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BarotraumaModServer/LocalMods/Better Genes/BetterGenes/Afflictions.xml
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<?xml version="1.0" encoding="utf-8"?>
<Afflictions>
<!-- BETTER GENES -->
<Affliction name="Cthulu Gene" identifier="cthulugene" type="geneticmaterialbuff" description="Subjects mind can comprehend and endure things others cannot." limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100" resistancefor="psychosis" minresistance="0.2" maxresistance="0.9" />
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
<Affliction name="Orange Boy Gene" identifier="orangeboygene" type="geneticmaterialbuff" description="Subject shows above standard resistance to blunt force." limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100" resistancefor="blunttrauma" minresistance="0.2" maxresistance="0.6" />
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
<Affliction name="Baby Moloch Gene" identifier="babymolochgene" type="geneticmaterialbuff" description="Subject shows above standard resistance to stun" limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100" resistancefor="stun" minresistance="0.2" maxresistance="0.6" />
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
<Affliction name="Thresher Hatchling Gene" identifier="thresherhatchlinggene" type="geneticmaterialbuff" description="Subject shows above standard resistance to infection, Potentially being fully antibiotic." limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="80" resistancefor="infection" minresistance="0.2" maxresistance="0.6" />
<Effect minstrength="80" maxstrength="100" resistancefor="poinfection" minresistance="0.99" maxresistance="0.99">
<StatusEffect type="OnActive" target="Character">
<ReduceAffliction type="infection" strength="100" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
<Affliction name="Swarmfeeder Gene" identifier="swarmfeedergene" type="geneticmaterialbuff" description="Subject shows above standard resistance to Blood Loss." limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100" resistancefor="bloodloss" minresistance="0.1" maxresistance="0.6" />
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
<Affliction name="Charbydis Gene" identifier="bgcharbydisgene" type="geneticmaterialbuff" description="Subject seems to get an adrenaline boost upon enduring pain. One could say this is why they fight." limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="20">
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="damage" minstrength="5" />
<Affliction identifier="adrenalinerush" amount="6" />
</StatusEffect>
</Effect>
<Effect minstrength="20" maxstrength="40">
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="damage" minstrength="4" />
<Affliction identifier="adrenalinerush" amount="8" />
</StatusEffect>
</Effect>
<Effect minstrength="40" maxstrength="60">
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="damage" minstrength="3" />
<Affliction identifier="adrenalinerush" amount="10" />
</StatusEffect>
</Effect>
<Effect minstrength="60" maxstrength="80">
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="damage" minstrength="2" />
<Affliction identifier="adrenalinerush" amount="15" />
</StatusEffect>
</Effect>
<Effect minstrength="80" maxstrength="100">
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="damage" minstrength="1" />
<Affliction identifier="adrenalinerush" amount="20" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="163,73,764,255" origin="0,0" />
</Affliction>
<Affliction name="Black Moloch Gene" identifier="blackmolochgene" type="geneticmaterialbuff" description="Subject shows above standard resistance to Bullets." limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100" resistancefor="gunshotwound" minresistance="0.1" maxresistance="0.5" />
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
<Affliction name="Giant Spineling Gene" identifier="giantspinelinggene" type="geneticmaterialbuff" description="Subject seems to be able to fire faster with ranged weaponry." limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100">
<StatValue stattype="RangedAttackSpeed" minvalue="0.1" maxvalue="0.5" />
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
