Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Variants/Turretcarrier_random/Ragdolls/Turretcarrier_randomDefaultRagdoll.xml
T

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13 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Turretcarrier" Texture="%ModDir%/Characters/Turretcarriers/Turretcarrierold/Turretcarrier.png" Color="255,255,255,255" SpritesheetOrientation="0" LimbScale="0.77070004" JointScale="0.77070004" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="45" ImpactTolerance="50" CanEnterSubmarine="True" CanWalk="False" Draggable="True" MainLimb="Torso">
<collider Name="Main Collider" Radius="82" Height="170" Width="1" BodyType="Dynamic" />
<limb Name="Limb 0" ID="0" Type="Torso" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="60" Radius="40" Height="237.95001" Width="114.75" Density="15" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="92,20,135,327" Origin="0.4,0.48012233" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.4" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma,explosiondamage,burn" AfflictionTypes="bleeding" />
</limb>
<limb Name="Limb 1" ID="1" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="20" Height="206.55" Width="75.65" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="258,99,89,243" Origin="0.28089887,0.49382716" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
</limb>
<limb Name="Limb 2" ID="2" Type="Head" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="45" Radius="30" Height="0" Width="20" Density="30" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="34,165,48,101" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<attack StructureSoundType="StructureBlunt" Context="Any" TargetType="Any" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="Reverse" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="4500" DamageRange="4500" MinRange="0" Duration="0.03" CoolDown="0.55" SecondaryCoolDown="0" CoolDownRandomFactor="0" FullSpeedAfterAttack="True" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="True" AvoidFriendlyFire="False" RequiredAngle="360" RequiredAngleToShoot="8" AimRotationTorque="400" RotationLimbIndex="2" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="0" Blink="False">
<StatusEffect target="This" type="OnFailure" forceplaysounds="true">
<Explosion range="500.0" force="1" shockwave="true" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
<SpawnItem identifier="thalamuscoilgunbolt" spawnposition="This" count="1" aimspread="0.5" rotationtype="Limb" rotation="90" />
<SpawnItem identifier="thalamuscoilgunbolt" spawnposition="This" count="1" aimspread="0.5" rotationtype="Limb" rotation="90" />
<ParticleEmitter particle="swirlysmoke" CopyEntityAngle="true" particleamount="10" velocitymin="0" velocitymax="0" scalemin="2" scalemax="3" distancemin="-100" distancemax="50" />
<!-- <ParticleEmitter particle="muzzleflashcoilgun" CopyEntityAngle="true" particleamount="1" velocitymin="50" velocitymax="100" /> -->
<sound file="Content/Items/Weapons/Coilgun1.ogg" range="10000" />
<sound file="Content/Items/Weapons/Coilgun2.ogg" range="10000" />
<sound file="Content/Items/Weapons/Coilgun3.ogg" range="10000" />
<sound file="Content/Items/Weapons/Coilgun4.ogg" range="10000" />
<sound file="Content/Items/Weapons/Coilgun5.ogg" range="10000" />
<sound file="Content/Items/Weapons/Coilgun6.ogg" range="10000" />
</StatusEffect>
</attack>
<lightsource Color="255,204,204,178" Range="2008" Scale="1" Offset="30,0" Rotation="90" Directional="False" Flicker="0.9" FlickerSpeed="0.3" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<LightTexture Texture="Content/Lights/lightcone.png" Origin="0,0.5" Size="1,1" />
</lightsource>
</limb>
<limb Name="Limb 3" ID="3" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="20" Height="203.15001" Width="51" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="364,102,60,239" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
</limb>
<limb Name="Limb 4" ID="4" Type="Tail" SecondaryType="None" Notes="" Scale="1.3" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="15" Height="106" Width="38" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="146,380,38,136" Origin="0.5,0.5" Depth="0.15" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
</limb>
<limb Name="Limb 5" ID="5" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="10" Height="91.999985" Width="28.05" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="193,380,33,120" Origin="0.5,0.5" Depth="0.15" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
</limb>
<joint Name="Joint 0 - 1" Limb1="0" Limb2="1" Limb1Anchor="-11.763765,-87.264725" Limb2Anchor="23.151772,-71.963005" CanBeSevered="True" SeveranceProbabilityModifier="0.1" BreakSound="gore" LimitEnabled="True" UpperLimit="17" LowerLimit="2" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 2" Limb1="0" Limb2="2" Limb1Anchor="1.8465449,133.9889" Limb2Anchor="1.9970629,0.09845187" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 3" Limb1="0" Limb2="3" Limb1Anchor="55.91686,-114.14102" Limb2Anchor="-11.756402,-71.03986" CanBeSevered="True" SeveranceProbabilityModifier="0.1" BreakSound="gore" LimitEnabled="True" UpperLimit="5" LowerLimit="-16.00002" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 4" Limb1="0" Limb2="4" Limb1Anchor="-4.1852183,-158.0498" Limb2Anchor="-2,56" CanBeSevered="True" SeveranceProbabilityModifier="0.3" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-9.000004" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 5" Limb1="0" Limb2="5" Limb1Anchor="28.068003,-151.0933" Limb2Anchor="-0,49" CanBeSevered="True" SeveranceProbabilityModifier="0.5" BreakSound="gore" LimitEnabled="True" UpperLimit="12" LowerLimit="-12.000014" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
</Ragdoll>