66 lines
6.6 KiBLFS
XML
Executable File
66 lines
6.6 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Character SpeciesName="Yellowboyspawner" Tags="" SpeciesTranslationOverride="" DisplayName="" Group="mantisoid" Humanoid="False" HasInfo="False" CanInteract="False" CanClimb="True" ForceSlowClimbing="False" Husk="False" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="False" Noise="100" Visibility="100" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="True" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="" MusicType="monster" MusicCommonness="1" MusicRangeMultiplier="1" UnlockKillAchievementForWholeCrew="False">
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<ragdolls folder="%ModDir%/Characters/Yellowboyspawner/Ragdolls/" />
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<animations folder="%ModDir%/Characters/Yellowboyspawner/Animations/" />
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<damageemitter particle="gib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.25" scalemax="0.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<bloodemitter particle="blood" particleamount="10" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<bloodemitter particle="waterblood" particleamount="1" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<gibemitter particle="gib" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<gibemitter particle="heavygib" particleamount="5" velocitymin="50" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.5" scalemax="0.8" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<health Vitality="250" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="0" BurnReduction="0" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="0" StunImmunity="False" PoisonImmunity="False" PoisonVulnerability="1" EmpVulnerability="0" ApplyMovementPenalties="True" DieFromBeheading="True" AllowSeveringLegs="False" ApplyAfflictionColors="False" Immunities="" />
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<Inventory Slots="Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
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<Item Identifier="btcsmallswimbladder" />
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<Item Identifier="chitin" condition="100" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
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<Item Identifier="btcsmallswimbladder" />
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<Item Identifier="chitin" condition="100" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="0.7">
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<Item Identifier="btcsmallswimbladder" />
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<Item Identifier="mantisleg" condition="100" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="0.7">
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<Item Identifier="btcsmallswimbladder" />
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<Item Identifier="mantisclaw" condition="100" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="0.7">
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<Item Identifier="btcsmallswimbladder" />
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<Item Identifier="mantisclaw" condition="100" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="0.7">
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<Item Identifier="btcsmallswimbladder" />
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<Item Identifier="mantisleg" condition="100" />
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</Inventory>
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<ai combatstrength="300" sight="1" hearing="1" fleehealththreshold="0" aggressiveboarding="true" aggressiongreed="10" aggressionhurt="10" avoidgunfire="False" DamageThreshold="0">
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<target tag="stronger" state="Avoid" priority="200" reactdistance="2000" />
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<target tag="decoy" state="Attack" priority="100" ignoreifnotinsamesub="True" />
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<target tag="provocative" state="Attack" priority="100" ignoreifnotinsamesub="True" />
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<target tag="weapon" state="Attack" priority="100" ignoreifnotinsamesub="True" />
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<target tag="nasonov" state="Attack" priority="100" ignoreinside="True" />
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<target tag="weaker" state="Attack" priority="80" reactdistance="0" />
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<target tag="human" state="Attack" priority="80" reactdistance="0" />
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<target tag="tool" state="Aggressive" priority="50" reactdistance="1000" ignoreifnotinsamesub="True" />
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<target tag="leucocyte" state="Avoid" priority="50" reactdistance="1000" />
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<target tag="engine" state="Avoid" priority="50" reactdistance="400" ignoreinside="True" />
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<target tag="room" state="Attack" priority="30" reactdistance="0" />
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<target tag="wall" state="Attack" priority="15" reactdistance="0" />
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<target tag="door" state="Attack" priority="5" reactdistance="0" />
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<target tag="sonar" state="Attack" priority="5" reactdistance="0" ignoreinside="true" />
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<target tag="turret" state="Attack" priority="1" ignoreinside="true" />
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<target tag="searchlight" state="Attack" priority="1" ignoreinside="true" />
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</ai>
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<sound File="Content/Characters/Mantis/MANTIS_attack1.ogg" State="Attack" Range="2000" Volume="1" />
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<sound File="Content/Characters/Mantis/MANTIS_attack2.ogg" State="Attack" Range="2000" Volume="1" />
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<sound File="Content/Characters/Mantis/MANTIS_attack3.ogg" State="Attack" Range="2000" Volume="1" />
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<sound File="Content/Characters/Mantis/MANTIS_death1.ogg" State="Die" Range="2000" Volume="1" />
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<sound File="Content/Characters/Mantis/MANTIS_death2.ogg" State="Die" Range="2000" Volume="1" />
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<StatusEffect type="OnSpawn" target="This" stackable="false" delay="5" oneshot="true" checkconditionalalways="true" disabledeltatime="true" ConditionalComparison="AND" spawnitemrandomly="true">
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<Conditional isdead="false" />
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<SpawnItem identifier="yellowboyegg" spawnposition="This" count="1" />
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<SpawnItem identifier="yellowboyegg" spawnposition="This" count="1" />
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<SpawnItem identifier="yellowboyegg" spawnposition="This" count="2" />
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<SpawnItem identifier="yellowboyegg" spawnposition="This" count="2" />
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<SpawnItem identifier="yellowboyegg" spawnposition="This" count="3" />
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</StatusEffect>
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</Character> |