Files
BarotraumaModServer/LocalMods/Barotraumatic/Items/EMmaterials.xml

540 lines
37 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="Coelanth fang" identifier="k_em_coelanthfang" category="Misc" tags="smallitem,k_em_item" scale="0.5" pickdistance="150" impactsoundtag="impact_soft" cargocontaineridentifier="metalcrate" description="A long calcified fang from a xenopiscian, the pulp seems to be inundated with adenreal salts giving it a bright orange color.">
<!--<Price storeidentifier="Research" buyprice="450" />-->
<Price baseprice="80">
<Price storeidentifier="outpost" multiplier="0.5" sold="false" />
<Price storeidentifier="city" multiplier="0.8" sold="false" />
<Price storeidentifier="research" multiplier="1" minavailable="0" />
<Price storeidentifier="military" multiplier="0.6" sold="false" />
<Price storeidentifier="mine" multiplier="0.6" sold="false" />
</Price>
<Deconstruct time="10">
<Item identifier="adrenaline" />
<Item identifier="calcium" />
<Item identifier="calcium" />
<Item identifier="carbon" />
</Deconstruct>
<InventoryIcon texture="EMItems.png" sourcerect="0,0,64,64" />
<Sprite texture="EMItems.png" depth="0.54" sourcerect="0,0,64,64" />
<Body width="29" height="42" density="13" />
<Holdable slots="RightHand,LeftHand,Any" holdpos="0,0" handle1="0,0" handle2="0,0" />
</Item>
<Item name="Thalamus thorn" identifier="k_em_thalamusthorn" category="Misc" tags="smallitem,k_em_item" scale="1" pickdistance="150" impactsoundtag="impact_soft" cargocontaineridentifier="metalcrate" description="A rough twitching organic mechanical spine ripped from a thalamus creature. It seems to use potassium salts for some biological function.">
<!--<Price storeidentifier="Research" buyprice="450" />-->
<Price baseprice="210">
<Price storeidentifier="outpost" multiplier="0.5" sold="false" />
<Price storeidentifier="city" multiplier="0.8" sold="false" />
<Price storeidentifier="research" multiplier="1" sold="false" />
<Price storeidentifier="military" multiplier="0.6" sold="false" />
<Price storeidentifier="mine" multiplier="0.6" sold="false" />
</Price>
<Deconstruct time="20">
<Item identifier="carbon" />
<Item identifier="silicon" />
<Item identifier="potassium" />
<Item identifier="potassium" />
</Deconstruct>
<InventoryIcon texture="EMItems.png" sourcerect="64,0,64,64" />
<Sprite texture="EMItems.png" depth="0.54" sourcerect="64,0,64,64" />
<Body width="49" height="44" density="13" />
<Holdable slots="RightHand,LeftHand,Any" holdpos="0,0" handle1="0,0" handle2="0,0" />
</Item>
<Item name="Thalamus stump" identifier="k_em_thalamusstump" category="Misc" tags="smallitem,k_em_item" scale="0.8" pickdistance="150" impactsoundtag="impact_soft" cargocontaineridentifier="metalcrate" description="A heavy squat chunk of organic machinary produced by thalamus tissues, filled with tiny glass spicules and potassium nodules">
<!--<Price storeidentifier="Research" buyprice="450" />-->
<Price baseprice="180">
<Price storeidentifier="outpost" multiplier="0.5" sold="false" />
<Price storeidentifier="city" multiplier="0.8" sold="false" />
<Price storeidentifier="research" multiplier="1" sold="false" />
<Price storeidentifier="military" multiplier="0.6" sold="false" />
<Price storeidentifier="mine" multiplier="0.6" sold="false" />
</Price>
<Deconstruct time="15">
<Item identifier="carbon" />
<Item identifier="carbon" />
<Item identifier="silicon" />
<Item identifier="potassium" />
</Deconstruct>
<InventoryIcon texture="EMItems.png" sourcerect="128,0,64,64" />
<Sprite texture="EMItems.png" depth="0.54" sourcerect="128,0,64,64" />
<Body width="20" height="44" density="13" />
<Holdable slots="RightHand,LeftHand,Any" holdpos="0,0" handle1="0,0" handle2="0,0" />
</Item>
<Item name="Magmaworm fin" identifier="k_em_magmawomfin" category="Misc" tags="smallitem,k_em_item" scale="0.5" pickdistance="150" impactsoundtag="impact_soft" cargocontaineridentifier="metalcrate" description="A tiny fin of the magma worm, full of narcotic oil to dissuade predators and help bouyancy.">
