254 lines
64 KiBLFS
XML
Executable File
254 lines
64 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Ragdoll type="Watcher" Texture="Content/Characters/Watcher/Watcher.png" Color="255,255,255,255" SpritesheetOrientation="90" LimbScale="1" JointScale="1" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="45" ImpactTolerance="50" CanEnterSubmarine="False" CanWalk="False" Draggable="True" MainLimb="Torso">
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<collider Name="Main Collider" Radius="400" Height="0" Width="1" BodyType="Dynamic" />
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<limb Name="LowerBody" ID="0" Type="Torso" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="350" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="875,1,890,778" Origin="0.48085704,0.45932937" Depth="0.5" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
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</limb>
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<limb Name="Eye" ID="1" Type="Head" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="180" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="10" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="100" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="1,635,386,390" Origin="0.49481866,0.50769234" Depth="0.8" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="30,0,50,230" DeadColorTime="5">
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<SpriteDeformation type="inflate" typename="inflate" Frequency="10" Scale="0.01" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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<damagemodifier DamageSound="gore" DamageParticle="waterblood" DamageMultiplier="5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,burn" AfflictionTypes="" />
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<lightsource castshadows="false" Color="255,255,255,255" Range="1" Scale="1" Offset="-155,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
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<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
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<deformablesprite texture="Content/Characters/Watcher/Watcher.png" sourcerect="772,644,124,192" />
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</lightsource>
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<StatusEffect type="OnSevered" target="This">
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<ParticleEmitter particle="bubbles" particleamount="60" scalemin="1" scalemax="2" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="bloodsplashwater" particleamount="20" scalemin="2" scalemax="5" velocitymin="25" velocitymax="200" anglemin="0" anglemax="360" />
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<ParticleEmitter drawontop="True" particle="gib" particleamount="50" scalemin="1" scalemax="2" velocitymin="200" velocitymax="500" anglemin="0" anglemax="360" />
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<ParticleEmitter drawontop="False" particle="waterblood" particleamount="10" scalemin="8" scalemax="12" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" />
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<ParticleEmitter drawontop="True" particle="waterblood" particleamount="25" scalemin="0.5" scalemax="1" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
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</StatusEffect>
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</limb>
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<limb Name="UpperEyeLid" ID="2" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="100" Height="0" Width="0" Density="1" IgnoreCollisions="True" AngularDamping="20" AttackPriority="2" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="5" BlinkDurationIn="0.1" BlinkDurationOut="0.25" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="50" BlinkForce="3000" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Exponential" BlinkTransitionOut="EaseIn" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="1530,786,234,239" Origin="0.55930793,0.6823145" Depth="0.7" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="100,100,100,255" DeadColorTime="0" />
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</limb>
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<limb Name="LowerEyeLid" ID="3" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="100" Height="0" Width="0" Density="1" IgnoreCollisions="True" AngularDamping="20" AttackPriority="2" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="5" BlinkDurationIn="0.1" BlinkDurationOut="0.25" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="-50" BlinkForce="3000" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Exponential" BlinkTransitionOut="EaseIn" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="1298,785,224,238" Origin="0.3266115,0.33672884" Depth="0.7" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="100,100,100,255" DeadColorTime="0" />
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</limb>
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<limb Name="UpperBody" ID="4" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="300" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="15" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="0,0,873,636" Origin="0.5,0.5" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
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<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.2" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
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<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
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</limb>
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<!--Paddles-->
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<limb Name="RightArm" ID="5" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="450" Width="221.4" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="True" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="1781,2,246,500" Origin="0.48373982,0.6" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="7" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb Name="RightHand" ID="6" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="80" Height="350" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="1781,508,247,513" Origin="0.534413,0.44639376" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="7" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<spritedeformation type="noise" typename="noise" Frequency="0.1" Amplitude="0.4" ChangeSpeed="0.5" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="True" SineOffset="0" Resolution="5,5" />
