Files
BarotraumaModServer/LocalMods/Epic accordion/TalentsMechanic.xml
T

54 lines
2.7 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Talents>
<Override>
<Talent identifier="cannedheat">
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="4,3" sheetelementsize="128,128" />
<Description tag="talentdescription.crafthighqualitytanks">
<Replace tag="[qualitybonus]" value="1" color="gui.green" />
</Description>
<Description tag="talentdescription.cannedheat">
<Replace tag="[allyexperienceamount]" value="15" color="gui.green" />
<Replace tag="[experienceamount]" value="10" color="gui.green" />
</Description>
<Description tag="talentdescription.maxtriggeruntilmission">
<Replace tag="[maxtrigger]" value="20" color="gui.green" />
</Description>
<AbilityGroupEffect abilityeffecttype="OnAnyMissionCompleted">
<Abilities>
<CharacterAbilityGivePermanentStat statidentifier="cannedheat" value="20" giveonaddingfirsttime="true" setvalue="true" />
</Abilities>
</AbilityGroupEffect>
<AbilityGroupEffect abilityeffecttype="OnUseRangedWeapon">
<Conditions>
<AbilityConditionItem hastag="accordion" />
<AbilityConditionHasPermanentStat statidentifier="cannedheat" min="1" />
</Conditions>
<Abilities>
<CharacterAbilityApplyStatusEffects>
<StatusEffects>
<StatusEffect type="OnAbility" target="This">
<GiveExperience amount="10" />
</StatusEffect>
</StatusEffects>
</CharacterAbilityApplyStatusEffects>
<CharacterAbilityApplyStatusEffectsToNearestAlly>
<StatusEffects>
<StatusEffect type="OnAbility" target="Character">
<GiveExperience amount="15" />
</StatusEffect>
</StatusEffects>
</CharacterAbilityApplyStatusEffectsToNearestAlly>
<CharacterAbilityGivePermanentStat statidentifier="cannedheat" value="-1" />
</Abilities>
</AbilityGroupEffect>
<AbilityGroupEffect abilityeffecttype="None">
<Abilities>
<CharacterAbilityGivePermanentStat statidentifier="weldingtoolfuel" stattype="IncreaseFabricationQuality" value="1" />
<CharacterAbilityGivePermanentStat statidentifier="refillableoxygensource" stattype="IncreaseFabricationQuality" value="1" />
<CharacterAbilityGivePermanentStat statidentifier="oxygenitetank" stattype="IncreaseFabricationQuality" value="1" />
<CharacterAbilityGivePermanentStat statidentifier="upgradeabletank" stattype="IncreaseFabricationQuality" value="1" />
</Abilities>
</AbilityGroupEffect>
</Talent>
</Override>
</Talents>