<!--<Price storeidentifier="Research" buyprice="450" />-->
<Price baseprice="100">
<Price storeidentifier="outpost" multiplier="0.5" sold="false" />
<Price storeidentifier="city" multiplier="0.8" sold="false" />
<Price storeidentifier="research" multiplier="1" sold="false" />
<Price storeidentifier="military" multiplier="0.6" sold="false" />
<Price storeidentifier="mine" multiplier="0.6" sold="false" />
</Price>
<Deconstruct time="5">
<Item identifier="carbon" />
<Item identifier="opium" />
</Deconstruct>
<InventoryIcon texture="EMItems.png" sourcerect="192,0,64,64" />
<Sprite texture="EMItems.png" depth="0.54" sourcerect="192,0,64,64" />
<Body width="20" height="44" density="19" />
<Holdable slots="RightHand,LeftHand,Any" holdpos="0,0" handle1="0,0" handle2="0,0" />
</Item>
<Item name="Heat tendril" identifier="k_em_magmalarvatendril" category="Misc" tags="mediumitem,k_em_item" scale="0.9" pickdistance="150" impactsoundtag="impact_soft" cargocontaineridentifier="metalcrate" description="The only part of a magma larva that is cool enough to handle after it dies, the core of which is organic incendium.">
<!--<Price storeidentifier="Research" buyprice="450" />-->
<Price baseprice="150">
<Price storeidentifier="outpost" multiplier="0.5" sold="false" />
<Price storeidentifier="city" multiplier="0.8" sold="false" />
<Price storeidentifier="research" multiplier="1" sold="false" />
<Price storeidentifier="military" multiplier="0.6" sold="false" />
<Price storeidentifier="mine" multiplier="0.6" sold="false" />
</Price>
<Deconstruct time="25">
<Item identifier="phosphorus" />
<Item identifier="phosphorus" />
<Item identifier="incendium" />
</Deconstruct>
<InventoryIcon texture="EMItems.png" sourcerect="256,0,64,64" />
<Sprite texture="EMItems.png" depth="0.54" sourcerect="256,0,64,64" />
<Body width="20" height="44" density="19" />
<Holdable slots="RightHand,LeftHand,Any" holdpos="0,0" handle1="0,0" handle2="0,0" />
</Item>
<Item name="Fractal sensor" identifier="k_em_fractalsensor" category="Misc" tags="mediumitem,k_em_item" scale="1" pickdistance="150" impactsoundtag="impact_metal_light" cargocontaineridentifier="metalcrate" description="If you hold it close there is a constant low tone like a distorted tuning fork.">
<!--<Price storeidentifier="Research" buyprice="450" />-->
<Price baseprice="400">
<Price storeidentifier="outpost" multiplier="0.5" sold="false" />
<Price storeidentifier="city" multiplier="0.8" sold="false" />
<Price storeidentifier="research" multiplier="1" sold="false" />
<Price storeidentifier="military" multiplier="0.6" sold="false" />
<Price storeidentifier="mine" multiplier="0.6" sold="false" />
</Price>
<Deconstruct time="40">
<Item identifier="alienpowercell" />
<Item identifier="titanium" />
<Item identifier="titanium" />
<Item identifier="phosphorus" />
</Deconstruct>
<InventoryIcon texture="EMItems.png" sourcerect="320,0,64,64" />
<Sprite texture="EMItems.png" depth="0.54" sourcerect="320,0,64,64" />
<Body width="27" height="32" density="20" />
<Holdable slots="RightHand,LeftHand,Any" holdpos="0,0" handle1="0,0" handle2="0,0" />
</Item>
<Item name="Fractal thorn" identifier="k_em_fractalthorn" category="Misc" tags="mediumitem,k_em_item" scale="1" pickdistance="150" impactsoundtag="impact_metal_light" cargocontaineridentifier="metalcrate" description="A metallic chunk of fractal machinary, it looks like it was grown with a unique spiral pattern.">
<!--<Price storeidentifier="Research" buyprice="450" />-->
<Price baseprice="250">
<Price storeidentifier="outpost" multiplier="0.5" sold="false" />
<Price storeidentifier="city" multiplier="0.8" sold="false" />
<Price storeidentifier="research" multiplier="1.5" sold="false" />
<Price storeidentifier="military" multiplier="0.8" sold="false" />
<Price storeidentifier="mine" multiplier="0.6" sold="false" />
</Price>
<Deconstruct time="15">
<Item identifier="titanium" />
<Item identifier="titanium" />
