Files
BarotraumaModServer/LocalMods/Barotraumatic/Items/Tools/clownitems.xml

358 lines
30 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name=" " identifier="Sawcrazychainsaw" category="Hidden" Tags="smallitem,cuttingequipment,tools" description="A large, rusty electrical chainsaw that has been decommissioned with Europan miners. It seems to be tired maybe you should set it down so it can rest?" cargocontaineridentifier="metalcrate" Scale="0.38" impactsoundtag="impact_metal_light">
<!--<Price baseprice="200" >
<Price storeidentifier="City" buyprice="200" />
<Price storeidentifier="Research" buyprice="240" />
<Price storeidentifier="Military" buyprice="200" />
<Price storeidentifier="Outpost" buyprice="200" />
<Price storeidentifier="Mine" buyprice="174" />
</Price>-->
<Deconstruct time="20">
<Item identifier="steel" />
<Item identifier="plastic" />
<Item identifier="titanium" />
</Deconstruct>
<!--<Fabricate suitablefabricators="fabricator" requiredtime="20">
<RequiredSkill identifier="mechanical" level="40" />
<RequiredItem identifier="steel" />
<RequiredItem identifier="titanium" />
<RequiredItem identifier="titaniumaluminiumalloy" />
<RequiredItem identifier="plastic" />
</Fabricate>-->
<InventoryIcon texture="%ModDir:2518816103%/Items/Tools/halloweenInventoryAtlas.png" sourcerect="0,0,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir:2518816103%/Items/Tools/halloweenItems.png" sourcerect="0,0,292,94" depth="0.55" origin="0.5,0.5" />
<Body width="150" height="77" density="40" />
<Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="78,-57" aimpos="74,-30" handle1="-116,2" handle2="-14,48" holdangle="0">
<StatusEffect type="OnNotContained" target="This" delay="0.1">
<SpawnItem identifiers="trimmer" spawnposition="This" />
<Remove />
</StatusEffect>
</Holdable>
<RepairTool firedamage="8.0" structurefixamount="-0.125" range="45" barrelpos="20,10" combatpriority="45" repairmultiple="true" repairthroughwalls="true" maxoverlappingwalldist="0.5" repairthroughholes="true" levelwallfixamount="-5.0" targetforce="10">
<StatusEffect type="OnUse" target="Contained" targetidentifiers="batterycell" Condition="-2.0" />
<StatusEffect type="OnUse" target="Contained" targetidentifiers="fulguriumbatterycell" Condition="-1.0" />
<StatusEffect type="OnSuccess" targettype="UseTarget" targets="weldable" Stuck="-13.0" />
<StatusEffect type="OnSuccess" targettype="UseTarget" Condition="-10.0" />
<StatusEffect type="OnPicked" target="Contained" targetidentifiers="batterycell,fulguriumbatterycell">
<sound file="%ModDir:2518816103%/Items/Tools/chainsaw.ogg" range="500.0" loop="true" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" targetidentifiers="door,windoweddoor,hatch,ductblock,aliendoor,alienhatch" Stuck="-20.0" Condition="-8">
<sound file="%ModDir:2518816103%/Items/Tools/chainsawMetal.ogg" range="500.0" loop="true" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" targetidentifiers="structure">
<sound file="%ModDir:2518816103%/Items/Tools/chainsawMetal.ogg" range="500.0" loop="true" />
</StatusEffect>
<StatusEffect type="OnUse" target="Limb" severlimbsprobability="0.05">
<Conditional EntityType="eq Limb" />
<Affliction identifier="lacerations" strength="22" />
<Affliction identifier="lacerations" strength="14" probability="0.35" />
<Affliction identifier="internaldamage" strength="12" />
<Affliction identifier="internaldamage" strength="10" probability="0.25" />
<Affliction identifier="bleeding" strength="15" />
<Affliction identifier="bleeding" strength="20" probability="0.15" />
<Affliction identifier="Stun" strength="1.25" />
<Affliction identifier="Stun" strength="1.60" probability="0.25" />
<Sound file="Content/Sounds/Damage/LimbSlash1.ogg" range="800" selectionmode="Random" />
<Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="800" />
<Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="800" />
<Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="800" />
<Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="800" />
<Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="800" />
<!-- temporary workaround to a bug in v0.9.4.0: due to a bug in the MatchOnEmpty logic,
conditionals would always be considered true if the StatusEffect has not targets or RequiredItems,
which in this case causing the sounds to always play when there's no valid Limb to target -->
</StatusEffect>
<ParticleEmitterHitStructure particle="spark" particlespersecond="100" anglemin="-40" anglemax="40" velocitymin="100" velocitymax="800" />
<ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="spark" particlespersecond="100" anglemin="-40" anglemax="40" velocitymin="100" velocitymax="800" />
<ParticleEmitterHitItem identifiers="ore" particle="iceshards" particlespersecond="5" anglemin="-40" anglemax="40" velocitymin="10" velocitymax="300" scalemin="0.5" scalemax="1.0" />
<ParticleEmitterHitCharacter particle="blood" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="100" />
<sound file="%ModDir:2518816103%/Items/Tools/chainsawGas.ogg" type="OnUse" range="500.0" loop="true" />
<Fixable identifier="structure" />
</RepairTool>
<ItemContainer capacity="1" hideitems="true" itempos="20,-30" containedspritedepth="0.56" maxstacksize="1">
<ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,157,92,27" />
<Containable identifiers="mobilebattery" />
</ItemContainer>
</Item>
<Item name="sawcrazy Mining Drill" identifier="clowndrillsaw" category="Equipment,Diving" Tags="provocative,cuttingequipment,mobilecontainer,mediumitem" allowasextracargo="true" cargocontaineridentifier="metalcrate" description="An old mining drill salvaged and put together to make it a deadly makeshift weapon." Scale="0.5" impactsoundtag="impact_metal_heavy" isshootable="true">
<Price baseprice="400" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="0.9" />
<Price storeidentifier="merchantcity" multiplier="0.85" />
<Price storeidentifier="merchantresearch" />
<Price storeidentifier="merchantmilitary" />
<Price storeidentifier="merchantmine" multiplier="1.25" />
</Price>
<Deconstruct time="20">
<Item identifier="plastic" />
<Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="fpgacircuit" />
</Deconstruct>
<InventoryIcon texture="aweapons2.png" depth="0.55" sourcerect="290,390,222,120" origin="0.5,0.5" />
<Sprite texture="aweapons2.png" depth="0.55" sourcerect="290,390,222,120" origin="0.5,0.5" />
<Body width="140" height="100" density="10" />
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="35,-10" aimpos="50,0" handle1="-40,4" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnNotContained" target="This" delay="0.1">
<SpawnItem identifiers="drillsaw" spawnposition="This" />
<Remove />
</StatusEffect>
</Holdable>
<Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
<sprite name="Scrap Cannon Worn" texture="aweapons2.png" canbehiddenbyotherwearables="false" rotation="90" inheritlimbdepth="false" depth="0.6" sourcerect="290,390,222,120" limb="Torso" scale="0.5" origin="0.5,1.0" />
</Wearable>
<RepairTool firedamage="10.0" structurefixamount="-0.9" range="20" barrelpos="40,10" combatpriority="10" repairmultiple="true" repairthroughwalls="false" maxoverlappingwalldist="0.0" repairthroughholes="true" levelwallfixamount="-26.0" targetforce="25">
<StatusEffect type="OnSuccess" targettype="UseTarget" targets="door,ductblock,aliendoor" Stuck="-20.0" Condition="-9.0" />
<StatusEffect type="OnSuccess" targettype="UseTarget" Condition="-9.0" />
<StatusEffect type="OnSuccess" targettype="Limb" severlimbsprobability="0.05">
<StatusEffect type="OnUse" target="UseTarget" targetidentifiers="ore" DeattachTimer="0.92" />
<Affliction identifier="lacerations" strength="20" />
<Affliction identifier="lacerations" strength="13" probability="0.40" />
<Affliction identifier="internaldamage" strength="14" />