<Affliction name="Golden Hammerhead Gene" identifier="goldenhammerheadgene" type="geneticmaterialbuff" description="Subject seems to be able to move faster while both walking and swimming." limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100">
<StatValue stattype="MovementSpeed" minvalue="0.1" maxvalue="0.4" />
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
<Affliction name="Repair Bot Gene" identifier="repairbotgene" type="geneticmaterialbuff" description="Subject seems to repair and fabricate much faster." limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100">
<StatValue stattype="RepairSpeed" minvalue="0.1" maxvalue="0.5" />
<StatValue stattype="FabricationSpeed" minvalue="0.1" maxvalue="0.5" />
<StatValue stattype="RepairToolStructureRepairMultiplier" minvalue="0.1" maxvalue="0.5" />
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
<Affliction name="Bone Thresher Gene" identifier="bgbonethreshergene" type="geneticmaterialbuff" description="Subject seems to hold onto positive chemicals much longer." limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100">
<Statvalue stattype="BuffDurationMultiplier" minvalue="0.1" maxvalue="1.0" />
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
<Affliction name="Fractal Guardian Gene" identifier="bgfractalguardiangene" type="geneticmaterialbuff" description="Subject seems to have a heightened resistant to radiation and burns." limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100" resistancefor="burn,radiationsickness" minresistance="0.1" maxresistance="0.7" />
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
<Affliction name="Latcher Gene" identifier="bglatchergene" type="geneticmaterialbuff" description="Subject hits with immense force in every method of attack they do." limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100">
<StatValue stattype="AttackMultiplier" minvalue="0.1" maxvalue="0.4" />
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
<Affliction name="Endworm Gene" identifier="bgendwormgene" type="geneticmaterialbuff" description="Subject seems to be resistant to pressure." limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100">
<AbilityFlag flagtype="ImmuneToPressure" />
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
<Affliction name="Mudraptor Hatchling Gene" identifier="mudraptorhatchlinggene" type="geneticmaterialbuff" description="Subject seems to be an oddly fast learner." limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100">
<StatValue stattype="SkillGainSpeed" minvalue="0" maxvalue="1.0" />
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
<Affliction name="Mudraptor Veteran gene" identifier="bgmudraptorveterangene" type="geneticmaterialbuff" description="Subject seems to be highly experienced." limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100">
<StatValue stattype="ExperienceGainMultiplier" minvalue="0" maxvalue="1.0" />
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
<Affliction name="Psilotoad Gene" identifier="bgpsilotoadgene" type="geneticmaterialbuff" description="Subject is Paralysis Resistant, Or if effect is strong enough, outright immune." limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="60" resistancefor="paralysis" minresistance="0.2" maxresistance="0.8" />
<Effect minstrength="60" maxstrength="100" resistancefor="paralysis" minresistance="0.99" maxresistance="0.99">
<StatusEffect type="OnActive" target="Character">
<ReduceAffliction type="paralysis" strength="100" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
<Affliction name="Viperling Gene" identifier="viperlinggene" type="geneticmaterialbuff" description="Subject appears to be much more effective with poisons." limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100">
<StatValue stattype="PoisonMultiplier" minvalue="0.10" maxvalue="0.40" />
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
<Affliction name="Pet Raptor Gene" identifier="petraptorgene" type="geneticmaterialbuff" description="Subject cannot bring themselves to harm allies as effectively. Whether accidental or intentional." limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100">
<StatValue stattype="TeamAttackMultiplier" minvalue="-0.20" maxvalue="-0.75" />
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