<Item identifier="iron" />
</Deconstruct>
<InventoryIcon texture="EMItems.png" sourcerect="512,0,64,64" />
<Sprite texture="EMItems.png" depth="0.54" sourcerect="512,0,64,64" />
<Body width="16" height="61" density="17" />
<Holdable slots="RightHand,LeftHand,Any" holdpos="0,0" handle1="0,0" handle2="0,0" />
</Item>
<Item name="Charybdis fang" identifier="k_em_charybdisfang" category="Misc" tags="smallitem,k_em_item" scale="0.8" pickdistance="150" impactsoundtag="impact_metal_light" cargocontaineridentifier="metalcrate" description="Small enough to handle like a knife, would make for great scrimshawing material.">
<!--<Price storeidentifier="Research" buyprice="450" />-->
<Price baseprice="300">
<Price storeidentifier="outpost" multiplier="1.5" sold="false" />
<Price storeidentifier="city" multiplier="1.8" sold="false" />
<Price storeidentifier="research" multiplier="1.5" sold="false" />
<Price storeidentifier="military" multiplier="0.8" sold="false" />
<Price storeidentifier="mine" multiplier="0.6" sold="false" />
</Price>
<Deconstruct time="5">
<Item identifier="carbon" />
<Item identifier="calcium" />
<Item identifier="potassium" />
</Deconstruct>
<InventoryIcon texture="EMItems.png" sourcerect="384,0,64,64" />
<Sprite texture="EMItems.png" depth="0.54" sourcerect="384,128,64,64" />
<Body width="16" height="45" density="15" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="50,0" handle1="-15,-5" holdangle="10" reload="1.35" range="50" aimangle="-30" DualWieldReloadTimePenaltyMultiplier="1.15" combatPriority="25" msg="ItemMsgPickUpSelect">
<Attack targetimpulse="2" severlimbsprobability="0.1" itemdamage="12" structuredamage="14">
<Affliction identifier="lacerations" strength="14" />
<Affliction identifier="bitewounds" strength="6" />
<Affliction identifier="bleeding" strength="5" />
<Affliction identifier="stun" strength="0.2" />
<Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
</Attack>
</MeleeWeapon>
</Item>
<Item name="Savage Charybdis fang" identifier="k_em_charybdissavagefang" category="Misc" tags="smallitem,k_em_item" scale="0.8" pickdistance="150" impactsoundtag="impact_metal_light" cargocontaineridentifier="metalcrate" description="A deep unsettling color due to high levels of titanium, Imparts this ruddy color into the metal surfaces it scratches or cuts, leading to its use by pirates to display kill tallies or slogans across hulls.">
<!--<Price storeidentifier="Research" buyprice="450" />-->
<Price baseprice="525">
<Price storeidentifier="outpost" multiplier="1.5" sold="false" />
<Price storeidentifier="city" multiplier="1.8" sold="false" />
<Price storeidentifier="research" multiplier="1.25" sold="false" />
<Price storeidentifier="military" multiplier="1" sold="false" />
<Price storeidentifier="mine" multiplier="0.6" sold="false" />
</Price>
<Deconstruct time="7">
<Item identifier="carbon" />
<Item identifier="calcium" />
<Item identifier="titanium" />
<Item identifier="potassium" />
</Deconstruct>
<InventoryIcon texture="EMItems.png" sourcerect="448,0,64,64" />
<Sprite texture="EMItems.png" depth="0.54" sourcerect="448,128,64,64" />
<Body width="16" height="45" density="15" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="50,0" handle1="-15,-5" holdangle="10" reload="1.45" range="50" aimangle="-30" DualWieldReloadTimePenaltyMultiplier="1.15" combatPriority="25" msg="ItemMsgPickUpSelect">
<Attack targetimpulse="2" severlimbsprobability="0.2" itemdamage="16" structuredamage="18">
<Affliction identifier="lacerations" strength="14" />
<Affliction identifier="bitewounds" strength="8" />
<Affliction identifier="stun" strength="0.2" />
<Affliction identifier="psychosis" amount="5" />
<Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
</Attack>
</MeleeWeapon>
</Item>
<Item name="Endworm fang" identifier="k_em_endwormfang" description="Small enough to get a good grip around for use as a weapon, this tooth aids in swalling smaller prey and is heavier than it looks." category="Misc" tags="mediumitem,k_em_item" scale="0.8" pickdistance="150" impactsoundtag="impact_soft" cargocontaineridentifier="metalcrate">