<Affliction identifier="internaldamage" strength="10" probability="0.35" />
<Affliction identifier="bleeding" strength="18" />
<Affliction identifier="bleeding" strength="20" probability="0.15" />
<Affliction identifier="Stun" strength="1.35" />
<Affliction identifier="Stun" strength="1.75" probability="0.25" />
</StatusEffect>
<ParticleEmitter particle="weldspark" particlespersecond="45" anglemin="160" anglemax="160" velocitymin="100" velocitymax="300" />
<ParticleEmitter particle="weldspark" particlespersecond="10" anglemin="60" anglemax="240" velocitymin="100" velocitymax="150" />
<ParticleEmitterHitStructure particle="shrapnel" particlespersecond="50" anglemin="-40" anglemax="40" velocitymin="100" velocitymax="400" />
<ParticleEmitterHitStructure particle="shrapnel" particlespersecond="7" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="20" />
<ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="weldspark" particlespersecond="100" anglemin="-40" anglemax="40" velocitymin="100" velocitymax="800" />
<ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="weldspark" particlespersecond="10" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="100" />
<ParticleEmitterHitItem identifiers="ore" particle="iceshards" particlespersecond="50" anglemin="-40" anglemax="40" velocitymin="10" velocitymax="300" scalemin="0.5" scalemax="1.0" />
<ParticleEmitterHitCharacter particle="bloodsplash" particlespersecond="6" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="100" />
<sound file="Content/Items/Weapons/WEAPONS_chargeUp.ogg" type="OnUse" range="500.0" loop="true" />
<Fixable identifier="structure" />
</RepairTool>
<ItemContainer capacity="1" maxstacksize="1" slotsperrow="3" hideitems="true" containedstateindicatorslot="0" containedstateindicatorstyle="battery">
<Containable items="mobilebattery" />
<SlotIcon slotindex="0" texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
<SlotIcon slotindex="1" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="919,919,82,82" origin="0.5,0.45" />
<SlotIcon slotindex="2" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="919,919,82,82" origin="0.5,0.45" />
<SlotIcon slotindex="3" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="919,919,82,82" origin="0.5,0.45" />
<SlotIcon slotindex="4" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="919,919,82,82" origin="0.5,0.45" />
<SlotIcon slotindex="5" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="919,919,82,82" origin="0.5,0.45" />
<SlotIcon slotindex="6" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="919,919,82,82" origin="0.5,0.45" />
<SlotIcon slotindex="7" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="919,919,82,82" origin="0.5,0.45" />
<SlotIcon slotindex="8" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="919,919,82,82" origin="0.5,0.45" />
<SlotIcon slotindex="9" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="919,919,82,82" origin="0.5,0.45" />
<SlotIcon slotindex="10" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="919,919,82,82" origin="0.5,0.45" />
<SlotIcon slotindex="11" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="919,919,82,82" origin="0.5,0.45" />
<SubContainer capacity="11" maxstacksize="8">
<Containable items="ore,plant,plantitem,Material" />
</SubContainer>
</ItemContainer>
<AiTarget soundrange="3000" maxsightrange="3000" />
</Item>
<Item name="Mysterious Chainsaw" identifier="trimmer" category="Equipment" Tags="mediumitem,weapon" description="Strange tool found in the deep. Now it belongs in the right hands." cargocontaineridentifier="metalcrate" Scale="0.38" impactsoundtag="impact_metal_light">
<PreferredContainer primary="divingcab" secondary="engcab" />
<PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="1" spawnprobability="0.008" />
<PreferredContainer primary="abandonedsecarmcab" minamount="0" maxamount="1" spawnprobability="0.0065" />
<Price baseprice="155" soldeverywhere="false">