<Affliction name="Defense Bot Gene" identifier="defensebotgene" type="geneticmaterialbuff" description="Subject has nanites within their blood that are highly capable of purging poisons from their system, or slowing them." limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="80" resistancefor="poison" minresistance="0.2" maxresistance="0.8" />
<Effect minstrength="80" maxstrength="100" resistancefor="poison" minresistance="0.99" maxresistance="0.99">
<StatusEffect type="OnActive" target="Character">
<ReduceAffliction type="poison" strength="100" />
<ReduceAffliction type="infection" strength="100" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
<Affliction name="Huskified Storage Container Gene" identifier="huskstoragegene" type="geneticmaterialbuff" description="Subject can move slightly faster, and store more things in themself, if they fabricate flesh storage." limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100">
<StatValue stattype="WalkingSpeed" minvalue="0.01" maxvalue="0.10" />
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
<Affliction name="Hammerhead Spawn Gene" description="Subject has a noticable increase in their innate attack capabilities." identifier="hammerheadspawngene" type="geneticmaterialbuff" limbspecific="false" targets="human" huskedspeciesname="[speciesname]gene" indicatorlimb="Head" showiconthreshold="0" needsair="true" causespeechimpediment="false" treatmentthreshold="1000" dormantthreshold="0" activethreshold="0" transitionthreshold="1000" transformthresholdondeath="1000" sendmessages="false" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
<Effect minstrength="0" maxstrength="100">
<StatValue stattype="NaturalMeleeAttackMultiplier" minvalue="0.2" maxvalue="2" />
</Effect>
</Affliction>
<!-- Visible Genes-->
<AfflictionHusk name="Leucocyte Gene" identifier="Leucocytegene" description="Subjects body is capable of releasing stunning explosions, of which they get a boost of adrenaline doing." type="geneticmaterialbuff" limbspecific="false" targets="human" huskedspeciesname="[speciesname]gene" indicatorlimb="LeftArm" showiconthreshold="0" needsair="true" causespeechimpediment="false" treatmentthreshold="1000" dormantthreshold="0" activethreshold="0" transitionthreshold="1000" transformthresholdondeath="1000" sendmessages="false" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
<Effect minstrength="0" maxstrength="100">
<StatusEffect target="Character" />
</Effect>
</AfflictionHusk>
<AfflictionHusk name="Terminal Cell Gene" identifier="Terminalcellgene" description="Subjects body is capable of releasing lethal burn explosions, of which they get a boost of adrenaline doing if they survive it." type="geneticmaterialbuff" limbspecific="false" targets="human" huskedspeciesname="[speciesname]gene" indicatorlimb="LeftArm" showiconthreshold="0" needsair="true" causespeechimpediment="false" treatmentthreshold="1000" dormantthreshold="0" activethreshold="0" transitionthreshold="1000" transformthresholdondeath="1000" sendmessages="false" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
<Effect minstrength="0" maxstrength="100">
<StatusEffect target="Character" />
</Effect>
</AfflictionHusk>
<AfflictionHusk name="Crawler Hatchling Gene" identifier="crawlerhgene" type="geneticmaterialbuff" limbspecific="false" targets="human" huskedspeciesname="[speciesname]gene" indicatorlimb="Head" showiconthreshold="0" needsair="true" causespeechimpediment="false" treatmentthreshold="1000" dormantthreshold="0" activethreshold="0" transitionthreshold="1000" transformthresholdondeath="1000" sendmessages="false" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
<Effect minstrength="0" maxstrength="100">
<StatValue stattype="NaturalMeleeAttackMultiplier" minvalue="0.1" maxvalue="0.4" />
</Effect>
</AfflictionHusk>
<AfflictionHusk name="Ancient Gene" identifier="bgancientgene" type="geneticmaterialbuff" limbspecific="false" targets="human" huskedspeciesname="[speciesname]gene" indicatorlimb="Head" showiconthreshold="0" needsair="true" causespeechimpediment="false" treatmentthreshold="1000" dormantthreshold="0" activethreshold="0" transitionthreshold="1000" transformthresholdondeath="1000" sendmessages="false" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
<Effect minstrength="0" maxstrength="100" ThermalOverlayRange="2500" ThermalOverlayColor="220,220,220,170">