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<spritedeformation type="custom" row0="0,0 0,0 0,0 0,0 0,0" row1="0,0 0,0 0,0 0,0 0,0" row2="0,0 0,0 0.1,0.1 0.2,0.2 0.5,0.5" row3="0.1,0.1 0.2,0.2 0.5,0.5 0.7,0.7 1,1" row4="0.2,0.2 0.5,0.5 0.7,0.7 1,1 1,1" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="True" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb Name="RightLeg" ID="7" Type="RightFoot" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="450" Width="221.4" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="True" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="1781,2,246,500" Origin="0.48373982,0.6" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="3" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb Name="RightFoot" ID="8" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="80" Height="350" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="0.3" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="1781,508,247,513" Origin="0.534413,0.44639376" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="3" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<spritedeformation type="noise" typename="noise" Frequency="0.1" Amplitude="0.4" ChangeSpeed="0.5" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="True" SineOffset="0" Resolution="5,5" />
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<spritedeformation type="custom" row0="0,0 0,0 0,0 0,0 0,0" row1="0,0 0,0 0,0 0,0 0,0" row2="0,0 0,0 0.1,0.1 0.2,0.2 0.5,0.5" row3="0.1,0.1 0.2,0.2 0.5,0.5 0.7,0.7 1,1" row4="0.2,0.2 0.5,0.5 0.7,0.7 1,1 1,1" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="True" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb Name="LeftArm" ID="9" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="450" Width="221.4" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="True" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="4" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="1781,2,246,500" Origin="0.48373982,0.6" Depth="0.9" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="7" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb Name="LeftHand" ID="10" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="80" Height="350" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="4" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="1781,508,247,513" Origin="0.534413,0.44639376" Depth="0.9" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="7" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<spritedeformation type="noise" typename="noise" Frequency="0.1" Amplitude="0.4" ChangeSpeed="0.5" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="True" SineOffset="0" Resolution="5,5" />
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<spritedeformation type="custom" row0="0,0 0,0 0,0 0,0 0,0" row1="0,0 0,0 0,0 0,0 0,0" row2="0,0 0,0 0.1,0.1 0.2,0.2 0.5,0.5" row3="0.1,0.1 0.2,0.2 0.5,0.5 0.7,0.7 1,1" row4="0.2,0.2 0.5,0.5 0.7,0.7 1,1 1,1" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="True" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<!--Spikes-->
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<limb Name="Spike1" ID="11" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="171.9" Width="112.5" Density="0.1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding" AfflictionTypes="" />
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<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
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<damagemodifier DamageSound="" DamageParticle="brownchunks" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="burn" AfflictionTypes="" />
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<StatusEffect type="OnSevered" target="This">
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<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
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</StatusEffect>
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<limb Name="Spike2" ID="12" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="172.79999" Width="112.5" Density="0.1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="517,640,124,192" Origin="0.5,0.5" Depth="0.70000005" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="100,100,100,255" DeadColorTime="10">
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</deformablesprite>
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<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding" AfflictionTypes="" />
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<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
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<damagemodifier DamageSound="" DamageParticle="brownchunks" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
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<StatusEffect type="OnSevered" target="This">
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<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
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</StatusEffect>
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</limb>
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<limb Name="Spike3" ID="13" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="173.69998" Width="112.5" Density="0.1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="645,640,124,192" Origin="0.5,0.5" Depth="0.70000005" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="100,100,100,255" DeadColorTime="10">
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<SpriteDeformation type="inflate" amplitude="0.5" changespeed="1" typename="inflate" Frequency="10" Scale="2" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding" AfflictionTypes="" />
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<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
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<damagemodifier DamageSound="" DamageParticle="brownchunks" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
