Files
BarotraumaModServer/LocalMods/Better Genes/BetterGenes/VisibleGenes/Terminalcellgene.xml
T

22 lines
2.8 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<huskappendage>
<limb name="Lethal Explosion" id="17" type="None" width="0" height="0" notes="" flip="True" healthindex="0" attackpriority="0" steerforce="0" stepoffset="0,0" radius="20" mass="0" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="0.35" attackforcemultiplier="1.4" minseverancedamage="0.8" severedfadeouttime="0" applytailangle="False" applysinemovement="True">
<sprite sourcerect="0,0,32,32" origin="0.5,0.5" depth="0.0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" texture="%ModDir%/BetterGenes/visiblegenes/Watcherhead.png" ignoretint="True" />
<attack context="Any" cooldown="10.5" cooldownrandomfactor="1.5" afterattack="Pursue" range="300" damagerange="300" duration="4.5" structuredamage="70" itemdamage="950" structuresoundtype="StructureSlash" targetforce="0" severlimbsprobability="0.3" torque="100" force="18" applyforceonlimbs="14,3" targettype="Any" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforcesonlyonce="True" targetimpulse="5" targetimpulseworld="0,0" targetforceworld="0,-5" stickchance="0" priority="1" secondarycooldown="0" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear">
<Affliction identifier="stun" strength="20" probability="1" />
<StatusEffect type="OnUse" target="This">
<ReduceAffliction type="stun" strength="100" />
<Explosion range="400" force="20" damage="1" structuredamage="70" itemdamage="950" flash="true" shockwave="true" sparks="true" flames="true" smoke="true" underwaterbubble="true" screencolor="255,255,255,150" screencolorduration="0.5" screencolorrange="100" flashrange="400" flashduration="0.8" applyFireEffects="false">
<Affliction identifier="stun" strength="10" />
<Affliction identifier="explosiondamage" strength="40" />
<Affliction identifier="burn" strength="120" />
<StatusEffect type="OnUse" target="This" targetlimb="Torso">
<ParticleEmitter particle="bubbles" particleamount="45" scalemin="2" scalemax="4" velocitymin="25" velocitymax="50" anglemin="0" anglemax="360" />
<ParticleEmitter particle="termgib" particleamount="5" scalemin="3" scalemax="5" velocitymin="10" velocitymax="10" />
</StatusEffect>
</Explosion>
</StatusEffect>
</attack>
</limb>
<joint name="Explosion2 to Torso" limb1="1" limb2="17" limb1anchor="0,0" limb2anchor="0,0" upperlimit="0" weldjoint="true" lowerlimit="0" canbesevered="False " limitenabled="True" />
</huskappendage>