<Price storeidentifier="outpost" multiplier="1" sold="false" />
<Price storeidentifier="city" multiplier="0.9" sold="false" />
<Price storeidentifier="research" multiplier="1.4" sold="false" />
<Price storeidentifier="military" multiplier="1" sold="false" />
<Price storeidentifier="mine" multiplier="1.35" sold="false" />
</Price>
<InventoryIcon texture="%ModDir:2518816103%/Items/Tools/halloweenInventoryAtlas.png" sourcerect="0,0,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir:2518816103%/Items/Tools/halloweenItems.png" sourcerect="0,0,292,94" depth="0.55" origin="0.5,0.5" />
<Body width="150" height="77" density="40" />
<Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="78,-57" aimpos="74,-30" handle1="-121,2" handle2="-20,52" holdangle="0" swingamount="15,20" swingspeed="9" swingwhenusing="true" />
<RepairTool firedamage="8.0" structurefixamount="-0.125" range="45" barrelpos="20,10" combatpriority="45" repairmultiple="true" repairthroughwalls="true" maxoverlappingwalldist="0.5" repairthroughholes="true" levelwallfixamount="-5.0" targetforce="10">
<RequiredItems identifier="batterycell,fulguriumbatterycell" type="Contained" msg="ItemMsgBatteryCellRequired"></RequiredItems>
<StatusEffect type="OnUse" target="Contained" targetidentifiers="batterycell" Condition="-2.0" />
<StatusEffect type="OnUse" target="Contained" targetidentifiers="fulguriumbatterycell" Condition="-1.0" />
<StatusEffect type="OnSuccess" targettype="UseTarget" targets="weldable" Stuck="-13.0" />
<StatusEffect type="OnSuccess" targettype="UseTarget" Condition="-10.0" />
<StatusEffect type="OnPicked" target="Contained" targetidentifiers="batterycell,fulguriumbatterycell">
<sound file="%ModDir:2518816103%/Items/Tools/chainsaw.ogg" range="500.0" loop="true" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" targetidentifiers="door,windoweddoor,hatch,ductblock,aliendoor,alienhatch" Stuck="-20.0" Condition="-8">
<sound file="%ModDir:2518816103%/Items/Tools/chainsawMetal.ogg" range="500.0" loop="true" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" targetidentifiers="structure">
<sound file="%ModDir:2518816103%/Items/Tools/chainsawMetal.ogg" range="500.0" loop="true" />
</StatusEffect>
<StatusEffect type="OnUse" target="Limb" severlimbsprobability="0.05">
<Conditional EntityType="eq Limb" />
<Affliction identifier="lacerations" strength="22" />
<Affliction identifier="lacerations" strength="14" probability="0.35" />
<Affliction identifier="internaldamage" strength="12" />
<Affliction identifier="internaldamage" strength="10" probability="0.25" />
<Affliction identifier="bleeding" strength="15" />
<Affliction identifier="bleeding" strength="20" probability="0.15" />
<Affliction identifier="Stun" strength="1.25" />
<Affliction identifier="Stun" strength="1.60" probability="0.25" />
<Sound file="Content/Sounds/Damage/LimbSlash1.ogg" range="800" selectionmode="Random" />
<Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="800" />
<Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="800" />
<Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="800" />
<Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="800" />
<Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="800" />
<!-- temporary workaround to a bug in v0.9.4.0: due to a bug in the MatchOnEmpty logic,
conditionals would always be considered true if the StatusEffect has not targets or RequiredItems,
which in this case causing the sounds to always play when there's no valid Limb to target -->
<RequiredItems identifier="mobilebattery" type="Contained" />
</StatusEffect>
<ParticleEmitterHitStructure particle="spark" particlespersecond="100" anglemin="-40" anglemax="40" velocitymin="100" velocitymax="800" />
<ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="spark" particlespersecond="100" anglemin="-40" anglemax="40" velocitymin="100" velocitymax="800" />