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<StatusEffect type="OnSevered" target="This">
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<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
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</StatusEffect>
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</limb>
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<limb Name="Spike4" ID="14" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="True" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="172.79999" Width="112.5" Density="0.1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="517,640,124,192" Origin="0.5,0.5" Depth="0.70000005" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="100,100,100,255" DeadColorTime="10">
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<SpriteDeformation type="inflate" amplitude="0.5" changespeed="1" typename="inflate" Frequency="10" Scale="2" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<SpriteDeformation type="custom" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" typename="custom" Frequency="0" Amplitude="0.1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding" AfflictionTypes="" />
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<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
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<damagemodifier DamageSound="" DamageParticle="brownchunks" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
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<StatusEffect type="OnSevered" target="This">
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<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
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</StatusEffect>
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</limb>
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<limb Name="Spike5" ID="15" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="True" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="171.9" Width="112.5" Density="0.1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="390,640,124,192" Origin="0.5,0.5" Depth="0.70000005" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="100,100,100,255" DeadColorTime="10">
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<SpriteDeformation type="inflate" amplitude="0.5" changespeed="1" typename="inflate" Frequency="10" Scale="2" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<SpriteDeformation type="custom" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" typename="custom" Frequency="0" Amplitude="0.1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding" AfflictionTypes="" />
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<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
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<damagemodifier DamageSound="" DamageParticle="brownchunks" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
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<StatusEffect type="OnSevered" target="This">
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<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
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</StatusEffect>
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</limb>
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<limb Name="Spike6" ID="16" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="172.79999" Width="111.59999" Density="0.1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="390,832,124,192" Origin="0.5,0.5" Depth="0.70000005" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="100,100,100,255" DeadColorTime="10">
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<SpriteDeformation type="inflate" amplitude="0.5" changespeed="1" typename="inflate" Frequency="10" Scale="2" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<SpriteDeformation type="custom" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" typename="custom" Frequency="0" Amplitude="0.1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding" AfflictionTypes="" />
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<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
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<damagemodifier DamageSound="" DamageParticle="brownchunks" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
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<StatusEffect type="OnSevered" target="This">
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<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
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</StatusEffect>
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</limb>
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<limb Name="Spike7" ID="17" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="172.79999" Width="111.59999" Density="0.1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="517,832,124,192" Origin="0.5,0.5" Depth="0.70000005" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="100,100,100,255" DeadColorTime="10">
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<SpriteDeformation type="inflate" amplitude="0.5" changespeed="1" typename="inflate" Frequency="10" Scale="2" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<SpriteDeformation type="custom" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" typename="custom" Frequency="0" Amplitude="0.1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding" AfflictionTypes="" />
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<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
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<damagemodifier DamageSound="" DamageParticle="brownchunks" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
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<StatusEffect type="OnSevered" target="This">
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<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
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</StatusEffect>
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<limb Name="Spike8" ID="18" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="172.79999" Width="111.59999" Density="0.1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="645,832,124,192" Origin="0.5,0.5" Depth="0.70000005" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="100,100,100,255" DeadColorTime="10">