<!--<Price storeidentifier="Research" buyprice="450" />-->
<Price baseprice="450">
<Price storeidentifier="outpost" multiplier="0.8" sold="false" />
<Price storeidentifier="city" multiplier="0.9" sold="false" />
<Price storeidentifier="research" multiplier="1" sold="false" />
<Price storeidentifier="military" multiplier="1" sold="false" />
<Price storeidentifier="mine" multiplier="0.6" sold="false" />
</Price>
<Deconstruct time="7">
<Item identifier="carbon" />
<Item identifier="iron" />
<Item identifier="titanium" />
<Item identifier="calcium" />
</Deconstruct>
<InventoryIcon texture="EMItems.png" sourcerect="384,64,64,64" />
<Sprite texture="EMItems.png" depth="0.54" sourcerect="384,64,64,64" />
<Body width="50" height="38" density="20" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="60,0" handle1="-15,-8" holdangle="35" aimangle="-50" reload="1.3" DualWieldReloadTimePenaltyMultiplier="1.2" range="65" combatPriority="25" msg="ItemMsgPickUpSelect">
<Attack targetimpulse="5" severlimbsprobability="0.5" itemdamage="14.5" structuredamage="13" penetration="0.2">
<Affliction identifier="lacerations" strength="12.5" />
<Affliction identifier="bitewounds" strength="5" />
<Affliction identifier="bleeding" strength="8" />
<Affliction identifier="stun" strength="0.3" />
<Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
</Attack>
</MeleeWeapon>
</Item>
<Item name="Ice Crab claw" identifier="k_em_icecrabclaw" category="Misc" tags="mediumitem,k_em_item" scale="0.8" pickdistance="150" impactsoundtag="impact_soft" cargocontaineridentifier="metalcrate" description="An impressively sharp blade and blunted anvil on each claw allows an ice crab to can opener through heavy exoskeletons or submarine hulls.">
<!--<Price storeidentifier="Research" buyprice="450" />-->
<Price baseprice="150">
<Price storeidentifier="outpost" multiplier="0.5" sold="false" />
<Price storeidentifier="city" multiplier="0.7" sold="false" />
<Price storeidentifier="research" multiplier="1" sold="false" />
<Price storeidentifier="military" multiplier="0.7" sold="false" />
<Price storeidentifier="mine" multiplier="0.6" sold="false" />
</Price>
<Deconstruct time="10">
<Item identifier="carbon" />
<Item identifier="copper" />
</Deconstruct>
<InventoryIcon texture="EMItems.png" sourcerect="128,64,64,64" />
<Sprite texture="EMItems.png" depth="0.54" sourcerect="128,64,64,64" />
<Body width="63" height="32" density="20" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="60,0" handle1="-5,-5" holdangle="10" reload="0.86" range="60" DualWieldReloadTimePenaltyMultiplier="1.35" combatPriority="25" msg="ItemMsgPickUpSelect">
<Attack targetimpulse="4" severlimbsprobability="0.3" itemdamage="10" structuredamage="8">
<Affliction identifier="lacerations" strength="12" />
<Affliction identifier="blunttrauma" strength="3" />
<Affliction identifier="bleeding" strength="2.5" />
<Affliction identifier="stun" strength="0.5" />
<Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
</Attack>
</MeleeWeapon>
</Item>
<Item name="Dry Ice" identifier="dryice" category="Material" tags="smallitem,chem,explosive,demolitionsexpert" scale="0.7" pickdistance="150" impactsoundtag="impact_metal_light" cargocontaineridentifier="metalcrate" description="An extremely dense chunk of dry ice pried from an ice crab shell. Its not pure C02 but an exotic mix of solidified gas and reactive metal salts. If undisturbed it will likely subliminate for months displacing oxygen, can be used as an unconventional explosive but also explodes on impact." impacttolerance="10">
<!--<Price storeidentifier="Research" buyprice="450" />-->
<Price baseprice="180">
<Price storeidentifier="outpost" multiplier="0.5" sold="false" />
<Price storeidentifier="city" multiplier="0.7" sold="false" />
<Price storeidentifier="research" multiplier="1" sold="false" />
