnpointtag="true" team="None" />
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<StatusEffectAction targettag="Prisonerbeacon">
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<StatusEffect target="This">
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<GiveTalentInfo giverandom="false" talentidentifiers="skedaddle,exampleofhealth,physicalconditioning,swole" />
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</StatusEffect>
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</StatusEffectAction>
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<AfflictionAction targettag="Prisonerbeacon" affliction="pressurestabilized" strength="900" />
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</ScriptedEvent>
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<ScriptedEvent identifier="MCFE_HumanHusk.1">
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<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
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<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
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<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
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<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
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<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
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<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
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<AfflictionAction targettag="huskswrecks" affliction="huskinfection" strength="100" />
|
|
<AfflictionAction targettag="huskswrecks" affliction="internaldamage" strength="194" />
|
|
</ScriptedEvent>
|
|
<ScriptedEvent identifier="MCFE_HumanHusk.2">
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<AfflictionAction targettag="huskswrecks" affliction="huskinfection" strength="100" />
|
|
<AfflictionAction targettag="huskswrecks" affliction="internaldamage" strength="194" />
|
|
</ScriptedEvent>
|
|
<ScriptedEvent identifier="MCFE_HumanHusk.3">
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<AfflictionAction targettag="huskswrecks" affliction="huskinfection" strength="100" />
|
|
<AfflictionAction targettag="huskswrecks" affliction="internaldamage" strength="194" />
|
|
</ScriptedEvent>
|
|
<ScriptedEvent identifier="MCFE_HumanHusk.4">
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<AfflictionAction targettag="huskswrecks" affliction="huskinfection" strength="100" />
|
|
<AfflictionAction targettag="huskswrecks" affliction="internaldamage" strength="194" />
|
|
</ScriptedEvent>
|
|
<ScriptedEvent identifier="MCFE_HumanHusk.5">
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<SpawnAction npcsetidentifier="WrecksNPC" npcidentifier="huskwrecks" targettag="huskswrecks" spawnlocation="wreck" requirespawnpointtag="false" team="None" />
|
|
<AfflictionAction targettag="huskswrecks" affliction="huskinfection" strength="100" />
|
|
<AfflictionAction targettag="huskswrecks" affliction="internaldamage" strength="194" />
|
|
</ScriptedEvent>
|
|
</EventPrefabs>
|
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
|
<!-- Cold Caverns -->
|
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
|
<EventSet identifier="MCFE_Caverns" biome="coldcaverns" chooserandom="false" allowatstart="true" campaign="true" additive="true">
|
|
<!-- Populate the wrecks -->
|
|
<EventSet identifier="MCFE_wreck_encounters" chooserandom="true" perwreck="true" allowatstart="true" triggereventcooldown="false">
|
|
<EventSet identifier="MCFE_Spawn_Humanhusk_1" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="20">
|
|
<ScriptedEvent identifier="MCFE_HumanHusk.1" />
|
|
</EventSet>
|
|
<EventSet identifier="empty" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="30"></EventSet>
|
|
</EventSet>
|
|
<EventSet identifier="beaconstation_encounters" chooserandom="true" triggereventcooldown="false" allowatstart="true">
|
|
<EventSet identifier="beaconUniqueBanditspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="25">
|
|
<ScriptedEvent identifier="beaconUniqueBandit" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconCorruptPolicespawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="25">
|
|
<ScriptedEvent identifier="beaconCorruptPolice" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconMafiaGuysspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="25">
|
|
<ScriptedEvent identifier="beaconMafiaGuys" />
|
|
<ScriptedEvent identifier="beaconMafiaGuys" />
|
|
<ScriptedEvent identifier="beaconMafiaGuys" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconMisticspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="25">
|
|
<ScriptedEvent identifier="beaconMistic" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconPrisonerspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="25">
|
|
<ScriptedEvent identifier="beaconPrisoner" />
|
|
</EventSet>
|
|
<EventSet identifier="emptyspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="50"></EventSet>
|
|
</EventSet>
|
|
</EventSet>
|
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
|
<!-- Europan Ridge -->
|
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
|
<EventSet identifier="MCFE_Ridge" biome="europanridge" chooserandom="false" allowatstart="true" campaign="true" additive="true">
|
|
<!-- Populate the wrecks -->
|
|
<EventSet identifier="MCFE_wreck_encounters" chooserandom="true" perwreck="true" allowatstart="true" triggereventcooldown="false">
|
|
<EventSet identifier="MCFE_Spawn_Humanhusk_2" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="30">
