73 lines
4.6 KiBLFS
XML
Executable File
73 lines
4.6 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Items>
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<!-- Name: Waste Cure -->
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<!-- Description: So then you dont have to get drunk... Heretic -->
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<!-- *************************************************************************************************************************************************************************** why do I do this to myself?
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<Herb name="Waste Antidote" identifier="larowastecure" category="Material" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,medical,herbs" description="Experimental cure for Waste Infection. Could cause severe side effects if untrained." maxstacksize="32" maxstacksizecharacterinventory="8" RequireAimToUse="True" useinhealthinterface="true" scale="0.3" impactsoundtag="impact_metal_light">
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<PreferredContainer primary="wreckmedcab" minamount="0" maxamount="1" spawnprobability="0.1" />
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<Price storeidentifier="Research" buyprice="300" />
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<Price storeidentifier="Military" buyprice="600" />
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<Price storeidentifier="City" buyprice="900" />
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<Price storeidentifier="Outpost" buyprice="1200" />
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<Price storeidentifier="Mine" buyprice="1900" />
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<SuitableTreatment identifier="internaldamage" suitability="50" />
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<SuitableTreatment identifier="blunttrauma" suitability="20" />
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<SuitableTreatment identifier="lacerations" suitability="20" />
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<SuitableTreatment identifier="bitewounds" suitability="20" />
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<SuitableTreatment identifier="wasteinfection" suitability="10" />
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<Fabricate suitablefabricators="medicalfabricator" requiredtime="160">
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<RequiredSkill identifier="medical" level="25" />
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<RequiredItem identifier="wasteblood" />
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<RequiredItem identifier="stabilozine" />
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<RequiredItem identifier="antibiotics" />
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</Fabricate>
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<Deconstruct time="20">
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<Item identifier="stabilozine" copycondition="true" mincondition="0.1" />
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<Item identifier="antibiotics" copycondition="true" mincondition="0.1" />
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</Deconstruct>
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<InventoryIcon texture="%ModDir:2518816103%/Items/Herbs/InventoryIconAtlas.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
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<Sprite texture="Herbs.png" sourcerect="0,0,63,115" depth="0.6" origin="0.5,0.5" />
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<Body width="60" height="110" density="20" />
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<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
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<RequiredSkill identifier="medical" level="25" />
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<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
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<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
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<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="60.0">
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<Conditional huskinfection="lt 75.0" />
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<ReduceAffliction identifier="wasteinfection" amount="2000" />
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</StatusEffect>
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<StatusEffect tags="medical" type="OnSuccess" target="Limb" duration="60.0">
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<Affliction identifier="organdamage" amount="0.55" />
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</StatusEffect>
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<StatusEffect type="OnSuccess" target="UseTarget" disabledeltatime="true">
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<Affliction identifier="wasteresistance" amount="600" />
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</StatusEffect>
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<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="60.0">
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<Conditional huskinfection="lt 75.0" />
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<ReduceAffliction identifier="wasteinfection" amount="0.25" />
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</StatusEffect>
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<StatusEffect tags="medical" type="OnFailure" target="Limb" duration="60.0">
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<Affliction identifier="organdamage" amount="1.0" />
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</StatusEffect>
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<StatusEffect type="OnFailure" target="UseTarget" disabledeltatime="true">
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<Affliction identifier="wasteresistance" amount="300" />
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</StatusEffect>
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<StatusEffect type="OnSuccess" target="UseTarget">
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<Conditional entitytype="eq Character" />
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<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
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</StatusEffect>
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<StatusEffect type="OnFailure" target="UseTarget">
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<Conditional entitytype="eq Character" />
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<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
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</StatusEffect>
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<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
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<Affliction identifier="stun" amount="0.1" />
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</StatusEffect>
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<StatusEffect type="OnBroken" target="This">
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<Remove />
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</StatusEffect>
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</MeleeWeapon>
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</Herb> -->
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<!-- WIP! WORKING ON WASTE OUTFITS AND MECHSUITS-->
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</Items> |