Files
BarotraumaModServer/LocalMods/DynamicEuropa/Items/Pirates/PirateItems.xml
2026-06-09 00:42:10 +03:00

454 lines
48 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Override>
<Items>
<!-- make bandit clothes sellable in pirate store -->
<Item name="" identifier="banditclothes1" nameidentifier="banditoutfit" category="Equipment" cargocontaineridentifier="metalcrate" tags="smallitem,clothing" scale="0.5" impactsoundtag="impact_soft">
<PreferredContainer primary="abandonedcrewcabinet" amount="1" spawnprobability="0.2" />
<PreferredContainer primary="crewcab" />
<Price baseprice="75" sold="false">
<Price storeidentifier="merchantoutpost" />
<Price storeidentifier="merchantcity" multiplier="0.9" />
<Price storeidentifier="merchantresearch" />
<Price storeidentifier="merchantmilitary" />
<Price storeidentifier="merchantmine" />
<Price storeidentifier="merchantpirate" minavailable="1" maxavailable="6" sold="true">
<Reputation faction="bandits" min="0" />
</Price>
</Price>
<Fabricate suitablefabricators="piratestore" requiredtime="3" requiredmoney="75" fabricationlimitmin="0" fabricationlimitmax="10" />
<Deconstruct time="10">
<Item identifier="organicfiber" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sheetindex="3,10" sheetelementsize="64,64" />
<Sprite name="bandit" texture="Content/Items/Jobgear/MiscJobGear.png" sourcerect="510,224,120,63" depth="0.6" origin="0.5,0.5" />
<Body width="100" height="50" density="15" friction="0.8" restitution="0.01" />
<Wearable slots="Any,InnerClothes" msg="ItemMsgPickUpSelect">
<sprite name="Bandit Uniform 1 Torso" texture="Content/Items/Jobgear/Commoner/bandit_1.png" limb="Torso" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 1 Right Hand" texture="Content/Items/Jobgear/Commoner/bandit_1.png" limb="RightHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 1 Left Hand" texture="Content/Items/Jobgear/Commoner/bandit_1.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 1 Right Lower Arm" texture="Content/Items/Jobgear/Commoner/bandit_1.png" limb="RightArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 1 Left Lower Arm" texture="Content/Items/Jobgear/Commoner/bandit_1.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 1 Right Upper Arm" texture="Content/Items/Jobgear/Commoner/bandit_1.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 1 Left Upper Arm" texture="Content/Items/Jobgear/Commoner/bandit_1.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 1 Waist" texture="Content/Items/Jobgear/Commoner/bandit_1.png" limb="Waist" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 1 Right Thigh" texture="Content/Items/Jobgear/Commoner/bandit_1.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 1 Left Thigh" texture="Content/Items/Jobgear/Commoner/bandit_1.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 1 Right Leg" texture="Content/Items/Jobgear/Commoner/bandit_1.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 1 Left Leg" texture="Content/Items/Jobgear/Commoner/bandit_1.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 1 Left Shoe" texture="Content/Items/Jobgear/Commoner/bandit_1.png" limb="LeftFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 1 Right Shoe" texture="Content/Items/Jobgear/Commoner/bandit_1.png" limb="RightFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="lacerations" damagemultiplier="0.95" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="bitewounds, blunttrauma" damagemultiplier="0.9" />
</Wearable>
</Item>
<Item name="" identifier="banditclothes2" nameidentifier="banditoutfit" category="Equipment" cargocontaineridentifier="metalcrate" tags="smallitem,clothing" scale="0.5" impactsoundtag="impact_soft">
<PreferredContainer primary="abandonedcrewcabinet" amount="1" spawnprobability="0.2" />
<PreferredContainer primary="crewcab" />
<Price baseprice="75" sold="false">
<Price storeidentifier="merchantoutpost" />
<Price storeidentifier="merchantcity" multiplier="0.9" />
<Price storeidentifier="merchantresearch" />
<Price storeidentifier="merchantmilitary" />
<Price storeidentifier="merchantmine" />
<Price storeidentifier="merchantpirate" minavailable="1" maxavailable="6" sold="true">
<Reputation faction="bandits" min="0" />
</Price>
</Price>
<Fabricate suitablefabricators="piratestore" requiredtime="3" requiredmoney="75" fabricationlimitmin="0" fabricationlimitmax="10" />
<Deconstruct time="10">
<Item identifier="organicfiber" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sheetindex="4,10" sheetelementsize="64,64" />
<Sprite name="bandit" texture="Content/Items/Jobgear/MiscJobGear.png" sourcerect="643,224,119,65" depth="0.6" origin="0.5,0.5" />
<Body width="100" height="50" density="15" friction="0.8" restitution="0.01" />
