Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Variants/MudraptorGray/MudraptorGray.xml
T

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XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Character SpeciesName="MudraptorGray" SpeciesTranslationOverride="" DisplayName="" Group="mudraptor" Humanoid="False" HasInfo="False" CanInteract="False" Husk="False" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="False" Noise="100" Visibility="100" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="True" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="" IsContainable="true">
<ragdolls folder="default" />
<animations folder="default" />
<health Vitality="250" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="1" BurnReduction="0" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="1" StunImmunity="False" PoisonImmunity="False" PoisonVulnerability="1" EmpVulnerability="0" ApplyAfflictionColors="False">
<Limb name="Torso" />
<Limb name="Head" />
<Limb name="LeftLeg" />
<Limb name="RightLeg" />
<Limb name="Tail" />
</health>
<bloodemitter Particle="blood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<bloodemitter Particle="waterblood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<damageemitter Particle="brownchunks" AngleMin="0" AngleMax="360" ScaleMin="0.1" ScaleMax="0.3" VelocityMin="50" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<gibemitter Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="1" VelocityMin="200" VelocityMax="700" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<gibemitter Particle="heavygib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="1" VelocityMin="50" VelocityMax="500" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<sound gender="None" File="Content/Characters/Mudraptor/MUDRAPTOR_attack1.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Mudraptor/MUDRAPTOR_attack2.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Mudraptor/MUDRAPTOR_attack3.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Mudraptor/MUDRAPTOR_damage1.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Mudraptor/MUDRAPTOR_damage2.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Mudraptor/MUDRAPTOR_damage3.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Mudraptor/MUDRAPTOR_idle1.ogg" State="Idle" Range="2000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Mudraptor/MUDRAPTOR_idle2.ogg" State="Idle" Range="2000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Mudraptor/MUDRAPTOR_idle3.ogg" State="Idle" Range="2000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Mudraptor/MUDRAPTOR_idle4.ogg" State="Idle" Range="2000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Mudraptor/MUDRAPTOR_death1.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Mudraptor/MUDRAPTOR_death2.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="15">
<Item Identifier="hydroxyapatite" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item Identifier="hydroxyapatite" />
<Item forcetoslot="true" Identifier="mudraptorshell" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="5">
<Item Identifier="hydroxyapatite" />
<Item Identifier="mudhead" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="5">
<Item Identifier="hydroxyapatite" />
<Item Identifier="mudclaw" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="5">
<Item Identifier="hydroxyapatite" />
<Item Identifier="mudhip" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="3">
<Item Identifier="hydroxyapatite" />
<Item Identifier="smallmudraptoregg" />
<Item Identifier="mudhead" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="3">
<Item Identifier="hydroxyapatite" />
<Item Identifier="mudhip" />
<Item Identifier="mudhead" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item Identifier="hydroxyapatite" />
<Item Identifier="smallmudraptoregg" />
<Item identifier="diversremains" />
<Item Identifier="mudclaw" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item Identifier="hydroxyapatite" />
<Item Identifier="smallmudraptoregg" />
<Item identifier="mudhead" />
<Item Identifier="mudclaw" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item Identifier="hydroxyapatite" />
<Item identifier="diversremains" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="3">
<Item Identifier="hydroxyapatite" />
<Item Identifier="smallmudraptoregg" />
</Inventory>
<StatusEffect type="OnDeconstructed" target="Character">
<SpawnItem identifiers="carbon" spawnposition="ThisInventory" count="2" probability="1" />
<SpawnItem identifiers="hydroxyapatite" spawnposition="ThisInventory" count="1" probability="1" />
<SpawnItem identifiers="hydroxyapatite" spawnposition="ThisInventory" count="1" probability="0.5" />
<SpawnItem identifiers="smallmudraptoregg" spawnposition="ThisInventory" count="1" probability="0.15" />
</StatusEffect>
<ai CombatStrength="250" Sight="1" Hearing="1" AggressionHurt="200" AggressionGreed="30" FleeHealthThreshold="0" AttackWhenProvoked="False" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="True" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="False" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="True" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target">
<latchonto attachtowalls="true" attachtosub="false" attachlimb="HeadArmor" />
<target damagethreshold="0" Tag="decoy" State="Attack" Priority="600" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="provocative" State="Attack" Priority="200" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="weapon" State="Attack" Priority="200" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="nasonov" State="Attack" Priority="200" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="weaker" State="Attack" Priority="80" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="stronger" State="Avoid" Priority="110" ReactDistance="2000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="human" State="Aggressive" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="tool" State="Aggressive" Priority="80" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="dead" State="Eat" Priority="60" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="sonar" State="Attack" Priority="300" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="door" State="Attack" Priority="30" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="wall" State="Attack" Priority="90" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="room" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="turret" State="Avoid" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="fertilemudraptoregg" State="Protect" Priority="200" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="True" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
</ai>
<StatusEffect type="OnDeath" target="Character" delay="1">
<SpawnCharacter speciesname="Mudraptor_hatchling" count="1" spawnprobability="0.4" spread="1" />
<particleemitter particle="brownchunks" particleamount="60" velocitymin="0" velocitymax="800" anglemin="0" anglemax="360" scalemin="0.4" scalemax="0.6" />
<particleemitter particle="whitegoosplash" particleamount="30" velocitymin="0" velocitymax="500" anglemin="0" anglemax="360" scalemin="1" scalemax="1.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<Sound file="Content/Sounds/Damage/Gore7.ogg" range="800" />
</StatusEffect>
</Character>