<StatusEffect target="Character" />
</Effect>
</AfflictionHusk>
<AfflictionHusk name="Watcher Gene" identifier="bgwatchergene" type="geneticmaterialbuff" limbspecific="false" targets="human" huskedspeciesname="[speciesname]gene" indicatorlimb="Head" showiconthreshold="0" needsair="true" causespeechimpediment="false" treatmentthreshold="1000" dormantthreshold="0" activethreshold="0" transitionthreshold="1000" transformthresholdondeath="1000" sendmessages="false" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
<Effect minstrength="0" maxstrength="40" resistancefor="watchergeneother" minresistance="1" maxresistance="1">
<StatusEffect type="OnActive" target="Character">
<ReduceAffliction identifier="watchergeneother" strength="100" />
</StatusEffect>
<StatusEffect type="OnActive" target="NearbyCharacters" range="600" allowself="false">
<Affliction identifier="watchergeneother" strength="2.5" />
</StatusEffect>
<StatusEffect type="OnActive" target="NearbyCharacters" range="250" allowself="false">
<Affliction identifier="watchergeneother" strength="10" />
</StatusEffect>
</Effect>
<Effect minstrength="40" maxstrength="80" resistancefor="watchergeneother" minresistance="1" maxresistance="1">
<StatusEffect type="OnActive" target="Character">
<ReduceAffliction identifier="watchergeneother" strength="100" />
</StatusEffect>
<StatusEffect type="OnActive" target="NearbyCharacters" range="600" allowself="false">
<Affliction identifier="watchergeneother" strength="5" />
</StatusEffect>
<StatusEffect type="OnActive" target="NearbyCharacters" range="250" allowself="false">
<Affliction identifier="watchergeneother" strength="20" />
</StatusEffect>
</Effect>
<Effect minstrength="80" maxstrength="100" resistancefor="watchergeneother" minresistance="1" maxresistance="1">
<StatusEffect type="OnActive" target="Character">
<ReduceAffliction identifier="watchergeneother" strength="100" />
</StatusEffect>
<StatusEffect type="OnActive" target="NearbyCharacters" range="600" allowself="false">
<Affliction identifier="watchergeneother" strength="8" />
</StatusEffect>
<StatusEffect type="OnActive" target="NearbyCharacters" range="250" allowself="false">
<Affliction identifier="watchergeneother" strength="30" />
</StatusEffect>
</Effect>
</AfflictionHusk>
<Affliction name="Watcher's Guidance" identifier="watchergeneother" description="You cant shake it. The eye is watching you, Guiding you. You feel faster, and more durable in its presence." type="gaze" limbspecific="false" indicatorlimb="Head" showiconthreshold="0" showicontoothersthreshold="4" showinhealthscannerthreshold="4" karmachangeonapplied="0" maxstrength="100" affectmachines="false">
<Effect minstrength="0" maxstrength="50" minscreendistort="0" maxscreendistort="0.0" minscreenblur="0" maxscreenblur="0" minradialdistort="0" maxradialdistort="0.0" minchromaticaberration="0" maxchromaticaberration="0" strengthchange="-4">
<StatusEffect target="Character" targetlimb="Head" SpeedMultiplier="1.05" HealthMultiplier="1.05" setvalue="true">
<Conditional ishuman="true" />
<ParticleEmitter particle="gazerage" particlespersecond="20" scalemin="0.3" scalemax="0.4" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" copyentityangle="false" />
</StatusEffect>
</Effect>
<Effect minstrength="50" maxstrength="60" minscreendistort="0.0" maxscreendistort="0.0" minscreenblur="0" maxscreenblur="0.0" minradialdistort="0.0" maxradialdistort="0.0" minchromaticaberration="0" maxchromaticaberration="0" strengthchange="-5">
<!-- the strength change is equal to the amount of watcher's gaze watchers cause, meaning one watcher will make the affliction stay in this range -->
<StatusEffect target="Character">
<Conditional speciesname="crawler" />
<Conditional speciesname="mudraptor" />
<Conditional speciesname="mudraptor_unarmored" />
<Conditional speciesname="mudraptor_veteran" />
<Conditional speciesname="tigerthresher" />
<Conditional speciesname="bonethresher" />
<Affliction identifier="nausea" strength="10" />
<Affliction identifier="psychosis" strength="2" />
</StatusEffect>
<StatusEffect target="Character" targetlimb="Head" SpeedMultiplier="1.2" HealthMultiplier="1.2" setvalue="true">
<Conditional ishuman="true" />