<Wearable slots="Any,InnerClothes" msg="ItemMsgPickUpSelect">
<sprite name="Bandit Uniform 2 Torso" texture="Content/Items/Jobgear/Commoner/bandit_2.png" limb="Torso" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 2 Right Hand" texture="Content/Items/Jobgear/Commoner/bandit_2.png" limb="RightHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 2 Left Hand" texture="Content/Items/Jobgear/Commoner/bandit_2.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 2 Right Lower Arm" texture="Content/Items/Jobgear/Commoner/bandit_2.png" limb="RightArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 2 Left Lower Arm" texture="Content/Items/Jobgear/Commoner/bandit_2.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 2 Right Upper Arm" texture="Content/Items/Jobgear/Commoner/bandit_2.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 2 Left Upper Arm" texture="Content/Items/Jobgear/Commoner/bandit_2.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 2 Waist" texture="Content/Items/Jobgear/Commoner/bandit_2.png" limb="Waist" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 2 Right Thigh" texture="Content/Items/Jobgear/Commoner/bandit_2.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 2 Left Thigh" texture="Content/Items/Jobgear/Commoner/bandit_2.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 2 Right Leg" texture="Content/Items/Jobgear/Commoner/bandit_2.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 2 Left Leg" texture="Content/Items/Jobgear/Commoner/bandit_2.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 2 Left Shoe" texture="Content/Items/Jobgear/Commoner/bandit_2.png" limb="LeftFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Bandit Uniform 2 Right Shoe" texture="Content/Items/Jobgear/Commoner/bandit_2.png" limb="RightFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="lacerations" damagemultiplier="0.95" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="bitewounds, blunttrauma" damagemultiplier="0.9" />
</Wearable>
</Item>
<!-- make dirtybomb sellable in pirate store. should it be? -->
<Item name="" identifier="dirtybomb" category="Weapon" Tags="smallitem,explosive,separatists" allowasextracargo="true" maxstacksize="8" Scale="0.5" impactsoundtag="impact_soft">
<PreferredContainer primary="secarmcab" secondary="armcab" />
<Price baseprice="240" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.25" minavailable="0" maxavailable="2" sold="true">
<Reputation faction="separatists" min="50" />
</Price>
<Price storeidentifier="merchantcity" multiplier="1.25" minavailable="1" maxavailable="4" sold="true">
<Reputation faction="separatists" min="50" />
</Price>
<Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="4" maxavailable="8" sold="true">
<Reputation faction="separatists" min="50" />
</Price>
<Price storeidentifier="merchantresearch" multiplier="1.25" />
<Price storeidentifier="merchantmine" />
<Price storeidentifier="merchantpirate" multiplier="1.25" minavailable="0" maxavailable="2" sold="true">
<Reputation faction="bandits" min="10" />
</Price>
</Price>
<Fabricate suitablefabricators="piratestore" requiredtime="3" requiredmoney="666" fabricationlimitmin="0" fabricationlimitmax="3" />
<Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="30" />
<RequiredItem identifier="uex" />
<RequiredItem identifier="uranium" />
<RequiredItem identifier="depletedfuel" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="448,640,64,64" origin="0.5,0.5" />
<Sprite texture="Content/Items/JobGear/TalentGear.png" depth="0.8" sourcerect="202,1,47,32" origin="0.5,0.5" />
<Body width="45" height="30" density="20" />
<Throwable characterusable="false" slots="Any,RightHand,LeftHand" canbecombined="true" removeoncombined="true" throwforce="3.5" aimpos="35,-10" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
<StatusEffect type="OnBroken" target="This">
<sound file="Content/Items/Weapons/ExplosionMedium1.ogg" range="5000" />
<sound file="Content/Items/Weapons/ExplosionMedium2.ogg" range="5000" />
<sound file="Content/Items/Weapons/ExplosionMedium3.ogg" range="5000" />
<ParticleEmitter particle="fixfoam" anglemax="360" velocitymin="4000" velocitymax="4000" particlespersecond="64" colormultiplier="50,150,50,255" />
<Explosion range="250.0" ballastfloradamage="50" structuredamage="90" itemdamage="250" force="5" severlimbsprobability="0.25" debris="true" decal="explosion" decalsize="0.25">
<Affliction identifier="explosiondamage" strength="50" />
<Affliction identifier="burn" strength="5" probability="0.2" dividebylimbcount="false" />
<Affliction identifier="bleeding" strength="20" probability="0.05" dividebylimbcount="false" />