<ParticleEmitterHitItem identifiers="ore" particle="iceshards" particlespersecond="5" anglemin="-40" anglemax="40" velocitymin="10" velocitymax="300" scalemin="0.5" scalemax="1.0" />
<ParticleEmitterHitCharacter particle="blood" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="100" />
<sound file="%ModDir:2518816103%/Items/Tools/chainsawGas.ogg" type="OnUse" range="500.0" loop="true" />
<Fixable identifier="structure" />
</RepairTool>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
<Containable items="mobilebattery" />
</ItemContainer>
</Item>
<Item name="Clown Saw Cutter" identifier="clownsawcutter" category="Equipment" Tags="smallitem,sawcutter,tools" cargocontaineridentifier="metalcrate" preferredcontainers="locker" description="Cuts through various materials using a circular blade. It works on batteries." Scale="0.3" hideinmenus="true" impactsoundtag="impact_gunhit">
<Sprite texture="%ModDir:2518816103%/Items/Tools/tools.png" sourcerect="0,402,268,172" depth="0.55" origin="0.5,0.5" />
<BrokenSprite texture="%ModDir:2518816103%/Items/Tools/tools.png" sourcerect="0,575,268,172" depth="0.55" maxcondition="40" fadein="true" />
<Body width="224" radius="45" density="40" />
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="35,-10" aimpos="50,0" handle1="-40,4" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnNotContained" target="This" delay="0.1">
<Remove />
</StatusEffect>
</Holdable>
<RepairTool structurefixamount="-0.5" range="60" barrelpos="15,10" combatpriority="20">
<StatusEffect type="OnUse" targettype="Contained" Condition="-5.2" />
<StatusEffect type="OnUse" targettype="UseTarget" targets="door,ductblock,aliendoor" Stuck="-20" Condition="-2.0">
<sound file="%ModDir:2518816103%/Items/Tools/chainsawMetal.ogg" range="500.0" loop="true" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" targetidentifiers="structure">
<sound file="%ModDir:2518816103%/Items/Tools/chainsawMetal.ogg" range="500.0" loop="true" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="Limb" severlimbsprobability="0.012">
<Conditional EntityType="eq Limb" />
<Affliction identifier="bleeding" amount="12" />
<Affliction identifier="lacerations" amount="15" />
<Affliction identifier="internaldamage" amount="8.5" />
<Affliction identifier="stun" amount="0.15" probability="0.10" />
<Sound file="Content/Sounds/Damage/LimbSlash1.ogg" range="800" selectionmode="Random" />
<Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="800" />
<Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="800" />
<Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="800" />
<Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="800" />
<Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="800" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="UseTarget" targettags="damageableitem" Condition="-1.5" />
<ParticleEmitter particle="bubbles" particlespersecond="50" />
<ParticleEmitterHitStructure particle="plasmaspark" particlespersecond="100" anglemin="-40" anglemax="40" velocitymin="100" velocitymax="800" />
<ParticleEmitterHitStructure particle="plasmasmoke" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="20" />
<ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="plasmaspark" particlespersecond="100" anglemin="-40" anglemax="40" velocitymin="100" velocitymax="800" />
<ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="plasmasmoke" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="100" />
<ParticleEmitterHitItem identifiers="ore" particle="iceshards" particlespersecond="5" anglemin="-40" anglemax="40" velocitymin="10" velocitymax="300" scalemin="0.5" scalemax="1.0" />
<ParticleEmitterHitCharacter particle="fleshsmoke" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="100" />
<sound file="%ModDir:2518816103%/Items/Tools/SawLoop.ogg" type="OnUse" range="750" loop="true" />
<Fixable identifier="structure" />
<RequiredSkill identifier="mechanical" level="40" />