<ParticleEmitter particle="gazerage" particlespersecond="20" scalemin="0.4" scalemax="0.6" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" copyentityangle="false" />
</StatusEffect>
</Effect>
<Effect minstrength="60" maxstrength="100" minscreendistort="0.0" maxscreendistort="0.0" minscreenblur="0.0" maxscreenblur="0.0" minradialdistort="0.0" maxradialdistort="0.0" minchromaticaberration="0" maxchromaticaberration="50" strengthchange="-18">
<StatusEffect target="Character" SpeedMultiplier="0.2">
<Conditional speciesname="crawler" />
<Conditional speciesname="mudraptor" />
<Conditional speciesname="mudraptor_unarmored" />
<Conditional speciesname="mudraptor_veteran" />
<Conditional speciesname="tigerthresher" />
<Conditional speciesname="bonethresher" />
<Affliction identifier="nausea" strength="20" />
<Affliction identifier="organdamage" strength="2.5" />
<Affliction identifier="psychosis" strength="5" />
</StatusEffect>
<StatusEffect target="Character" targetlimb="Head" SpeedMultiplier="1.4" HealthMultiplier="1.4" setvalue="true">
<Conditional ishuman="true" />
<ParticleEmitter particle="gazerage" particlespersecond="20" scalemin="0.6" scalemax="1" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" copyentityangle="false" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/CommandUIAtlas.png" sourcerect="768,896,128,128" origin="0,0" />
</Affliction>
<!-- Special Genes-->
<Affliction name="Chimera Gene" identifier="chimeragene" type="geneticmaterialbuff" description="Whenever the Subject dies. They will return to life again." limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100">
<StatusEffect type="OnDeath" target="Character" setvalue="True" comparison="And" isdead="False" duration="3" stackable="False" hidden="true">
<ReduceAffliction type="damage" amount="5000" />
<ReduceAffliction identifier="poison" amount="5000" />
<ReduceAffliction identifier="bleeding" amount="5000" />
<ReduceAffliction identifier="bloodloss" amount="5000" />
<ReduceAffliction type="burn" amount="5000" />
<reduceaffliction type="alieninfection" strength="5000" />
<reduceaffliction identifier="nausea" strength="5000" />
<reduceaffliction identifier="opiatewithdrawal" strength="5000" />
<reduceaffliction identifier="opiateaddiction" strength="5000" />
<reduceaffliction identifier="drunk" strength="5000" />
<reduceaffliction identifier="huskinfection" strength="5000" />
</StatusEffect>
<StatusEffect type="OnDeath" target="Character" setvalue="True" comparison="And" isdead="False" delay="1" duration="10" stackable="False" hidden="true">
<affliction identifier="chimeradelay" strength="10" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
<Affliction name="Chimera Detonation" identifier="chimeradelay" type="geneticmaterialbuff" description="Any Nearby Chimera Genes will Self Destruct now." limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="10" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="10" strengthchange="-1">
<StatusEffect target="Character">
<reduceaffliction identifier="chimeragene" strength="200" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
<Affliction name="Exosuit Husk Gene" identifier="bgexohuskgene" description="Power courses through you, Your body reacts in response to physical trauma, in an extreme fashion." type="geneticmaterialbuff" limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="100" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100" resistancefor="damage,burn,stun,bleeding" minresistance="0.1" maxresistance="0.1">
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="damage" minstrength="1" />
<Affliction identifier="exonanites" amount="100" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="163,73,764,255" origin="0,0" />
</Affliction>
<Affliction name="Exosuit Nanites" identifier="exonanites" type="geneticmaterialbuff" description="Why Wont you DIE?!" limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" showinhealthscannerthreshold="1000" treatmentthreshold="100" maxstrength="150" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100" strengthchange="-35" minbodytint="255,255,255,0" maxbodytint="0,0,0,255" minfacetint="255,255,255,0" maxfacetint="0,0,0,255" resistancefor="damage,burn,stun,bleeding" minresistance="0.1" maxresistance="0.8" />
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
</Afflictions>