<Affliction identifier="stun" strength="3" />
</Explosion>
<Explosion range="1500" force="0.0" smoke="false" sparks="false" empstrength="2.5" applyfireeffects="false" ignorecover="true">
<Affliction identifier="emp" strength="25" multiplybymaxvitality="true" />
</Explosion>
<SpawnItem identifier="dirtybombafteremitter" spawnposition="This" />
<Remove />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<sound file="Content/Items/Weapons/ExplosionDebris5.ogg" range="3500" />
</StatusEffect>
</Throwable>
</Item>
<!-- pirate exosuit FOR NPCS. deletes itself when NPC dies, drops suit part, does not use fuel/oxygen -->
<Item name="" description="" identifier="exosuitPA" category="Diving,Equipment" tags="diving,divinggear_wearableindoors,provocative,deepdiving,deepdivinglarge" scale="0.605" fireproof="true" isshootable="true" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" nonplayerteaminteractable="True" hideinmenus="True">
<Price baseprice="2473" canbespecial="false" sold="false" />
<Deconstruct time="30">
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="rubber" />
<Item identifier="rubber" />
</Deconstruct>
<InventoryIcon texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" sourcerect="384,384,128,128" origin="0.5,0.5" />
<Sprite name="Exosuit Item" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" sourcerect="2,266,203,244" depth="0.55" origin="0.5,0.5" />
<Body radius="100" width="250" density="15" />
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select" allowusewhenworn="true">
<sprite name="Exosuit Helmet Wearable" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="Head" hidelimb="true" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hideotherwearables="true" hidewearablesoftype="" sourcerect="0,0,1,1" origin="0.5,0.5" />
<sprite name="Exosuit Torso" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="Torso" scale="1.2" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.5,0.8" inheritlimbdepth="true" inheritsourcerect="false" sourcerect="167,1,203,193">
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false" offset="-50,-50">
<LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
</LightComponent>
</sprite>
<sprite name="Exosuit Right Hand" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" inheritlimbdepth="true" SourceRect="383,160,64,48" />
<sprite name="Exosuit Left Hand" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" SourceRect="447,160,64,48" />
<sprite name="Exosuit Right Upper Arm" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" inheritlimbdepth="true" SourceRect="383,0,64,96" />
<sprite name="Exosuit Left Upper Arm" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" SourceRect="447,0,64,96" />
<sprite name="Exosuit Right Forearm" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" inheritlimbdepth="true" SourceRect="383,96,64,64" />
<sprite name="Exosuit Left Forearm" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" SourceRect="447,96,64,64" />
<sprite name="Exosuit Waist" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="Waist" hidelimb="true" scale="1.2" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.5,0.5" inheritsourcerect="false" inheritlimbdepth="true" sourcerect="182,196,178,53" />
<sprite name="Exosuit Right Thigh" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.5,0.5" inheritsourcerect="false" inheritlimbdepth="true" sourcerect="0,0,96,112" />
<sprite name="Exosuit Left Thigh" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.5,0.5" inheritsourcerect="false" sourcerect="0,0,96,112" />
<sprite name="Exosuit Right Leg" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritlimbdepth="true" inheritsourcerect="true" />
<sprite name="Exosuit Left Leg" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Exosuit Left Shoe" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="LeftFoot" sound="footstep_armor_exosuit" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.2,0.5" inheritsourcerect="false" sourcerect="371,211,133,37" />
<sprite name="Exosuit Right Shoe" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="RightFoot" sound="footstep_armor_exosuit" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.2,0.5" inheritsourcerect="false" sourcerect="371,211,133,37" />
<StatusEffect type="OnWearing" target="Character" LowPassMultiplier="0.2" UseHullOxygen="true" HideFace="true" ObstructVisionAmount="0.5" PressureProtection="7000.0" setvalue="true" disabledeltatime="true">
<Affliction identifier="recoilstabilized" amount="1" />
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
<TriggerAnimation Type="Walk" FileName="HumanWalkExosuit" priority="1" ExpectedSpecies="Human" />