<StatusEffect type="OnFailure" targettype="Contained" Condition="-6.0" />
<LightComponent LightColor="0.8,0.7,1.0,0.5" Flicker="0.5">
<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5" />
</LightComponent>
</RepairTool>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
<Containable items="mobilebattery" />
</ItemContainer>
</Item>
<Item name="Salvaged Mining Drill" identifier="drillsaw" category="Equipment,Diving" Tags="provocative,cuttingequipment,mobilecontainer,mediumitem" allowasextracargo="true" cargocontaineridentifier="metalcrate" description="An old mining drill salvaged and put together to make it a deadly makeshift weapon." Scale="0.5" impactsoundtag="impact_metal_heavy" isshootable="true">
<Price baseprice="400" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="0.9" />
<Price storeidentifier="merchantcity" multiplier="0.85" />
<Price storeidentifier="merchantresearch" />
<Price storeidentifier="merchantmilitary" />
<Price storeidentifier="merchantmine" multiplier="1.25" />
</Price>
<Deconstruct time="20">
<Item identifier="plastic" />
<Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="fpgacircuit" />
</Deconstruct>
<InventoryIcon texture="aweapons2.png" depth="0.55" sourcerect="290,390,222,120" origin="0.5,0.5" />
<Sprite texture="aweapons2.png" depth="0.55" sourcerect="290,390,222,120" origin="0.5,0.5" />
<Body width="140" height="100" density="10" />
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="35,-10" aimpos="50,0" handle1="-40,4" msg="ItemMsgPickUpSelect" />
<Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
<sprite name="Scrap Cannon Worn" texture="aweapons2.png" canbehiddenbyotherwearables="false" rotation="90" inheritlimbdepth="false" depth="0.6" sourcerect="290,390,222,120" limb="Torso" scale="0.5" origin="0.5,1.0" />
</Wearable>
<RepairTool firedamage="10.0" structurefixamount="-0.9" range="20" barrelpos="40,10" combatpriority="10" repairmultiple="true" repairthroughwalls="false" maxoverlappingwalldist="0.0" repairthroughholes="true" levelwallfixamount="-26.0" targetforce="25">
<RequiredItems identifier="mobilebattery" targetslot="0" type="Contained" target="character" msg="ItemMsgBatteryCellRequired"></RequiredItems>
<StatusEffect type="OnSuccess" targettype="UseTarget" targets="door,ductblock,aliendoor" Stuck="-20.0" Condition="-9.0" />
<StatusEffect type="OnSuccess" targettype="UseTarget" Condition="-9.0" />
<StatusEffect type="OnSuccess" targettype="Limb" severlimbsprobability="0.05">
<StatusEffect type="OnUse" target="UseTarget" targetidentifiers="ore" DeattachTimer="0.92" />
<Affliction identifier="lacerations" strength="20" />
<Affliction identifier="lacerations" strength="13" probability="0.40" />
<Affliction identifier="internaldamage" strength="14" />
<Affliction identifier="internaldamage" strength="10" probability="0.35" />
<Affliction identifier="bleeding" strength="18" />
<Affliction identifier="bleeding" strength="20" probability="0.15" />
<Affliction identifier="Stun" strength="1.35" />
<Affliction identifier="Stun" strength="1.75" probability="0.25" />
</StatusEffect>
<ParticleEmitter particle="weldspark" particlespersecond="45" anglemin="160" anglemax="160" velocitymin="100" velocitymax="300" />
<ParticleEmitter particle="weldspark" particlespersecond="10" anglemin="60" anglemax="240" velocitymin="100" velocitymax="150" />
<ParticleEmitterHitStructure particle="shrapnel" particlespersecond="50" anglemin="-40" anglemax="40" velocitymin="100" velocitymax="400" />
<ParticleEmitterHitStructure particle="shrapnel" particlespersecond="7" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="20" />
<ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="weldspark" particlespersecond="100" anglemin="-40" anglemax="40" velocitymin="100" velocitymax="800" />
<ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="weldspark" particlespersecond="10" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="100" />