|
|
<ScriptedEvent identifier="MCFE_HumanHusk.2" />
|
|
</EventSet>
|
|
<EventSet identifier="empty" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="30"></EventSet>
|
|
</EventSet>
|
|
<EventSet identifier="beaconstation_encounters" chooserandom="true" triggereventcooldown="false" allowatstart="true">
|
|
<EventSet identifier="beaconUniqueBanditspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="30">
|
|
<ScriptedEvent identifier="beaconUniqueBandit" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconCorruptPolicespawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="30">
|
|
<ScriptedEvent identifier="beaconCorruptPolice" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconMafiaGuysspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="30">
|
|
<ScriptedEvent identifier="beaconMafiaGuys" />
|
|
<ScriptedEvent identifier="beaconMafiaGuys" />
|
|
<ScriptedEvent identifier="beaconMafiaGuys" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconMisticspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="30">
|
|
<ScriptedEvent identifier="beaconMistic" />
|
|
<ScriptedEvent identifier="beaconMistic" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconPrisonerspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="30">
|
|
<ScriptedEvent identifier="beaconPrisoner" />
|
|
<ScriptedEvent identifier="beaconPrisoner" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconOceanKnightspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="5">
|
|
<ScriptedEvent identifier="beaconOceanKnight" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconCrazyEngineerspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="5">
|
|
<ScriptedEvent identifier="beaconCrazyEngineer" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconAmongUsspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="5">
|
|
<ScriptedEvent identifier="beaconAmongUs" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconFishermanspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="5">
|
|
<ScriptedEvent identifier="beaconFisherman" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconSurvivorManspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="5">
|
|
<ScriptedEvent identifier="beaconSurvivorMan" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconStrongmanspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="5">
|
|
<ScriptedEvent identifier="beaconStrongman" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconMachineGunManspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="5">
|
|
<ScriptedEvent identifier="beaconMachinegunman" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconEvilClownspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="5">
|
|
<ScriptedEvent identifier="beaconEvilClown" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconHuskAssasinspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="5">
|
|
<ScriptedEvent identifier="beaconHuskAssasin" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconScientistStrangespawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="5">
|
|
<ScriptedEvent identifier="beaconScientistStrange" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconTheMinerspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="5">
|
|
<ScriptedEvent identifier="beaconTheMiner" />
|
|
</EventSet>
|
|
<EventSet identifier="emptyspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="60"></EventSet>
|
|
</EventSet>
|
|
</EventSet>
|
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
|
<!-- The Aphotic Plateau -->
|
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
|
<EventSet identifier="MCFE_Plateau1" biome="theaphoticplateau" chooserandom="false" allowatstart="true" campaign="true" additive="true">
|
|
<!-- Populate the wrecks -->
|
|
<EventSet identifier="MCFE_wreck_encounters" chooserandom="true" perwreck="true" allowatstart="true" triggereventcooldown="false">
|
|
<EventSet identifier="MCFE_Spawn_Humanhusk_3" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="40">
|
|
<ScriptedEvent identifier="MCFE_HumanHusk.3" />
|
|
</EventSet>
|
|
<EventSet identifier="empty" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="30"></EventSet>
|
|
</EventSet>
|
|
<EventSet identifier="beaconstation_encounters" chooserandom="true" triggereventcooldown="false" allowatstart="true">
|
|
<EventSet identifier="beaconOceanKnightspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="35">
|
|
<ScriptedEvent identifier="beaconOceanKnight" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconCrazyEngineerspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconCrazyEngineer" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconAmongUsspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconAmongUs" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconFishermanspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconFisherman" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconSurvivorManspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="35">
|
|
<ScriptedEvent identifier="beaconSurvivorMan" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconStrongmanspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconStrongman" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconMachineGunManspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconMachinegunman" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconEvilClownspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconEvilClown" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconHuskAssasinspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconHuskAssasin" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconScientistStrangespawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconScientistStrange" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconTheMinerspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconTheMiner" />