<!-- high prio for run animation so e.g. affliction-based run animations won't make the character run faster -->
<TriggerAnimation Type="Run" FileName="HumanRunExosuit" priority="10" ExpectedSpecies="Human" />
</StatusEffect>
<!-- SUPER SIMPLIFIED pirate exosuit so they don't use fuel/oxygen or inventory. They are supposed to be locked and not available for players -->
<!-- removes itself if not worn-->
<StatusEffect type="OnNotContained" target="This" condition="-100" setvalue="true" />
<StatusEffect type="OnWearing" target="Character,This" delay="1" condition="-100" setvalue="true">
<Conditional HealthPercentage="lte 0" />
<Affliction identifier="explosiondamage" strength="200" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Explosion range="150" force="10" flash="true" shockwave="true" sparks="true" flames="false" smoke="true" underwaterbubble="true" structuredamage="10" itemdamage="0" decal="explosion">
<Affliction identifier="explosiondamage" strength="30" />
<Affliction identifier="stun" strength="0.75" />
</Explosion>
<ParticleEmitter particle="shrapnel" anglemin="0" anglemax="360" distancemin="0" distancemax="50" particleamount="30" velocitymin="100" velocitymax="500" scalemin="1" scalemax="2" />
<ParticleEmitter particle="weldspark" anglemin="0" anglemax="360" distancemin="0" distancemax="50" particleamount="10" velocitymin="100" velocitymax="500" scalemin="1" scalemax="2" />
<sound file="Content/Items/Door/DoorBreak1.ogg" selectionmode="Random" range="800" frequencymultiplier="0.7" />
<sound file="Content/Items/Door/DoorBreak2.ogg" selectionmode="Random" range="800" frequencymultiplier="0.7" />
<Remove />
</StatusEffect>
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,lacerations,explosiondamage" damagemultiplier="0.2" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="bitewounds, bleeding" damagemultiplier="0.25" probabilitymultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictiontypes="stun" damagemultiplier="0.5" probabilitymultiplier="0.20" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.5" damagesound="" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.1" damagesound="LimbArmor" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="acidburn" damagemultiplier="0.5" damagesound="" />
<sound file="Content/Items/Weapons/WEAPONS_chargeUp.ogg" type="OnWearing" range="500.0" volumeproperty="Speed" volume="0.2" loop="true" frequencymultiplier="0.5" />
<StatValue stattype="FlowResistance" value="0.9" />
<StatValue stattype="PropulsionSpeed" value="-0.75" />
</Wearable>
<aitarget maxsightrange="1500" />
</Item>
<!-- pirate exosuit craftable by players to use, uses fuel/oxygen -->
<Item name="Pirate Exosuit" identifier="exosuitplayerPA" description="" category="Diving,Equipment" tags="diving,divinggear_wearableindoors,provocative,deepdiving,deepdivinglarge" scale="0.605" fireproof="true" isshootable="true" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
<Price baseprice="2473" canbespecial="false" sold="false" />
<Deconstruct time="30">
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="rubber" />
<Item identifier="rubber" />
</Deconstruct>
<!--<Fabricate suitablefabricators="piratestore" requiredtime="3" requiredmoney="12742" fabricationlimitmin="0" fabricationlimitmax="1" />-->
<Fabricate suitablefabricators="fabricator" requiredtime="180">
<RequiredSkill identifier="mechanical" level="55" />
<RequiredItem identifier="exosuit" amount="1" />
<RequiredItem identifier="exosuitpartsPA" amount="3" />
<RequiredItem identifier="blackwire" amount="3" />
<RequiredItem identifier="rubber" amount="3" />
</Fabricate>
<InventoryIcon texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" sourcerect="384,384,128,128" origin="0.5,0.5" />
<Sprite name="Exosuit Item" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" sourcerect="2,266,203,244" depth="0.55" origin="0.5,0.5" />
<Body radius="100" width="250" density="15" />
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select" allowusewhenworn="true">
<sprite name="Exosuit Helmet Wearable" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="Head" hidelimb="true" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hideotherwearables="true" hidewearablesoftype="" sourcerect="0,0,1,1" origin="0.5,0.5" />
<sprite name="Exosuit Torso" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="Torso" scale="1.2" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.5,0.8" inheritlimbdepth="true" inheritsourcerect="false" sourcerect="167,1,203,193">
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false" offset="-50,-50">
<LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
</LightComponent>
</sprite>
<sprite name="Exosuit Right Hand" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" inheritlimbdepth="true" SourceRect="383,160,64,48" />