<Price storeidentifier="military" multiplier="0.4" sold="false" />
<Price storeidentifier="mine" multiplier="0.6" sold="false" />
</Price>
<Deconstruct time="25">
<Item identifier="potassium" />
<Item identifier="carbon" />
<Item identifier="sodium" />
</Deconstruct>
<InventoryIcon texture="EMItems.png" sourcerect="256,64,64,64" />
<Sprite texture="EMItems.png" depth="0.54" sourcerect="256,64,64,64" />
<Body width="49" height="45" density="20" />
<Throwable characterusable="false" canBeCombined="false" slots="Any,RightHand,LeftHand" throwforce="3.5" aimpos="35,-10" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnNotContained" target="Hull" oxygen="-4000.0">
<ParticleEmitter particle="MistSmoke" copyentityangle="true" anglemin="-10" anglemax="10" particlespersecond="2" velocitymin="50" velocitymax="100" scalemin="0.07" scalemax="0.12" />
</StatusEffect>
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true" />
<!-- <StatusEffect type="OnFire" target="this" Condition="-50" /> -->
<StatusEffect type="OnUse" target="This" Condition="0.0" setvalue="true" />
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<sound file="Content/Items/Weapons/ExplosionSmall1.ogg" range="3000" />
<sound file="Content/Items/Weapons/ExplosionSmall2.ogg" range="3000" />
<sound file="Content/Items/Weapons/ExplosionSmall3.ogg" range="3000" />
<Explosion range="320.0" ballastfloradamage="350" smoke="True" shockwave="True" sparks="True" underwaterbubble="True" force="3">
<Affliction identifier="burn" strength="50" />
<Affliction identifier="stun" strength="5" />
<Affliction identifier="slow" amount="100" />
</Explosion>
<Remove />
</StatusEffect>
</Throwable>
</Item>
<Item name="Shadow Whale oil" identifier="k_em_shadowoil" category="Misc" tags="engineoil,oil,mediumitem,k_em_item" scale="0.7" health="150" pickdistance="150" impactsoundtag="impact_soft" cargocontaineridentifier="metalcrate" description="Stinking reactive organics in a soup of long chain hydrocarbons, Would be great if you had a diesel engine or one in need of lubrication.">
<!--<Price storeidentifier="Research" buyprice="450" />-->
<Price baseprice="500">
<Price storeidentifier="outpost" multiplier="0.8" sold="false" />
<Price storeidentifier="city" multiplier="0.8" sold="false" />
<Price storeidentifier="research" multiplier="1" sold="false" />
<Price storeidentifier="military" multiplier="0.8" sold="false" />
<Price storeidentifier="mine" multiplier="0.6" sold="false" />
</Price>
<Deconstruct time="20">
<Item identifier="carbon" />
<Item identifier="carbon" />
<Item identifier="carbon" />
<Item identifier="sulphuricacid" />
<Item identifier="chlorine" />
</Deconstruct>
<InventoryIcon texture="EMItems.png" sourcerect="64,64,64,64" />
<Sprite texture="EMItems.png" depth="0.54" sourcerect="64,64,64,64" />
<Body width="50" height="50" density="15" />
<Holdable slots="RightHand,LeftHand,Any" holdpos="0,0" handle1="0,0" handle2="0,0" />
</Item>
<Item name="Shadow thorn" identifier="k_em_shadowthorn" category="Misc" tags="mediumitem,k_em_item" scale="0.7" pickdistance="150" impactsoundtag="impact_soft" cargocontaineridentifier="metalcrate" description="a long organic metallic spike that is infused with chlorine compounds.">
<!--<Price storeidentifier="Research" buyprice="450" />-->
<Price baseprice="150">
<Price storeidentifier="outpost" multiplier="0.5" sold="false" />
<Price storeidentifier="city" multiplier="0.7" sold="false" />
<Price storeidentifier="research" multiplier="1" sold="false" />
<Price storeidentifier="military" multiplier="0.8" sold="false" />
<Price storeidentifier="mine" multiplier="0.6" sold="false" />
</Price>
<Deconstruct time="10">
<Item identifier="chlorine" />
<Item identifier="magnesium" />
</Deconstruct>
<InventoryIcon texture="EMItems.png" sourcerect="192,64,64,64" />
<Sprite texture="EMItems.png" depth="0.54" sourcerect="192,64,64,64" />
<Body width="47" height="41" density="10" />
<Holdable slots="RightHand,LeftHand,Any" holdpos="0,0" handle1="0,0" handle2="0,0" />