|
|
</EventSet>
|
|
<EventSet identifier="emptyspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="60"></EventSet>
|
|
</EventSet>
|
|
</EventSet>
|
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
|
<!-- The Great Sea -->
|
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
|
<EventSet identifier="MCFE_GreatSea" biome="thegreatsea" chooserandom="false" allowatstart="true" campaign="true" additive="true">
|
|
<!-- Populate the wrecks -->
|
|
<EventSet identifier="MCFE_wreck_encounters" chooserandom="true" perwreck="true" allowatstart="true" triggereventcooldown="false">
|
|
<EventSet identifier="MCFE_Spawn_Humanhusk_4" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="50">
|
|
<ScriptedEvent identifier="MCFE_HumanHusk.4" />
|
|
</EventSet>
|
|
<EventSet identifier="empty" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="30"></EventSet>
|
|
</EventSet>
|
|
<EventSet identifier="beaconstation_encounters" chooserandom="true" triggereventcooldown="false" allowatstart="true">
|
|
<EventSet identifier="beaconOceanKnightspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="35">
|
|
<ScriptedEvent identifier="beaconOceanKnight" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconCrazyEngineerspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconCrazyEngineer" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconAmongUsspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconAmongUs" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconFishermanspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconFisherman" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconSurvivorManspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="35">
|
|
<ScriptedEvent identifier="beaconSurvivorMan" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconStrongmanspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconStrongman" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconMachineGunManspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconMachinegunman" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconEvilClownspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconEvilClown" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconHuskAssasinspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconHuskAssasin" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconScientistStrangespawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconScientistStrange" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconTheMinerspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconTheMiner" />
|
|
</EventSet>
|
|
<EventSet identifier="emptyspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="60"></EventSet>
|
|
</EventSet>
|
|
</EventSet>
|
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
|
<!-- Hydrothermal Wastes -->
|
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
|
<EventSet identifier="MCFE_Wastes" biome="hydrothermalwastes" chooserandom="false" allowatstart="true" campaign="true" additive="true">
|
|
<!-- Populate the wrecks -->
|
|
<EventSet identifier="MCFE_wreck_encounters" chooserandom="true" perwreck="true" allowatstart="true" triggereventcooldown="false">
|
|
<EventSet identifier="MCFE_Spawn_Humanhusk_5" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="60">
|
|
<ScriptedEvent identifier="MCFE_HumanHusk.5" />
|
|
</EventSet>
|
|
<EventSet identifier="empty" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="30"></EventSet>
|
|
</EventSet>
|
|
<EventSet identifier="beaconstation_encounters" chooserandom="true" triggereventcooldown="false" allowatstart="true">
|
|
<EventSet identifier="beaconOceanKnightspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="35">
|
|
<ScriptedEvent identifier="beaconOceanKnight" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconCrazyEngineerspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconCrazyEngineer" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconAmongUsspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconAmongUs" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconFishermanspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconFisherman" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconSurvivorManspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="35">
|
|
<ScriptedEvent identifier="beaconSurvivorMan" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconStrongmanspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconStrongman" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconMachineGunManspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconMachinegunman" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconEvilClownspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconEvilClown" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconHuskAssasinspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconHuskAssasin" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconScientistStrangespawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconScientistStrange" />
|
|
</EventSet>
|
|
<EventSet identifier="beaconTheMinerspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="15">
|
|
<ScriptedEvent identifier="beaconTheMiner" />
|
|
</EventSet>
|
|
<EventSet identifier="emptyspawn" chooserandom="false" triggereventcooldown="false" allowatstart="true" commonness="60"></EventSet>
|
|
</EventSet>
|
|
</EventSet>
|
|
</Randomevents> |