<sprite name="Exosuit Left Hand" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" SourceRect="447,160,64,48" />
<sprite name="Exosuit Right Upper Arm" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" inheritlimbdepth="true" SourceRect="383,0,64,96" />
<sprite name="Exosuit Left Upper Arm" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" SourceRect="447,0,64,96" />
<sprite name="Exosuit Right Forearm" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" inheritlimbdepth="true" SourceRect="383,96,64,64" />
<sprite name="Exosuit Left Forearm" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" SourceRect="447,96,64,64" />
<sprite name="Exosuit Waist" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="Waist" hidelimb="true" scale="1.2" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.5,0.5" inheritsourcerect="false" inheritlimbdepth="true" sourcerect="182,196,178,53" />
<sprite name="Exosuit Right Thigh" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.5,0.5" inheritsourcerect="false" inheritlimbdepth="true" sourcerect="0,0,96,112" />
<sprite name="Exosuit Left Thigh" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.5,0.5" inheritsourcerect="false" sourcerect="0,0,96,112" />
<sprite name="Exosuit Right Leg" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritlimbdepth="true" inheritsourcerect="true" />
<sprite name="Exosuit Left Leg" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Exosuit Left Shoe" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="LeftFoot" sound="footstep_armor_exosuit" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.2,0.5" inheritsourcerect="false" sourcerect="371,211,133,37" />
<sprite name="Exosuit Right Shoe" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" limb="RightFoot" sound="footstep_armor_exosuit" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.2,0.5" inheritsourcerect="false" sourcerect="371,211,133,37" />
<StatusEffect type="OnWearing" target="Character" LowPassMultiplier="0.2" HideFace="true" ObstructVisionAmount="0.5" PressureProtection="7000.0" setvalue="true" disabledeltatime="true" UseHullOxygen="true">
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
<TriggerAnimation Type="Walk" FileName="HumanWalkExosuit" priority="1" ExpectedSpecies="Human" />
<!-- high prio for run animation so e.g. affliction-based run animations won't make the character run faster -->
<TriggerAnimation Type="Run" FileName="HumanRunExosuit" priority="10" ExpectedSpecies="Human" />
</StatusEffect>
<!-- no HMG stun -->
<StatusEffect type="OnWearing" target="Character" interval="0.9" disabledeltatime="true">
<Affliction identifier="recoilstabilized" amount="1" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" Condition="-0.1" interval="1" disabledeltatime="true" targetslot="1" comparison="Or">
<Conditional IsDead="false" />
<RequiredItem items="divingsuitfuel" targetslot="1" type="Contained" />
</StatusEffect>
<!-- 0 movement speed when out of fuel-->
<StatusEffect type="OnWearing" target="This,Character" SpeedMultiplier="-10.0" setvalue="true" disabledeltatime="true">
<Conditional Voltage="lte 0.5" />
</StatusEffect>
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,lacerations,explosiondamage" damagemultiplier="0.2" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="bitewounds, bleeding" damagemultiplier="0.25" probabilitymultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictiontypes="stun" damagemultiplier="0.5" probabilitymultiplier="0.20" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.5" damagesound="" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.1" damagesound="LimbArmor" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="acidburn" damagemultiplier="0.5" damagesound="" />
<sound file="Content/Items/Weapons/WEAPONS_chargeUp.ogg" type="OnWearing" range="500.0" volumeproperty="Speed" volume="0.2" loop="true" frequencymultiplier="0.5" />
<StatValue stattype="FlowResistance" value="0.9" />
<StatValue stattype="PropulsionSpeed" value="-0.75" />
<ItemComponent IsActiveConditionalComparison="Or">
<IsActive HullOxygenPercentage="lt 50" />
<IsActive InWater="eq true" />
<StatusEffect type="OnActive" target="Contained,Character" comparison="And" targetslot="0">
<RequiredItem items="oxygensource" type="Contained" />
<Conditional condition="lt 5.0" />
<Conditional condition="gt 0.0" />
<Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
</StatusEffect>
<StatusEffect type="OnActive" target="Contained" playsoundonrequireditemfailure="true" targetslot="0">
<RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
<Conditional condition="lte 0.0" />
<Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true" />
</StatusEffect>
</ItemComponent>
</Wearable>
<ItemContainer capacity="0" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
<SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="192,448,64,64" origin="0.5,0.5" />
<SubContainer capacity="1" maxstacksize="1">
<Containable items="oxygensource,weldingtoolfuel" />
<Containable items="oxygensource">
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="1000.0" />
<!-- consume oxygen if not in water and there's not enough oxygen in the hull -->
<StatusEffect type="OnWearing" target="Contained" UseHullOxygen="false" Condition="-0.3" comparison="And" targetslot="0">
<Conditional targetcontainer="true" targetgrandparent="true" IsDead="false" />
<Conditional targetcontainer="true" targetgrandparent="true" DecreasedOxygenConsumption="lt 99" />
<Conditional targetcontainer="true" targetgrandparent="true" HullOxygenPercentage="lt 50" />
<Conditional targetcontainer="true" targetgrandparent="true" NeedsAir="true" />
<Conditional InWater="false" />
<RequiredItem items="oxygensource" type="Contained" />
</StatusEffect>
<!-- consume oxygen if in water -->
<StatusEffect type="OnWearing" target="Contained" UseHullOxygen="false" Condition="-0.3" comparison="And" targetslot="0">
<Conditional targetcontainer="true" targetgrandparent="true" IsDead="false" />
<Conditional targetcontainer="true" targetgrandparent="true" DecreasedOxygenConsumption="lt 99" />
<Conditional targetcontainer="true" targetgrandparent="true" NeedsAir="true" />
<Conditional InWater="true" />
<RequiredItem items="oxygensource" type="Contained" />
</StatusEffect>
</Containable>
<Containable items="oxygenitetank">
<StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.2" setvalue="true" targetslot="0" comparison="And">
<Conditional IsDead="false" />
<Conditional DecreasedOxygenConsumption="lt 99" />
<Conditional NeedsAir="true" />
</StatusEffect>
</Containable>
<Containable items="weldingfueltank" blameequipperfordeath="true">
<StatusEffect type="OnWearing" target="Contained" Condition="-0.5" comparison="And">
<Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
<Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
<Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" Oxygen="-5.0" comparison="And">
<Conditional IsDead="false" />
<Conditional DecreasedOxygenConsumption="lt 99" />
<Conditional NeedsAir="true" />
</StatusEffect>
</Containable>
<Containable items="incendiumfueltank" blameequipperfordeath="true">
<StatusEffect type="OnWearing" target="Contained" Condition="-0.5" comparison="And">
<Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
<Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
<Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" comparison="And" targetlimb="Torso">
<Affliction identifier="burn" amount="20.0" />
<Conditional IsDead="false" />
<Conditional DecreasedOxygenConsumption="lt 99" />
<Conditional NeedsAir="true" />
</StatusEffect>
</Containable>
</SubContainer>
<SubContainer capacity="1" maxstacksize="1">
<Containable items="divingsuitfuel">
<StatusEffect type="OnContaining" target="This,Character" Voltage="1.0" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
</Containable>
</SubContainer>
<SubContainer capacity="10" maxstacksize="32">
<Containable items="smallitem" />
</SubContainer>
</ItemContainer>
<aitarget maxsightrange="1500" />
</Item>
<Item name="Damaged Pirate Exosuit Parts" identifier="exosuitpartsPA" category="Misc,Material" maxstacksize="8" cargocontaineridentifier="metalcrate" description="Damaged parts from a modified pirate exosuit." Tags="mediumitem,material" scale="0.5" impactsoundtag="impact_metal_heavy">
<PreferredContainer primary="wreckengcab" amount="1" spawnprobability="0.02" />
<PreferredContainer primary="storagecab" secondary="engcab" />
<Sprite texture="%ModDir:2532991202%/Items/Pirates/ExosuitParts.png" sourcerect="0,0,164,113" depth="0.6" origin="0.5,0.5" />
<Deconstruct time="15">
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="rubber" />
</Deconstruct>
<InventoryIcon texture="%ModDir:2532991202%/Items/Pirates/ExosuitParts.png" sourcerect="0,0,164,113" origin="0.5,0.5" />
<Price baseprice="494" canbespecial="false" sold="false" />
<Body width="164" radius="55" density="18" />
<Holdable canBeCombined="false" removeOnCombined="false" slots="RightHand+LeftHand,Any" holdangle="0" holdpos="36,-20" msg="ItemMsgPickUpSelect" />
</Item>
<!-- red suit used by pirates (stands apart visually), basically a disposable suit -->
<Item name="Makeshift Pirate Diving Suit" identifier="piratedivingsuitmakeshift" category="Diving,Equipment" tags="diving,deepdiving,divinggear_wearableindoors,provocative" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="3">