</Item>
<Item name="Wanderer Eye" identifier="k_em_wanderereye" category="Misc" tags="mediumitem,k_em_item" scale="0.7" pickdistance="150" impactsoundtag="impact_soft" cargocontaineridentifier="metalcrate" description="Unlike a watcher eye's sulphuric vitrious humor, this pulpy mass swirls with reflective metallic commponents that self illuminate the inner fluid with electrical bioluminescense.">
<!--<Price storeidentifier="Research" buyprice="450" />-->
<Price baseprice="100">
<Price storeidentifier="outpost" multiplier="0.3" sold="false" />
<Price storeidentifier="city" multiplier="0.4" sold="false" />
<Price storeidentifier="research" multiplier="1" sold="false" />
<Price storeidentifier="military" multiplier="0.3" sold="false" />
<Price storeidentifier="mine" multiplier="0.6" sold="false" />
</Price>
<Deconstruct time="10">
<Item identifier="lithium" />
<Item identifier="copper" />
<Item identifier="carbon" />
</Deconstruct>
<InventoryIcon texture="EMItems.png" sourcerect="320,64,64,64" />
<Sprite texture="EMItems.png" depth="0.54" sourcerect="320,64,64,64" />
<Body width="36" height="36" density="10" />
<Holdable slots="RightHand,LeftHand,Any" holdpos="0,0" handle1="0,0" handle2="0,0" />
</Item>
<Item name="Paralysis gland" identifier="k_em_paragland" category="Misc" tags="mediumitem,k_em_item" scale="0.7" pickdistance="150" impactsoundtag="impact_soft" cargocontaineridentifier="metalcrate" description="This ridgid organ is filled with a disgusting off yellow oily cream which is highly poisonous and can be seperated into paralytic components.">
<!--<Price storeidentifier="Research" buyprice="450" />-->
<Price baseprice="245">
<Price storeidentifier="outpost" multiplier="0.3" sold="false" />
<Price storeidentifier="city" multiplier="0.4" sold="false" />
<Price storeidentifier="research" multiplier="1" sold="false" />
<Price storeidentifier="military" multiplier="0.3" sold="false" />
<Price storeidentifier="mine" multiplier="0.6" sold="false" />
</Price>
<Deconstruct time="10">
<Item identifier="paralyzant" />
<Item identifier="paralyxis" />
<Item identifier="carbon" />
</Deconstruct>
<InventoryIcon texture="EMItems.png" sourcerect="448,64,64,64" />
<Sprite texture="EMItems.png" depth="0.54" sourcerect="448,64,64,64" />
<Body width="57" height="39" density="10" />
<Holdable slots="RightHand,LeftHand,Any" holdpos="0,0" handle1="0,0" handle2="0,0" />
</Item>
<Item name="Thermal Eel head" identifier="k_em_thereelmask" category="Equipment" description="A grisly reeking trophy of a thermal eel, The teeth are coated in an oily sheen of iridescent venom." tags="smallitem,clothing" scale="0.7" cargocontaineridentifier="metalcrate">
<Price baseprice="250">
<Price storeidentifier="outpost" sold="false" />
<Price storeidentifier="city" sold="false" />
<Price storeidentifier="research" sold="false" />
<Price storeidentifier="military" sold="false" />
<Price storeidentifier="mine" sold="false" />
</Price>
<Deconstruct time="20">
<Item identifier="deliriumine" />
<Item identifier="deliriumine" />
<Item identifier="carbon" />
</Deconstruct>
<PreferredContainer primary="locker" />
<InventoryIcon texture="EMItems.png" sourcerect="512,64,64,64" />
<Sprite texture="EMItems.png" depth="0.54" sourcerect="512,64,64,64" />
<Body radius="24" width="15" density="30" />
<Wearable limbtype="Head" slots="Any,Head" msg="ItemMsgPickUpSelect">
<sprite texture="EMItems.png" limb="Head" inherittexturescale="true" inheritorigin="true" inheritlimbdepth="true" hidelimb="false" scale="0.7" hideotherwearables="false" sourcerect="0,128,128,109" origin="0.5,0.6" hidewearablesoftype="moustache,beard" />
<StatusEffect type="OnWearing" target="Character" HideFace="true" setvalue="true" disabledeltatime="true" />
<StatusEffect type="OnWearing" target="Character" delay="1" stackable="false" checkconditionalalways="true">
<conditional isDead="eq false" />
<Affliction identifier="psychosis" amount="1" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Character" delay="20" stackable="false" checkconditionalalways="true">