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<SpriteDeformation type="inflate" amplitude="0.5" changespeed="1" typename="inflate" Frequency="10" Scale="2" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<SpriteDeformation type="custom" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" typename="custom" Frequency="0" Amplitude="0.1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
</deformablesprite>
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding" AfflictionTypes="" />
|
|
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
<damagemodifier DamageSound="" DamageParticle="brownchunks" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
|
|
<StatusEffect type="OnSevered" target="This">
|
|
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
|
|
</StatusEffect>
|
|
</limb>
|
|
<limb Name="Spike9" ID="19" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="170.99998" Width="112.5" Density="0.1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
|
|
<deformablesprite SourceRect="773,832,124,192" Origin="0.5,0.5" Depth="0.70000005" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="100,100,100,255" DeadColorTime="10">
|
|
<SpriteDeformation type="inflate" amplitude="0.5" changespeed="1" typename="inflate" Frequency="10" Scale="2" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
<SpriteDeformation type="custom" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" typename="custom" Frequency="0" Amplitude="0.1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
</deformablesprite>
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding" AfflictionTypes="" />
|
|
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
<damagemodifier DamageSound="" DamageParticle="brownchunks" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
|
|
<StatusEffect type="OnSevered" target="This">
|
|
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
|
|
</StatusEffect>
|
|
</limb>
|
|
<limb Name="Spike10" ID="20" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="172.79999" Width="111.59999" Density="0.1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
|
|
<deformablesprite SourceRect="900,832,124,192" Origin="0.5,0.5" Depth="0.70000005" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="100,100,100,255" DeadColorTime="10">
|
|
<SpriteDeformation type="inflate" amplitude="0.5" changespeed="1" typename="inflate" Frequency="10" Scale="2" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
<SpriteDeformation type="custom" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" typename="custom" Frequency="0" Amplitude="0.1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
</deformablesprite>
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding" AfflictionTypes="" />
|
|
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
<damagemodifier DamageSound="" DamageParticle="brownchunks" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
|
|
<StatusEffect type="OnSevered" target="This">
|
|
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
|
|
</StatusEffect>
|
|
</limb>
|
|
<limb Name="Spike11" ID="21" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="173.69998" Width="112.5" Density="0.1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
|
|
<deformablesprite SourceRect="1028,832,124,192" Origin="0.5,0.5" Depth="0.70000005" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="100,100,100,255" DeadColorTime="10">
|
|
<SpriteDeformation type="inflate" amplitude="0.5" changespeed="1" typename="inflate" Frequency="10" Scale="2" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
<SpriteDeformation type="custom" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" typename="custom" Frequency="0" Amplitude="0.1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
</deformablesprite>
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding" AfflictionTypes="" />
|
|
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
<damagemodifier DamageSound="" DamageParticle="brownchunks" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
|
|
<StatusEffect type="OnSevered" target="This">
|
|
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
|
|
</StatusEffect>
|
|
</limb>
|
|
<limb Name="Spike12" ID="22" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="True" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="172.79999" Width="111.59999" Density="0.1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
|
|
<deformablesprite SourceRect="900,832,124,192" Origin="0.5,0.5" Depth="0.70000005" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="100,100,100,255" DeadColorTime="10">
|
|
<SpriteDeformation type="inflate" amplitude="0.5" changespeed="1" typename="inflate" Frequency="10" Scale="2" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
<SpriteDeformation type="custom" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" typename="custom" Frequency="0" Amplitude="0.1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
</deformablesprite>
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding" AfflictionTypes="" />
|
|
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
<damagemodifier DamageSound="" DamageParticle="brownchunks" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
|
|
<StatusEffect type="OnSevered" target="This">
|
|
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
|
|
</StatusEffect>
|
|
</limb>
|
|
<limb Name="Spike13" ID="23" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="True" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="172.79999" Width="111.59999" Density="0.1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="True" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
|
|
<deformablesprite SourceRect="773,832,124,192" Origin="0.5,0.5" Depth="0.70000005" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="100,100,100,255" DeadColorTime="10">
|
|
<SpriteDeformation type="inflate" amplitude="0.5" changespeed="1" typename="inflate" Frequency="10" Scale="2" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
<SpriteDeformation type="custom" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" typename="custom" Frequency="0" Amplitude="0.1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