<ParticleEmitterHitItem identifiers="ore" particle="iceshards" particlespersecond="50" anglemin="-40" anglemax="40" velocitymin="10" velocitymax="300" scalemin="0.5" scalemax="1.0" />
<ParticleEmitterHitCharacter particle="bloodsplash" particlespersecond="6" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="100" />
<sound file="Content/Items/Weapons/WEAPONS_chargeUp.ogg" type="OnUse" range="500.0" loop="true" />
<Fixable identifier="structure" />
<StatusEffect type="OnUse" target="Contained" targetslot="0" Condition="-0.5">
<RequiredItem items="mobilebattery" type="Contained" />
</StatusEffect>
</RepairTool>
<ItemContainer capacity="1" maxstacksize="1" slotsperrow="3" hideitems="true" containedstateindicatorslot="0" containedstateindicatorstyle="battery">
<Containable items="mobilebattery" />
<SlotIcon slotindex="0" texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
<SlotIcon slotindex="1" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="919,919,82,82" origin="0.5,0.45" />
<SlotIcon slotindex="2" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="919,919,82,82" origin="0.5,0.45" />
<SlotIcon slotindex="3" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="919,919,82,82" origin="0.5,0.45" />
<SlotIcon slotindex="4" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="919,919,82,82" origin="0.5,0.45" />
<SlotIcon slotindex="5" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="919,919,82,82" origin="0.5,0.45" />
<SlotIcon slotindex="6" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="919,919,82,82" origin="0.5,0.45" />
<SlotIcon slotindex="7" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="919,919,82,82" origin="0.5,0.45" />
<SlotIcon slotindex="8" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="919,919,82,82" origin="0.5,0.45" />
<SlotIcon slotindex="9" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="919,919,82,82" origin="0.5,0.45" />
<SlotIcon slotindex="10" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="919,919,82,82" origin="0.5,0.45" />
<SlotIcon slotindex="11" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="919,919,82,82" origin="0.5,0.45" />
<SubContainer capacity="11" maxstacksize="8">
<Containable items="ore,plant,plantitem,Material" />
</SubContainer>
</ItemContainer>
<AiTarget soundrange="3000" maxsightrange="3000" />
</Item>
<Item name="Meat Cleaver" identifier="meatcleaver" nameidentifier="meatcleaver" category="Equipment" Tags="smallitem,weapon" description="A heavy and somewhat dull blade that looks to have been fashioned from a scrap of submarine hull, while capable of gouging through bulkheads it feels strangely light and swings easily." cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light">
<Deconstruct time="10">
<Item identifier="steel" />
<Item identifier="titanium" />
</Deconstruct>
<InventoryIcon texture="%ModDir:2518816103%/Items/Tools/clownitems.png" sourcerect="128,0,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir:2518816103%/Items/Tools/clownitems2.png" sourcerect="0,190,203,48" depth="0.55" origin="0.5,0.5" />
<Body width="110" height="25" density="20" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="50,0" handle1="-25,4" holdangle="40" aimangle="-18" reload="1.4" range="60" combatPriority="40" msg="ItemMsgPickUpSelect">
<Attack targetimpulse="5" severlimbsprobability="0.35" itemdamage="15" structuredamage="17" structuresoundtype="StructureSlash" penetration="0.1">
<Affliction identifier="lacerations" strength="14" />
<Affliction identifier="blunttrauma" strength="4" />
<Affliction identifier="bleeding" strength="10" />
<Affliction identifier="bleeding" strength="7" probability="0.25" />
<Affliction identifier="stun" strength="0.35" />
<StatusEffect type="OnUse" target="UseTarget">
<Conditional entitytype="eq Character" />
<Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
</StatusEffect>
</Attack>
</MeleeWeapon>
</Item>
</Items>