<conditional isDead="eq false" />
<Sound file="%ModDir:2518816103%/Characters/Thermaleel/eel1.ogg" state="Idle" range="300" volume="1" selectionmode="Random" />
<Sound file="%ModDir:2518816103%/Characters/Thermaleel/eel2.ogg" state="Idle" range="300" volume="1" />
<Sound file="%ModDir:2518816103%/Characters/Thermaleel/eel3.ogg" state="Idle" range="300" volume="1" />
<Sound file="%ModDir:2518816103%/Characters/Thermaleel/eel4.ogg" state="Idle" range="300" volume="1" />
</StatusEffect>
</Wearable>
</Item>
<Item name=" " identifier="fractallaser" category="hidden" Scale="0.5" impactsoundtag="impact_metal_light" hideinmenus="true" tags="smallitem,weapon,gun,pistolitem,gunsmith" nonplayerteaminteractable="True">
<Sprite texture="Content/Characters/Fractalguardian/Fractalguardian.png" sourcerect="409,520,92,42" depth="0.55" origin="0.5,0.5" />
<Body width="80" height="25" density="50" />
<Holdable slots="RightHand" controlpose="false" aimpos="150,0" handle1="-50,-2" holdangle="0" usehandrotationforholdangle="true" msg="ItemMsgPickUpSelect" />
<RangedWeapon barrelpos="45,0" spread="0" drawhudwhenequipped="true" crosshairscale="0.2">
<Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
<CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
<Sound file="Content/Items/Weapons/WEAPONS_laserGunShot1.ogg" type="OnUse" range="4000" selectionmode="Random" />
<Sound file="Content/Items/Weapons/WEAPONS_laserGunShot2.ogg" type="OnUse" range="4000" />
<Sound file="Content/Items/Weapons/WEAPONS_laserGunShot3.ogg" type="OnUse" range="4000" />
<ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="3" velocitymin="0" velocitymax="50" scalemin="1" scalemax="3" />
<StatusEffect type="OnUse">
<Explosion range="150.0" force="1.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
</StatusEffect>
<StatusEffect type="OnSpawn" target="This" targetitemcomponent="ItemContainer">
<SpawnItem identifier="fractallaserbeam" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" targetitemcomponent="ItemContainer">
<SpawnItem identifier="fractallaserbeam" spawnposition="ThisInventory" />
</StatusEffect>
</RangedWeapon>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet">
<Containable items="fractallaserbeam" />
</ItemContainer>
</Item>
<Item name=" " identifier="fractallaserbeam" category="hidden" interactthroughwalls="true" Scale="1" impactsoundtag="">
<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
<Body width="170" height="10" density="20" />
<Projectile characterusable="false" hitscan="true" removeonhit="true">
<ParticleEmitter particle="tracerpulselaser" particleamount="1" velocitymin="0" velocitymax="0" />
<ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50" />
<Attack structuredamage="50" targetforce="5" itemdamage="25" severlimbsprobability="0.5">
<Affliction identifier="burn" strength="80" />
<Affliction identifier="stun" strength="0.4" />
</Attack>
<StatusEffect type="OnImpact" target="UseTarget">
<ParticleEmitter particle="muzzleflashpulselaser" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.5" scalemax="0.8" />
<ParticleEmitter particle="weldspark" particleamount="5" anglemin="0" anglemax="360" velocitymin="300" velocitymax="350" scalemin="1.5" scalemax="1.9" drawontop="true" colormultiplier="255,200,225,180" />
<ParticleEmitter particle="FlareBubbles" particleamount="3" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<Conditional entitytype="eq Structure" />
<Conditional hastag="eq door" />
<ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<Explosion range="150.0" structuredamage="50" itemdamage="25" force="100.0" flames="false" smoke="false" sparks="true" underwaterbubble="true" flashcolor="255,0,0,255">
<Affliction identifier="explosiondamage" strength="40" />
<Affliction identifier="burn" strength="20" />
</Explosion>
</StatusEffect>
<StatusEffect type="OnNotContained" target="This">
<Remove />
</StatusEffect>
</Projectile>