</deformablesprite>
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding" AfflictionTypes="" />
|
|
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
<damagemodifier DamageSound="" DamageParticle="brownchunks" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
|
|
<StatusEffect type="OnSevered" target="This">
|
|
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
|
|
</StatusEffect>
|
|
</limb>
|
|
<joint Name="Joint 0 - 1" Limb1="0" Limb2="1" Limb1Anchor="347.86884,41.23878" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.7" BreakSound="gore" LimitEnabled="True" UpperLimit="15" LowerLimit="-15" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 2" Limb1="0" Limb2="2" Limb1Anchor="347.77435,39.89265" Limb2Anchor="-116.28577,-49.706543" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="50" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 3" Limb1="0" Limb2="3" Limb1Anchor="346.4144,40.473568" Limb2Anchor="-66.62223,56.845753" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-50" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 4" Limb1="0" Limb2="4" Limb1Anchor="40.130825,89.10089" Limb2Anchor="25.93397,-125.61819" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="3" LowerLimit="-2" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<!--Paddles-->
|
|
<joint Name="Joint 0 - 5" Limb1="0" Limb2="5" Limb1Anchor="193.77275,-133.7369" Limb2Anchor="-2.7369363,231.90092" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="45" LowerLimit="-45" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 5 - 6" Limb1="5" Limb2="6" Limb1Anchor="0.9580097,-145.4345" Limb2Anchor="-10.346101,161.63756" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="0" Stiffness="0.2" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 7" Limb1="0" Limb2="7" Limb1Anchor="8.298667,-163.62952" Limb2Anchor="-2.0511441,230.41814" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-70" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 7 - 8" Limb1="7" Limb2="8" Limb1Anchor="0.9580097,-145.4345" Limb2Anchor="-10.346101,161.63756" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="0" Stiffness="0.2" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 9" Limb1="0" Limb2="9" Limb1Anchor="325.75818,-52.943386" Limb2Anchor="-4.740711,232.77945" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="45" LowerLimit="-45" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 9 - 10" Limb1="9" Limb2="10" Limb1Anchor="0.9580097,-145.4345" Limb2Anchor="-10.346101,161.63756" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="0" Stiffness="0.2" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<!--Spikes-->
|
|
<joint Name="Joint 4 - 11" Limb1="4" Limb2="11" Limb1Anchor="314.85452,124.469864" Limb2Anchor="-1.97523,-85.99426" CanBeSevered="True" SeveranceProbabilityModifier="2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="-45" LowerLimit="-45" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 4 - 12" Limb1="4" Limb2="12" Limb1Anchor="188.53893,207.02109" Limb2Anchor="-3.007929,-86.98346" CanBeSevered="True" SeveranceProbabilityModifier="2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="-22.5" LowerLimit="-22.5" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 4 - 13" Limb1="4" Limb2="13" Limb1Anchor="38.314392,238.42493" Limb2Anchor="-1.9852992,-86.08122" CanBeSevered="True" SeveranceProbabilityModifier="2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 4 - 14" Limb1="4" Limb2="14" Limb1Anchor="-110.18758,207.45964" Limb2Anchor="-2.2568228,-86.36073" CanBeSevered="True" SeveranceProbabilityModifier="2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="22.5" LowerLimit="22.5" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 4 - 15" Limb1="4" Limb2="15" Limb1Anchor="-237.75745,122.85919" Limb2Anchor="-2.5492985,-85.75447" CanBeSevered="True" SeveranceProbabilityModifier="2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="45" LowerLimit="45" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 4 - 16" Limb1="4" Limb2="16" Limb1Anchor="-322.5005,-4.5746217" Limb2Anchor="-4.002302,-86.7822" CanBeSevered="True" SeveranceProbabilityModifier="2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="67.5" LowerLimit="67.5" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 17" Limb1="0" Limb2="17" Limb1Anchor="-335.50543,51.64311" Limb2Anchor="-3.2772298,-86.928345" CanBeSevered="True" SeveranceProbabilityModifier="2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="90" LowerLimit="90" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 18" Limb1="0" Limb2="18" Limb1Anchor="-303.65878,-95.157906" Limb2Anchor="-1.5784131,-86.59841" CanBeSevered="True" SeveranceProbabilityModifier="2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="112.5" LowerLimit="112.5" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 19" Limb1="0" Limb2="19" Limb1Anchor="-220.58556,-221.72168" Limb2Anchor="-1.6272535,-86.309586" CanBeSevered="True" SeveranceProbabilityModifier="2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="135" LowerLimit="135" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 20" Limb1="0" Limb2="20" Limb1Anchor="-94.19573,-309.08075" Limb2Anchor="-1.6460756,-87.128174" CanBeSevered="True" SeveranceProbabilityModifier="2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="157.5" LowerLimit="157.5" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 21" Limb1="0" Limb2="21" Limb1Anchor="56.316628,-339.36868" Limb2Anchor="-1.33,-86.626595" CanBeSevered="True" SeveranceProbabilityModifier="2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="180" LowerLimit="180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 22" Limb1="0" Limb2="22" Limb1Anchor="205.7925,-308.25677" Limb2Anchor="-2.311983,-87.60729" CanBeSevered="True" SeveranceProbabilityModifier="2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="202.5" LowerLimit="202.5" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 23" Limb1="0" Limb2="23" Limb1Anchor="330.73828,-222.16026" Limb2Anchor="-3.353574,-86.62205" CanBeSevered="True" SeveranceProbabilityModifier="2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="225" LowerLimit="225" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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</Ragdoll> |