Files
BarotraumaModServer/LocalMods/Endgame Reforged/Portalbit/Ragdolls/PortalbitDefaultRagdoll.xml
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XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Ragdoll usebosshealthbar="True" Texture="%ModDir%/Portalbit/fractalguardian.png" Color="255,255,255,255" SpritesheetOrientation="0" LimbScale="0.8" JointScale="0.8" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="45" ImpactTolerance="50" CanEnterSubmarine="False" CanWalk="False" Draggable="True" MainLimb="Torso">
<collider Name="Main Collider" Radius="120" Height="0" Width="0" BodyType="Dynamic" />
<limb Name="MainBody" ID="0" Type="Torso" SecondaryType="None" Notes="" Scale="1" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="100" Height="90" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="0.25" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="194,0,240,344" Origin="0.5,0.5" Depth="0.5" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="GlassImpact" DamageParticle="" DamageMultiplier="1.25" ProbabilityMultiplier="1" ArmorSector="-55,55" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage" />
<conditionalsprite exclusive="True">
<conditional isDead="True" />
<sprite sourcerect="194,650,240,344" origin="0.5,0.5" texture="%ModDir%/Portalbit/fractalguardian.png" />
</conditionalsprite>
<damagedsprite sourcerect="0,467,200,266" origin="0.5,0.5" />
<StatusEffect target="This" type="OnDamaged" requiredafflictions="lacerations,gunshotwound,explosiondamage">
<Conditional isdead="False" />
<ParticleEmitter particle="plasmaspark" drawontop="true" particleamount="10" scalemin="0.3" scalemax="0.5" velocitymin="300" velocitymax="600" anglemin="0" anglemax="360" />
</StatusEffect>
<lightsource castshadows="true" Color="255,255,255,200" Range="300" Scale="1" Offset="0,0" Rotation="-90" Directional="False" Flicker="0.3" FlickerSpeed="100" PulseFrequency="0.2" PulseAmount="0.8" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/Guardianlight.png" Origin="0.15,0.5" Size="1,1" />
<Conditional HealthPercentage="gt 30" />
</lightsource>
</limb>
<limb Name="Sensor" ID="1" Type="Head" SecondaryType="None" Notes="" Scale="1" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="70" Height="0" Width="0" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="3" BlinkDurationIn="0.75" BlinkDurationOut="0.5" BlinkHoldTime="0.5" BlinkRotationIn="0" BlinkRotationOut="90" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseIn" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="207,355,149,149" Origin="0.5,0.5" Depth="0.6" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="GlassImpact" DamageParticle="" DamageMultiplier="1.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage" />
<lightsource castshadows="false" Color="255,255,255,0" Range="0" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0.3" FlickerSpeed="100" PulseFrequency="0.2" PulseAmount="0.8" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
<sprite texture="%ModDir%/Portalbit/fractalguardian.png" sourcerect="356,355,149,149" origin="0.5,0.5" size="1,1" alpha="1.0" />
<Conditional HealthPercentage="gt 30" />
</lightsource>
</limb>
<limb Name="Limb 2" ID="2" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="70" Height="0" Width="0" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="3" BlinkDurationIn="0.75" BlinkDurationOut="0.5" BlinkHoldTime="0.5" BlinkRotationIn="0" BlinkRotationOut="90" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseIn" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="27,18,149,149" Origin="0.75838923,0.89932907" Depth="0.6" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<lightsource castshadows="false" Color="255,0,0,255" Range="300" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0.5" FlickerSpeed="10" PulseFrequency="0" PulseAmount="0" BlinkFrequency="5">
<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
<sprite texture="%ModDir%/Portalbit/fractalguardian.png" sourcerect="356,355,149,149" origin="0.5,0.5" size="1,1" alpha="1.0" />
<Conditional HealthPercentage="lte 30" />
</lightsource>
</limb>
<!--Turret-->
<limb Name="Head (3)" ID="3" Type="Head" SecondaryType="None" Notes="" Scale="0.5" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="130" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="2" BlinkDurationIn="0.5" BlinkDurationOut="0.5" BlinkHoldTime="0.5" BlinkRotationIn="-30" BlinkRotationOut="30" BlinkForce="5" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="403,422,318,348" Origin="0.49734834,0.6083545" Depth="0.4" Texture="Content/Items/Alien/EndRuin_Items.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
</limb>
<limb Name="Limb 4" ID="4" Type="None" SecondaryType="None" Notes="" Scale="0.4" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="350" Width="80" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="764,381,121,389" Origin="0.5,0.5" Depth="0.45" Texture="Content/Items/Alien/EndRuin_Items.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<attack StructureSoundType="StructureBlunt" Context="Any" TargetType="Any" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="IdleUntilCanAttack" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="3000" DamageRange="3000" MinRange="0" Duration="0.1" CoolDown="0.3" SecondaryCoolDown="0" CoolDownRandomFactor="0" FullSpeedAfterAttack="True" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="True" AvoidFriendlyFire="False" RequiredAngle="360" RequiredAngleToShoot="5" AimRotationTorque="50" RotationLimbIndex="14" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="0" Blink="False">
<StatusEffect target="This" type="OnFailure" forceplaysounds="true">
<Explosion range="500.0" force="1" shockwave="true" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
<SpawnItem identifier="guardianlaserprojectile" spawnposition="This" count="1" aimspread="0" rotationtype="Limb" rotation="90" />
<ParticleEmitter particle="muzzleflashguardianlaser" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemultiplier="0.65,0.65" colormultiplier="255,255,255,255" scalemin="0.25" scalemax="0.25" />
<sound file="Content/Items/Weapons/WEAPONS_laserGunShot1.ogg" range="5000" type="OnUse" selectionmode="random" />
<sound file="Content/Items/Weapons/WEAPONS_laserGunShot2.ogg" range="5000" type="OnUse" selectionmode="random" />
<sound file="Content/Items/Weapons/WEAPONS_laserGunShot3.ogg" range="5000" type="OnUse" selectionmode="random" />
<sound file="Content/Items/Weapons/WEAPONS_laserGunShot4.ogg" range="5000" type="OnUse" selectionmode="random" />
</StatusEffect>
</attack>
<lightsource castshadows="true" Color="255,255,255,200" Range="800" Scale="1" Offset="-160,0" Rotation="90" Directional="True" Flicker="0.3" FlickerSpeed="100" PulseFrequency="0.2" PulseAmount="0.8" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/lightcone.png" Origin="0.15,0.5" Size="1,1" />
</lightsource>
</limb>
<joint Name="Torso-Sensor" Limb1="0" Limb2="1" Limb1Anchor="0,56.705017" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 2" Limb1="0" Limb2="2" Limb1Anchor="0,56.705017" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 3" Limb1="0" Limb2="3" Limb1Anchor="0,0" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="120" LowerLimit="-120" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 3 - 4" Limb1="3" Limb2="4" Limb1Anchor="0,-50" Limb2Anchor="0,-130" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="100" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
</Ragdoll>