</Item>
<!--<Item name="Mark Component" identifier="musictime" category="hidden" tags="smallitem" cargocontaineridentifier="metalcrate" description="DEBUG TOOL! A list of buttons that play some background music. Experiment for a music mod I want to create for Barotraumatic, testing out certain enviromental situations. Only press ONE button or else music will loop clientside when players rejoin, will find a way to fix this." hideinmenus="true" scale="0.4">
<Deconstruct time="1" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="fpgacircuit" />
<RequiredItem identifier="tin" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="325,388,59,55" origin="0.5,0.5" />
<Sprite name="Mark Component" texture="Content/Items/Electricity/signalcomp.png" depth="0.6" sourcerect="35,130,28,26" origin="0.5,0.5" />
<Body width="75" height="50" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="false" aimable="false">
<RequiredItem identifier="wrench" type="Equipped" />
</Holdable>
<CustomInterface canbeselected="false" drawhudwhenequipped="true">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" absoluteoffset="0,-30" style="ItemUI" />
<Button text="ABYSSCREATURE_DOOMWORM">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<Sound file="%ModDir:2518816103%/Audio/Combat/COMBAT_DoomWorm.ogg" range="20000" volume="1" dontmuffle="true" />
</StatusEffect>
</Button>
<Button text="SUDDENBOSS_ENCOUNTER">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<Sound file="%ModDir:2518816103%/Audio/Combat/COMBAT_SuddenBossEncounter.ogg" range="20000" volume="1" dontmuffle="true" />
</StatusEffect>
</Button>
<Button text="DYINGINABYSS_PEACEFUL">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<Sound file="%ModDir:2518816103%/Audio/Combat/COMBAT_AbyssPeacefuldying.ogg" range="20000" volume="1" dontmuffle="true" />
</StatusEffect>
</Button>
<Button text="PZ_THEHORDE">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<Sound file="%ModDir:2518816103%/Audio/Thehorde.ogg" range="20000" volume="1" dontmuffle="true" />
</StatusEffect>
</Button>
<Button text="PZ_MOREARECOMING">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<Sound file="%ModDir:2518816103%/Audio/epic3.ogg" range="20000" volume="1" dontmuffle="true" />
</StatusEffect>
</Button>
<Button text="GAMEPLAY_PROGRESSIVE1">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<Sound file="%ModDir:2518816103%/Audio/Progressive1.ogg" range="20000" volume="1" dontmuffle="true" />
</StatusEffect>
</Button>
<Button text="GAMEPLAY_PROGRESSIVE2">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<Sound file="%ModDir:2518816103%/Audio/Progressive2.ogg" range="20000" volume="2" dontmuffle="true" />
</StatusEffect>
</Button>
<Button text="GAMEPLAY_PROGRESSIVE3">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<Sound file="%ModDir:2518816103%/Audio/Progressive3.ogg" range="20000" volume="2" dontmuffle="true" />
</StatusEffect>
</Button>
<Button text="GAMEPLAY_RESCUEINCAPACITATED">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<Sound file="%ModDir:2518816103%/Audio/epic4.ogg" range="20000" volume="1" dontmuffle="true" />
</StatusEffect>
</Button>
<Button text="AMBIENCE_RESEARCHSTATION">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<Sound file="%ModDir:2518816103%/Audio/Research1.ogg" range="20000" volume="1" dontmuffle="true" />
</StatusEffect>
</Button>
<Button text="AMBIENCE_SUBEDITOR">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<Sound file="%ModDir:2518816103%/Audio/Barotraumatic_SubEditor.ogg" range="20000" volume="2" dontmuffle="true" />
</StatusEffect>
</Button>
<Button text="GUITARRIFF">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<Sound file="%ModDir:2518816103%/Audio/Guitar Riff.ogg" range="20000" volume="1" dontmuffle="true" />
</StatusEffect>
</Button>
</CustomInterface>
<ItemContainer capacity="3" canbeselected="false" hideitems="true" slotsperrow="5" drawinventory="true" ShowContainedStateIndicator="false" />
</Item>-->
</Items>