17 lines
2.3 KiBLFS
XML
Executable File
17 lines
2.3 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<huskappendage>
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<limb name="Crawler Punch" id="15" type="None" width="0" height="0" notes="" flip="True" healthindex="0" attackpriority="0" steerforce="0" stepoffset="0,0" radius="20" mass="0" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="0.35" attackforcemultiplier="1.4" minseverancedamage="0.8" severedfadeouttime="0" applytailangle="False" applysinemovement="True">
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<sprite sourcerect="0,0,32,32" origin="0.5,0.5" depth="0.0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" texture="%ModDir%/BetterGenes/visiblegenes/Watcherhead.png" ignoretint="True" />
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<attack context="Any" cooldown="0.65" cooldownrandomfactor="0.25" afterattack="Pursue" range="50" damagerange="50" duration="0.3" structuredamage="0" itemdamage="7" structuresoundtype="StructureSlash" targetforce="0" severlimbsprobability="0.3" torque="100" force="18" applyforceonlimbs="14,3" targettype="Any" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforcesonlyonce="True" targetimpulse="5" targetimpulseworld="0,0" targetforceworld="0,-5" stickchance="0" priority="1" secondarycooldown="0" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear">
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<Affliction identifier="blunttrauma" strength="4" />
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<Affliction identifier="bleeding" strength="2" />
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<Affliction identifier="stun" strength="0.3" probability="1" />
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<StatusEffect type="OnUse" target="This">
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<sound file="Content/Sounds/Damage/LimbBlunt1.ogg" range="1200" volume="1" selectionmode="random" />
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<sound file="Content/Sounds/Damage/LimbBlunt2.ogg" range="1200" volume="1" selectionmode="random" />
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<sound file="Content/Sounds/Damage/LimbBlunt3.ogg" range="1200" volume="1" selectionmode="random" />
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</StatusEffect>
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</attack>
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</limb>
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<joint name="Punch to Hand" limb1="3" limb2="15" limb1anchor="0,0" limb2anchor="0,0" upperlimit="0" weldjoint="true" lowerlimit="0" canbesevered="False " limitenabled="True" />
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</huskappendage> |