<Deconstruct time="1" />
<InventoryIcon texture="%ModDir:2532991202%/Items/Pirates/PirateSuit.png" sourcerect="280,300,95,90" origin="0.5,0.5" />
<Sprite name="Pirate Diving Suit Item" texture="%ModDir:2532991202%/Items/Pirates/PirateSuit.png" sourcerect="0,300,157,121" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Respawn Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="%ModDir:2532991202%/Items/Pirates/PirateSuit.png" sourcerect="181,300,70,192" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Respawn Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="118,379,77,214" depth="0.55" origin="-0.12,-0.13" />
<ContainedSprite name="Respawn Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="%ModDir:2532991202%/Items/Pirates/PirateSuit.png" sourcerect="0,493,230,63" depth="0.55" origin="0.6,0.5" />
<Body radius="45" width="34" density="20" />
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
<sprite name="Pirate Diving Suit Helmet Wearable" texture="%ModDir:2532991202%/Items/Pirates/Piratesuit.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="280,414,103,103" origin="0.5,0.5">
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
<IsActive condition="gt 10.0" />
</LightComponent>
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" flicker="0.8" flickerspeed="1.0" pulsefrequency="0.1" pulseamount="0.5">
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
<IsActive condition="lte 10.0" />
</LightComponent>
</sprite>
<sprite name="Respawn Diving Suit Torso" texture="%ModDir:2532991202%/Items/Pirates/PirateSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Hand" texture="%ModDir:2532991202%/Items/Pirates/PirateSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Hand" texture="%ModDir:2532991202%/Items/Pirates/PirateSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Lower Arm" texture="%ModDir:2532991202%/Items/Pirates/PirateSuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Lower Arm" texture="%ModDir:2532991202%/Items/Pirates/PirateSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Upper Arm" texture="%ModDir:2532991202%/Items/Pirates/PirateSuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Upper Arm" texture="%ModDir:2532991202%/Items/Pirates/PirateSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Waist" texture="%ModDir:2532991202%/Items/Pirates/PirateSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Thigh" texture="%ModDir:2532991202%/Items/Pirates/PirateSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Thigh" texture="%ModDir:2532991202%/Items/Pirates/PirateSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Leg" texture="%ModDir:2532991202%/Items/Pirates/PirateSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Leg" texture="%ModDir:2532991202%/Items/Pirates/PirateSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Shoe" texture="%ModDir:2532991202%/Items/Pirates/PirateSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Shoe" texture="%ModDir:2532991202%/Items/Pirates/PirateSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<StatusEffect type="OnWearing" target="Character" UseHullOxygen="true" />
<StatusEffect type="OnWearing" target="Character" ObstructVision="true" SpeedMultiplier="0.7" PropulsionSpeedMultiplier="0.5" setvalue="true" disabledeltatime="true" />
<StatusEffect type="OnWearing" target="this,Character" PressureProtection="10000.0" setvalue="true" disabledeltatime="true">
<Conditional condition="gt 0.0" />
</StatusEffect>
<StatusEffect type="OnWearing" target="this,Character" OxygenAvailable="1000.0" Condition="-0.2" comparison="and">
<Conditional IsDead="false" />
<Conditional InWater="true" />
<Conditional condition="gt 0.0" />
</StatusEffect>
<StatusEffect type="OnWearing" target="this" comparison="and">
<Conditional condition="lt 5.0" />
<Conditional condition="gt 0.0" />
<Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="this">
<Conditional condition="lte 0.0" />
<Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Character" LowPassMultiplier="0.2" setvalue="true">
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="this,Character">
<Conditional condition="lte 0.0" />
<Sound file="Content/Items/Diving/ITEMS_divingSuitOxygenLeakLoop.ogg" range="200" loop="true" dontmuffle="true" />
</StatusEffect>
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.75" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.5" damagesound="LimbArmor" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.5" damagesound="LimbArmor" />
</Wearable>
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
<aitarget maxsightrange="1500" />
</Item>
</Items>
</Override>